/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "common/archive.h" #include "common/winexe.h" #include "common/winexe_pe.h" #include "graphics/cursorman.h" #include "graphics/wincursor.h" #include "image/iff.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/dataio.h" #include "gob/inter.h" #include "gob/game.h" #include "gob/script.h" #include "gob/expression.h" #include "gob/videoplayer.h" #include "gob/sound/sound.h" namespace Gob { #define OPCODEVER Inter_v7 #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm), _cursors(0) { } Inter_v7::~Inter_v7() { delete _cursors; } void Inter_v7::setupOpcodesDraw() { Inter_Playtoons::setupOpcodesDraw(); OPCODEDRAW(0x0C, o7_draw0x0C); OPCODEDRAW(0x0D, o7_loadCursor); OPCODEDRAW(0x44, o7_displayWarning); OPCODEDRAW(0x45, o7_logString); OPCODEDRAW(0x57, o7_intToString); OPCODEDRAW(0x59, o7_callFunction); OPCODEDRAW(0x5A, o7_loadFunctions); OPCODEDRAW(0x83, o7_playVmdOrMusic); OPCODEDRAW(0x89, o7_draw0x89); OPCODEDRAW(0x8A, o7_findFile); OPCODEDRAW(0x8B, o7_findCDFile); OPCODEDRAW(0x8C, o7_getSystemProperty); OPCODEDRAW(0x90, o7_loadImage); OPCODEDRAW(0x93, o7_setVolume); OPCODEDRAW(0x95, o7_zeroVar); OPCODEDRAW(0xA1, o7_getINIValue); OPCODEDRAW(0xA2, o7_setINIValue); OPCODEDRAW(0xA4, o7_loadIFFPalette); OPCODEDRAW(0xC4, o7_opendBase); OPCODEDRAW(0xC5, o7_closedBase); OPCODEDRAW(0xC6, o7_getDBString); } void Inter_v7::setupOpcodesFunc() { Inter_Playtoons::setupOpcodesFunc(); } void Inter_v7::setupOpcodesGob() { Inter_Playtoons::setupOpcodesGob(); OPCODEGOB(420, o7_oemToANSI); OPCODEGOB(513, o7_gob0x201); } void Inter_v7::o7_draw0x0C() { WRITE_VAR(17, 0); } void Inter_v7::resizeCursors(int16 width, int16 height, int16 count, bool transparency) { if (width <= 0) width = _vm->_draw->_cursorWidth; if (height <= 0) height = _vm->_draw->_cursorHeight; width = MAX(width , _vm->_draw->_cursorWidth); height = MAX(height, _vm->_draw->_cursorHeight); _vm->_draw->_transparentCursor = transparency; // Cursors sprite already big enough if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) && (_vm->_draw->_cursorCount >= count)) return; _vm->_draw->_cursorCount = count; _vm->_draw->_cursorWidth = width; _vm->_draw->_cursorHeight = height; _vm->_draw->freeSprite(Draw::kCursorSurface); _vm->_draw->_cursorSprites.reset(); _vm->_draw->_cursorSpritesBack.reset(); _vm->_draw->_scummvmCursor.reset(); _vm->_draw->initSpriteSurf(Draw::kCursorSurface, width * count, height, 2); _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; _vm->_draw->_scummvmCursor = _vm->_video->initSurfDesc(width, height, SCUMMVM_CURSOR); for (int i = 0; i < 40; i++) { _vm->_draw->_cursorAnimLow[i] = -1; _vm->_draw->_cursorAnimDelays[i] = 0; _vm->_draw->_cursorAnimHigh[i] = 0; } _vm->_draw->_cursorAnimLow[1] = 0; delete[] _vm->_draw->_doCursorPalettes; delete[] _vm->_draw->_cursorPalettes; delete[] _vm->_draw->_cursorKeyColors; delete[] _vm->_draw->_cursorPaletteStarts; delete[] _vm->_draw->_cursorPaletteCounts; delete[] _vm->_draw->_cursorHotspotsX; delete[] _vm->_draw->_cursorHotspotsY; _vm->_draw->_cursorPalettes = new byte[256 * 3 * count]; _vm->_draw->_doCursorPalettes = new bool[count]; _vm->_draw->_cursorKeyColors = new byte[count]; _vm->_draw->_cursorPaletteStarts = new uint16[count]; _vm->_draw->_cursorPaletteCounts = new uint16[count]; _vm->_draw->_cursorHotspotsX = new int32[count]; _vm->_draw->_cursorHotspotsY = new int32[count]; memset(_vm->_draw->_cursorPalettes , 0, count * 256 * 3); memset(_vm->_draw->_doCursorPalettes , 0, count * sizeof(bool)); memset(_vm->_draw->_cursorKeyColors , 0, count * sizeof(byte)); memset(_vm->_draw->_cursorPaletteStarts, 0, count * sizeof(uint16)); memset(_vm->_draw->_cursorPaletteCounts, 0, count * sizeof(uint16)); memset(_vm->_draw->_cursorHotspotsX , 0, count * sizeof(int32)); memset(_vm->_draw->_cursorHotspotsY , 0, count * sizeof(int32)); } void Inter_v7::o7_loadCursor() { int16 cursorIndex = _vm->_game->_script->readValExpr(); Common::String cursorName = _vm->_game->_script->evalString(); // Clear the cursor sprite at that index _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0, cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, _vm->_draw->_cursorHeight - 1, 0); // If the cursor name is empty, that cursor will be drawn by the scripts if (cursorName.empty()) { // Make sure the cursors sprite is big enough and set to non-extern palette resizeCursors(-1, -1, cursorIndex + 1, true); _vm->_draw->_doCursorPalettes[cursorIndex] = false; return; } Graphics::WinCursorGroup *cursorGroup = 0; Graphics::Cursor *defaultCursor = 0; // Load the cursor file and cursor group if (loadCursorFile()) cursorGroup = Graphics::WinCursorGroup::createCursorGroup(_cursors, Common::WinResourceID(cursorName)); // If the requested cursor does not exist, create a default one const Graphics::Cursor *cursor = 0; if (!cursorGroup || cursorGroup->cursors.empty() || !cursorGroup->cursors[0].cursor) { defaultCursor = Graphics::makeDefaultWinCursor(); cursor = defaultCursor; } else cursor = cursorGroup->cursors[0].cursor; // Make sure the cursors sprite it big enough resizeCursors(cursor->getWidth(), cursor->getHeight(), cursorIndex + 1, true); Surface cursorSurf(cursor->getWidth(), cursor->getHeight(), 1, cursor->getSurface()); _vm->_draw->_cursorSprites->blit(cursorSurf, cursorIndex * _vm->_draw->_cursorWidth, 0); memcpy(_vm->_draw->_cursorPalettes + cursorIndex * 256 * 3, cursor->getPalette(), cursor->getPaletteCount() * 3); _vm->_draw->_doCursorPalettes [cursorIndex] = true; _vm->_draw->_cursorKeyColors [cursorIndex] = cursor->getKeyColor(); _vm->_draw->_cursorPaletteStarts[cursorIndex] = cursor->getPaletteStartIndex(); _vm->_draw->_cursorPaletteCounts[cursorIndex] = cursor->getPaletteCount(); _vm->_draw->_cursorHotspotsX [cursorIndex] = cursor->getHotspotX(); _vm->_draw->_cursorHotspotsY [cursorIndex] = cursor->getHotspotY(); delete cursorGroup; delete defaultCursor; } void Inter_v7::o7_displayWarning() { Common::String caption = _vm->_game->_script->evalString(); Common::String text = _vm->_game->_script->evalString(); Common::String source = _vm->_game->_script->evalString(); Common::String msg = _vm->_game->_script->evalString(); Common::String param = _vm->_game->_script->evalString(); warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str()); } void Inter_v7::o7_logString() { Common::String str0 = _vm->_game->_script->evalString(); Common::String str1 = _vm->_game->_script->evalString(); TimeDate t; _vm->_system->getTimeAndDate(t); debug(1, "%-9s%04d-%02d-%02dT%02d:%02d:%02d --> %s", str0.c_str(), t.tm_year + 1900, t.tm_mon + 1, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec, str1.c_str()); } void Inter_v7::o7_intToString() { uint16 valueIndex = _vm->_game->_script->readVarIndex(); uint16 destIndex = _vm->_game->_script->readVarIndex(); sprintf(GET_VARO_STR(destIndex), "%d", (int32)READ_VARO_UINT32(valueIndex)); } void