/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/inter.h" #include "gob/util.h" #include "gob/scenery.h" #include "gob/parse.h" #include "gob/game.h" #include "gob/draw.h" #include "gob/mult.h" #include "gob/goblin.h" #include "gob/cdrom.h" #include "gob/palanim.h" #include "gob/anim.h" #include "gob/music.h" #include "gob/map.h" namespace Gob { #define OPCODE(x) _OPCODE(Inter_v2, x) const int Inter_v2::_goblinFuncLookUp[][2] = { {1, 0}, {2, 1}, {3, 2}, {4, 3}, {5, 4}, {6, 5}, {7, 6}, {8, 7}, {9, 8}, {10, 9}, {12, 10}, {13, 11}, {14, 12}, {15, 13}, {16, 14}, {21, 15}, {22, 16}, {23, 17}, {24, 18}, {25, 19}, {26, 20}, {27, 21}, {28, 22}, {29, 23}, {30, 24}, {32, 25}, {33, 26}, {34, 27}, {35, 28}, {36, 29}, {37, 30}, {40, 31}, {41, 32}, {42, 33}, {43, 34}, {44, 35}, {50, 36}, {52, 37}, {53, 38}, {150, 39}, {152, 40}, {200, 41}, {201, 42}, {202, 43}, {203, 44}, {204, 45}, {250, 46}, {251, 47}, {252, 48}, {500, 49}, {502, 50}, {503, 51}, {600, 52}, {601, 53}, {602, 54}, {603, 55}, {604, 56}, {605, 57}, {1000, 58}, {1001, 59}, {1002, 60}, {1003, 61}, {1004, 62}, {1005, 63}, {1006, 64}, {1008, 65}, {1009, 66}, {1010, 67}, {1011, 68}, {1015, 69}, {2005, 70} }; Inter_v2::Inter_v2(GobEngine *vm) : Inter_v1(vm) { setupOpcodes(); } void Inter_v2::setupOpcodes(void) { static const OpcodeDrawEntryV2 opcodesDraw[256] = { /* 00 */ OPCODE(o1_loadMult), OPCODE(o2_playMult), OPCODE(o1_freeMult), {NULL, ""}, /* 04 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, OPCODE(o2_initCursor), /* 08 */ OPCODE(o1_initCursorAnim), OPCODE(o1_clearCursorAnim), OPCODE(o2_setRenderFlags), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ OPCODE(o1_loadAnim), OPCODE(o1_freeAnim), OPCODE(o1_updateAnim), OPCODE(o2_multSub), /* 14 */ OPCODE(o2_initMult), OPCODE(o1_multFreeMult), OPCODE(o1_animate), OPCODE(o1_multLoadMult), /* 18 */ OPCODE(o1_storeParams), OPCODE(o2_getObjAnimSize), OPCODE(o1_loadStatic), OPCODE(o1_freeStatic), /* 1C */ OPCODE(o2_renderStatic), OPCODE(o2_loadCurLayer), {NULL, ""}, {NULL, ""}, /* 20 */ OPCODE(o2_playCDTrack), OPCODE(o2_drawStub), OPCODE(o2_stopCD), OPCODE(o2_readLIC), /* 24 */ OPCODE(o2_freeLIC), OPCODE(o2_getCDTrackPos), {NULL, ""}, {NULL, ""}, /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o2_loadFontToSprite), OPCODE(o1_freeFontToSprite), {NULL, ""}, {NULL, ""}, /* 34 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 38 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 3C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 40 */ OPCODE(o2_totSub), OPCODE(o2_switchTotSub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), /* 44 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 48 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 4C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 50 */ OPCODE(o2_loadMapObjects), OPCODE(o2_freeGoblins), OPCODE(o2_moveGoblin), OPCODE(o2_writeGoblinPos), /* 54 */ OPCODE(o2_stub0x54), OPCODE(o2_stub0x55), OPCODE(o2_placeGoblin), {NULL, ""}, /* 58 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 5C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 60 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 64 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 68 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 6C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 70 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 74 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 78 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 7C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 80 */ OPCODE(o2_stub0x80), OPCODE(o2_drawStub), OPCODE(o2_stub0x82), OPCODE(o2_playImd), /* 84 */ OPCODE(o2_drawStub), OPCODE(o2_stub0x85), OPCODE(o2_drawStub), OPCODE(o2_drawStub), /* 88 */ OPCODE(o2_drawStub), {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 8C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 90 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 94 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 98 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 9C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* AC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* BC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* CC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* DC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* EC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* FC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""} }; static const OpcodeFuncEntryV2 opcodesFunc[80] = { /* 00 */ OPCODE(o1_callSub), OPCODE(o1_callSub), OPCODE(o1_drawPrintText), OPCODE(o1_loadCursor), /* 04 */ {NULL, ""}, OPCODE(o1_call), OPCODE(o1_repeatUntil), OPCODE(o1_whileDo), /* 08 */ OPCODE(o1_callBool), OPCODE(o2_evaluateStore), OPCODE(o1_loadSpriteToPos), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ {NULL, ""}, OPCODE(o1_printText), OPCODE(o2_loadTot), OPCODE(o2_palLoad), /* 14 */ OPCODE(o1_keyFunc), OPCODE(o1_capturePush), OPCODE(o1_capturePop), OPCODE(o2_animPalInit), /* 18 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 1C */ {NULL, ""}, {NULL, ""}, OPCODE(o1_drawOperations), OPCODE(o1_setcmdCount), /* 20 */ OPCODE(o1_return), OPCODE(o1_renewTimeInVars), OPCODE(o1_speakerOn), OPCODE(o1_speakerOff), /* 24 */ OPCODE(o1_putPixel), OPCODE(o2_goblinFunc), OPCODE(o2_createSprite), OPCODE(o2_freeSprite), /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o1_returnTo), OPCODE(o1_loadSpriteContent), OPCODE(o1_copySprite), OPCODE(o1_fillRect), /* 34 */ OPCODE(o1_drawLine), OPCODE(o1_strToLong), OPCODE(o1_invalidate), OPCODE(o1_setBackDelta), /* 38 */ OPCODE(o2_playSound), OPCODE(o2_stopSound), OPCODE(o2_loadSound), OPCODE(o1_freeSoundSlot), /* 3C */ OPCODE(o1_waitEndPlay), OPCODE(o1_playComposition), OPCODE(o1_getFreeMem), OPCODE(o2_checkData), /* 40 */ {NULL, ""}, OPCODE(o1_prepareStr), OPCODE(o1_insertStr), OPCODE(o1_cutStr), /* 44 */ OPCODE(o1_strstr), OPCODE(o1_istrlen), OPCODE(o1_setMousePos), OPCODE(o1_setFrameRate), /* 48 */ OPCODE(o1_animatePalette), OPCODE(o1_animateCursor), OPCODE(o1_blitCursor), OPCODE(o1_loadFont), /* 4C */ OPCODE(o1_freeFont), OPCODE(o1_readData), OPCODE(o1_writeData), OPCODE(o1_manageDataFile), }; static const OpcodeGoblinEntryV2 opcodesGoblin[71] = { /* 00 */ OPCODE(o1_setState), OPCODE(o1_setCurFrame), OPCODE(o1_setNextState), OPCODE(o1_setMultState), /* 04 */ OPCODE(o1_setOrder), OPCODE(o1_setActionStartState), OPCODE(o1_setCurLookDir), OPCODE(o1_setType), /* 08 */ OPCODE(o1_setNoTick), OPCODE(o2_setPickable), OPCODE(o1_setXPos), OPCODE(o1_setYPos), /* 0C */ OPCODE(o1_setDoAnim), OPCODE(o1_setRelaxTime), OPCODE(o1_setMaxTick), OPCODE(o1_getState), /* 10 */ OPCODE(o1_getCurFrame), OPCODE(o1_getNextState), OPCODE(o1_getMultState), OPCODE(o1_getOrder), /* 14 */ OPCODE(o1_getActionStartState), OPCODE(o1_getCurLookDir), OPCODE(o1_getType), OPCODE(o1_getNoTick), /* 18 */ OPCODE(o1_getPickable), OPCODE(o1_getObjMaxFrame), OPCODE(o1_getXPos), OPCODE(o1_getYPos), /* 1C */ OPCODE(o1_getDoAnim), OPCODE(o1_getRelaxTime), OPCODE(o1_getMaxTick), OPCODE(o1_manipulateMap), /* 20 */ OPCODE(o1_getItem), OPCODE(o1_manipulateMapIndirect), OPCODE(o1_getItemIndirect), OPCODE(o1_setPassMap), /* 24 */ OPCODE(o1_setGoblinPosH), OPCODE(o1_getGoblinPosXH), OPCODE(o1_getGoblinPosYH), OPCODE(o1_setGoblinMultState), /* 28 */ OPCODE(o1_setGoblinUnk14), OPCODE(o1_setItemIdInPocket), OPCODE(o1_setItemIndInPocket), OPCODE(o1_getItemIdInPocket), /* 2C */ OPCODE(o1_getItemIndInPocket), OPCODE(o1_setItemPos), OPCODE(o1_setGoblinPos), OPCODE(o1_setGoblinState), /* 30 */ OPCODE(o1_setGoblinStateRedraw), OPCODE(o1_decRelaxTime), OPCODE(o1_getGoblinPosX), OPCODE(o1_getGoblinPosY), /* 34 */ OPCODE(o1_clearPathExistence), OPCODE(o1_setGoblinVisible), OPCODE(o1_setGoblinInvisible), OPCODE(o1_getObjectIntersect), /* 38 */ OPCODE(o1_getGoblinIntersect), OPCODE(o1_setItemPos), OPCODE(o1_loadObjects), OPCODE(o1_freeObjects), /* 3C */ OPCODE(o1_animateObjects), OPCODE(o1_drawObjects), OPCODE(o1_loadMap), OPCODE(o1_moveGoblin), /* 40 */ OPCODE(o1_switchGoblin), OPCODE(o1_loadGoblin), OPCODE(o1_writeTreatItem), OPCODE(o1_moveGoblin0), /* 44 */ OPCODE(o1_setGoblinTarget), OPCODE(o1_setGoblinObjectsPos), OPCODE(o1_initGoblin) }; _opcodesDrawV2 = opcodesDraw; _opcodesFuncV2 = opcodesFunc; _opcodesGoblinV2 = opcodesGoblin; } void Inter_v2::executeDrawOpcode(byte i) { debugC(1, DEBUG_DRAWOP, "opcodeDraw %d [0x%x] (%s)", i, i, getOpcodeDrawDesc(i)); OpcodeDrawProcV2 op = _opcodesDrawV2[i].proc; if (op == NULL) warning("unimplemented opcodeDraw: %d", i); else (this->*op) (); } bool Inter_v2::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) { debugC(1, DEBUG_FUNCOP, "opcodeFunc %d.%d [0x%x.0x%x] (%s)", i, j, i, j, getOpcodeFuncDesc(i, j)); if ((i > 4) || (j > 15)) { warning("unimplemented opcodeFunc: %d.%d", i, j); return false; } OpcodeFuncProcV2 op = _opcodesFuncV2[i*16 + j].proc; if (op == NULL) warning("unimplemented opcodeFunc: %d.%d", i, j); else return (this->*op) (cmdCount, counter, retFlag); return false; } void Inter_v2::executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) { debugC(1, DEBUG_GOBOP, "opcodeGoblin %d [0x%x] (%s)", i, i, getOpcodeGoblinDesc(i)); OpcodeGoblinProcV2 op = NULL; for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) { op = _opcodesGoblinV2[_goblinFuncLookUp[j][1]].proc; break; } if (op == NULL) { warning("unimplemented opcodeGoblin: %d", i); _vm->_global->_inter_execPtr -= 2; _vm->_global->_inter_execPtr += load16() * 2; } else (this->*op) (extraData, retVarPtr, objDesc); } const char *Inter_v2::getOpcodeDrawDesc(byte i) { return _opcodesDrawV2[i].desc; } const char *Inter_v2::getOpcodeFuncDesc(byte i, byte j) { if ((i > 4) || (j > 15)) return ""; return _opcodesFuncV2[i*16 + j].desc; } const char *Inter_v2::getOpcodeGoblinDesc(int i) { for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) return _opcodesGoblinV2[_goblinFuncLookUp[j][1]].desc; return ""; } void Inter_v2::o2_stub0x54(void) { int16 index = _vm->_parse->parseValExpr(); _vm->_mult->_objects[index].pAnimData->pathExistence = 4; } void Inter_v2::o2_stub0x55(void) { int16 index; int16 state; int16 f16; int16 layer; int16 animation; int16 deltaX; int16 deltaY; int16 deltaHeight; int16 deltaWidth; Mult::Mult_Object *obj; Mult::Mult_AnimData *objAnim; index = _vm->_parse->parseValExpr(); state = _vm->_parse->parseValExpr(); f16 = _vm->_parse->parseValExpr(); obj = &_vm->_mult->_objects[index]; objAnim = obj->pAnimData; objAnim->field_16 = f16; switch (f16) { case 0: if (obj->goblinStates[state] != 0) { objAnim->frame = 0; layer = obj->goblinStates[state][0].layer; animation = obj->goblinStates[state][0].animation; objAnim->state = state; objAnim->layer = layer; objAnim->animation = animation; *obj->pPosX = _vm->_scenery->_animations[animation].layers[layer].posX; *obj->pPosY = _vm->_scenery->_animations[animation].layers[layer].posY; objAnim->isPaused = 0; objAnim->isStatic = 0; objAnim->newCycle = _vm->_scenery->_animations[animation].layers[layer].framesCount; } break; case 1: case 4: case 6: if (obj->goblinStates[state] != 0) { layer = obj->goblinStates[objAnim->state][0].layer; animation = obj->goblinStates[objAnim->state][0].animation; _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); deltaHeight = _vm->_scenery->_animBottom - _vm->_scenery->_animTop; deltaWidth = _vm->_scenery->_animRight - _vm->_scenery->_animLeft; deltaX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->layer].animDeltaX; deltaY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->layer].animDeltaY; layer = obj->goblinStates[state][0].layer; animation = obj->goblinStates[state][0].animation; objAnim->state = state; objAnim->layer = layer; objAnim->animation = animation; objAnim->frame = 0; objAnim->isPaused = 0; objAnim->isStatic = 0; objAnim->newCycle = _vm->_scenery->_animations[animation].layers[layer].framesCount; _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); deltaHeight -= _vm->_scenery->_animBottom - _vm->_scenery->_animTop; deltaWidth -= _vm->_scenery->_animRight - _vm->_scenery->_animLeft; *obj->pPosX += deltaWidth + deltaX; *obj->pPosY += deltaHeight + deltaY; } break; case 11: if (obj->goblinStates[state] != 0) { layer = obj->goblinStates[state][0].layer; animation = obj->goblinStates[state][0].animation; objAnim->state = state; objAnim->layer = layer; objAnim->animation = animation; objAnim->frame = 0; objAnim->isPaused = 0; objAnim->isStatic = 0; objAnim->newCycle = _vm->_scenery->_animations[animation].layers[layer].framesCount; _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); if (_vm->_map->_bigTiles) *obj->pPosY = ((obj->goblinY + 1) * _vm->_map->_tilesHeight) - (_vm->_scenery->_animBottom - _vm->_scenery->_animTop) - ((obj->goblinY + 1) / 2); else *obj->pPosY = ((obj->goblinY + 1) * _vm->_map->_tilesHeight) - (_vm->_scenery->_animBottom - _vm->_scenery->_animTop); *obj->pPosX = obj->goblinX * _vm->_map->_tilesWidth; } break; } } void Inter_v2::o2_stub0x80(void) { int16 start; int16 videoMode; int16 width; int16 height; start = load16(); videoMode = start & 0xFF; start = (start >> 8) & 0xFF; width = _vm->_parse->parseValExpr(); height = _vm->_parse->parseValExpr(); if ((videoMode == _vm->_global->_videoMode) && (width == -1)) return; if (videoMode == 0x14) { videoMode = 0x13; _vm->_video->_extraMode = true; } else _vm->_video->_extraMode = false; _vm->_game->sub_BB28(); _vm->_util->clearPalette(); memset(_vm->_global->_redPalette, 0, 256); memset(_vm->_global->_greenPalette, 0, 256); memset(_vm->_global->_bluePalette, 0, 256); // warning("GOB2 Stub! _vid_setStubDriver"); if (videoMode == 0x10) { _vm->_global->_videoMode = 0x12; _vm->_video->initPrimary(0xE); _vm->_global->_videoMode = 0x10; warning("GOB2 Stub! Set VGA CRT Maximum Scan Line to 0"); _vm->_draw->_frontSurface->height = 400; } else { _vm->_global->_videoMode = videoMode; _vm->_video->initPrimary(videoMode); } WRITE_VAR(15, _vm->_global->_videoMode); _vm->_global->_setAllPalette = 1; if ((width != -1) && _vm->_video->_extraMode) { _vm->_game->_byte_2FC9B = 1; /* if (width > 960) width = 960; _vm->_draw->_frontSurface->width = width; _vm->_draw->_frontSurface->height = height; warning("GOB2 Stub! _vid_setVirtRes(_vm->_draw->_frontSurface);"); _vm->_global->_mouseMaxCol = width; _vm->_global->_mouseMaxRow = height;*/ } _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); _vm->_util->clearPalette(); if (start == 0) _vm->_game->_word_2E51F = 0; else _vm->_game->_word_2E51F = _vm->_global->_primaryHeight - start; _vm->_game->sub_ADD2(); if (_vm->_game->_off_2E51B != 0) { warning("GOB2 Stub! _vid_setSplit(_vm->_global->_primaryHeight - start);"); warning("GOB2 Stub! _vid_setPixelShift(0, start);"); } } void Inter_v2::o2_stub0x82(void) { int16 expr; expr = _vm->_parse->parseValExpr(); if (expr == -1) { if (_vm->_game->_byte_2FC9B != 0) _vm->_game->_byte_2FC9B = 1; _vm->_parse->parseValExpr(); WRITE_VAR(2, _vm->_game->_word_2FC9E); WRITE_VAR(3, _vm->_game->_word_2FC9C); } else { _vm->_game->_word_2FC9E = expr; _vm->_game->_word_2FC9C = _vm->_parse->parseValExpr(); } /* if (_vm->_game->_off_2E51B != 0) warning("GOB2 Stub! _vid_setPixelShift(_vm->_game->_word_2FC9E, _vm->_game->_word_2FC9C + 200 - _vm->_game->_word_2E51F)"); else warning("GOB2 Stub! _vid_setPixelShift(_vm->_game->_word_2FC9E, _vm->_game->_word_2FC9C);");*/ } void Inter_v2::o2_stub0x85(void) { char dest[32]; evalExpr(0); strcpy(dest, _vm->_global->_inter_resStr); strcat(dest, ".ITK"); warning("STUB: Gob2 drawOperation 0x85 (\"%s\")", dest); _vm->_dataio->openDataFile(dest); } int16 Inter_v2::loadSound(int16 search) { int16 id; // si int16 slot; // di int32 i; bool isADL; char sndfile[14]; char *extData; char *dataPtr; Snd::SoundDesc *soundDesc; memset(sndfile, 0, 14 * sizeof(char)); isADL = false; if (search == 0) { slot = _vm->_parse->parseValExpr(); if (slot < 0) { isADL = true; slot = -slot; } id = load16(); } else { id = load16(); for (slot = 0; slot < 60; slot++) if ((_vm->_game->_soundSamples[slot] != 0) && (_vm->_game->_soundIds[slot] == id)) return slot | 0x8000; for (slot = 59; slot >= 0; slot--) if (_vm->_game->_soundSamples[slot] == 0) break; } if (_vm->_game->_soundSamples[slot] != 0) _vm->_game->freeSoundSlot(slot); _vm->_game->_soundIds[slot] = id; _vm->_game->_soundADL[slot] = isADL; if (id == -1) { // loc_969D strcpy(sndfile, _vm->_global->_inter_execPtr); _vm->_global->_inter_execPtr += 9; if (!isADL) { strcat(sndfile, ".SND"); _vm->_game->_soundSamples[slot] = _vm->_game->loadSND(sndfile, 3); } else { strcat(sndfile, ".ADL"); // TODO: This is very ugly _vm->_game->_soundSamples[slot] = (Snd::SoundDesc *) _vm->_dataio->getData(sndfile); } _vm->_game->_soundTypes[slot] = 2; } else { // loc_9735 if (id >= 30000) { // loc_973E if (!isADL && (_vm->_game->_totFileData[0x29] >= 51)) { // loc_9763 if (_vm->_inter->_terminate != 0) return slot; soundDesc = new Snd::SoundDesc; extData = _vm->_game->loadExtData(id, 0, 0); if (extData == 0) { delete soundDesc; return slot; } soundDesc->data = extData + 6; soundDesc->frequency = (extData[4] << 8) + extData[5]; soundDesc->size = (extData[1] << 16) + (extData[2] << 8) + extData[3]; soundDesc->flag = 0; if (soundDesc->frequency < 4700) soundDesc->frequency = 4700; soundDesc->frequency = -soundDesc->frequency; for (i = 0, dataPtr = soundDesc->data; i < soundDesc->size; i++, dataPtr++) *dataPtr ^= 0x80; _vm->_game->_soundTypes[slot] = 4; _vm->_game->_soundSamples[slot] = soundDesc; _vm->_game->_soundFromExt[slot] = 1; } else { // loc_99BC extData = _vm->_game->loadExtData(id, 0, 0); if (extData == 0) return slot; _vm->_game->_soundTypes[slot] = 1; if (!isADL) _vm->_game->loadSound(slot, extData); else // TODO: This is very ugly _vm->_game->_soundSamples[slot] = (Snd::SoundDesc *) extData; _vm->_game->_soundFromExt[slot] = 1; } } else { // loc_9A13 extData = _vm->_game->loadTotResource(id); if (!isADL) _vm->_game->loadSound(slot, extData); else // TODO: This is very ugly _vm->_game->_soundSamples[slot] = (Snd::SoundDesc *) extData; } } // loc_9A4E if (isADL) _vm->_game->_soundTypes[slot] |= 8; return slot; } void Inter_v2::o2_loadFontToSprite(void) { int16 i = load16(); _vm->_draw->_fontToSprite[i].sprite = *_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; _vm->_draw->_fontToSprite[i].base = *_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; _vm->_draw->_fontToSprite[i].width = *_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; _vm->_draw->_fontToSprite[i].height = *_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; } void Inter_v2::o2_loadMapObjects(void) { _vm->_map->loadMapObjects(0); } void Inter_v2::o2_freeGoblins(void) { _vm->_goblin->freeObjects(); } void Inter_v2::o2_placeGoblin(void) { int16 index; int16 x; int16 y; int16 state; index = _vm->_parse->parseValExpr(); x = _vm->_parse->parseValExpr(); y = _vm->_parse->parseValExpr(); state = _vm->_parse->parseValExpr(); _vm->_goblin->placeObject(0, 0, index, x, y, state); } void Inter_v2::o2_moveGoblin(void) { Mult::Mult_Object *obj; Mult::Mult_AnimData *objAnim; int16 destX; int16 destY; int16 index; int16 mouseX; int16 mouseY; int16 gobDestX; int16 gobDestY; int16 mapWidth; int16 mapHeight; int16 di; int16 si; int16 var_1E; int16 var_20; int i; destX = _vm->_parse->parseValExpr(); destY = _vm->_parse->parseValExpr(); index = _vm->_parse->parseValExpr(); obj = &_vm->_mult->_objects[index]; objAnim = obj->pAnimData; obj->gobDestX = destX; obj->gobDestY = destY; objAnim->field_13 = destX; objAnim->field_14 = destY; if (objAnim->isBusy != 0) { if ((destX == -1) && (destY == -1)) { mouseX = _vm->_global->_inter_mouseX; mouseY = _vm->_global->_inter_mouseY; if (_vm->_map->_bigTiles) mouseY += ((_vm->_global->_inter_mouseX / _vm->_map->_tilesHeight) + 1) / 2; obj->gobDestX = mouseX / _vm->_map->_tilesWidth; obj->gobDestY = mouseY / _vm->_map->_tilesHeight; gobDestX = obj->gobDestX; gobDestY = obj->gobDestY; if (_vm->_map->getPass(obj->gobDestX, obj->gobDestY) == 0) { mapWidth = _vm->_map->_screenWidth / _vm->_map->_tilesWidth; mapHeight = 200 / _vm->_map->_tilesHeight; var_20 = 0; di = -1; si = -1; for (i = 1; i <= gobDestX; i++) if (_vm->_map->getPass(gobDestX - i, gobDestY) != 0) break; if (i <= gobDestX) di = ((i - 1) * _vm->_map->_tilesWidth) + (mouseX % _vm->_map->_tilesWidth) + 1; var_1E = i; for (i = 1; (gobDestX + i) < mapWidth; i++) if (_vm->_map->getPass(gobDestX + i, gobDestY) != 0) break; if ((gobDestX + i) < mapWidth) si = (i * _vm->_map->_tilesWidth) - (mouseX % _vm->_map->_tilesWidth); if ((si != -1) && ((di == -1) || (di > si))) { di = si; var_20 = 1; var_1E = i; } si = -1; for (i = 1; (gobDestY + i) < mapHeight; i++) if (_vm->_map->getPass(gobDestX, gobDestY + i) != 0) break; if ((gobDestY + i) < mapHeight) si = (i * _vm->_map->_tilesHeight) - (mouseY % _vm->_map->_tilesHeight); if ((si != -1) && ((di == -1) || (di > si))) { di = si; var_20 = 2; var_1E = i; } si = -1; for (i = 1; i <= gobDestY; i++) if (_vm->_map->getPass(gobDestX, gobDestY - i) != 0) break; if (i <= gobDestY) si = ((i - 1) * _vm->_map->_tilesHeight) + (mouseY % _vm->_map->_tilesHeight) + 1; if ((si != -1) && ((di == -1) || (di > si))) { var_20 = 3; var_1E = i; } if (var_20 == 0) gobDestX -= var_1E; else if (var_20 == 1) gobDestX += var_1E; else if (var_20 == 2) gobDestY += var_1E; else if (var_20 == 3) gobDestY -= var_1E; } obj->gobDestX = gobDestX; obj->gobDestY = gobDestY; objAnim->field_13 = gobDestX; objAnim->field_14 = gobDestY; if (objAnim->field_13 == -1) { objAnim->field_13 = obj->goblinX; obj->gobDestX = obj->goblinX; } if (objAnim->field_14 == -1) { objAnim->field_14 = obj->goblinY; obj->gobDestY = obj->goblinY; } } } _vm->_goblin->initiateMove(obj); } void Inter_v2::o2_writeGoblinPos(void) { int16 var1; int16 var2; int16 index; var1 = _vm->_parse->parseVarIndex(); var2 = _vm->_parse->parseVarIndex(); index = _vm->_parse->parseValExpr(); WRITE_VAR_OFFSET(var1, _vm->_mult->_objects[index].goblinX); WRITE_VAR_OFFSET(var2, _vm->_mult->_objects[index].goblinY); } void Inter_v2::o2_multSub(void) { _vm->_mult->multSub(_vm->_parse->parseValExpr()); } void Inter_v2::o2_renderStatic(void) { int16 layer; int16 index; index = _vm->_parse->parseValExpr(); layer = _vm->_parse->parseValExpr(); _vm->_scenery->renderStatic(index, layer); } void Inter_v2::loadMult(void) { int16 val; int16 objIndex; // si int16 i; int16 animation; int16 layer; char *lmultData; Mult::Mult_Object *obj; Mult::Mult_AnimData *objAnim; debugC(4, DEBUG_GAMEFLOW, "Inter_v2::loadMult(): Loading..."); objIndex = _vm->_parse->parseValExpr(); val = _vm->_parse->parseValExpr(); *_vm->_mult->_objects[objIndex].pPosX = val; val = _vm->_parse->parseValExpr(); *_vm->_mult->_objects[objIndex].pPosY = val; lmultData = (char *)_vm->_mult->_objects[objIndex].pAnimData; for (i = 0; i < 11; i++) { if (*_vm->_global->_inter_execPtr != 99) lmultData[i] = _vm->_parse->parseValExpr(); else _vm->_global->_inter_execPtr++; } if (_vm->_mult->_objects[objIndex].pAnimData->animType == 100) { if (_vm->_goblin->_gobsCount >= 0) { obj = &_vm->_mult->_objects[objIndex]; objAnim = obj->pAnimData; val = *obj->pPosX % 256; obj->destX = val; obj->gobDestX = val; obj->goblinX = val; val = *obj->pPosY % 256; obj->destY = val; obj->gobDestY = val; obj->goblinY = val; *obj->pPosX *= _vm->_map->_tilesWidth; layer = objAnim->layer; animation = obj->goblinStates[layer][0].animation; objAnim->field_15 = objAnim->unknown; objAnim->nextState = -1; objAnim->field_F = -1; objAnim->pathExistence = 0; objAnim->isBusy = 0; objAnim->state = layer; objAnim->layer = obj->goblinStates[objAnim->state][0].layer; objAnim->animation = animation; _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); if (!_vm->_map->_bigTiles) { *obj->pPosY = (obj->goblinY + 1) * _vm->_map->_tilesHeight - (_vm->_scenery->_animBottom - _vm->_scenery->_animTop); } else { *obj->pPosY = ((obj->goblinY + 1) / 2) * _vm->_map->_tilesHeight - (_vm->_scenery->_animBottom - _vm->_scenery->_animTop); } *obj->pPosX = obj->goblinX * _vm->_map->_tilesWidth; } } if (_vm->_mult->_objects[objIndex].pAnimData->animType == 101) { if (_vm->_goblin->_gobsCount >= 0) { obj = &_vm->_mult->_objects[objIndex]; objAnim = obj->pAnimData; layer = objAnim->layer; animation = obj->goblinStates[layer][0].animation; objAnim->nextState = -1; objAnim->field_F = -1; objAnim->state = layer; objAnim->layer = obj->goblinStates[objAnim->state][0].layer; objAnim->animation = animation; if ((*obj->pPosX == 1000) && (*obj->pPosY == 1000)) { *obj->pPosX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state].posX; *obj->pPosY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state].posY; } _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); } } } bool Inter_v2::o2_checkData(char &cmdCount, int16 &counter, int16 &retFlag) { int16 handle; int16 varOff; evalExpr(0); varOff = _vm->_parse->parseVarIndex(); handle = _vm->_dataio->openData(_vm->_global->_inter_resStr); WRITE_VAR_OFFSET(varOff, handle); if (handle >= 0) { _vm->_dataio->closeData(handle); WRITE_VAR(16, (uint32) _vm->_dataio->getDataSize(_vm->_global->_inter_resStr)); } else WRITE_VAR(16, (uint32) -1); return false; } bool Inter_v2::o2_stopSound(char &cmdCount, int16 &counter, int16 &retFlag) { _vm->_snd->stopSound(_vm->_parse->parseValExpr()); _soundEndTimeKey = 0; return false; } bool Inter_v2::o2_createSprite(char &cmdCount, int16 &counter, int16 &retFlag) { int16 index; int16 height; int16 width; int16 flag; index = load16(); width = load16(); height = load16(); _vm->_draw->adjustCoords(0, &width, &height); flag = load16(); _vm->_draw->initBigSprite(index, width, height, flag); return false; } bool Inter_v2::o2_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag) { int16 index; index = load16(); if (index > 0) { index--; _animPalLowIndex[index] = _vm->_parse->parseValExpr(); _animPalHighIndex[index] = _vm->_parse->parseValExpr(); _animPalDir[index] = 1; } else if (index == 0) { memset(_animPalDir, 0, 8 * sizeof(int16)); _vm->_parse->parseValExpr(); _vm->_parse->parseValExpr(); } else { index = -index - 1; _animPalLowIndex[index] = _vm->_parse->parseValExpr(); _animPalHighIndex[index] = _vm->_parse->parseValExpr(); _animPalDir[index] = -1; } return false; } bool Inter_v2::o2_playSound(char &cmdCount, int16 &counter, int16 &retFlag) { int16 frequency; int16 freq2; int16 repCount; // di int16 index; // si index = _vm->_parse->parseValExpr(); repCount = _vm->_parse->parseValExpr(); frequency = _vm->_parse->parseValExpr(); _soundEndTimeKey = 0; if (_vm->_game->_soundSamples[index] == 0) return false; if (repCount < 0) { if (_vm->_global->_soundFlags < 2) return false; repCount = -repCount; _soundEndTimeKey = _vm->_util->getTimeKey(); if (frequency == 0) freq2 = _vm->_game->_soundSamples[index]->frequency; else freq2 = frequency; _soundStopVal = (10 * (_vm->_game->_soundSamples[index]->size / 2)) / freq2; _soundEndTimeKey += ((_vm->_game->_soundSamples[index]->size * repCount - _vm->_game->_soundSamples[index]->size / 2) * 1000) / freq2; } // loc_E2F3 if (_vm->_game->_soundTypes[index] & 8) { _vm->_music->loadFromMemory((byte *) _vm->_game->_soundSamples[index], index); _vm->_music->setRepeating(repCount - 1); _vm->_music->startPlay(); } else { _vm->_snd->stopSound(0); _vm->_snd->playSample(_vm->_game->_soundSamples[index], repCount, frequency); } return false; } bool Inter_v2::o2_goblinFunc(char &cmdCount, int16 &counter, int16 &retFlag) { int16 cmd; cmd = load16(); _vm->_global->_inter_execPtr += 2; if (cmd == 100) { _vm->_goblin->_word_2F9C0 = VAR(load16()); _vm->_goblin->_word_2F9BE = VAR(load16()); _vm->_goblin->_dword_2F9B6 = load16(); _vm->_goblin->_dword_2F9B2 = load16(); _vm->_goblin->_word_2F9BC = VAR(load16()); _vm->_goblin->_word_2F9BA = VAR(load16()); _vm->_goblin->sub_19BD3(); } else if (cmd != 101) { _vm->_global->_inter_execPtr -= 2; cmd = load16(); _vm->_global->_inter_execPtr += cmd << 1; } return false; } bool Inter_v2::o2_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag) { char *savedPos; int16 varOff; int16 token; int16 result; byte loopCount; savedPos = _vm->_global->_inter_execPtr; varOff = _vm->_parse->parseVarIndex(); if (*_vm->_global->_inter_execPtr == 99) { _vm->_global->_inter_execPtr++; loopCount = *_vm->_global->_inter_execPtr++; } else loopCount = 1; for (int i = 0; i < loopCount; i++) { token = evalExpr(&result); switch (savedPos[0]) { case 16: case 18: *(_vm->_global->_inter_variables + varOff + i) = _vm->_global->_inter_resVal; break; case 