/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/file.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/global.h" #include "gob/game.h" #include "gob/parse.h" #include "gob/draw.h" namespace Gob { #define OPCODE(x) _OPCODE(Inter_v6, x) const int Inter_v6::_goblinFuncLookUp[][2] = { {0, 0}, {1, 0}, {80, 1}, {81, 2}, {82, 3}, {83, 4}, {84, 5}, {85, 6}, {86, 7}, {87, 0}, {88, 0}, {89, 0}, {90, 0}, {91, 0}, {92, 8}, {93, 0}, {94, 0}, {95, 9}, {96, 10}, {97, 11}, {98, 12}, {99, 0}, {100, 13}, {200, 14}, {30, 24}, {32, 25}, {33, 26}, {34, 27}, {35, 28}, {36, 29}, {37, 30}, {40, 31}, {41, 32}, {42, 33}, {43, 34}, {44, 35}, {50, 36}, {52, 37}, {53, 38}, {100, 39}, {152, 40}, {200, 41}, {201, 42}, {202, 43}, {203, 44}, {204, 45}, {250, 46}, {251, 47}, {252, 48}, {500, 49}, {502, 50}, {503, 51}, {600, 52}, {601, 53}, {602, 54}, {603, 55}, {604, 56}, {605, 57}, {1000, 58}, {1001, 59}, {1002, 60}, {1003, 61}, {1004, 62}, {1005, 63}, {1006, 64}, {1008, 65}, {1009, 66}, {1010, 67}, {1011, 68}, {1015, 69}, {2005, 70} }; Inter_v6::Inter_v6(GobEngine *vm) : Inter_v5(vm) { setupOpcodes(); } void Inter_v6::setupOpcodes() { static const OpcodeDrawEntryV6 opcodesDraw[256] = { /* 00 */ OPCODE(o1_loadMult), OPCODE(o2_playMult), OPCODE(o2_freeMultKeys), {NULL, ""}, /* 04 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, OPCODE(o1_initCursor), /* 08 */ OPCODE(o1_initCursorAnim), OPCODE(o1_clearCursorAnim), OPCODE(o2_setRenderFlags), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ OPCODE(o1_loadAnim), OPCODE(o1_freeAnim), OPCODE(o1_updateAnim), OPCODE(o2_multSub), /* 14 */ OPCODE(o2_initMult), OPCODE(o1_freeMult), OPCODE(o1_animate), OPCODE(o2_loadMultObject), /* 18 */ OPCODE(o1_getAnimLayerInfo), OPCODE(o1_getObjAnimSize), OPCODE(o1_loadStatic), OPCODE(o1_freeStatic), /* 1C */ OPCODE(o2_renderStatic), OPCODE(o2_loadCurLayer), {NULL, ""}, {NULL, ""}, /* 20 */ OPCODE(o2_playCDTrack), OPCODE(o2_waitCDTrackEnd), OPCODE(o2_stopCD), OPCODE(o2_readLIC), /* 24 */ OPCODE(o2_freeLIC), OPCODE(o2_getCDTrackPos), {NULL, ""}, {NULL, ""}, /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o2_loadFontToSprite), OPCODE(o1_freeFontToSprite), {NULL, ""}, {NULL, ""}, /* 34 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 38 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 3C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 40 */ OPCODE(o2_totSub), OPCODE(o2_switchTotSub), OPCODE(o2_copyVars), OPCODE(o2_pasteVars), /* 44 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 48 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 4C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 50 */ OPCODE(o2_loadMapObjects), OPCODE(o2_freeGoblins), OPCODE(o2_moveGoblin), OPCODE(o2_writeGoblinPos), /* 54 */ OPCODE(o2_stopGoblin), OPCODE(o2_setGoblinState), OPCODE(o2_placeGoblin), {NULL, ""}, /* 58 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 5C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 60 */ {NULL, ""}, OPCODE(o5_deleteFile), {NULL, ""}, {NULL, ""}, /* 64 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 68 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 6C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 70 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 74 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 78 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 7C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 80 */ OPCODE(o4_initScreen), OPCODE(o2_scroll), OPCODE(o2_setScrollOffset), OPCODE(o4_playVmdOrMusic), /* 84 */ OPCODE(o2_getImdInfo), OPCODE(o2_openItk), OPCODE(o2_closeItk), OPCODE(o2_setImdFrontSurf), /* 88 */ OPCODE(o2_resetImdFrontSurf), {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 8C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 90 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 94 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 98 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 