/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/endian.h"
#include "common/file.h"

#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/parse.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"

namespace Gob {

#define OPCODE(x) _OPCODE(Inter_v4, x)

const int Inter_v4::_goblinFuncLookUp[][2] = {
	{0, 0},
	{1, 1},
	{2, 2},
	{4, 3},
	{5, 4},
	{6, 5},
	{7, 6},
	{8, 7},
	{9, 8},
	{10, 9},
	{12, 10},
	{13, 11},
	{14, 12},
	{15, 13},
	{16, 14},
	{21, 15},
	{22, 16},
	{23, 17},
	{24, 18},
	{25, 19},
	{26, 20},
	{27, 21},
	{28, 22},
	{29, 23},
	{30, 24},
	{32, 25},
	{33, 26},
	{34, 27},
	{35, 28},
	{36, 29},
	{37, 30},
	{40, 31},
	{41, 32},
	{42, 33},
	{43, 34},
	{44, 35},
	{50, 36},
	{52, 37},
	{53, 38},
	{100, 39},
	{152, 40},
	{200, 41},
	{201, 42},
	{202, 43},
	{203, 44},
	{204, 45},
	{250, 46},
	{251, 47},
	{252, 48},
	{500, 49},
	{502, 50},
	{503, 51},
	{600, 52},
	{601, 53},
	{602, 54},
	{603, 55},
	{604, 56},
	{605, 57},
	{1000, 58},
	{1001, 59},
	{1002, 60},
	{1003, 61},
	{1004, 62},
	{1005, 63},
	{1006, 64},
	{1008, 65},
	{1009, 66},
	{1010, 67},
	{1011, 68},
	{1015, 69},
	{2005, 70}
};

Inter_v4::Inter_v4(GobEngine *vm) : Inter_v3(vm) {
	setupOpcodes();
}

void Inter_v4::setupOpcodes() {
	static const OpcodeDrawEntryV4 opcodesDraw[256] = {
		/* 00 */
		OPCODE(o1_loadMult),
		OPCODE(o2_playMult),
		OPCODE(o2_freeMultKeys),
		{NULL, ""},
		/* 04 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		OPCODE(o1_initCursor),
		/* 08 */
		OPCODE(o1_initCursorAnim),
		OPCODE(o1_clearCursorAnim),
		OPCODE(o2_setRenderFlags),
		{NULL, ""},
		/* 0C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 10 */
		OPCODE(o1_loadAnim),
		OPCODE(o1_freeAnim),
		OPCODE(o1_updateAnim),
		OPCODE(o2_multSub),
		/* 14 */
		OPCODE(o2_initMult),
		OPCODE(o1_freeMult),
		OPCODE(o1_animate),
		OPCODE(o2_loadMultObject),
		/* 18 */
		OPCODE(o1_getAnimLayerInfo),
		OPCODE(o1_getObjAnimSize),
		OPCODE(o1_loadStatic),
		OPCODE(o1_freeStatic),
		/* 1C */
		OPCODE(o2_renderStatic),
		OPCODE(o2_loadCurLayer),
		{NULL, ""},
		{NULL, ""},
		/* 20 */
		OPCODE(o2_playCDTrack),
		OPCODE(o2_waitCDTrackEnd),
		OPCODE(o2_stopCD),
		OPCODE(o2_readLIC),
		/* 24 */
		OPCODE(o2_freeLIC),
		OPCODE(o2_getCDTrackPos),
		{NULL, ""},
		{NULL, ""},
		/* 28 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 2C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 30 */
		OPCODE(o2_loadFontToSprite),
		OPCODE(o1_freeFontToSprite),
		{NULL, ""},
		{NULL, ""},
		/* 34 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 38 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 3C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 40 */
		OPCODE(o2_totSub),
		OPCODE(o2_switchTotSub),
		OPCODE(o2_pushVars),
		OPCODE(o2_popVars),
		/* 44 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 48 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 4C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 50 */
		OPCODE(o2_loadMapObjects),
		OPCODE(o2_freeGoblins),
		OPCODE(o2_moveGoblin),
		OPCODE(o2_writeGoblinPos),
		/* 54 */
		OPCODE(o2_stopGoblin),
		OPCODE(o2_setGoblinState),
		OPCODE(o2_placeGoblin),
		{NULL, ""},
		/* 58 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 5C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 60 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 64 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 68 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 6C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 70 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 74 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 78 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 7C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 80 */
		OPCODE(o4_initScreen),
		OPCODE(o2_scroll),
		OPCODE(o2_setScrollOffset),
		OPCODE(o4_playVmdOrMusic),
		/* 84 */
		OPCODE(o2_getImdInfo),
		OPCODE(o2_openItk),
		OPCODE(o2_closeItk),
		OPCODE(o2_setImdFrontSurf),
		/* 88 */
		OPCODE(o2_resetImdFrontSurf),
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 8C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 90 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 94 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 98 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 9C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* A0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* A4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* A8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* AC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* B0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* B4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* B8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* BC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* C0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* C4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* C8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* CC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* D0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* D4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* D8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* DC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* E0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* E4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* E8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* EC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* F0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* F4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* F8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* FC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""}
	};