Inter_v7::o7_callFunction() { Common::String tot = _vm->_game->_script->evalString(); Common::String function = _vm->_game->_script->evalString(); int16 param = _vm->_game->_script->readValExpr(); if (!tot.contains('.')) tot += ".TOT"; _vm->_game->callFunction(tot, function, param); } void Inter_v7::o7_loadFunctions() { Common::String tot = _vm->_game->_script->evalString(); int16 flags = _vm->_game->_script->readValExpr(); if (!tot.contains('.')) tot += ".TOT"; _vm->_game->loadFunctions(tot, flags); } void Inter_v7::o7_playVmdOrMusic() { Common::String file = _vm->_game->_script->evalString(); VideoPlayer::Properties props; props.x = _vm->_game->_script->readValExpr(); props.y = _vm->_game->_script->readValExpr(); props.startFrame = _vm->_game->_script->readValExpr(); props.lastFrame = _vm->_game->_script->readValExpr(); props.breakKey = _vm->_game->_script->readValExpr(); props.flags = _vm->_game->_script->readValExpr(); props.palStart = _vm->_game->_script->readValExpr(); props.palEnd = _vm->_game->_script->readValExpr(); props.palCmd = 1 << (props.flags & 0x3F); props.forceSeek = true; debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, " "paletteCmd %d (%d - %d), flags %X", file.c_str(), props.x, props.y, props.startFrame, props.lastFrame, props.palCmd, props.palStart, props.palEnd, props.flags); if (file == "RIEN") { _vm->_vidPlayer->closeAll(); return; } bool close = false; if (props.lastFrame == -1) { close = true; } else if (props.lastFrame == -3) { if (file.empty()) { _vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1); _vm->_mult->_objects[props.startFrame].videoSlot = 0; return; } props.flags = VideoPlayer::kFlagOtherSurface; props.sprite = -1; _vm->_mult->_objects[props.startFrame].pAnimData->animation = -props.startFrame - 1; if (_vm->_mult->_objects[props.startFrame].videoSlot > 0) _vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1); uint32 x = props.x; uint32 y = props.y; int slot = _vm->_vidPlayer->openVideo(false, file, props); _vm->_mult->_objects[props.startFrame].videoSlot = slot + 1; if (x == 0xFFFFFFFF) { *_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot); *_vm->_mult->_objects[props.startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot); } else { *_vm->_mult->_objects[props.startFrame].pPosX = x; *_vm->_mult->_objects[props.startFrame].pPosY = y; } return; } else if (props.lastFrame == -4) { warning("Woodruff Stub: Video/Music command -4: Play background video %s", file.c_str()); return; } else if (props.lastFrame == -5) { // warning("Urban/Playtoons Stub: Stop without delay"); _vm->_sound->bgStop(); return; } else if (props.lastFrame == -6) { // warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)"); return; } else if (props.lastFrame == -7) { // warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)"); return; } else if ((props.lastFrame == -8) || (props.lastFrame == -9)) { if (!file.contains('.')) file += ".WA8"; probe16bitMusic(file); if (props.lastFrame == -9) debugC(0, kDebugVideo, "Urban/Playtoons Stub: Delayed music stop?"); _vm->_sound->bgStop(); _vm->_sound->bgPlay(file.c_str(), SOUND_WAV); return; } else if (props.lastFrame <= -10) { _vm->_vidPlayer->closeVideo(); if (!