/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/file.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/global.h" #include "gob/dataio.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/parse.h" namespace Gob { #define OPCODE(x) _OPCODE(Inter_v3, x) const int Inter_v3::_goblinFuncLookUp[][2] = { {0, 0}, {1, 1}, {2, 2}, {4, 3}, {5, 4}, {6, 5}, {7, 6}, {8, 7}, {9, 8}, {10, 9}, {12, 10}, {13, 11}, {14, 12}, {15, 13}, {16, 14}, {21, 15}, {22, 16}, {23, 17}, {24, 18}, {25, 19}, {26, 20}, {27, 21}, {28, 22}, {29, 23}, {30, 24}, {32, 25}, {33, 26}, {34, 27}, {35, 28}, {36, 29}, {37, 30}, {40, 31}, {41, 32}, {42, 33}, {43, 34}, {44, 35}, {50, 36}, {52, 37}, {53, 38}, {100, 39}, {152, 40}, {200, 41}, {201, 42}, {202, 43}, {203, 44}, {204, 45}, {250, 46}, {251, 47}, {252, 48}, {500, 49}, {502, 50}, {503, 51}, {600, 52}, {601, 53}, {602, 54}, {603, 55}, {604, 56}, {605, 57}, {1000, 58}, {1001, 59}, {1002, 60}, {1003, 61}, {1004, 62}, {1005, 63}, {1006, 64}, {1008, 65}, {1009, 66}, {1010, 67}, {1011, 68}, {1015, 69}, {2005, 70} }; Inter_v3::Inter_v3(GobEngine *vm) : Inter_v2(vm) { setupOpcodes(); } void Inter_v3::setupOpcodes() { static const OpcodeDrawEntryV3 opcodesDraw[256] = { /* 00 */ OPCODE(o1_loadMult), OPCODE(o2_playMult), OPCODE(o2_freeMultKeys), {NULL, ""}, /* 04 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, OPCODE(o1_initCursor), /* 08 */ OPCODE(o1_initCursorAnim), OPCODE(o1_clearCursorAnim), OPCODE(o2_setRenderFlags), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ OPCODE(o1_loadAnim), OPCODE(o1_freeAnim), OPCODE(o1_updateAnim), OPCODE(o2_multSub), /* 14 */ OPCODE(o2_initMult), OPCODE(o1_freeMult), OPCODE(o1_animate), OPCODE(o2_loadMultObject), /* 18 */ OPCODE(o1_getAnimLayerInfo), OPCODE(o1_getObjAnimSize), OPCODE(o1_loadStatic), OPCODE(o1_freeStatic), /* 1C */ OPCODE(o2_renderStatic), OPCODE(o2_loadCurLayer), {NULL, ""}, {NULL, ""}, /* 20 */ OPCODE(o2_playCDTrack), OPCODE(o2_waitCDTrackEnd), OPCODE(o2_stopCD), OPCODE(o2_readLIC), /* 24 */ OPCODE(o2_freeLIC), OPCODE(o2_getCDTrackPos), {NULL, ""}, {NULL, ""}, /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o2_loadFontToSprite), OPCODE(o1_freeFontToSprite), {NULL, ""}, {NULL, ""}, /* 34 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 38 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 3C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 40 */ OPCODE(o2_totSub), OPCODE(o2_switchTotSub), OPCODE(o2_pushVars), OPCODE(o2_popVars), /* 44 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 48 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 4C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 50 */ OPCODE(o2_loadMapObjects), OPCODE(o2_freeGoblins), OPCODE(o2_moveGoblin), OPCODE(o2_writeGoblinPos), /* 54 */ OPCODE(o2_stopGoblin), OPCODE(o2_setGoblinState), OPCODE(o2_placeGoblin), {NULL, ""}, /* 58 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 5C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 60 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 64 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 68 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 6C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 70 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 74 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 78 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 7C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 80 */ OPCODE(o2_initScreen), OPCODE(o2_scroll), OPCODE(o2_setScrollOffset), OPCODE(o2_playImd), /* 84 */ OPCODE(o2_getImdInfo), OPCODE(o2_openItk), OPCODE(o2_closeItk), OPCODE(o2_setImdFrontSurf), /* 88 */ OPCODE(o2_resetImdFrontSurf), {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 8C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 90 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 94 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 