/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "sound/mixer.h" #include "sound/mods/infogrames.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/goblin.h" #include "gob/map.h" #include "gob/mult.h" #include "gob/parse.h" #include "gob/scenery.h" #include "gob/video.h" #include "gob/saveload.h" #include "gob/videoplayer.h" #include "gob/sound/sound.h" namespace Gob { #define OPCODE(x) _OPCODE(Inter_v2, x) const int Inter_v2::_goblinFuncLookUp[][2] = { {0, 0}, {1, 1}, {2, 2}, {4, 3}, {5, 4}, {6, 5}, {7, 6}, {8, 7}, {9, 8}, {10, 9}, {12, 10}, {13, 11}, {14, 12}, {15, 13}, {16, 14}, {21, 15}, {22, 16}, {23, 17}, {24, 18}, {25, 19}, {26, 20}, {27, 21}, {28, 22}, {29, 23}, {30, 24}, {32, 25}, {33, 26}, {34, 27}, {35, 28}, {36, 29}, {37, 30}, {40, 31}, {41, 32}, {42, 33}, {43, 34}, {44, 35}, {50, 36}, {52, 37}, {53, 38}, {100, 39}, {152, 40}, {200, 41}, {201, 42}, {202, 43}, {203, 44}, {204, 45}, {250, 46}, {251, 47}, {252, 48}, {500, 49}, {502, 50}, {503, 51}, {600, 52}, {601, 53}, {602, 54}, {603, 55}, {604, 56}, {605, 57}, {1000, 58}, {1001, 59}, {1002, 60}, {1003, 61}, {1004, 62}, {1005, 63}, {1006, 64}, {1008, 65}, {1009, 66}, {1010, 67}, {1011, 68}, {1015, 69}, {2005, 70} }; Inter_v2::Inter_v2(GobEngine *vm) : Inter_v1(vm) { setupOpcodes(); } void Inter_v2::setupOpcodes() { static const OpcodeDrawEntryV2 opcodesDraw[256] = { /* 00 */ OPCODE(o1_loadMult), OPCODE(o2_playMult), OPCODE(o2_freeMultKeys), {NULL, ""}, /* 04 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, OPCODE(o1_initCursor), /* 08 */ OPCODE(o1_initCursorAnim), OPCODE(o1_clearCursorAnim), OPCODE(o2_setRenderFlags), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ OPCODE(o1_loadAnim), OPCODE(o1_freeAnim), OPCODE(o1_updateAnim), OPCODE(o2_multSub), /* 14 */ OPCODE(o2_initMult), OPCODE(o1_freeMult), OPCODE(o1_animate), OPCODE(o2_loadMultObject), /* 18 */ OPCODE(o1_getAnimLayerInfo), OPCODE(o1_getObjAnimSize), OPCODE(o1_loadStatic), OPCODE(o1_freeStatic), /* 1C */ OPCODE(o2_renderStatic), OPCODE(o2_loadCurLayer), {NULL, ""}, {NULL, ""}, /* 20 */ OPCODE(o2_playCDTrack), OPCODE(o2_waitCDTrackEnd), OPCODE(o2_stopCD), OPCODE(o2_readLIC), /* 24 */ OPCODE(o2_freeLIC), OPCODE(o2_getCDTrackPos), {NULL, ""}, {NULL, ""}, /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o2_loadFontToSprite), OPCODE(o1_freeFontToSprite), {NULL, ""}, {NULL, ""}, /* 34 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 38 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 3C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 40 */ OPCODE(o2_totSub), OPCODE(o2_switchTotSub), OPCODE(o2_copyVars), OPCODE(o2_pasteVars), /* 44 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 48 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 4C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 50 */ OPCODE(o2_loadMapObjects), OPCODE(o2_freeGoblins), OPCODE(o2_moveGoblin), OPCODE(o2_writeGoblinPos), /* 54 */ OPCODE(o2_stopGoblin), OPCODE(o2_setGoblinState), OPCODE(o2_placeGoblin), {NULL, ""}, /* 58 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 5C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 60 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 64 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 68 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 6C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 70 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 74 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 78 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 7C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 80 */ OPCODE(o2_initScreen), OPCODE(o2_scroll), OPCODE(o2_setScrollOffset), OPCODE(o2_playImd), /* 84 */ OPCODE(o2_getImdInfo), OPCODE(o2_openItk), OPCODE(o2_closeItk), OPCODE(o2_setImdFrontSurf), /* 88 */ OPCODE(o2_resetImdFrontSurf), {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 8C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 90 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 94 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 98 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 9C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* AC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* BC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* CC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* DC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* EC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* FC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""} }; static const OpcodeFuncEntryV2 opcodesFunc[80] = { /* 00 */ OPCODE(o1_callSub), OPCODE(o1_callSub), OPCODE(o1_printTotText), OPCODE(o1_loadCursor), /* 04 */ {NULL, ""}, OPCODE(o1_switch), OPCODE(o1_repeatUntil), OPCODE(o1_whileDo), /* 08 */ OPCODE(o1_if), OPCODE(o2_evaluateStore), OPCODE(o1_loadSpriteToPos), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ {NULL, ""}, OPCODE(o2_printText), OPCODE(o1_loadTot), OPCODE(o1_palLoad), /* 14 */ OPCODE(o1_keyFunc), OPCODE(o1_capturePush), OPCODE(o1_capturePop), OPCODE(o2_animPalInit), /* 18 */ OPCODE(o2_addCollision), OPCODE(o2_freeCollision), {NULL, ""}, {NULL, ""}, /* 1C */ {NULL, ""}, {NULL, ""}, OPCODE(o1_drawOperations), OPCODE(o1_setcmdCount), /* 20 */ OPCODE(o1_return), OPCODE(o1_renewTimeInVars), OPCODE(o1_speakerOn), OPCODE(o1_speakerOff), /* 24 */ OPCODE(o1_putPixel), OPCODE(o2_goblinFunc), OPCODE(o2_createSprite), OPCODE(o1_freeSprite), /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o1_returnTo), OPCODE(o1_loadSpriteContent), OPCODE(o1_copySprite), OPCODE(o1_fillRect), /* 