(props.flags & VideoPlayer::kFlagNoVideo)) props.loop = true; } else if (props.lastFrame < 0) { warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str()); return; } if (props.startFrame == -2) { props.startFrame = 0; props.lastFrame = -1; props.noBlock = true; } _vm->_vidPlayer->evaluateFlags(props); bool primary = true; if (props.noBlock && (props.flags & VideoPlayer::kFlagNoVideo)) primary = false; int slot = 0; if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(primary, file, props)) < 0)) { WRITE_VAR(11, (uint32) -1); return; } if (props.hasSound) _vm->_vidPlayer->closeLiveSound(); if (props.startFrame >= 0) _vm->_vidPlayer->play(slot, props); if (close && !props.noBlock) { if (!props.canceled) _vm->_vidPlayer->waitSoundEnd(slot); _vm->_vidPlayer->closeVideo(slot); } } void Inter_v7::o7_draw0x89() { Common::String str0 = _vm->_game->_script->evalString(); Common::String str1 = _vm->_game->_script->evalString(); warning("Addy Stub Draw 0x89: \"%s\", \"%s\"", str0.c_str(), str1.c_str()); if (findFile(str0).empty()) { storeValue(0); return; } storeValue(1); } void Inter_v7::o7_findFile() { Common::String file = findFile(getFile(_vm->_game->_script->evalString())); storeString(file.c_str()); storeValue(file.empty() ? 0 : 1); } void Inter_v7::o7_findCDFile() { Common::String mask = getFile(GET_VARO_STR(_vm->_game->_script->readVarIndex())); Common::String file = findFile(mask); warning("Addy Stub: Find CD file \"%s\"", mask.c_str()); storeValue(0); } void Inter_v7::o7_getSystemProperty() { const char *property = _vm->_game->_script->evalString(); if (!scumm_stricmp(property, "TotalPhys")) { // HACK storeValue(1000000); return; } if (!scumm_stricmp(property, "AvailPhys")) { // HACK storeValue(1000000); return; } if (!scumm_stricmp(property, "TimeGMT")) { renewTimeInVars(); storeValue(0); return; } warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"", property); storeValue(0); } void Inter_v7::o7_loadImage() { Common::String file = _vm->_game->_script->evalString(); if (!file.contains('.')) file += ".TGA"; int16 spriteIndex = _vm->_game->_script->readValExpr(); int16 left = _vm->_game->_script->readValExpr(); int16 top = _vm->_game->_script->readValExpr(); int16 width = _vm->_game->_script->readValExpr(); int16 height = _vm->_game->_script->readValExpr(); int16 x = _vm->_game->_script->readValExpr(); int16 y = _vm->_game->_script->readValExpr(); int16 transp = _vm->_game->_script->readValExpr(); if (spriteIndex > 100) spriteIndex -= 80; if ((spriteIndex < 0) || (spriteIndex >= Draw::kSpriteCount)) { warning("o7_loadImage(): Sprite %d out of range", spriteIndex); return; } SurfacePtr destSprite = _vm->_draw->_spritesArray[spriteIndex]; if (!destSprite) { warning("o7_loadImage(): Sprite %d does not exist", spriteIndex); return; } Common::SeekableReadStream *imageFile = _vm->_dataIO->getFile(file); if (!imageFile) { warning("o7_loadImage(): No such file \"%s\"", file.c_str()); return; } SurfacePtr image = _vm->_video->initSurfDesc(1, 1); if (!image->loadImage(*imageFile)) { warning("o7_loadImage(): Failed to load image \"%s\"", file.c_str()); return; } int16 right = left + width - 1; int16 bottom = top + height - 1; destSprite->blit(*image, left, top, right, bottom, x, y, transp); } void Inter_v7::o7_setVolume() { uint32 volume = _vm->_game->_script->readValExpr(); warning("Addy Stub: Set volume %d (0 - 100)", volume); } void Inter_v7::o7_zeroVar() { uint16 index = _vm->_game->_script->readVarIndex(); WRITE_VARO_UINT32(index, 0); } void Inter_v7::o7_getINIValue() { Common::String file = getFile(_vm->_game->_script->evalString()); Common::String section = _vm->_game->_script->evalString(); Common::String key = _vm->_game->_script->evalString(); Common::String