	static const OpcodeFuncEntryV4 opcodesFunc[80] = {
		/* 00 */
		OPCODE(o1_callSub),
		OPCODE(o1_callSub),
		OPCODE(o1_printTotText),
		OPCODE(o1_loadCursor),
		/* 04 */
		{NULL, ""},
		OPCODE(o1_switch),
		OPCODE(o1_repeatUntil),
		OPCODE(o1_whileDo),
		/* 08 */
		OPCODE(o1_if),
		OPCODE(o2_evaluateStore),
		OPCODE(o1_loadSpriteToPos),
		{NULL, ""},
		/* 0C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 10 */
		{NULL, ""},
		OPCODE(o2_printText),
		OPCODE(o1_loadTot),
		OPCODE(o1_palLoad),
		/* 14 */
		OPCODE(o1_keyFunc),
		OPCODE(o1_capturePush),
		OPCODE(o1_capturePop),
		OPCODE(o2_animPalInit),
		/* 18 */
		OPCODE(o2_addCollision),
		OPCODE(o2_freeCollision),
		OPCODE(o3_getTotTextItemPart),
		{NULL, ""},
		/* 1C */
		{NULL, ""},
		{NULL, ""},
		OPCODE(o1_drawOperations),
		OPCODE(o1_setcmdCount),
		/* 20 */
		OPCODE(o1_return),
		OPCODE(o1_renewTimeInVars),
		OPCODE(o1_speakerOn),
		OPCODE(o1_speakerOff),
		/* 24 */
		OPCODE(o1_putPixel),
		OPCODE(o2_goblinFunc),
		OPCODE(o1_createSprite),
		OPCODE(o1_freeSprite),
		/* 28 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 2C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 30 */
		OPCODE(o1_returnTo),
		OPCODE(o1_loadSpriteContent),
		OPCODE(o1_copySprite),
		OPCODE(o1_fillRect),
		/* 34 */
		OPCODE(o1_drawLine),
		OPCODE(o1_strToLong),
		OPCODE(o1_invalidate),
		OPCODE(o1_setBackDelta),
		/* 38 */
		OPCODE(o1_playSound),
		OPCODE(o2_stopSound),
		OPCODE(o2_loadSound),
		OPCODE(o1_freeSoundSlot),
		/* 3C */
		OPCODE(o1_waitEndPlay),
		OPCODE(o1_playComposition),
		OPCODE(o2_getFreeMem),
		OPCODE(o2_checkData),
		/* 40 */
		{NULL, ""},
		OPCODE(o1_prepareStr),
		OPCODE(o1_insertStr),
		OPCODE(o1_cutStr),
		/* 44 */
		OPCODE(o1_strstr),
		OPCODE(o1_istrlen),
		OPCODE(o1_setMousePos),
		OPCODE(o1_setFrameRate),
		/* 48 */
		OPCODE(o1_animatePalette),
		OPCODE(o1_animateCursor),
		OPCODE(o1_blitCursor),
		OPCODE(o1_loadFont),
		/* 4C */
		OPCODE(o1_freeFont),
		OPCODE(o2_readData),
		OPCODE(o2_writeData),
		OPCODE(o1_manageDataFile),
	};

	static const OpcodeGoblinEntryV4 opcodesGoblin[71] = {
		/* 00 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 04 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 08 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 0C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 10 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 14 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 18 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 1C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 20 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 24 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 28 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 2C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 30 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 34 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 38 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 3C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 40 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 44 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
	};

	_opcodesDrawV4 = opcodesDraw;
	_opcodesFuncV4 = opcodesFunc;
	_opcodesGoblinV4 = opcodesGoblin;
}

void Inter_v4::executeDrawOpcode(byte i) {
	debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%X] (%s)",
			i, i, getOpcodeDrawDesc(i));