34 */ OPCODE(o1_drawLine), OPCODE(o1_strToLong), OPCODE(o1_invalidate), OPCODE(o1_setBackDelta), /* 38 */ OPCODE(o1_playSound), OPCODE(o2_stopSound), OPCODE(o2_loadSound), OPCODE(o1_freeSoundSlot), /* 3C */ OPCODE(o1_waitEndPlay), OPCODE(o1_playComposition), OPCODE(o2_getFreeMem), OPCODE(o2_checkData), /* 40 */ {NULL, ""}, OPCODE(o1_prepareStr), OPCODE(o1_insertStr), OPCODE(o1_cutStr), /* 44 */ OPCODE(o1_strstr), OPCODE(o1_istrlen), OPCODE(o1_setMousePos), OPCODE(o1_setFrameRate), /* 48 */ OPCODE(o1_animatePalette), OPCODE(o1_animateCursor), OPCODE(o1_blitCursor), OPCODE(o1_loadFont), /* 4C */ OPCODE(o1_freeFont), OPCODE(o2_readData), OPCODE(o2_writeData), OPCODE(o1_manageDataFile), }; static const OpcodeGoblinEntryV2 opcodesGoblin[71] = { /* 00 */ OPCODE(o2_loadInfogramesIns), OPCODE(o2_startInfogrames), OPCODE(o2_stopInfogrames), {NULL, ""}, /* 04 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 08 */ {NULL, ""}, OPCODE(o2_playInfogrames), {NULL, ""}, {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 14 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 18 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 1C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 20 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 24 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, OPCODE(o2_handleGoblins), /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 34 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 38 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 3C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 40 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 44 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, }; _opcodesDrawV2 = opcodesDraw; _opcodesFuncV2 = opcodesFunc; _opcodesGoblinV2 = opcodesGoblin; } void Inter_v2::executeDrawOpcode(byte i) { debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%X] (%s)", i, i, getOpcodeDrawDesc(i)); OpcodeDrawProcV2 op = _opcodesDrawV2[i].proc; if (op == NULL) warning("unimplemented opcodeDraw: %d", i); else (this->*op) (); } bool Inter_v2::executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms) { debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%X.0x%X] (%s)", i, j, i, j, getOpcodeFuncDesc(i, j)); if ((i > 4) || (j > 15)) { warning("unimplemented opcodeFunc: %d.%d", i, j); return false; } OpcodeFuncProcV2 op = _opcodesFuncV2[i*16 + j].proc; if (op == NULL) warning("unimplemented opcodeFunc: %d.%d", i, j); else return (this->*op) (params); return false; } void Inter_v2::executeGoblinOpcode(int i, OpGobParams ¶ms) { debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%X] (%s)", i, i, getOpcodeGoblinDesc(i)); OpcodeGoblinProcV2 op = NULL; for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) { op = _opcodesGoblinV2[_goblinFuncLookUp[j][1]].proc; break; } if (op == NULL) { int16 val; _vm->_global->_inter_execPtr -= 2; val = load16(); _vm->_global->_inter_execPtr += val << 1; } else (this->*op) (params); } const char *Inter_v2::getOpcodeDrawDesc(byte i) { return _opcodesDrawV2[i].desc; } const char *Inter_v2::getOpcodeFuncDesc(byte i, byte j) { if ((i > 4) || (j > 15)) return ""; return _opcodesFuncV2[i*16 + j].desc; } const char *Inter_v2::getOpcodeGoblinDesc(int i) { for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) return _opcodesGoblinV2[_goblinFuncLookUp[j][1]].desc; return ""; } void Inter_v2::checkSwitchTable(byte **ppExec) { byte cmd; int16 len; int32 value; bool found; found = false; *ppExec = 0; cmd = *_vm->_global->_inter_execPtr; value = _vm->_parse->parseVarIndex(); switch (cmd) { case 16: case 18: value = (int8) READ_VARO_UINT8(value); break; case 23: case 26: value = READ_VARO_UINT32(value); break; default: value = (int16) READ_VARO_UINT16(value); break; } if (_terminate) return; len = (int8) *_vm->_global->_inter_execPtr++; while (len != -5) { for (int i = 0; i < len; i++) { cmd = *_vm->_global->_inter_execPtr; switch (cmd) { case 19: _vm->_global->_inter_execPtr++; if (!found && (value == (int32) (READ_LE_UINT32(_vm->_global->_inter_execPtr)))) found = true; _vm->_global->_inter_execPtr += 5; break; case 20: _vm->_global->_inter_execPtr++; if (!found && (value == (int16) (READ_LE_UINT16(_vm->_global->_inter_execPtr)))) found = true; _vm->_global->_inter_execPtr += 3; break; case 21: _vm->_global->_inter_execPtr++; if (!found && (value == (int8) *_vm->_global->_inter_execPtr)) found = true; _vm->_global->_inter_execPtr += 2; break; default: if (!found) { evalExpr(0); if (value == _vm->_global->_inter_resVal) found = true; } else _vm->_parse->skipExpr(99); break; } } if (found && !*ppExec) *ppExec = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2; len = (int8) *_vm->_global->_inter_execPtr++; } if ((*_vm->_global->_inter_execPtr >> 4) != 4) return; _vm->_global->_inter_execPtr++; if (!*ppExec) *ppExec = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2; } void Inter_v2::o2_playMult() { int16 checkEscape; checkEscape = load16(); _vm->_mult->setMultData(checkEscape >> 1); _vm->_mult->playMult(VAR(57), -1, checkEscape & 0x1, 0); } void Inter_v2::o2_freeMultKeys() { uint16 index = load16(); if (!