17: case 27: *(uint16*)(_vm->_global->_inter_variables + varOff + i * 2) = _vm->_global->_inter_resVal; break; case 23: case 26: WRITE_VAR_OFFSET(varOff + i * 4, _vm->_global->_inter_resVal); break; case 24: *(uint16*)(_vm->_global->_inter_variables + varOff + i * 4) = _vm->_global->_inter_resVal; break; case 25: case 28: if (token == 20) *(_vm->_global->_inter_variables + varOff) = result; else strcpy(_vm->_global->_inter_variables + varOff, _vm->_global->_inter_resStr); break; } } return false; } bool Inter_v2::o2_palLoad(char &cmdCount, int16 &counter, int16 &retFlag) { int16 i; int16 ind1; int16 ind2; byte cmd; char *palPtr; cmd = *_vm->_global->_inter_execPtr++; switch (cmd & 0x7f) { case 48: if ((_vm->_global->_videoMode < 0x32) || (_vm->_global->_videoMode > 0x63)) { _vm->_global->_inter_execPtr += 48; return false; } break; case 49: if ((_vm->_global->_videoMode != 5) && (_vm->_global->_videoMode != 7)) { _vm->_global->_inter_execPtr += 18; return false; } break; case 50: if (_vm->_global->_videoMode != 0x0D) { // || (word_2D479 == 256) { _vm->_global->_inter_execPtr += 16; return false; } break; case 51: if (_vm->_global->_videoMode < 0x64) { _vm->_global->_inter_execPtr += 2; return false; } break; case 52: if (_vm->_global->_videoMode != 0x0D) { // || (word_2D479 == 256) { _vm->_global->_inter_execPtr += 48; return false; } break; case 53: if (_vm->_global->_videoMode < 0x13) { _vm->_global->_inter_execPtr += 2; return false; } break; case 54: if (_vm->_global->_videoMode < 0x13) { return false; } break; case 61: if (_vm->_global->_videoMode < 0x13) { *_vm->_global->_inter_execPtr += 4; return false; } break; } if ((cmd & 0x7f) == 0x30) { _vm->_global->_inter_execPtr += 48; return false; } _vm->_draw->_applyPal = 0; if (cmd & 0x80) cmd &= 0x7f; else _vm->_draw->_applyPal = 1; if (cmd == 49) { int dl = 0; for (i = 2; i < 18; i++) { dl = 1; if (_vm->_global->_inter_execPtr[i] != 0) dl = 0; } if (dl != 0) { warning("GOB2 Stub! sub_27413"); /* sub_27413(_draw_frontSurface); byte_2E521 = 0; _vm->_global->_inter_execPtr += 18; break;*/ } // byte_2E521 = 1; for (i = 0; i < 18; i++, _vm->_global->_inter_execPtr++) { if (i < 2) { if (_vm->_draw->_applyPal == 0) continue; _vm->_draw->_unusedPalette1[i] = *_vm->_global->_inter_execPtr; continue; } ind1 = *_vm->_global->_inter_execPtr >> 4; ind2 = (*_vm->_global->_inter_execPtr & 0xf); _vm->_draw->_unusedPalette1[i] = ((_vm->_draw->_palLoadData1[ind1] + _vm->_draw->_palLoadData2[ind2]) << 8) + (_vm->_draw->_palLoadData2[ind1] + _vm->_draw->_palLoadData1[ind2]); } _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); return false; } switch (cmd) { case 50: for (i = 0; i < 16; i++, _vm->_global->_inter_execPtr++) _vm->_draw->_unusedPalette2[i] = *_vm->_global->_inter_execPtr; break; case 52: for (i = 0; i < 16; i++, _vm->_global->_inter_execPtr += 3) { _vm->_draw->_vgaSmallPalette[i].red = _vm->_global->_inter_execPtr[0]; _vm->_draw->_vgaSmallPalette[i].green = _vm->_global->_inter_execPtr[1]; _vm->_draw->_vgaSmallPalette[i].blue = _vm->_global->_inter_execPtr[2]; } _vm->_global->_inter_execPtr += 48; if (_vm->_global->_videoMode >= 0x13) return false; break; case 53: palPtr = _vm->_game->loadTotResource(_vm->_inter->load16()); memcpy((char *)_vm->_draw->_vgaPalette, palPtr, 768); break; case 54: memset((char *)_vm->_draw->_vgaPalette, 0, 768); break; case 61: ind1 = *_vm->_global->_inter_execPtr++; ind2 = (*_vm->_global->_inter_execPtr++ - ind1 + 1) * 3; palPtr = _vm->_game->loadTotResource(_vm->_inter->load16()); memcpy((char *)_vm->_draw->_vgaPalette + ind1 * 3, palPtr + ind1 * 3, ind2); if (_vm->_draw->_applyPal) { _vm->_draw->_applyPal = 0; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); return false; } break; } if (!_vm->_draw->_applyPal) { _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2; _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1; if (_vm->_global->_videoMode < 0x13) { _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vm->_draw->_vgaSmallPalette; _vm->_palanim->fade((Video::PalDesc *) _vm->_global->_pPaletteDesc, 0, 0); return false; } if ((_vm->_global->_videoMode < 0x32) || (_vm->_global->_videoMode >= 0x64)) { _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vm->_draw->_vgaPalette; _vm->_palanim->fade((Video::PalDesc *) _vm->_global->_pPaletteDesc, 0, 0); return false; } _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vm->_draw->_vgaSmallPalette; _vm->_palanim->fade((Video::PalDesc *) _vm->_global->_pPaletteDesc, 0, 0); } return false; } bool Inter_v2::o2_loadTot(char &cmdCount, int16 &counter, int16 &retFlag) { char buf[20]; int8 size; int16 i; if ((*_vm->_global->_inter_execPtr & 0x80) != 0) { _vm->_global->_inter_execPtr++; evalExpr(0); strcpy(buf, _vm->_global->_inter_resStr); } else { size = *_vm->_global->_inter_execPtr++; for (i = 0; i < size; i++) buf[i] = *_vm->_global->_inter_execPtr++; buf[size] = 0; } if (strcmp(buf, "INSTALL") == 0) { warning("GOB2 Stub! word_2E515 = _inter_variables[0E8h]"); } strcat(buf, ".tot"); if (_terminate != 2) _terminate = true; strcpy(_vm->_game->_totToLoad, buf); return false; } bool Inter_v2::o2_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag) { int16 index; index = load16(); if (_vm->_draw->_spritesArray[index] == 0) return false; _vm->_draw->freeSprite(index); return false; } bool Inter_v2::o2_loadSound(char &cmdCount, int16 &counter, int16 &retFlag) { loadSound(0); return false; } void Inter_v2::o2_setRenderFlags(void) { int16 expr; expr = _vm->_parse->parseValExpr(); if (expr & 0x8000) { _vm->_draw->_renderFlags |= expr & 0x3fff; } else { if (expr & 0x4000) _vm->_draw->_renderFlags &= expr & 0x3fff; else _vm->_draw->_renderFlags = _vm->_parse->parseValExpr(); } } void Inter_v2::o2_initMult(void) { int16 oldAnimHeight; int16 oldAnimWidth; int16 oldObjCount; int16 i; int16 posXVar; int16 posYVar; int16 animDataVar; oldAnimWidth = _vm->_anim->_areaWidth; oldAnimHeight = _vm->_anim->_areaHeight; oldObjCount = _vm->_mult->_objCount; _vm->_anim->_areaLeft = load16(); _vm->_anim->_areaTop = load16(); _vm->_anim->_areaWidth = load16(); _vm->_anim->_areaHeight = load16(); _vm->_mult->_objCount = load16(); posXVar = _vm->_parse->parseVarIndex(); posYVar = _vm->_parse->parseVarIndex(); animDataVar = _vm->_parse->parseVarIndex(); if (_vm->_mult->_objects == 0) { _vm->_mult->_renderData2 = new Mult::Mult_Object*[_vm->_mult->_objCount]; memset(_vm->_mult->_renderData2, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object*)); /* _vm->_mult->_renderData = new int16[_vm->_mult->_objCount * 9]; memset(_vm->_mult->_renderData, 0, _vm->_mult->_objCount * 9 * sizeof(int16));*/ if (_vm->_inter->_terminate) return; _vm->_mult->_orderArray = new int8[_vm->_mult->_objCount]; memset(_vm->_mult->_orderArray, 0, _vm->_mult->_objCount * sizeof(int8)); _vm->_mult->_objects = new Mult::Mult_Object[_vm->_mult->_objCount]; memset(_vm->_mult->_objects, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object)); for (i = 0; i < _vm->_mult->_objCount; i++) { _vm->_mult->_objects[i].pPosX = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posXVar / 4) * 4); _vm->_mult->_objects[i].pPosY = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posYVar / 4) * 4); if ((i == 0) || (i == 1)) warning("=> Goblin %d: %d (%d) (%d)", i, animDataVar + i * 4 * _vm->_global->_inter_animDataSize, (animDataVar + i * 4 * _vm->_global->_inter_animDataSize) / 4, _vm->_global->_inter_animDataSize); _vm->_mult->_objects[i].pAnimData = (Mult::Mult_AnimData *) (_vm->_global->_inter_variables + animDataVar + i * 4 * _vm->_global->_inter_animDataSize); _vm->_mult->_objects[i].pAnimData->isStatic = 1; _vm->_mult->_objects[i].tick = 0; _vm->_mult->_objects[i].lastLeft = -1; _vm->_mult->_objects[i].lastRight = -1; _vm->_mult->_objects[i].lastTop = -1; _vm->_mult->_objects[i].lastBottom = -1; } } else if (oldObjCount != _vm->_mult->_objCount) { error("o2_initMult: Object count changed, but storage didn't (old count = %d, new count = %d)", oldObjCount, _vm->_mult->_objCount); } if (_vm->_anim->_animSurf != 0 && (oldAnimWidth != _vm->_anim->_areaWidth || oldAnimHeight != _vm->_anim->_areaHeight)) { if (_vm->_anim->_animSurf->vidMode & 0x80) _vm->_draw->freeSprite(0x16); else delete _vm->_anim->_animSurf; } _vm->_draw->adjustCoords(0, &_vm->_anim->_areaWidth, &_vm->_anim->_areaHeight); if (_vm->_anim->_animSurf == 0) { if (_vm->_global->_videoMode == 18) { _vm->_anim->_animSurf = new Video::SurfaceDesc; memcpy(_vm->_anim->_animSurf, _vm->_draw->_frontSurface, sizeof(Video::SurfaceDesc)); _vm->_anim->_animSurf->width = (_vm->_anim->_areaLeft + _vm->_anim->_areaWidth - 1) | 7; _vm->_anim->_animSurf->width -= (_vm->_anim->_areaLeft & 0x0FFF8) - 1; _vm->_anim->_animSurf->height = _vm->_anim->_areaHeight; _vm->_anim->_animSurf->vidPtr += 0x0C000; } else { if (_vm->_global->_videoMode == 20) { if (((_vm->_draw->_backSurface->width * _vm->_draw->_backSurface->height) / 2 + (_vm->_anim->_areaWidth * _vm->_anim->_areaHeight) / 4) < 65536) { _vm->_anim->_animSurf = new Video::SurfaceDesc; memcpy(_vm->_anim->_animSurf, _vm->_draw->_frontSurface, sizeof(Video::SurfaceDesc)); _vm->_anim->_animSurf->width = (_vm->_anim->_areaLeft + _vm->_anim->_areaWidth - 1) | 7; _vm->_anim->_animSurf->width -= (_vm->_anim->_areaLeft & 0x0FF8) - 1; _vm->_anim->_animSurf->height = _vm->_anim->_areaHeight; _vm->_anim->_animSurf->vidPtr = _vm->_draw->_backSurface->vidPtr + _vm->_draw->_backSurface->width * _vm->_draw->_backSurface->height / 4; } else _vm->_draw->initBigSprite(0x16, _vm->_anim->_areaWidth, _vm->_anim->_areaHeight, 0); } else _vm->_draw->initBigSprite(0x16, _vm->_anim->_areaWidth, _vm->_anim->_areaHeight, 0); } if (_terminate) return; } _vm->_draw->adjustCoords(1, &_vm->_anim->_areaWidth, &_vm->_anim->_areaHeight); _vm->_draw->_sourceSurface = 21; _vm->_draw->_destSurface = 22; _vm->_draw->_spriteLeft = _vm->_anim->_areaLeft; _vm->_draw->_spriteTop = _vm->_anim->_areaTop; _vm->_draw->_spriteRight = _vm->_anim->_areaWidth; _vm->_draw->_spriteBottom = _vm->_anim->_areaHeight; _vm->_draw->_destSpriteX = 0; _vm->_draw->_destSpriteY = 0; _vm->_draw->spriteOperation(0); debugC(4, DEBUG_GRAPHICS, "o2_initMult: x = %d, y = %d, w = %d, h = %d", _vm->_anim->_areaLeft, _vm->_anim->_areaTop, _vm->_anim->_areaWidth, _vm->_anim->_areaHeight); debugC(4, DEBUG_GRAPHICS, " _vm->_mult->_objCount = %d, animation data size = %d", _vm->_mult->_objCount, _vm->_global->_inter_animDataSize); } void Inter_v2::o2_getObjAnimSize(void) { Mult::Mult_AnimData *pAnimData; int16 objIndex; objIndex = _vm->_parse->parseValExpr(); pAnimData = _vm->_mult->_objects[objIndex].pAnimData; if (pAnimData->isStatic == 0) { _vm->_scenery->updateAnim(pAnimData->layer, pAnimData->frame, pAnimData->animation, 0, *(_vm->_mult->_objects[objIndex].pPosX), *(_vm->_mult->_objects[objIndex].pPosY), 0); } _vm->_scenery->_toRedrawLeft = MAX(_vm->_scenery->_toRedrawLeft, (int16) 0); _vm->_scenery->_toRedrawTop = MAX(_vm->_scenery->_toRedrawTop, (int16) 0); WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawLeft); WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawTop); WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawRight); WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawBottom); } void Inter_v2::o2_loadCurLayer(void) { _vm->_scenery->_curStatic = _vm->_parse->parseValExpr(); _vm->_scenery->_curStaticLayer = _vm->_parse->parseValExpr(); } void Inter_v2::o2_playCDTrack(void) { if ((_vm->_draw->_renderFlags & 0x200) == 0) _vm->_draw->blitInvalidated(); evalExpr(NULL); _vm->_cdrom->startTrack(_vm->_global->_inter_resStr); } void Inter_v2::o2_stopCD(void) { _vm->_cdrom->stopPlaying(); } void Inter_v2::o2_readLIC(void) { byte result; char path[40]; result = evalExpr(NULL); strcpy(path, _vm->_global->_inter_resStr); strcat(path, ".LIC"); _vm->_cdrom->readLIC(path); } void Inter_v2::o2_freeLIC(void) { _vm->_cdrom->freeLICbuffer(); } void Inter_v2::o2_getCDTrackPos(void) { int16 trackpospos; int16 tracknamepos; int32 trackpos; _vm->_util->longDelay(1); trackpospos = _vm->_parse->parseVarIndex(); // The currently playing trackname would be written there to // notice trackbound overruns. Since we stop on trackend and // CDROM::getTrackPos() returns -1 then anyway, we can ignore it. tracknamepos = _vm->_parse->parseVarIndex(); trackpos = _vm->_cdrom->getTrackPos(); if (trackpos == -1) trackpos = 32767; WRITE_VAR(trackpospos >> 2, trackpos); } void Inter_v2::o2_playMult(void) { int16 checkEscape; checkEscape = load16(); _vm->_mult->setMultData(checkEscape >> 1); _vm->_mult->playMult(VAR(57), -1, checkEscape & 0x1, 0); } void Inter_v2::o2_initCursor(void) { int16 width; int16 height; int16 count; int16 i; _vm->_draw->_cursorXDeltaVar = _vm->_parse->parseVarIndex() / 4; _vm->_draw->_cursorYDeltaVar = _vm->_parse->parseVarIndex() / 4; width = load16(); if (width < 16) width = 16; height = load16(); if (height < 16) height = 16; _vm->_draw->adjustCoords(0, &width, &height); count = load16(); if (count < 2) count = 2; if (width != _vm->_draw->_cursorWidth || height != _vm->_draw->_cursorHeight || _vm->_draw->_cursorSprites->width != width * count) { _vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites); _vm->_video->freeSurfDesc(_vm->_draw->_scummvmCursor); _vm->_draw->_cursorWidth = width; _vm->_draw->_cursorHeight = height; if (count < 0x80) _vm->_draw->_transparentCursor = 1; else _vm->_draw->_transparentCursor = 0; if (count > 0x80) count -= 0x80; _vm->_draw->initBigSprite(23, _vm->_draw->_cursorWidth * count, _vm->_draw->_cursorHeight, 2); _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[23]; _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; _vm->_draw->_scummvmCursor = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth, _vm->_draw->_cursorHeight, SCUMMVM_CURSOR); for (i = 0; i < 40; i++) { _vm->_draw->_cursorAnimLow[i] = -1; _vm->_draw->_cursorAnimDelays[i] = 0; _vm->_draw->_cursorAnimHigh[i] = 0; } _vm->_draw->_cursorAnimLow[1] = 0; } } void Inter_v2::o2_playImd(void) { char imd[128]; int i; int16 x; int16 y; int16 startFrame; // di int16 lastFrame; // si int16 breakKey; int16 flags; int16 expr7; int16 expr8; evalExpr(0); _vm->_global->_inter_resStr[8] = 0; strcpy(imd, _vm->_global->_inter_resStr); x = _vm->_parse->parseValExpr(); y = _vm->_parse->parseValExpr(); startFrame = _vm->_parse->parseValExpr(); lastFrame = _vm->_parse->parseValExpr(); breakKey = _vm->_parse->parseValExpr(); flags = _vm->_parse->parseValExpr(); expr7 = _vm->_parse->parseValExpr(); expr8 = _vm->_parse->parseValExpr(); if (_vm->_game->openImd(imd, x, y, startFrame, flags) == 0) return; int16 var_C; var_C = lastFrame; if (lastFrame < 0) lastFrame = _vm->_game->_imdFile->framesCount - 1; for (i = startFrame; i <= lastFrame; i++) { _vm->_game->playImd(i, 1 << (flags & 0x3F), expr7, expr8, 0, lastFrame); WRITE_VAR(11, i); if (breakKey != 0) { _vm->_util->getMouseState(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons); storeKey(_vm->_util->checkKey()); if (VAR(0) == (unsigned) breakKey) return; } } if (var_C == -1) _vm->_game->closeImd(); } void Inter_v2::o2_totSub(void) { char totFile[14]; byte length; int flags; int i; length = *_vm->_global->_inter_execPtr++; if ((length & 0x7F) > 13) error("Length in o2_totSub is greater than 13 (%d)", length); if (length & 0x80) { evalExpr(0); strcpy(totFile, _vm->_global->_inter_resStr); } else { for (i = 0; i < length; i++) totFile[i] = *_vm->_global->_inter_execPtr++; totFile[i] = 0; } _vm->_global->_inter_execPtr++; flags = *_vm->_global->_inter_execPtr; _vm->_game->totSub(flags, totFile); } void Inter_v2::o2_switchTotSub(void) { int16 index; int16 skipPlay; index = load16(); skipPlay = load16(); _vm->_game->switchTotSub(index, skipPlay); } void Inter_v2::storeMouse(void) { int16 x; int16 y; x = _vm->_global->_inter_mouseX; y = _vm->_global->_inter_mouseY; _vm->_draw->adjustCoords(1, &x, &y); WRITE_VAR(2, x); WRITE_VAR(3, y); WRITE_VAR(4, _vm->_game->_mouseButtons); } void Inter_v2::o2_setPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) { warning("GOB2 Stub! o2_setPickable"); } void Inter_v2::animPalette(void) { int16 i; int16 j; Video::Color col; bool first; first = true; for (j = 0; j < 8; j ++) { if (_animPalDir[j] == 0) continue; if (first) { _vm->_video->waitRetrace(_vm->_global->_videoMode); first = false; } if (_animPalDir[j] == -1) { col = _vm->_global->_pPaletteDesc->vgaPal[_animPalLowIndex[j]]; for (i = _animPalLowIndex[j]; i < _animPalHighIndex[j]; i++) _vm->_draw->_vgaPalette[i] = _vm->_global->_pPaletteDesc->vgaPal[i]; _vm->_global->_pPaletteDesc->vgaPal[_animPalHighIndex[j]] = col; } else { col = _vm->_global->_pPaletteDesc->vgaPal[_animPalHighIndex[j]]; for (i = _animPalHighIndex[j]; i > _animPalLowIndex[j]; i--) _vm->_draw->_vgaPalette[i] = _vm->_global->_pPaletteDesc->vgaPal[i]; _vm->_global->_pPaletteDesc->vgaPal[_animPalLowIndex[j]] = col; } _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette; } if (!first) _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); } } // End of namespace Gob