	OpcodeDrawProcV4 op = _opcodesDrawV4[i].proc;

	if (op == NULL)
		warning("unimplemented opcodeDraw: %d", i);
	else
		(this->*op) ();
}

bool Inter_v4::executeFuncOpcode(byte i, byte j, OpFuncParams &params) {
	debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%X.0x%X] (%s) - %s, %d, %d",
			i, j, i, j, getOpcodeFuncDesc(i, j), _vm->_game->_curTotFile,
			(uint) (_vm->_global->_inter_execPtr - _vm->_game->_totFileData),
			(uint) (_vm->_global->_inter_execPtr - _vm->_game->_totFileData - params.counter - 4));

	if ((i > 4) || (j > 15)) {
		warning("unimplemented opcodeFunc: %d.%d", i, j);
		return false;
	}

	OpcodeFuncProcV4 op = _opcodesFuncV4[i*16 + j].proc;

	if (op == NULL)
		warning("unimplemented opcodeFunc: %d.%d", i, j);
	else
		return (this->*op) (params);

	return false;
}

void Inter_v4::executeGoblinOpcode(int i, OpGobParams &params) {
	debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%X] (%s)",
			i, i, getOpcodeGoblinDesc(i));

	OpcodeGoblinProcV4 op = NULL;

	for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
		if (_goblinFuncLookUp[j][0] == i) {
			op = _opcodesGoblinV4[_goblinFuncLookUp[j][1]].proc;
			break;
		}

	if (op == NULL) {
		warning("unimplemented opcodeGoblin: %d", i);

		int16 val;

		_vm->_global->_inter_execPtr -= 2;
		val = load16();
		_vm->_global->_inter_execPtr += val << 1;
	} else
		(this->*op) (params);
}

const char *Inter_v4::getOpcodeDrawDesc(byte i) {
	return _opcodesDrawV4[i].desc;
}

const char *Inter_v4::getOpcodeFuncDesc(byte i, byte j) {
	if ((i > 4) || (j > 15))
		return "";

	return _opcodesFuncV4[i*16 + j].desc;
}

const char *Inter_v4::getOpcodeGoblinDesc(int i) {
	for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
		if (_goblinFuncLookUp[j][0] == i)
			return _opcodesGoblinV4[_goblinFuncLookUp[j][1]].desc;
	return "";
}

void Inter_v4::o4_initScreen() {
	int16 offY;
	int16 videoMode;
	int16 width, height;

	offY = load16();

	videoMode = offY & 0xFF;
	offY = (offY >> 8) & 0xFF;

	width = _vm->_parse->parseValExpr();
	height = _vm->_parse->parseValExpr();

	_vm->_video->clearScreen();

	_vm->_global->_fakeVideoMode = videoMode;

	// Some versions require this
	if (videoMode == 0xD)
		videoMode = _vm->_mode;

	if ((videoMode == _vm->_global->_videoMode) && (width == -1))
		return;

	if (width > 0)
		_vm->_video->_surfWidth = width;
	if (height > 0)
		_vm->_video->_surfHeight = height;

	_vm->_video->_screenDeltaX = 0;
	if (_vm->_video->_surfWidth < _vm->_width)
		_vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2;

	_vm->_global->_mouseMinX = _vm->_video->_screenDeltaX;
	_vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1;

	_vm->_video->_splitStart = _vm->_video->_surfHeight - offY;

	_vm->_video->_splitHeight1 = MIN<int16>(_vm->_height, _vm->_video->_surfHeight);
	_vm->_video->_splitHeight2 = offY;

	if ((_vm->_video->_surfHeight + offY) < _vm->_height)
		_vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2;
	else
		_vm->_video->_screenDeltaY = 0;

	_vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1;
	_vm->_global->_mouseMinY = _vm->_video->_screenDeltaY;

	_vm->_draw->closeScreen();
	_vm->_util->clearPalette();
	memset(_vm->_global->_redPalette, 0, 256);
	memset(_vm->_global->_greenPalette, 0, 256);
	memset(_vm->_global->_bluePalette, 0, 256);

	_vm->_video->_splitSurf = 0;
	_vm->_draw->_spritesArray[24] = 0;
	_vm->_draw->_spritesArray[25] = 0;