_vm->_mult->hasMultData(index)) return; _vm->_mult->setMultData(index); _vm->_mult->freeMultKeys(); _vm->_mult->zeroMultData(index); } void Inter_v2::o2_setRenderFlags() { int16 expr; expr = _vm->_parse->parseValExpr(); if (expr & 0x8000) { _vm->_draw->_renderFlags |= expr & 0x3FFF; } else { if (expr & 0x4000) _vm->_draw->_renderFlags &= expr & 0x3FFF; else _vm->_draw->_renderFlags = expr; } } void Inter_v2::o2_multSub() { _vm->_mult->multSub(_vm->_parse->parseValExpr()); } void Inter_v2::o2_initMult() { int16 oldAnimHeight; int16 oldAnimWidth; int16 oldObjCount; int16 posXVar; int16 posYVar; int16 animDataVar; oldAnimWidth = _vm->_mult->_animWidth; oldAnimHeight = _vm->_mult->_animHeight; oldObjCount = _vm->_mult->_objCount; _vm->_mult->_animLeft = load16(); _vm->_mult->_animTop = load16(); _vm->_mult->_animWidth = load16(); _vm->_mult->_animHeight = load16(); _vm->_mult->_objCount = load16(); posXVar = _vm->_parse->parseVarIndex(); posYVar = _vm->_parse->parseVarIndex(); animDataVar = _vm->_parse->parseVarIndex(); if (_vm->_mult->_objects && (oldObjCount != _vm->_mult->_objCount)) { warning("Initializing new objects without having " "cleaned up the old ones at first"); _vm->_mult->clearObjectVideos(); for (int i = 0; i < _vm->_mult->_objCount; i++) { delete _vm->_mult->_objects[i].pPosX; delete _vm->_mult->_objects[i].pPosY; } delete[] _vm->_mult->_objects; delete[] _vm->_mult->_renderObjs; delete[] _vm->_mult->_orderArray; _vm->_mult->_objects = 0; _vm->_mult->_renderObjs = 0; _vm->_mult->_orderArray = 0; } if (_vm->_mult->_objects == 0) { _vm->_mult->_renderObjs = new Mult::Mult_Object*[_vm->_mult->_objCount]; memset(_vm->_mult->_renderObjs, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object*)); if (_terminate) return; _vm->_mult->_orderArray = new int8[_vm->_mult->_objCount]; memset(_vm->_mult->_orderArray, 0, _vm->_mult->_objCount * sizeof(int8)); _vm->_mult->_objects = new Mult::Mult_Object[_vm->_mult->_objCount]; memset(_vm->_mult->_objects, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object)); for (int i = 0; i < _vm->_mult->_objCount; i++) { uint32 offPosX = i * 4 + (posXVar / 4) * 4; uint32 offPosY = i * 4 + (posYVar / 4) * 4; uint32 offAnim = animDataVar + i * 4 * _vm->_global->_inter_animDataSize; _vm->_mult->_objects[i].pPosX = new VariableReference(*_vm->_inter->_variables, offPosX); _vm->_mult->_objects[i].pPosY = new VariableReference(*_vm->_inter->_variables, offPosY); _vm->_mult->_objects[i].pAnimData = (Mult::Mult_AnimData *) _variables->getAddressOff8(offAnim, _vm->_global->_inter_animDataSize); _vm->_mult->_objects[i].pAnimData->isStatic = 1; _vm->_mult->_objects[i].tick = 0; _vm->_mult->_objects[i].lastLeft = -1; _vm->_mult->_objects[i].lastRight = -1; _vm->_mult->_objects[i].lastTop = -1; _vm->_mult->_objects[i].lastBottom = -1; _vm->_mult->_objects[i].goblinX = 1; _vm->_mult->_objects[i].goblinY = 1; } } if (_vm->_mult->_animSurf && ((oldAnimWidth != _vm->_mult->_animWidth) || (oldAnimHeight != _vm->_mult->_animHeight))) { _vm->_draw->freeSprite(22); _vm->_mult->_animSurf = 0; } _vm->_draw->adjustCoords(0, &_vm->_mult->_animWidth, &_vm->_mult->_animHeight); if (_vm->_mult->_animSurf == 0) { _vm->_draw->initSpriteSurf(22, _vm->_mult->_animWidth, _vm->_mult->_animHeight, 0); _vm->_mult->_animSurf = _vm->_draw->_spritesArray[22]; if (_terminate) return; } _vm->_draw->adjustCoords(1, &_vm->_mult->_animWidth, &_vm->_mult->_animHeight); _vm->_draw->_sourceSurface = 21; _vm->_draw->_destSurface = 22; _vm->_draw->_spriteLeft = _vm->_mult->_animLeft; _vm->_draw->_spriteTop = _vm->_mult->_animTop; _vm->_draw->_spriteRight = _vm->_mult->_animWidth; _vm->_draw->_spriteBottom = _vm->_mult->_animHeight; _vm->_draw->_destSpriteX = 0; _vm->_draw->_destSpriteY = 0; _vm->_draw->spriteOperation(0); debugC(4, kDebugGraphics, "o2_initMult: x = %d, y = %d, w = %d, h = %d", _vm->_mult->_animLeft, _vm->_mult->_animTop, _vm->_mult->_animWidth, _vm->_mult->_animHeight); debugC(4, kDebugGraphics, " _vm->_mult->_objCount = %d, " "animation data size = %d", _vm->_mult->_objCount, _vm->_global->_inter_animDataSize); } void Inter_v2::o2_loadMultObject() { int16 val; int16 objIndex; int16 animation; int16 layer; byte *multData; objIndex = _vm->_parse->parseValExpr(); val = _vm->_parse->parseValExpr(); *_vm->_mult->_objects[objIndex].pPosX = val; val = _vm->_parse->parseValExpr(); *_vm->_mult->_objects[objIndex].pPosY = val; debugC(4, kDebugGameFlow, "Loading mult object %d", objIndex); multData = (byte *) _vm->_mult->_objects[objIndex].pAnimData; for (int i = 0; i < 11; i++) { if (*_vm->_global->_inter_execPtr != 99) multData[i] = _vm->_parse->parseValExpr(); else _vm->_global->_inter_execPtr++; } Mult::Mult_Object &obj = _vm->_mult->_objects[objIndex]; Mult::Mult_AnimData &objAnim = *(obj.pAnimData); if ((objAnim.animType == 100) && (objIndex < _vm->_goblin->_gobsCount)) { val = *(obj.pPosX) % 256; obj.destX = val; obj.gobDestX = val; obj.goblinX = val; val = *(obj.pPosY) % 256; obj.destY = val; obj.gobDestY = val; obj.goblinY = val; *(obj.pPosX) *= _vm->_map->_tilesWidth; layer = objAnim.layer; animation = obj.goblinStates[layer][0].animation; objAnim.framesLeft = objAnim.maxFrame; objAnim.nextState = -1; objAnim.newState = -1; objAnim.pathExistence = 0; objAnim.isBusy = 0; objAnim.state = layer; objAnim.layer = obj.goblinStates[objAnim.state][0].layer; objAnim.animation = animation; _vm->_scenery->updateAnim(layer, 0, animation, 0, *(obj.pPosX), *(obj.pPosY), 0); if (!