98 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 9C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* AC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* BC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* CC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* DC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* EC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* FC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""} }; static const OpcodeFuncEntryV3 opcodesFunc[80] = { /* 00 */ OPCODE(o1_callSub), OPCODE(o1_callSub), OPCODE(o1_printTotText), OPCODE(o1_loadCursor), /* 04 */ {NULL, ""}, OPCODE(o1_switch), OPCODE(o1_repeatUntil), OPCODE(o1_whileDo), /* 08 */ OPCODE(o1_if), OPCODE(o2_evaluateStore), OPCODE(o1_loadSpriteToPos), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ {NULL, ""}, OPCODE(o2_printText), OPCODE(o1_loadTot), OPCODE(o1_palLoad), /* 14 */ OPCODE(o1_keyFunc), OPCODE(o1_capturePush), OPCODE(o1_capturePop), OPCODE(o2_animPalInit), /* 18 */ OPCODE(o2_addCollision), OPCODE(o2_freeCollision), OPCODE(o3_getTotTextItemPart), {NULL, ""}, /* 1C */ {NULL, ""}, {NULL, ""}, OPCODE(o1_drawOperations), OPCODE(o1_setcmdCount), /* 20 */ OPCODE(o1_return), OPCODE(o1_renewTimeInVars), OPCODE(o1_speakerOn), OPCODE(o1_speakerOff), /* 24 */ OPCODE(o1_putPixel), OPCODE(o2_goblinFunc), OPCODE(o1_createSprite), OPCODE(o1_freeSprite), /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o1_returnTo), OPCODE(o1_loadSpriteContent), OPCODE(o3_copySprite), OPCODE(o1_fillRect), /* 34 */ OPCODE(o1_drawLine), OPCODE(o1_strToLong), OPCODE(o1_invalidate), OPCODE(o1_setBackDelta), /* 38 */ OPCODE(o1_playSound), OPCODE(o2_stopSound), OPCODE(o2_loadSound), OPCODE(o1_freeSoundSlot), /* 3C */ OPCODE(o1_waitEndPlay), OPCODE(o1_playComposition), OPCODE(o2_getFreeMem), OPCODE(o2_checkData), /* 40 */ {NULL, ""}, OPCODE(o1_prepareStr), OPCODE(o1_insertStr), OPCODE(o1_cutStr), /* 44 */ OPCODE(o1_strstr), OPCODE(o1_istrlen), OPCODE(o1_setMousePos), OPCODE(o1_setFrameRate), /* 48 */ OPCODE(o1_animatePalette), OPCODE(o1_animateCursor), OPCODE(o1_blitCursor), OPCODE(o1_loadFont), /* 4C */ OPCODE(o1_freeFont), OPCODE(o2_readData), OPCODE(o2_writeData), OPCODE(o1_manageDataFile), }; static const OpcodeGoblinEntryV3 opcodesGoblin[71] = { /* 00 */ OPCODE(o2_loadInfogramesIns), OPCODE(o2_startInfogrames), OPCODE(o2_stopInfogrames), {NULL, ""}, /* 04 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 08 */ {NULL, ""}, OPCODE(o2_playInfogrames), {NULL, ""}, {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 14 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 18 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 1C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 20 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 24 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, OPCODE(o3_wobble), /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 34 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 38 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 3C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 40 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 44 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, }; _opcodesDrawV3 = opcodesDraw; _opcodesFuncV3 = opcodesFunc; _opcodesGoblinV3 = opcodesGoblin; } void Inter_v3::executeDrawOpcode(byte i) { debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%X] (%s)", i, i, getOpcodeDrawDesc(i)); OpcodeDrawProcV3 op = _opcodesDrawV3[i].proc; if (op == NULL) warning("unimplemented opcodeDraw: %d", i); else (this->*op) (); } bool Inter_v3::executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms) { debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%X.0x%X] (%s)", i, j, i, j, getOpcodeFuncDesc(i, j)); if ((i > 4) || (j > 15)) { warning("unimplemented opcodeFunc: %d.