def = _vm->_game->_script->evalString(); Common::String value; _inis.getValue(value, file, section, key, def); storeString(value.c_str()); } void Inter_v7::o7_setINIValue() { Common::String file = getFile(_vm->_game->_script->evalString()); Common::String section = _vm->_game->_script->evalString(); Common::String key = _vm->_game->_script->evalString(); Common::String value = _vm->_game->_script->evalString(); _inis.setValue(file, section, key, value); } void Inter_v7::o7_loadIFFPalette() { Common::String file = _vm->_game->_script->evalString(); if (!file.contains('.')) file += ".LBM"; int16 startIndex = CLIP(_vm->_game->_script->readValExpr(), 0, 255); int16 stopIndex = CLIP(_vm->_game->_script->readValExpr(), 0, 255); if (startIndex > stopIndex) SWAP(startIndex, stopIndex); Common::SeekableReadStream *iffFile = _vm->_dataIO->getFile(file); if (!iffFile) { warning("o7_loadIFFPalette(): No such file \"%s\"", file.c_str()); return; } ImageType type = Surface::identifyImage(*iffFile); if (type != kImageTypeIFF) { warning("o7_loadIFFPalette(): \"%s\" is no IFF", file.c_str()); return; } Image::IFFDecoder decoder; decoder.loadStream(*iffFile); if (!decoder.getPalette() || decoder.getPaletteColorCount() != 256) { warning("o7_loadIFFPalette(): Failed reading palette from IFF \"%s\"", file.c_str()); return; } const byte *palette = decoder.getPalette(); startIndex *= 3; stopIndex *= 3; byte *dst = (byte *)_vm->_draw->_vgaPalette + startIndex; const byte *src = palette + startIndex; for (int i = startIndex; i <= stopIndex + 2; ++i) { *dst++ = *src++ >> 2; } if (startIndex == 0) { dst = (byte *)_vm->_draw->_vgaPalette; dst[0] = dst[1] = dst[2] = 0x00 >> 2; } if (stopIndex == 765) { dst = (byte *)_vm->_draw->_vgaPalette + 765; dst[0] = dst[1] = dst[2] = 0xFF >> 2; } _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); } void Inter_v7::o7_opendBase() { Common::String dbFile = _vm->_game->_script->evalString(); Common::String id = _vm->_game->_script->evalString(); dbFile += ".DBF"; _databases.setLanguage(_vm->_language); if (!_databases.open(id, dbFile)) { WRITE_VAR(27, 0); // Failure return; } WRITE_VAR(27, 1); // Success } void Inter_v7::o7_closedBase() { Common::String id = _vm->_game->_script->evalString(); if (_databases.close(id)) WRITE_VAR(27, 1); // Success else WRITE_VAR(27, 0); // Failure } void Inter_v7::o7_getDBString() { Common::String id = _vm->_game->_script->evalString(); Common::String group = _vm->_game->_script->evalString(); Common::String section = _vm->_game->_script->evalString(); Common::String keyword = _vm->_game->_script->evalString(); Common::String result; if (!_databases.getString(id, group, section, keyword, result)) { WRITE_VAR(27, 0); // Failure storeString(""); return; } storeString(result.c_str()); WRITE_VAR(27, 1); // Success } void Inter_v7::o7_oemToANSI(OpGobParams ¶ms) { _vm->_game->_script->skip(2); } void Inter_v7::o7_gob0x201(OpGobParams ¶ms) { uint16 varIndex = _vm->_game->_script->readUint16(); WRITE_VAR(varIndex, 1); } Common::String Inter_v7::findFile(const Common::String &mask) { Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, mask); if (files.empty()) return ""; return files.front()->getName(); } bool Inter_v7::loadCursorFile() { if (_cursors) return true; _cursors = new Common::PEResources(); if (_cursors->loadFromEXE("cursor32.dll")) return true; delete _cursors; _cursors = 0; return false; } } // End of namespace Gob