_vm->_map->_bigTiles) *(obj.pPosY) = (obj.goblinY + 1) * _vm->_map->_tilesHeight - (_vm->_scenery->_animBottom - _vm->_scenery->_animTop); else *(obj.pPosY) = ((obj.goblinY + 1) * _vm->_map->_tilesHeight) - (_vm->_scenery->_animBottom - _vm->_scenery->_animTop) - ((obj.goblinY + 1) / 2); *(obj.pPosX) = obj.goblinX * _vm->_map->_tilesWidth; } else if ((objAnim.animType == 101) && (objIndex < _vm->_goblin->_gobsCount)) { layer = objAnim.layer; animation = obj.goblinStates[layer][0].animation; objAnim.nextState = -1; objAnim.newState = -1; objAnim.state = layer; objAnim.layer = obj.goblinStates[objAnim.state][0].layer; objAnim.animation = animation; if ((*(obj.pPosX) == 1000) && (*(obj.pPosY) == 1000)) { Scenery::AnimLayer *animLayer = _vm->_scenery->getAnimLayer(animation, objAnim.layer); *(obj.pPosX) = animLayer->posX; *(obj.pPosY) = animLayer->posY; } _vm->_scenery->updateAnim(layer, 0, animation, 0, *(obj.pPosX), *(obj.pPosY), 0); } else if ((objAnim.animType != 100) && (objAnim.animType != 101)) { if ((((int32) *(obj.pPosX)) == -1234) && (((int32) *(obj.pPosY)) == -4321)) { if (obj.videoSlot > 0) _vm->_vidPlayer->slotClose(obj.videoSlot - 1); obj.videoSlot = 0; obj.lastLeft = -1; obj.lastTop = -1; obj.lastBottom = -1; obj.lastRight = -1; } } } void Inter_v2::o2_renderStatic() { int16 layer; int16 index; index = _vm->_parse->parseValExpr(); layer = _vm->_parse->parseValExpr(); _vm->_scenery->renderStatic(index, layer); } void Inter_v2::o2_loadCurLayer() { _vm->_scenery->_curStatic = _vm->_parse->parseValExpr(); _vm->_scenery->_curStaticLayer = _vm->_parse->parseValExpr(); } void Inter_v2::o2_playCDTrack() { if (!(_vm->_draw->_renderFlags & RENDERFLAG_NOBLITINVALIDATED)) _vm->_draw->blitInvalidated(); evalExpr(0); _vm->_sound->cdPlay(_vm->_global->_inter_resStr); } void Inter_v2::o2_waitCDTrackEnd() { debugC(1, kDebugSound, "CDROM: Waiting for playback to end"); while (_vm->_sound->cdGetTrackPos() >= 0) _vm->_util->longDelay(1); } void Inter_v2::o2_stopCD() { _vm->_sound->cdStop(); } void Inter_v2::o2_readLIC() { char path[40]; evalExpr(0); strncpy0(path, _vm->_global->_inter_resStr, 35); strcat(path, ".LIC"); _vm->_sound->cdLoadLIC(path); } void Inter_v2::o2_freeLIC() { _vm->_sound->cdUnloadLIC(); } void Inter_v2::o2_getCDTrackPos() { int16 varPos; int16 varName; _vm->_util->longDelay(1); varPos = _vm->_parse->parseVarIndex(); varName = _vm->_parse->parseVarIndex(); WRITE_VAR_OFFSET(varPos, _vm->_sound->cdGetTrackPos(GET_VARO_STR(varName))); WRITE_VARO_STR(varName, _vm->_sound->cdGetCurrentTrack()); } void Inter_v2::o2_loadFontToSprite() { int16 i = load16(); _vm->_draw->_fontToSprite[i].sprite = *_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; _vm->_draw->_fontToSprite[i].base = *_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; _vm->_draw->_fontToSprite[i].width = *_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; _vm->_draw->_fontToSprite[i].height = *_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; } void Inter_v2::o2_totSub() { char totFile[14]; byte length; int flags; int i; length = *_vm->_global->_inter_execPtr++; if ((length & 0x7F) > 13) error("Length in o2_totSub is greater than 13 (%d)", length); if (length & 0x80) { evalExpr(0); strcpy(totFile, _vm->_global->_inter_resStr); } else { for (i = 0; i < length; i++) totFile[i] = (char) *_vm->_global->_inter_execPtr++; totFile[i] = 0; } // WORKAROUND: There is a race condition in the script when opening the notepad if (!scumm_stricmp(totFile, "edit")) _vm->_util->forceMouseUp(); flags = *_vm->_global->_inter_execPtr++; _vm->_game->totSub(flags, totFile); } void Inter_v2::o2_switchTotSub() { int16 index; int16 skipPlay; index = load16(); skipPlay = load16(); _vm->_game->switchTotSub(index, skipPlay); } void Inter_v2::o2_copyVars() { byte count; int16 varOff; count = *_vm->_global->_inter_execPtr++; for (int i = 0; i < count; i++, _pastePos++) { if ((*_vm->_global->_inter_execPtr == 25) || (*_vm->_global->_inter_execPtr == 28)) { varOff = _vm->_parse->parseVarIndex(); _vm->_global->_inter_execPtr++; _variables->copyTo(varOff, _pasteBuf + _pastePos, _pasteSizeBuf + _pastePos, _vm->_global->_inter_animDataSize * 4); _pastePos += _vm->_global->_inter_animDataSize * 4; _pasteBuf[_pastePos] = _vm->_global->_inter_animDataSize * 4; _pasteSizeBuf[_pastePos] = _vm->_global->_inter_animDataSize * 4; } else { if (evalExpr(&varOff) == 20) _vm->_global->_inter_resVal = 0; memcpy(_pasteBuf + _pastePos, &_vm->_global->_inter_resVal, 4); memcpy(_pasteSizeBuf + _pastePos, &_vm->_global->_inter_resVal, 4); _pastePos += 4; _pasteBuf[_pastePos] = 4; _pasteSizeBuf[_pastePos] = 4; } } } void Inter_v2::o2_pasteVars() { byte count; int16 varOff; int16 sizeV; int16 sizeS; count = *_vm->_global->_inter_execPtr++; for (int i = 0; i < count; i++) { varOff = _vm->_parse->parseVarIndex(); sizeV = _pasteBuf[--_pastePos]; sizeS = _pasteSizeBuf[_pastePos]; assert(sizeV == sizeS); _pastePos -= sizeV; _variables->copyFrom(varOff, _pasteBuf + _pastePos, _pasteSizeBuf + _pastePos, sizeV); } } void Inter_v2::o2_loadMapObjects() { _vm->_map->loadMapObjects(0); } void Inter_v2::o2_freeGoblins() { _vm->_goblin->freeObjects(); } void Inter_v2::o2_moveGoblin() { int16 destX, destY; int16 index; destX = _vm->_parse->parseValExpr(); destY = _vm->_parse->parseValExpr(); index = _vm->_parse->parseValExpr(); _vm->_goblin->move(destX, destY, index); } void Inter_v2::o2_writeGoblinPos() { int16 varX, varY; int16 index; varX = _vm->_parse->parseVarIndex(); varY = _vm->_parse->parseVarIndex(); index = _vm->_parse->parseValExpr(); WRITE_VAR_OFFSET(varX, _vm->_mult->_objects[index].goblinX); WRITE_VAR_OFFSET(varY, _vm->_mult->_objects[index].goblinY); } void