/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/str.h" #include "common/file.h" #include "graphics/dither.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/global.h" #include "gob/dataio.h" #include "gob/game.h" #include "gob/expression.h" #include "gob/script.h" #include "gob/resources.h" #include "gob/hotspots.h" #include "gob/draw.h" #include "gob/sound/sound.h" #include "gob/videoplayer.h" namespace Gob { #define OPCODEVER Inter_v6 #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_v6::Inter_v6(GobEngine *vm) : Inter_v5(vm) { _gotFirstPalette = false; } void Inter_v6::setupOpcodesDraw() { Inter_v5::setupOpcodesDraw(); OPCODEDRAW(0x40, o6_totSub); OPCODEDRAW(0x83, o6_playVmdOrMusic); OPCODEDRAW(0x85, o6_openItk); } void Inter_v6::setupOpcodesFunc() { Inter_v5::setupOpcodesFunc(); OPCODEFUNC(0x03, o6_loadCursor); OPCODEFUNC(0x09, o6_assign); OPCODEFUNC(0x19, o6_removeHotspot); OPCODEFUNC(0x32, o1_copySprite); OPCODEFUNC(0x33, o6_fillRect); } void Inter_v6::setupOpcodesGob() { } void Inter_v6::o6_totSub() { char totFile[14]; byte length; int flags; int i; length = _vm->_game->_script->readByte(); if ((length & 0x7F) > 13) error("Length in o2_totSub is greater than 13 (%d)", length); if (length & 0x80) { _vm->_game->_script->evalExpr(0); strcpy(totFile, _vm->_game->_script->getResultStr()); } else { for (i = 0; i < length; i++) totFile[i] = _vm->_game->_script->readChar(); totFile[i] = 0; } flags = _vm->_game->_script->readByte(); if (flags & 0x40) warning("Urban Stub: o6_totSub(), flags & 0x40"); _vm->_game->totSub(flags, totFile); } void Inter_v6::o6_playVmdOrMusic() { char fileName[128]; bool close; _vm->_game->_script->evalExpr(0); Common::strlcpy(fileName, _vm->_game->_script->getResultStr(), 128); VideoPlayer::Properties props; props.x = _vm->_game->_script->readValExpr(); props.y = _vm->_game->_script->readValExpr(); props.startFrame = _vm->_game->_script->readValExpr(); props.lastFrame = _vm->_game->_script->readValExpr(); props.breakKey = _vm->_game->_script->readValExpr(); props.flags = _vm->_game->_script->readValExpr(); props.palStart = _vm->_game->_script->readValExpr(); props.palEnd = _vm->_game->_script->readValExpr(); props.palCmd = 1 << (props.flags & 0x3F); props.forceSeek = true; debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, " "paletteCmd %d (%d - %d), flags %X", fileName, props.x, props.y, props.startFrame, props.lastFrame, props.palCmd, props.palStart, props.palEnd, props.flags); close = false; if (props.lastFrame == -1) { close = true; } else if (props.lastFrame == -5) { // warning("Urban/Playtoons Stub: Stop without delay"); _vm->_sound->bgStop(); return; } else if (props.lastFrame == -6) { // warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)"); return; } else if (props.lastFrame == -7) { // warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)"); return; } else if ((props.lastFrame == -8) || (props.lastFrame == -9)) { if (!strchr(fileName, '.')) strcat(fileName, ".WA8"); probe16bitMusic(fileName); if (props.lastFrame == -9) { warning("Urban/Playtoons Stub: delayed stop not implemented"); } _vm->_sound->bgStop(); _vm->_sound->bgPlay(fileName, SOUND_WAV); return; } else if (props.lastFrame <= -10) { _vm->_vidPlayer->closeVideo(); warning("Urban/Playtoons Stub: Video/Music command %d (close video?), %s", props.lastFrame, fileName); if (props.lastFrame <= -100) props.lastFrame += 100; if (((-props.lastFrame) % 10 == 3) && (props.lastFrame <= -20)) _vm->_sound->bgPlay(fileName, SOUND_WAV); } else if (props.lastFrame < 0) { warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", props.lastFrame, fileName); return; } if (props.startFrame == -2) { props.startFrame = 0; props.lastFrame = -1; close = false; } _vm->_vidPlayer->evaluateFlags(props, true); int slot = 0; if ((fileName[0] != 0) && ((slot = _vm->_vidPlayer->openVideo(true, fileName, props)) < 0)) { WRITE_VAR(11, (uint32) -1); return; } if (props.startFrame >= 0) _vm->_vidPlayer->play(slot, props); if (close && !(props.flags & VideoPlayer::kFlagNonBlocking)) _vm->_vidPlayer->closeVideo(slot); } void Inter_v6::o6_openItk() { char fileName[32]; _vm->_game->_script->evalExpr(0); Common::strlcpy(fileName, _vm->_game->_script->getResultStr(), 28); if (!strchr(fileName, '.')) strcat(fileName, ".ITK"); _vm->_dataIO->openArchive(fileName, false); // WORKAROUND: The CD number detection in Urban Runner is quite daft // (it checks CD1.ITK - CD4.ITK and the first that's found determines // the CD number), while its NO_CD modus wants everything in CD1.ITK. // So we just open the other ITKs, too. if (_vm->_global->_noCd && !scumm_stricmp(fileName, "CD1.ITK")) { _vm->_dataIO->openArchive("CD2.ITK", false); _vm->_dataIO->openArchive("CD3.ITK", false); _vm->_dataIO->openArchive("CD4.ITK", false); } } bool Inter_v6::o6_loadCursor(OpFuncParams ¶ms) { int16 id = _vm->_game->_script->readInt16(); if ((id == -1) || (id == -2)) { char file[10]; if (id == -1) { for (int i = 0; i < 9; i++) file[i] = _vm->_game->_script->readChar(); } else strncpy(file, GET_VAR_STR(_vm->_game->_script->readInt16()), 10); file[9] = '\0'; uint16 start = _vm->_game->_script->readUint16(); int8 index = _vm->_game->_script->readInt8(); VideoPlayer::Properties props; props.sprite = -1; int vmdSlot = _vm->_vidPlayer->openVideo(false, file, props); if (vmdSlot == -1) { warning("Can't open video \"%s\" as cursor", file); return false; } int16 framesCount = _vm->_vidPlayer->getFrameCount(vmdSlot); for (int i = 0; i < framesCount; i++) { props.startFrame = i; props.lastFrame = i; props.waitEndFrame = false; _vm->_vidPlayer->play(vmdSlot, props); _vm->_vidPlayer->copyFrame(vmdSlot, *_vm->_draw->_cursorSprites, 0, 0, _vm->_draw->_cursorWidth, _vm->_draw->_cursorWidth, (start + i) * _vm->_draw->_cursorWidth, 0); } _vm->_vidPlayer->closeVideo(vmdSlot); _vm->_draw->_cursorAnimLow[index] = start; _vm->_draw->_cursorAnimHigh[index] = framesCount + start - 1; _vm->_draw->_cursorAnimDelays[index] = 10; return false; } int8 index = _vm->_game->_script->readInt8(); if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth()) return false; Resource *resource = _vm->_game->_resources->getResource((uint16) id); if (!resource) return false; _vm->_draw->_cursorSprites->fillRect(index * _vm->_draw->_cursorWidth, 0, index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, _vm->_draw->_cursorHeight - 1, 0); _vm->_video->drawPackedSprite(resource->getData(), resource->getWidth(), resource->getHeight(), index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites); _vm->_draw->_cursorAnimLow[index] = 0; delete resource; return false; } bool Inter_v6::o6_assign(OpFuncParams ¶ms) { uint16 size, destType; uint16 dest = _vm->_game->_script->readVarIndex(&size, &destType); if (size != 0) { int16 src; _vm->_game->_script->push(); src = _vm->_game->_script->readVarIndex(&size, 0); memcpy(_vm->_inter->_variables->getAddressOff8(dest), _vm->_inter->_variables->getAddressOff8((uint16) src), size * 4); _vm->_game->_script->pop(); _vm->_game->_script->evalExpr(&src); return false; } byte loopCount; if (_vm->_game->_script->peekByte() == 98) { _vm->_game->_script->skip(1); loopCount = _vm->_game->_script->readByte(); for (int i = 0; i < loopCount; i++) { uint8 c = _vm->_game->_script->readByte(); uint16 n = _vm->_game->_script->readUint16(); memset(_vm->_inter->_variables->getAddressOff8(dest), c, n); dest += n; } return false; } else if (_vm->_game->_script->peekByte() == 99) { _vm->_game->_script->skip(1); loopCount = _vm->_game->_script->readByte(); } else loopCount = 1; for (int i = 0; i < loopCount; i++) { int16 result; int16 srcType = _vm->_game->_script->evalExpr(&result); switch (destType) { case TYPE_VAR_INT8: case TYPE_ARRAY_INT8: WRITE_VARO_UINT8(dest + i, _vm->_game->_script->getResultInt()); break; case TYPE_VAR_INT16: case TYPE_ARRAY_INT16: WRITE_VARO_UINT16(dest + i * 2, _vm->_game->_script->getResultInt()); break; case TYPE_VAR_INT32: case TYPE_ARRAY_INT32: WRITE_VAR_OFFSET(dest + i * 4, _vm->_game->_script->getResultInt()); break; case TYPE_VAR_INT32_AS_INT16: WRITE_VARO_UINT16(dest + i * 4, _vm->_game->_script->getResultInt()); break; case TYPE_VAR_STR: case TYPE_ARRAY_STR: if (srcType == TYPE_IMM_INT16) WRITE_VARO_UINT8(dest, result); else WRITE_VARO_STR(dest, _vm->_game->_script->getResultStr()); break; } } return false; } bool Inter_v6::o6_removeHotspot(OpFuncParams ¶ms) { int16 id; uint8 stateType1 = Hotspots::kStateFilledDisabled | Hotspots::kStateType1; uint8 stateType2 = Hotspots::kStateFilledDisabled | Hotspots::kStateType2; uint8 stateDisabled = Hotspots::kStateDisabled; id = _vm->_game->_script->readValExpr(); switch (id + 5) { case 0: _vm->_game->_hotspots->push(1); break; case 1: _vm->_game->_hotspots->pop(); break; case 2: _vm->_game->_hotspots->push(2); break; case 3: _vm->_game->_hotspots->removeState(stateType1); _vm->_game->_hotspots->removeState(stateDisabled); break; case 4: _vm->_game->_hotspots->removeState(stateType2); break; default: _vm->_game->_hotspots->remove((stateType2 << 12) + id); break; } return false; } bool Inter_v6::o6_fillRect(OpFuncParams ¶ms) { int16 destSurf; _vm->_draw->_destSurface = destSurf = _vm->_game->_script->readInt16(); _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr(); _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr(); _vm->_game->_script->evalExpr(0); _vm->_draw->_backColor = _vm->_game->_script->getResultInt() & 0xFFFF; _vm->_draw->_pattern = _vm->_game->_script->getResultInt() >> 16; if (_vm->_draw->_pattern != 0) warning("Urban Stub: o6_fillRect(), _pattern = %d", _vm->_draw->_pattern); if (_vm->_draw->_spriteRight < 0) { _vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1; _vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2; } if (_vm->_draw->_spriteBottom < 0) { _vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1; _vm->_draw->_spriteBottom = -_vm->_draw->_spriteBottom + 2; } if (destSurf & 0x80) { warning("Urban Stub: o6_fillRect(), destSurf & 0x80"); return false; } if (!_vm->_draw->_spritesArray[(destSurf > 100) ? (destSurf - 80) : destSurf]) return false; _vm->_draw->spriteOperation(DRAW_FILLRECT); return false; } void Inter_v6::probe16bitMusic(char *fileName) { int len = strlen(fileName); if (len < 4) return; if (scumm_stricmp(fileName + len - 4, ".WA8")) return; fileName[len - 1] = 'V'; if (_vm->_dataIO->hasFile(fileName)) return; fileName[len - 1] = '8'; } } // End of namespace Gob