/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/file.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/helper.h" #include "gob/global.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/script.h" #include "gob/videoplayer.h" #include "gob/sound/sound.h" namespace Gob { #define OPCODEVER Inter_v4 #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_v4::Inter_v4(GobEngine *vm) : Inter_v3(vm) { } void Inter_v4::setupOpcodesDraw() { Inter_v3::setupOpcodesDraw(); OPCODEDRAW(0x80, o4_initScreen); OPCODEDRAW(0x83, o4_playVmdOrMusic); } void Inter_v4::setupOpcodesFunc() { Inter_v3::setupOpcodesFunc(); } void Inter_v4::setupOpcodesGob() { } void Inter_v4::o4_initScreen() { int16 offY; int16 videoMode; int16 width, height; offY = _vm->_game->_script->readInt16(); videoMode = offY & 0xFF; offY = (offY >> 8) & 0xFF; width = _vm->_game->_script->readValExpr(); height = _vm->_game->_script->readValExpr(); _vm->_video->clearScreen(); _vm->_global->_fakeVideoMode = videoMode; // Some versions require this if (videoMode == 0xD) videoMode = _vm->_mode; if ((videoMode == _vm->_global->_videoMode) && (width == -1)) return; if (width > 0) _vm->_video->_surfWidth = width; if (height > 0) _vm->_video->_surfHeight = height; _vm->_video->_screenDeltaX = 0; if (_vm->_video->_surfWidth < _vm->_width) _vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2; _vm->_global->_mouseMinX = _vm->_video->_screenDeltaX; _vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1; _vm->_video->_splitStart = _vm->_video->_surfHeight - offY; _vm->_video->_splitHeight1 = MIN(_vm->_height, _vm->_video->_surfHeight); _vm->_video->_splitHeight2 = offY; if ((_vm->_video->_surfHeight + offY) < _vm->_height) _vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2; else _vm->_video->_screenDeltaY = 0; _vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1; _vm->_global->_mouseMinY = _vm->_video->_screenDeltaY; _vm->_draw->closeScreen(); _vm->_util->clearPalette(); memset(_vm->_global->_redPalette, 0, 256); memset(_vm->_global->_greenPalette, 0, 256); memset(_vm->_global->_bluePalette, 0, 256); _vm->_video->_splitSurf.reset(); _vm->_draw->_spritesArray[24].reset(); _vm->_draw->_spritesArray[25].reset(); _vm->_global->_videoMode = videoMode; _vm->_video->initPrimary(videoMode); WRITE_VAR(15, _vm->_global->_fakeVideoMode); _vm->_global->_setAllPalette = true; _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); _vm->_util->clearPalette(); _vm->_draw->initScreen(); _vm->_util->setScrollOffset(); if (offY > 0) { _vm->_draw->_spritesArray[24] = SurfaceDescPtr(new SurfaceDesc(videoMode, _vm->_width, offY)); _vm->_draw->_spritesArray[25] = SurfaceDescPtr(new SurfaceDesc(videoMode, _vm->_width, offY)); _vm->_video->_splitSurf = _vm->_draw->_spritesArray[25]; } } void Inter_v4::o4_playVmdOrMusic() { char fileName[128]; int16 x, y; int16 startFrame; int16 lastFrame; int16 breakKey; int16 flags; int16 palStart; int16 palEnd; uint16 palCmd; bool close; _vm->_game->_script->evalExpr(0); strncpy0(fileName, _vm->_game->_script->getResultStr(), 127); // WORKAROUND: The nut rolling animation in the administration center // in Woodruff is called "noixroul", but the scripts think it's "noixroule". if ((_vm->getGameType() == kGameTypeWoodruff) && (!scumm_stricmp(fileName, "noixroule"))) strcpy(fileName, "noixroul"); x = _vm->_game->_script->readValExpr(); y = _vm->_game->_script->readValExpr(); startFrame = _vm->_game->_script->readValExpr(); lastFrame = _vm->_game->_script->readValExpr(); breakKey = _vm->_game->_script->readValExpr(); flags = _vm->_game->_script->readValExpr(); palStart = _vm->_game->_script->readValExpr(); palEnd = _vm->_game->_script->readValExpr(); palCmd = 1 << (flags & 0x3F); debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, " "paletteCmd %d (%d - %d), flags %X", fileName, x, y, startFrame, lastFrame, palCmd, palStart, palEnd, flags); close = false; if (lastFrame == -1) { close = true; } else if (lastFrame == -2) { } else if (lastFrame == -3) { _vm->_mult->_objects[startFrame].pAnimData->animation = -startFrame - 1; if (_vm->_mult->_objects[startFrame].videoSlot > 0) _vm->_vidPlayer->slotClose(_vm->_mult->_objects[startFrame].videoSlot - 1); int slot = _vm->_vidPlayer->slotOpen(fileName); _vm->_mult->_objects[startFrame].videoSlot = slot + 1; if (x == -1) { *_vm->_mult->_objects[startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot); *_vm->_mult->_objects[startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot); } else { *_vm->_mult->_objects[startFrame].pPosX = x; *_vm->_mult->_objects[startFrame].pPosY = y; } return; } else if (lastFrame == -4) { warning("Woodruff Stub: Video/Music command -4: Play background video %s", fileName); return; } else if (lastFrame == -5) { _vm->_sound->bgStop(); return; } else if (lastFrame == -6) { return; } else if (lastFrame == -7) { return; } else if (lastFrame == -8) { warning("Woodruff Stub: Video/Music command -8: Play background video %s", fileName); return; } else if (lastFrame == -9) { _vm->_sound->bgStop(); _vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom); _vm->_sound->bgPlay(fileName, "SND", SOUND_SND, palStart); return; } else if (lastFrame < 0) { warning("Unknown Video/Music command: %d, %s", lastFrame, fileName); return; } if (startFrame == -2) { startFrame = 0; lastFrame = -1; close = false; } if ((fileName[0] != 0) && !_vm->_vidPlayer->primaryOpen(fileName, x, y, flags)) { WRITE_VAR(11, (uint32) -1); return; } if (startFrame >= 0) _vm->_vidPlayer->primaryPlay(startFrame, lastFrame, breakKey, palCmd, palStart, palEnd, 0); if (close) _vm->_vidPlayer->primaryClose(); } } // End of namespace Gob