9C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* AC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* BC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* CC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* DC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* EC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* FC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""} }; static const OpcodeFuncEntryV6 opcodesFunc[80] = { /* 00 */ OPCODE(o1_callSub), OPCODE(o1_callSub), OPCODE(o1_printTotText), OPCODE(o6_loadCursor), /* 04 */ {NULL, ""}, OPCODE(o1_switch), OPCODE(o1_repeatUntil), OPCODE(o1_whileDo), /* 08 */ OPCODE(o1_if), OPCODE(o6_evaluateStore), OPCODE(o1_loadSpriteToPos), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ {NULL, ""}, OPCODE(o2_printText), OPCODE(o1_loadTot), OPCODE(o1_palLoad), /* 14 */ OPCODE(o1_keyFunc), OPCODE(o1_capturePush), OPCODE(o1_capturePop), OPCODE(o2_animPalInit), /* 18 */ OPCODE(o2_addCollision), OPCODE(o2_freeCollision), OPCODE(o3_getTotTextItemPart), {NULL, ""}, /* 1C */ {NULL, ""}, {NULL, ""}, OPCODE(o1_drawOperations), OPCODE(o1_setcmdCount), /* 20 */ OPCODE(o1_return), OPCODE(o1_renewTimeInVars), OPCODE(o1_speakerOn), OPCODE(o1_speakerOff), /* 24 */ OPCODE(o1_putPixel), OPCODE(o2_goblinFunc), OPCODE(o2_createSprite), OPCODE(o1_freeSprite), /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o1_returnTo), OPCODE(o1_loadSpriteContent), OPCODE(o1_copySprite), OPCODE(o1_fillRect), /* 34 */ OPCODE(o1_drawLine), OPCODE(o1_strToLong), OPCODE(o1_invalidate), OPCODE(o1_setBackDelta), /* 38 */ OPCODE(o1_playSound), OPCODE(o2_stopSound), OPCODE(o2_loadSound), OPCODE(o1_freeSoundSlot), /* 3C */ OPCODE(o1_waitEndPlay), OPCODE(o1_playComposition), OPCODE(o2_getFreeMem), OPCODE(o2_checkData), /* 40 */ {NULL, ""}, OPCODE(o1_prepareStr), OPCODE(o1_insertStr), OPCODE(o1_cutStr), /* 44 */ OPCODE(o1_strstr), OPCODE(o5_istrlen), OPCODE(o1_setMousePos), OPCODE(o1_setFrameRate), /* 48 */ OPCODE(o1_animatePalette), OPCODE(o1_animateCursor), OPCODE(o1_blitCursor), OPCODE(o1_loadFont), /* 4C */ OPCODE(o1_freeFont), OPCODE(o2_readData), OPCODE(o2_writeData), OPCODE(o1_manageDataFile), }; static const OpcodeGoblinEntryV6 opcodesGoblin[71] = { /* 00 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 04 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 08 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 14 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 18 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 1C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 20 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 24 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 34 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 38 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 3C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 40 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 44 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, }; _opcodesDrawV6 = opcodesDraw; _opcodesFuncV6 = opcodesFunc; _opcodesGoblinV6 = opcodesGoblin; } void Inter_v6::executeDrawOpcode(byte i) { debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%X] (%s)", i, i, getOpcodeDrawDesc(i)); OpcodeDrawProcV6 op = _opcodesDrawV6[i].proc; if (op == NULL) warning("unimplemented opcodeDraw: %d", i); else (this->*op) (); } bool Inter_v6::executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms) { debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%X.0x%X] (%s) - %s, %d, %d", i, j, i, j, getOpcodeFuncDesc(i, j), _vm->_game->_curTotFile, (uint) (_vm->_global->_inter_execPtr - _vm->_game->_totFileData), (uint) (_vm->_global->_inter_execPtr - _vm->_game->_totFileData - params.counter - 4)); if ((i > 4) || (j > 15)) { warning("unimplemented opcodeFunc: %d.%d", i, j); return false; } OpcodeFuncProcV6 op = _opcodesFuncV6[i*16 + j].proc; if (op == NULL) warning("unimplemented opcodeFunc: %d.