Inter_v2::o2_stopGoblin() { int16 index = _vm->_parse->parseValExpr(); _vm->_mult->_objects[index].pAnimData->pathExistence = 4; } void Inter_v2::o2_setGoblinState() { int16 index; int16 state; int16 type; int16 layer; int16 animation; int16 deltaX, deltaY; int16 deltaWidth, deltaHeight; index = _vm->_parse->parseValExpr(); state = _vm->_parse->parseValExpr(); type = _vm->_parse->parseValExpr(); Mult::Mult_Object &obj = _vm->_mult->_objects[index]; Mult::Mult_AnimData &objAnim = *(obj.pAnimData); objAnim.stateType = type; if (!obj.goblinStates[state]) return; Scenery::AnimLayer *animLayer; switch (type) { case 0: objAnim.frame = 0; layer = obj.goblinStates[state][0].layer; animation = obj.goblinStates[state][0].animation; objAnim.state = state; objAnim.layer = layer; objAnim.animation = animation; animLayer = _vm->_scenery->getAnimLayer(animation, layer); *(obj.pPosX) = animLayer->posX; *(obj.pPosY) = animLayer->posY; objAnim.isPaused = 0; objAnim.isStatic = 0; objAnim.newCycle = animLayer->framesCount; break; case 1: case 4: case 6: layer = obj.goblinStates[objAnim.state][0].layer; animation = obj.goblinStates[objAnim.state][0].animation; _vm->_scenery->updateAnim(layer, 0, animation, 0, *(obj.pPosX), *(obj.pPosY), 0); deltaHeight = _vm->_scenery->_animBottom - _vm->_scenery->_animTop; deltaWidth = _vm->_scenery->_animRight - _vm->_scenery->_animLeft; animLayer = _vm->_scenery->getAnimLayer(objAnim.animation, objAnim.layer); deltaX = animLayer->animDeltaX; deltaY = animLayer->animDeltaY; layer = obj.goblinStates[state][0].layer; animation = obj.goblinStates[state][0].animation; objAnim.state = state; objAnim.layer = layer; objAnim.animation = animation; objAnim.frame = 0; objAnim.isPaused = 0; objAnim.isStatic = 0; animLayer = _vm->_scenery->getAnimLayer(animation, layer); objAnim.newCycle = animLayer->framesCount; _vm->_scenery->updateAnim(layer, 0, animation, 0, *(obj.pPosX), *(obj.pPosY), 0); deltaHeight -= _vm->_scenery->_animBottom - _vm->_scenery->_animTop; deltaWidth -= _vm->_scenery->_animRight - _vm->_scenery->_animLeft; *(obj.pPosX) += deltaWidth + deltaX; *(obj.pPosY) += deltaHeight + deltaY; break; case 11: layer = obj.goblinStates[state][0].layer; animation = obj.goblinStates[state][0].animation; objAnim.state = state; objAnim.layer = layer; objAnim.animation = animation; objAnim.frame = 0; objAnim.isPaused = 0; objAnim.isStatic = 0; animLayer = _vm->_scenery->getAnimLayer(animation, layer); objAnim.newCycle = animLayer->framesCount; _vm->_scenery->updateAnim(layer, 0, animation, 0, *(obj.pPosX), *(obj.pPosY), 0); if (_vm->_map->_bigTiles) *(obj.pPosY) = ((obj.goblinY + 1) * _vm->_map->_tilesHeight) - (_vm->_scenery->_animBottom - _vm->_scenery->_animTop) - ((obj.goblinY + 1) / 2); else *(obj.pPosY) = ((obj.goblinY + 1) * _vm->_map->_tilesHeight) - (_vm->_scenery->_animBottom - _vm->_scenery->_animTop); *(obj.pPosX) = obj.goblinX * _vm->_map->_tilesWidth; break; } } void Inter_v2::o2_placeGoblin() { int16 index; int16 x, y; int16 state; index = _vm->_parse->parseValExpr(); x = _vm->_parse->parseValExpr(); y = _vm->_parse->parseValExpr(); state = _vm->_parse->parseValExpr(); _vm->_goblin->placeObject(0, 0, index, x, y, state); } void Inter_v2::o2_initScreen() { int16 offY; int16 videoMode; int16 width, height; offY = load16(); videoMode = offY & 0xFF; offY = (offY >> 8) & 0xFF; width = _vm->_parse->parseValExpr(); height = _vm->_parse->parseValExpr(); _vm->_video->clearScreen(); // Lost in Time switches to 640x400x16 when showing the title screen if (_vm->getGameType() == kGameTypeLostInTime) { if (videoMode == 0x10) { width = _vm->_width = 640; height = _vm->_height = 400; _vm->_global->_colorCount = 16; _vm->_video->setSize(true); } else if (_vm->_global->_videoMode == 0x10) { if (width == -1) width = 320; if (height == -1) height = 200; _vm->_width = 320; _vm->_height = 200; _vm->_global->_colorCount = 256; _vm->_video->setSize(false); } } _vm->_global->_fakeVideoMode = videoMode; // Some versions require this if (videoMode == 0xD) videoMode = _vm->_mode; if ((videoMode == _vm->_global->_videoMode) && (width == -1)) return; if (width > 0) _vm->_video->_surfWidth = width; if (height > 0) _vm->_video->_surfHeight = height; _vm->_video->_splitHeight1 = MIN(_vm->_height, _vm->_video->_surfHeight - offY); _vm->_video->_splitHeight2 = offY; _vm->_video->_splitStart = _vm->_video->_surfHeight - offY; _vm->_video->_screenDeltaX = 0; _vm->_video->_screenDeltaY = 0; _vm->_global->_mouseMinX = 0; _vm->_global->_mouseMinY = 0; _vm->_global->_mouseMaxX = _vm->_width; _vm->_global->_mouseMaxY = _vm->_height - _vm->_video->_splitHeight2 - 1; _vm->_draw->closeScreen(); _vm->_util->clearPalette(); memset(_vm->_global->_redPalette, 0, 256); memset(_vm->_global->_greenPalette, 0, 256); memset(_vm->_global->_bluePalette, 0, 256); _vm->_global->_videoMode = videoMode; _vm->_video->initPrimary(videoMode); WRITE_VAR(15, _vm->_global->_fakeVideoMode); _vm->_global->_setAllPalette = true; _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); _vm->_util->clearPalette(); _vm->_draw->initScreen(); _vm->_util->setScrollOffset(); } void Inter_v2::o2_scroll() { int16 startX; int16 startY; int16 endX; int16 endY; int16 stepX; int16 stepY; int16 curX; int16 curY; startX = CLIP((int) _vm->_parse->parseValExpr(), 0, _vm->_video->_surfWidth - _vm->_width); startY = CLIP((int) _vm->_parse->parseValExpr(), 0, _vm->_video->_surfHeight - _vm->_height); endX = CLIP((int) _vm->_parse->parseValExpr(), 0, _vm->_video->_surfWidth - _vm->_width); endY = CLIP((int) _vm->_parse->parseValExpr(), 0, _vm->_video->_surfHeight - _vm->_height); stepX = _vm->_parse->parseValExpr(); stepY = _vm->_parse->parseValExpr(); curX = startX; curY = startY; while (!