/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "common/file.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/global.h" #include "gob/dataio.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/script.h" #include "gob/resources.h" #include "gob/sound/sound.h" namespace Gob { #define OPCODEVER Inter_v3 #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_v3::Inter_v3(GobEngine *vm) : Inter_v2(vm), _ignoreSpeakerOff(false) { } void Inter_v3::setupOpcodesDraw() { Inter_v2::setupOpcodesDraw(); } void Inter_v3::setupOpcodesFunc() { Inter_v2::setupOpcodesFunc(); OPCODEFUNC(0x22, o3_speakerOn); OPCODEFUNC(0x23, o3_speakerOff); OPCODEFUNC(0x32, o3_copySprite); } void Inter_v3::setupOpcodesGob() { OPCODEGOB( 0, o2_loadInfogramesIns); OPCODEGOB( 1, o2_startInfogrames); OPCODEGOB( 2, o2_stopInfogrames); OPCODEGOB( 10, o2_playInfogrames); OPCODEGOB(100, o3_wobble); } void Inter_v3::o3_speakerOn(OpFuncParams ¶ms) { int16 frequency = _vm->_game->_script->readValExpr(); int32 length = -1; _ignoreSpeakerOff = false; // WORKAROUND: This is the footsteps sound. The scripts just fire // speaker on" and then a "speaker off" after a short while. Since // we have delay in certain places avoid 100% CPU all the time and // our PC speaker emulator sometimes "swallows" very short beeper // bursts issued in this way, this is in general quite wonky and // prone to fail, as can be seen in bug report #3376547. Therefore, // we explicitely set a length in this case and ignore the next // speaker off command. if (frequency == 50) { length = 5; _ignoreSpeakerOff = true; } _vm->_sound->speakerOn(frequency, length); } void Inter_v3::o3_speakerOff(OpFuncParams ¶ms) { if (!_ignoreSpeakerOff) _vm->_sound->speakerOff(); _ignoreSpeakerOff = false; } void Inter_v3::o3_copySprite(OpFuncParams ¶ms) { o1_copySprite(params); // For the close-up "fading" in the CD version if (_vm->_draw->_destSurface == Draw::kFrontSurface) _vm->_video->sparseRetrace(Draw::kFrontSurface); } void Inter_v3::o3_wobble(OpGobParams ¶ms) { _vm->_draw->wobble(*_vm->_draw->_backSurface); } } // End of namespace Gob