	_vm->_global->_videoMode = videoMode;
	_vm->_video->initPrimary(videoMode);
	WRITE_VAR(15, _vm->_global->_fakeVideoMode);

	_vm->_global->_setAllPalette = true;

	_vm->_util->setMousePos(_vm->_global->_inter_mouseX,
			_vm->_global->_inter_mouseY);
	_vm->_util->clearPalette();

	_vm->_draw->initScreen();

	_vm->_util->setScrollOffset();

	if (offY > 0) {
		_vm->_draw->_spritesArray[24] = new SurfaceDesc(videoMode, _vm->_width, offY);
		_vm->_draw->_spritesArray[25] = new SurfaceDesc(videoMode, _vm->_width, offY);
		_vm->_video->_splitSurf = _vm->_draw->_spritesArray[25];
	}
}

void Inter_v4::o4_playVmdOrMusic() {
	char fileName[128];
	int16 x, y;
	int16 startFrame;
	int16 lastFrame;
	int16 breakKey;
	int16 flags;
	int16 palStart;
	int16 palEnd;
	uint16 palCmd;
	bool close;

	evalExpr(0);
	strncpy0(fileName, _vm->_global->_inter_resStr, 127);

	// WORKAROUND: The nut rolling animation in the administration center
	// in Woodruff is called "noixroul", but the scripts think it's "noixroule".
	if ((_vm->getGameType() == kGameTypeWoodruff) &&
			(!scumm_stricmp(fileName, "noixroule")))
		strcpy(fileName, "noixroul");

	x = _vm->_parse->parseValExpr();
	y = _vm->_parse->parseValExpr();
	startFrame = _vm->_parse->parseValExpr();
	lastFrame = _vm->_parse->parseValExpr();
	breakKey = _vm->_parse->parseValExpr();
	flags = _vm->_parse->parseValExpr();
	palStart = _vm->_parse->parseValExpr();
	palEnd = _vm->_parse->parseValExpr();
	palCmd = 1 << (flags & 0x3F);

	debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
			"paletteCmd %d (%d - %d), flags %X", fileName, x, y, startFrame, lastFrame,
			palCmd, palStart, palEnd, flags);

	close = false;
	if (lastFrame == -1) {
		close = true;
	} else if (lastFrame == -2) {
	} else if (lastFrame == -3) {

		_vm->_mult->_objects[startFrame].pAnimData->animation = -startFrame - 1;

		if (_vm->_mult->_objects[startFrame].videoSlot > 0)
			_vm->_vidPlayer->slotClose(_vm->_mult->_objects[startFrame].videoSlot - 1);

		int slot = _vm->_vidPlayer->slotOpen(fileName);

		_vm->_mult->_objects[startFrame].videoSlot = slot + 1;

		if (x == -1) {
			*_vm->_mult->_objects[startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot);
			*_vm->_mult->_objects[startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot);
		} else {
			*_vm->_mult->_objects[startFrame].pPosX = x;
			*_vm->_mult->_objects[startFrame].pPosY = y;
		}

		return;
	} else if (lastFrame == -4) {
		warning("Woodruff Stub: Video/Music command -4: Play background video %s", fileName);
		return;
	} else if (lastFrame == -5) {
		_vm->_sound->bgStop();
		return;
	} else if (lastFrame == -6) {
		return;
	} else if (lastFrame == -7) {
		return;
	} else if (lastFrame == -8) {
		warning("Woodruff Stub: Video/Music command -8: Play background video %s", fileName);
		return;
	} else if (lastFrame == -9) {
		_vm->_sound->bgStop();
		_vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom);
		_vm->_sound->bgPlay(fileName, "SND", SOUND_SND, palStart);
		return;
	} else if (lastFrame < 0) {
		warning("Unknown Video/Music command: %d, %s", lastFrame, fileName);
		return;
	}

	if (startFrame == -2) {
		startFrame = 0;
		lastFrame = -1;
		close = false;
	}

	if ((fileName[0] != 0) && !_vm->_vidPlayer->primaryOpen(fileName, x, y, flags)) {
		WRITE_VAR(11, (uint32) -1);
		return;
	}

	if (startFrame >= 0) {
		_vm->_game->_preventScroll = true;
		_vm->_vidPlayer->primaryPlay(startFrame, lastFrame, breakKey, palCmd, palStart, palEnd, 0);
		_vm->_game->_preventScroll = false;
	}

	if (close)
		_vm->_vidPlayer->primaryClose();
}

} // End of namespace Gob