_vm->shouldQuit() && ((curX != endX) || (curY != endY))) { curX = stepX > 0 ? MIN(curX + stepX, (int) endX) : MAX(curX + stepX, (int) endX); curY = stepY > 0 ? MIN(curY + stepY, (int) endY) : MAX(curY + stepY, (int) endY); _vm->_draw->_scrollOffsetX = curX; _vm->_draw->_scrollOffsetY = curY; _vm->_util->setScrollOffset(); _vm->_video->dirtyRectsAll(); } } void Inter_v2::o2_setScrollOffset() { int16 offsetX, offsetY; offsetX = _vm->_parse->parseValExpr(); offsetY = _vm->_parse->parseValExpr(); if (offsetX == -1) { WRITE_VAR(2, _vm->_draw->_scrollOffsetX); WRITE_VAR(3, _vm->_draw->_scrollOffsetY); } else { int16 screenW = _vm->_video->_surfWidth; int16 screenH = _vm->_video->_surfHeight; if (screenW > _vm->_width) screenW -= _vm->_width; if (screenH > _vm->_height) screenH -= _vm->_height; _vm->_draw->_scrollOffsetX = CLIP(offsetX, 0, screenW); _vm->_draw->_scrollOffsetY = CLIP(offsetY, 0, screenH); _vm->_video->dirtyRectsAll(); } _vm->_util->setScrollOffset(); _noBusyWait = true; } void Inter_v2::o2_playImd() { char imd[128]; int16 x, y; int16 startFrame; int16 lastFrame; int16 breakKey; int16 flags; int16 palStart; int16 palEnd; uint16 palCmd; bool close; evalExpr(0); _vm->_global->_inter_resStr[8] = 0; strncpy0(imd, _vm->_global->_inter_resStr, 127); x = _vm->_parse->parseValExpr(); y = _vm->_parse->parseValExpr(); startFrame = _vm->_parse->parseValExpr(); lastFrame = _vm->_parse->parseValExpr(); breakKey = _vm->_parse->parseValExpr(); flags = _vm->_parse->parseValExpr(); palStart = _vm->_parse->parseValExpr(); palEnd = _vm->_parse->parseValExpr(); palCmd = 1 << (flags & 0x3F); debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, " "paletteCmd %d (%d - %d), flags %X", _vm->_global->_inter_resStr, x, y, startFrame, lastFrame, palCmd, palStart, palEnd, flags); if ((imd[0] != 0) && !_vm->_vidPlayer->primaryOpen(imd, x, y, flags)) { WRITE_VAR(11, (uint32) -1); return; } close = (lastFrame == -1); if (startFrame == -2) { startFrame = lastFrame = 0; close = false; } if (startFrame >= 0) { _vm->_game->_preventScroll = true; _vm->_vidPlayer->primaryPlay(startFrame, lastFrame, breakKey, palCmd, palStart, palEnd, 0); _vm->_game->_preventScroll = false; } if (close) _vm->_vidPlayer->primaryClose(); } void Inter_v2::o2_getImdInfo() { int16 varX, varY; int16 varFrames; int16 varWidth, varHeight; evalExpr(0); varX = _vm->_parse->parseVarIndex(); varY = _vm->_parse->parseVarIndex(); varFrames = _vm->_parse->parseVarIndex(); varWidth = _vm->_parse->parseVarIndex(); varHeight = _vm->_parse->parseVarIndex(); // WORKAROUND: The nut rolling animation in the administration center // in Woodruff is called "noixroul", but the scripts think it's "noixroule". if ((_vm->getGameType() == kGameTypeWoodruff) && (!scumm_stricmp(_vm->_global->_inter_resStr, "noixroule"))) strcpy(_vm->_global->_inter_resStr, "noixroul"); _vm->_vidPlayer->writeVideoInfo(_vm->_global->_inter_resStr, varX, varY, varFrames, varWidth, varHeight); } void Inter_v2::o2_openItk() { char fileName[32]; evalExpr(0); strncpy0(fileName, _vm->_global->_inter_resStr, 27); if (!strchr(fileName, '.')) strcat(fileName, ".ITK"); _vm->_dataIO->openDataFile(fileName, true); } void Inter_v2::o2_closeItk() { _vm->_dataIO->closeDataFile(true); } void Inter_v2::o2_setImdFrontSurf() { } void Inter_v2::o2_resetImdFrontSurf() { } bool Inter_v2::o2_evaluateStore(OpFuncParams ¶ms) { byte *savedPos; int16 varOff; int16 token; int16 result; byte loopCount; savedPos = _vm->_global->_inter_execPtr; varOff = _vm->_parse->parseVarIndex(); if (*_vm->_global->_inter_execPtr == 99) { _vm->_global->_inter_execPtr++; loopCount = *_vm->_global->_inter_execPtr++; } else loopCount = 1; for (int i = 0; i < loopCount; i++) { token = evalExpr(&result); switch (savedPos[0]) { case 16: case 18: WRITE_VARO_UINT8(varOff + i, _vm->_global->_inter_resVal); break; case 17: case 27: WRITE_VARO_UINT16(varOff + i * 2, _vm->_global->_inter_resVal); break; case 23: case 26: WRITE_VAR_OFFSET(varOff + i * 4, _vm->_global->_inter_resVal); break; case 24: WRITE_VARO_UINT16(varOff + i * 4, _vm->_global->_inter_resVal); break; case 25: case 28: if (token == 20) WRITE_VARO_UINT8(varOff, result); else WRITE_VARO_STR(varOff, _vm->_global->_inter_resStr); break; } } return false; } bool Inter_v2::o2_printText(OpFuncParams ¶ms) { char buf[60]; int i; _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr(); _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr(); _vm->_draw->_backColor = _vm->_parse->parseValExpr(); _vm->_draw->_frontColor = _vm->_parse->parseValExpr(); _vm->_draw->_fontIndex = _vm->_parse->parseValExpr(); _vm->_draw->_destSurface = 21; _vm->_draw->_textToPrint = buf; _vm->_draw->_transparency = 0; if (_vm->_draw->_backColor == 16) { _vm->_draw->_backColor = 0; _vm->_draw->_transparency = 1; } do { for (i = 0; (((char) *_vm->_global->_inter_execPtr) != '.') && (*_vm->_global->_inter_execPtr != 200); i++, _vm->_global->_inter_execPtr++) { buf[i] = (char) *_vm->_global->_inter_execPtr; } if (*_vm->_global->_inter_execPtr != 200) { _vm->_global->_inter_execPtr++; switch (*_vm->_global->_inter_execPtr) { case 16: case 18: sprintf(buf + i, "%d", (int8) READ_VARO_UINT8(_vm->_parse->parseVarIndex())); break; case 17: case 24: case 27: sprintf(buf + i, "%d", (int16) READ_VARO_UINT16(_vm->_parse->parseVarIndex())); break; case 23: case 26: sprintf(buf + i, "%d", VAR_OFFSET(_vm->_parse->parseVarIndex())); break; case 25: case 28: sprintf(buf + i, "%s", GET_VARO_STR(_vm->_parse->parseVarIndex())); break; } _vm->_global->_inter_execPtr++; } else buf[i] = 0; _vm->_draw->spriteOperation(DRAW_PRINTTEXT); } while (*_vm->_global->_inter_execPtr != 200); _vm->_global->_inter_execPtr++; return false; } bool Inter_v2::o2_animPalInit(OpFuncParams ¶ms) { int16 index; index = load16(); if (index > 0) { index--; _animPalLowIndex[index] = _vm->_parse->parseValExpr(); _animPalHighIndex[index] = _vm->_parse->parseValExpr(); _animPalDir[index] = 1; } else if (index == 0) { memset(_animPalDir, 0, 8 * sizeof(int16)); _vm->_parse->parseValExpr(); _vm->_parse->parseValExpr(); } else { index = -index - 1; _animPalLowIndex[index] = _vm->_parse->parseValExpr(); _animPalHighIndex[index] = _vm->_parse->parseValExpr(); _animPalDir[index] = -1; } return false; } bool Inter_v2::o2_addCollision(OpFuncParams ¶ms) { int16 id; int16 left, top, width, height; int16 flags; int16 key; int16 funcSub; id = _vm->_parse->parseValExpr(); funcSub = _vm->_global->_inter_execPtr - _vm->_game->_totFileData; left = _vm->_parse->parseValExpr(); top = _vm->_parse->parseValExpr(); width = _vm->_parse->parseValExpr(); height = _vm->_parse->parseValExpr(); flags = _vm->_parse->parseValExpr(); key = load16(); if (key == 0) key = ABS(id) + 41960; _vm->_draw->adjustCoords(0, &left, &top); _vm->_draw->adjustCoords(2, &width, &height); if (left < 0) { width += left; left = 0; } if (top < 0) { height += top; top = 0; } int16 index; if (id < 0) index = _vm->_game->addNewCollision(0xD000 - id, left & 0xFFFC, top & 0xFFFC, left + width + 3, top + height + 3, flags, key, 0, 0); else index = _vm->_game->addNewCollision(0xE000 + id, left, top, left + width - 1, top + height - 1, flags, key, 0, 0); _vm->_game->_collisionAreas[index].funcSub = funcSub; return false; } bool Inter_v2::o2_freeCollision(OpFuncParams ¶ms) { int16 id; id = _vm->_parse->parseValExpr(); if (id == -2) { for (int i = 0; i < 150; i++) { if ((_vm->_game->_collisionAreas[i].id & 0xF000) == 0xD000) _vm->_game->_collisionAreas[i].left = 0xFFFF; } } else if (id == -1) { for (int i = 0; i < 150; i++) { if ((_vm->_game->_collisionAreas[i].id & 0xF000) == 0xE000) _vm->_game->_collisionAreas[i].left = 0xFFFF; } } else _vm->_game->freeCollision(0xE000 + id); return false; } bool Inter_v2::o2_goblinFunc(OpFuncParams ¶ms) { // TODO: In Inca 2, this is the big SpaceShoot0rz()-Opcode. // It's not yet implemented, so we fudge our way through // and pretend we've won. if (_vm->getGameType() == kGameTypeInca2) { _vm->_global->_inter_execPtr += 4; uint16 resVar = (uint16) load16(); _vm->_global->_inter_execPtr += 4; WRITE_VAR(resVar, 1); return false; } OpGobParams gobParams; int16 cmd; cmd = load16(); _vm->_global->_inter_execPtr += 2; if (cmd != 101) executeGoblinOpcode(cmd, gobParams); return false; } bool Inter_v2::o2_createSprite(OpFuncParams ¶ms) { int16 index; int16 width, height; int16 flag; index = load16(); width = load16(); height = load16(); _vm->_draw->adjustCoords(0, &width, &height); flag = load16(); _vm->_draw->initSpriteSurf(index, width, height, flag); return false; } bool Inter_v2::o2_stopSound(OpFuncParams ¶ms) { int16 expr; expr = _vm->_parse->parseValExpr(); if (expr < 0) { _vm->_sound->adlibStop(); } else _vm->_sound->blasterStop(expr); _soundEndTimeKey = 0; return false; } bool Inter_v2::o2_loadSound(OpFuncParams ¶ms) { loadSound(0); return false; } bool Inter_v2::o2_getFreeMem(OpFuncParams ¶ms) { int16 freeVar; int16 maxFreeVar; freeVar = _vm->_parse->parseVarIndex(); maxFreeVar = _vm->_parse->parseVarIndex(); // HACK WRITE_VAR_OFFSET(freeVar, 1000000); WRITE_VAR_OFFSET(maxFreeVar, 1000000); WRITE_VAR(16, READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4); return false; } bool Inter_v2::o2_checkData(OpFuncParams ¶ms) { int16 handle; int16 varOff; int32 size; SaveLoad::SaveMode mode; evalExpr(0); varOff = _vm->_parse->parseVarIndex(); size = -1; handle = 1; mode = _vm->_saveLoad->getSaveMode(_vm->_global->_inter_resStr); if (mode == SaveLoad::kSaveModeNone) { handle = _vm->_dataIO->openData(_vm->_global->_inter_resStr); if (handle >= 0) { _vm->_dataIO->closeData(handle); size = _vm->_dataIO->getDataSize(_vm->_global->_inter_resStr); } else warning("File \"%s\" not found", _vm->_global->_inter_resStr); } else if (mode == SaveLoad::kSaveModeSave) size = _vm->_saveLoad->getSize(_vm->_global->_inter_resStr); else if (mode == SaveLoad::kSaveModeExists) size = 23; if (size == -1) handle = -1; debugC(2, kDebugFileIO, "Requested size of file \"%s\": %d", _vm->_global->_inter_resStr, size); WRITE_VAR_OFFSET(varOff, handle); WRITE_VAR(16, (uint32) size); return false; } bool Inter_v2::o2_readData(OpFuncParams ¶ms) { int32 retSize; int32 size; int32 offset; int16 dataVar; int16 handle; byte *buf; SaveLoad::SaveMode mode; evalExpr(0); dataVar = _vm->_parse->parseVarIndex(); size = _vm->_parse->parseValExpr(); evalExpr(0); offset = _vm->_global->_inter_resVal; retSize = 0; debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)", _vm->_global->_inter_resStr, dataVar, size, offset); mode = _vm->_saveLoad->getSaveMode(_vm->_global->_inter_resStr); if (mode == SaveLoad::kSaveModeSave) { WRITE_VAR(1, 