%d", i, j); return false; } OpcodeFuncProcV3 op = _opcodesFuncV3[i*16 + j].proc; if (op == NULL) warning("unimplemented opcodeFunc: %d.%d", i, j); else return (this->*op) (params); return false; } void Inter_v3::executeGoblinOpcode(int i, OpGobParams ¶ms) { debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%X] (%s)", i, i, getOpcodeGoblinDesc(i)); OpcodeGoblinProcV3 op = NULL; for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) { op = _opcodesGoblinV3[_goblinFuncLookUp[j][1]].proc; break; } if (op == NULL) { int16 val; _vm->_global->_inter_execPtr -= 2; val = load16(); _vm->_global->_inter_execPtr += val << 1; } else (this->*op) (params); } const char *Inter_v3::getOpcodeDrawDesc(byte i) { return _opcodesDrawV3[i].desc; } const char *Inter_v3::getOpcodeFuncDesc(byte i, byte j) { if ((i > 4) || (j > 15)) return ""; return _opcodesFuncV3[i*16 + j].desc; } const char *Inter_v3::getOpcodeGoblinDesc(int i) { for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) return _opcodesGoblinV3[_goblinFuncLookUp[j][1]].desc; return ""; } bool Inter_v3::o3_getTotTextItemPart(OpFuncParams ¶ms) { byte *totData; int16 totTextItem; int16 part, curPart = 0; int16 offX = 0, offY = 0; int16 collId = 0, collCmd; uint32 stringStartVar, stringVar; bool end; totTextItem = load16(); stringStartVar = _vm->_parse->parseVarIndex(); part = _vm->_parse->parseValExpr(); stringVar = stringStartVar; WRITE_VARO_UINT8(stringVar, 0); if (!_vm->_game->_totTextData) return false; totData = _vm->_game->_totTextData->dataPtr + _vm->_game->_totTextData->items[totTextItem].offset; // Skip background rectangles while (((int16) READ_LE_UINT16(totData)) != -1) totData += 9; totData += 2; while (*totData != 1) { switch (*totData) { case 2: case 5: totData++; offX = READ_LE_UINT16(totData); offY = READ_LE_UINT16(totData + 2); totData += 4; break; case 3: case 4: totData += 2; break; case 6: totData++; collCmd = *totData++; if (collCmd & 0x80) { collId = READ_LE_UINT16(totData); totData += 2; } // Skip collision coordinates if (collCmd & 0x40) totData += 8; if ((collCmd & 0x8F) && ((-collId - 1) == part)) { int n = 0; while (1) { if ((*totData < 1) || (*totData > 7)) { if (*totData >= 32) { WRITE_VARO_UINT8(stringVar++, *totData++); n++; } else totData++; continue; } if ((n != 0) || (*totData == 1) || (*totData == 6) || (*totData == 7)) { WRITE_VARO_UINT8(stringVar, 0); return false; } switch (*totData) { case 2: case 5: totData += 5; break; case 3: case 4: totData += 2; break; } } } break; case 7: case 8: case 9: totData++; break; case 10: if (curPart == part) { WRITE_VARO_UINT8(stringVar++, 0xFF); WRITE_VARO_UINT16(stringVar, offX); WRITE_VARO_UINT16(stringVar + 2, offY); WRITE_VARO_UINT16(stringVar + 4, totData - _vm->_game->_totTextData->dataPtr); WRITE_VARO_UINT8(stringVar + 6, 0); return false; } end = false; while (!end) { switch (*totData) { case 2: case 5: if (ABS(offY - READ_LE_UINT16(totData + 3)) > 1) end = true; else totData += 5; break; case 3: totData += 2; break; case 10: totData += totData[1] * 2 + 2; break; default: if (*totData < 32) end = true; while (*totData >= 32) totData++; break; } } if (part >= 0) curPart++; break; default: while (1) { while (*totData >= 32) WRITE_VARO_UINT8(stringVar++, *totData++); WRITE_VARO_UINT8(stringVar, 0); if (((*totData != 2) && (*totData != 5)) || (ABS(offY - READ_LE_UINT16(totData + 3)) > 1)) { if (curPart == part) return false; stringVar = stringStartVar; WRITE_VARO_UINT8(stringVar, 0); while (*totData >= 32) totData++; if (part >= 0) curPart++; break; } else totData += 5; } break; } } return false; } bool Inter_v3::o3_copySprite(OpFuncParams ¶ms) { o1_copySprite(params); // For the close-up "fading" in the CD version if (_vm->_draw->_destSurface == 20) _vm->_video->sparseRetrace(20); return false; } void Inter_v3::o3_wobble(OpGobParams ¶ms) { _vm->_draw->wobble(_vm->_draw->_backSurface); } } // End of namespace Gob