%d", i, j); else return (this->*op) (params); return false; } void Inter_v6::executeGoblinOpcode(int i, OpGobParams ¶ms) { debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%X] (%s)", i, i, getOpcodeGoblinDesc(i)); OpcodeGoblinProcV6 op = NULL; for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) { op = _opcodesGoblinV6[_goblinFuncLookUp[j][1]].proc; break; } _vm->_global->_inter_execPtr -= 2; if (op == NULL) { warning("unimplemented opcodeGoblin: %d", i); int16 paramCount = load16(); _vm->_global->_inter_execPtr += paramCount * 2; } else { params.extraData = i; (this->*op) (params); } } const char *Inter_v6::getOpcodeDrawDesc(byte i) { return _opcodesDrawV6[i].desc; } const char *Inter_v6::getOpcodeFuncDesc(byte i, byte j) { if ((i > 4) || (j > 15)) return ""; return _opcodesFuncV6[i*16 + j].desc; } const char *Inter_v6::getOpcodeGoblinDesc(int i) { for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) return _opcodesGoblinV6[_goblinFuncLookUp[j][1]].desc; return ""; } bool Inter_v6::o6_loadCursor(OpFuncParams ¶ms) { Game::TotResItem *itemPtr; int16 width, height; byte *dataBuf; int32 offset; int16 id; int8 index; id = load16(); if (id == -1) { byte str[10]; for (int i = 0; i < 9; i++) str[i] = *_vm->_global->_inter_execPtr++; str[9] = '\0'; uint16 var1 = load16(); int8 var2 = *_vm->_global->_inter_execPtr++; warning("Urban Stub: loadCursor %d: \"%s\", %d, %d", id, str, var1, var2); } else if (id == -2) { uint16 var1 = load16(); uint16 var2 = load16(); int8 var3 = *_vm->_global->_inter_execPtr++; warning("Urban Stub: loadCursor %d: %d, %d, %d", id, var1, var2, var3); } else { index = (int8) *_vm->_global->_inter_execPtr++; if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth()) return false; itemPtr = &_vm->_game->_totResourceTable->items[id]; offset = itemPtr->offset; if (offset < 0) { offset = (-offset - 1) * 4; dataBuf = _vm->_game->_imFileData + (int32) READ_LE_UINT32(_vm->_game->_imFileData + offset); } else dataBuf = _vm->_game->_totResourceTable->dataPtr + szGame_TotResTable + szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount + offset; width = itemPtr->width; height = itemPtr->height; _vm->_video->fillRect(_vm->_draw->_cursorSprites, index * _vm->_draw->_cursorWidth, 0, index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, _vm->_draw->_cursorHeight - 1, 0); _vm->_video->drawPackedSprite(dataBuf, width, height, index * _vm->_draw->_cursorWidth, 0, 0, _vm->_draw->_cursorSprites); _vm->_draw->_cursorAnimLow[index] = 0; } return false; } bool Inter_v6::o6_evaluateStore(OpFuncParams ¶ms) { byte *savedPos; int16 varOff; int16 token; int16 result; byte loopCount; uint16 var_6, var_A; varOff = _vm->_parse->parseVarIndex(&var_6, &var_A); if (var_6 != 0) { int16 var_4; savedPos = _vm->_global->_inter_execPtr; var_4 = _vm->_parse->parseVarIndex(&var_6, 0); memcpy(_vm->_inter->_variables->getAddressOff8(varOff), _vm->_inter->_variables->getAddressOff8(var_4), var_6 * 4); _vm->_global->_inter_execPtr = savedPos; evalExpr(&var_4); return false; } if (*_vm->_global->_inter_execPtr == 98) { _vm->_global->_inter_execPtr++; loopCount = *_vm->_global->_inter_execPtr++; for (int i = 0; i < loopCount; i++) { uint8 c = *_vm->_global->_inter_execPtr++; uint16 n = load16(); memset(_vm->_inter->_variables->getAddressOff8(varOff), c, n); varOff += n; } return false; } else if (*_vm->_global->_inter_execPtr == 99) { _vm->_global->_inter_execPtr++; loopCount = *_vm->_global->_inter_execPtr++; } else loopCount = 1; for (int i = 0; i < loopCount; i++) { token = evalExpr(&result); switch (var_A) { case 16: case 18: WRITE_VARO_UINT8(varOff + i, _vm->_global->_inter_resVal); break; case 17: case 27: WRITE_VARO_UINT16(varOff + i * 2, _vm->_global->_inter_resVal); break; case 23: case 26: WRITE_VAR_OFFSET(varOff + i * 4, _vm->_global->_inter_resVal); break; case 24: WRITE_VARO_UINT16(varOff + i * 4, _vm->_global->_inter_resVal); break; case 25: case 28: if (token == 20) WRITE_VARO_UINT8(varOff, result); else WRITE_VARO_STR(varOff, _vm->_global->_inter_resStr); break; } } return false; } } // End of namespace Gob