1); if (_vm->_saveLoad->load(_vm->_global->_inter_resStr, dataVar, size, offset)) WRITE_VAR(1, 0); return false; } else if (mode == SaveLoad::kSaveModeIgnore) return false; if (size < 0) { warning("Attempted to read a raw sprite from file \"%s\"", _vm->_global->_inter_resStr); return false ; } else if (size == 0) { dataVar = 0; size = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4; } buf = _variables->getAddressOff8(dataVar, size); if (_vm->_global->_inter_resStr[0] == 0) { WRITE_VAR(1, size); return false; } WRITE_VAR(1, 1); handle = _vm->_dataIO->openData(_vm->_global->_inter_resStr); if (handle < 0) return false; DataStream *stream = _vm->_dataIO->openAsStream(handle, true); _vm->_draw->animateCursor(4); if (offset < 0) stream->seek(-offset - 1, SEEK_END); else stream->seek(offset); if (((dataVar >> 2) == 59) && (size == 4)) { WRITE_VAR(59, stream->readUint32LE()); // The scripts in some versions divide through 256^3 then, // effectively doing a LE->BE conversion if ((_vm->getPlatform() != Common::kPlatformPC) && (VAR(59) < 256)) WRITE_VAR(59, SWAP_BYTES_32(VAR(59))); } else retSize = stream->read(buf, size); if (retSize == size) WRITE_VAR(1, 0); delete stream; return false; } bool Inter_v2::o2_writeData(OpFuncParams ¶ms) { int32 offset; int32 size; int16 dataVar; SaveLoad::SaveMode mode; evalExpr(0); dataVar = _vm->_parse->parseVarIndex(); size = _vm->_parse->parseValExpr(); evalExpr(0); offset = _vm->_global->_inter_resVal; debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes at %d)", _vm->_global->_inter_resStr, dataVar, size, offset); WRITE_VAR(1, 1); mode = _vm->_saveLoad->getSaveMode(_vm->_global->_inter_resStr); if (mode == SaveLoad::kSaveModeSave) { if (_vm->_saveLoad->save(_vm->_global->_inter_resStr, dataVar, size, offset)) WRITE_VAR(1, 0); } else if (mode == SaveLoad::kSaveModeNone) warning("Attempted to write to file \"%s\"", _vm->_global->_inter_resStr); return false; } void Inter_v2::o2_loadInfogramesIns(OpGobParams ¶ms) { int16 varName; char fileName[20]; varName = load16(); strncpy0(fileName, GET_VAR_STR(varName), 15); strcat(fileName, ".INS"); _vm->_sound->infogramesLoadInstruments(fileName); } void Inter_v2::o2_playInfogrames(OpGobParams ¶ms) { int16 varName; char fileName[20]; varName = load16(); strncpy0(fileName, GET_VAR_STR(varName), 15); strcat(fileName, ".DUM"); _vm->_sound->infogramesLoadSong(fileName); _vm->_sound->infogramesPlay(); } void Inter_v2::o2_startInfogrames(OpGobParams ¶ms) { load16(); _vm->_sound->infogramesPlay(); } void Inter_v2::o2_stopInfogrames(OpGobParams ¶ms) { load16(); _vm->_sound->infogramesStop(); } void Inter_v2::o2_handleGoblins(OpGobParams ¶ms) { _vm->_goblin->_gob1NoTurn = VAR(load16()) != 0; _vm->_goblin->_gob2NoTurn = VAR(load16()) != 0; _vm->_goblin->_gob1RelaxTimeVar = load16(); _vm->_goblin->_gob2RelaxTimeVar = load16(); _vm->_goblin->_gob1Busy = VAR(load16()) != 0; _vm->_goblin->_gob2Busy = VAR(load16()) != 0; _vm->_goblin->handleGoblins(); } int16 Inter_v2::loadSound(int16 search) { byte *dataPtr; int16 id; int16 slot; uint16 slotIdMask; uint32 dataSize; SoundType type; SoundSource source; type = SOUND_SND; slotIdMask = 0; dataSize = 0; if (!search) { slot = _vm->_parse->parseValExpr(); if (slot < 0) { type = SOUND_ADL; slot = -slot; } id = load16(); } else { id = load16(); for (slot = 0; slot < Sound::kSoundsCount; slot++) if (_vm->_sound->sampleGetBySlot(slot)->isId(id)) { slotIdMask = 0x8000; break; } if (slot == Sound::kSoundsCount) { for (slot = (Sound::kSoundsCount - 1); slot >= 0; slot--) { if (_vm->_sound->sampleGetBySlot(slot)->empty()) break; } if (slot == -1) { warning("Inter_v2::loadSound(): No free slot to load sound " "(id = %d)", id); return 0; } } } SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot); _vm->_sound->sampleFree(sample, true, slot); if (id == -1) { char sndfile[14]; source = SOUND_FILE; strncpy0(sndfile, (const char *) _vm->_global->_inter_execPtr, 9); _vm->_global->_inter_execPtr += 9; if (type == SOUND_ADL) strcat(sndfile, ".ADL"); else strcat(sndfile, ".SND"); dataPtr = (byte *) _vm->_dataIO->getData(sndfile); if (dataPtr) dataSize = _vm->_dataIO->getDataSize(sndfile); } else if (id >= 30000) { source = SOUND_EXT; dataPtr = (byte *) _vm->_game->loadExtData(id, 0, 0, &dataSize); } else { int16 totSize; source = SOUND_TOT; dataPtr = (byte *) _vm->_game->loadTotResource(id, &totSize); dataSize = (uint32) ((int32) totSize); } if (dataPtr) { sample->load(type, source, dataPtr, dataSize); sample->_id = id; } return slot | slotIdMask; } void Inter_v2::animPalette() { int16 i; int16 j; Video::Color col; bool first; first = true; for (j = 0; j < 8; j ++) { if (_animPalDir[j] == 0) continue; if (first) { _vm->_video->waitRetrace(); first = false; } if (_animPalDir[j] == -1) { col = _vm->_global->_pPaletteDesc->vgaPal[_animPalLowIndex[j]]; for (i = _animPalLowIndex[j]; i < _animPalHighIndex[j]; i++) _vm->_draw->_vgaPalette[i] = _vm->_draw->_vgaPalette[i + 1]; _vm->_global->_pPaletteDesc->vgaPal[_animPalHighIndex[j]] = col; } else { col = _vm->_global->_pPaletteDesc->vgaPal[_animPalHighIndex[j]]; for (i = _animPalHighIndex[j]; i > _animPalLowIndex[j]; i--) _vm->_draw->_vgaPalette[i] = _vm->_draw->_vgaPalette[i - 1]; _vm->_global->_pPaletteDesc->vgaPal[_animPalLowIndex[j]] = col; } _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette; } if (!first) _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); } } // End of namespace Gob