/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/archive.h" #include "graphics/cursorman.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/inter.h" #include "gob/game.h" #include "gob/script.h" #include "gob/expression.h" namespace Gob { #define OPCODEVER Inter_v7 #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) { } void Inter_v7::setupOpcodesDraw() { Inter_Playtoons::setupOpcodesDraw(); OPCODEDRAW(0x0C, o7_draw0x0C); OPCODEDRAW(0x0D, o7_loadCursor); OPCODEDRAW(0x44, o7_displayWarning); OPCODEDRAW(0x45, o7_draw0x45); OPCODEDRAW(0x57, o7_intToString); OPCODEDRAW(0x59, o7_callFunction); OPCODEDRAW(0x5A, o7_loadFunctions); OPCODEDRAW(0x89, o7_draw0x89); OPCODEDRAW(0x8A, o7_findFile); OPCODEDRAW(0x8C, o7_getSystemProperty); OPCODEDRAW(0x90, o7_loadLBM); OPCODEDRAW(0x93, o7_setVolume); OPCODEDRAW(0x95, o7_zeroVar); OPCODEDRAW(0xA1, o7_getINIValue); OPCODEDRAW(0xA2, o7_setINIValue); OPCODEDRAW(0xA4, o7_draw0xA4); OPCODEDRAW(0xC4, o7_opendBase); OPCODEDRAW(0xC5, o7_draw0xC5); OPCODEDRAW(0xC6, o7_draw0xC6); } void Inter_v7::setupOpcodesFunc() { Inter_Playtoons::setupOpcodesFunc(); } void Inter_v7::setupOpcodesGob() { Inter_Playtoons::setupOpcodesGob(); OPCODEGOB(420, o7_oemToANSI); } void Inter_v7::o7_draw0x0C() { WRITE_VAR(17, 0); } void Inter_v7::o7_loadCursor() { int16 cursorIndex = _vm->_game->_script->readValExpr(); Common::String cursorFile = _vm->_game->_script->evalString(); warning("Addy Stub: Load cursor \"%s\" to %d", cursorFile.c_str(), cursorIndex); byte cursor[9]; byte palette[6]; cursor[0] = 0; cursor[1] = 0; cursor[2] = 0; cursor[3] = 0; cursor[4] = 1; cursor[5] = 0; cursor[6] = 0; cursor[7] = 0; cursor[8] = 0; palette[0] = 0; palette[1] = 0; palette[2] = 0; palette[3] = 255; palette[4] = 255; palette[5] = 255; CursorMan.pushCursorPalette(palette, 0, 2); CursorMan.disableCursorPalette(false); CursorMan.replaceCursor(cursor, 3, 3, 1, 1, 255); CursorMan.showMouse(true); } void Inter_v7::o7_displayWarning() { Common::String caption = _vm->_game->_script->evalString(); Common::String text = _vm->_game->_script->evalString(); Common::String source = _vm->_game->_script->evalString(); Common::String msg = _vm->_game->_script->evalString(); Common::String param = _vm->_game->_script->evalString(); warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str()); } void Inter_v7::o7_draw0x45() { Common::String str0 = _vm->_game->_script->evalString(); Common::String str1 = _vm->_game->_script->evalString(); warning("Addy Stub Draw 0x45: \"%s\", \"%s\"", str0.c_str(), str1.c_str()); } void Inter_v7::o7_intToString() { uint16 valueIndex = _vm->_game->_script->readVarIndex(); uint16 destIndex = _vm->_game->_script->readVarIndex(); sprintf(GET_VARO_STR(destIndex), "%d", READ_VARO_UINT32(valueIndex)); } void Inter_v7::o7_callFunction() { Common::String tot = _vm->_game->_script->evalString(); Common::String function = _vm->_game->_script->evalString(); int16 param = _vm->_game->_script->readValExpr(); if (!tot.contains('.')) tot += ".TOT"; _vm->_game->callFunction(tot, function, param); } void Inter_v7::o7_loadFunctions() { Common::String tot = _vm->_game->_script->evalString(); int16 flags = _vm->_game->_script->readValExpr(); if (!tot.contains('.')) tot += ".TOT"; _vm->_game->loadFunctions(tot, flags); } void Inter_v7::o7_draw0x89() { Common::String str0 = _vm->_game->_script->evalString(); Common::String str1 = _vm->_game->_script->evalString(); warning("Addy Stub Draw 0x89: \"%s\", \"%s\"", str0.c_str(), str1.c_str()); Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, str0); if (files.empty()) { storeValue(0); return; } storeValue(1); } void Inter_v7::o7_findFile() { Common::String file = getFile(_vm->_game->_script->evalString()); uint16 pathIndex = _vm->_game->_script->readVarIndex(); Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, file); if (files.empty()) { GET_VARO_STR(pathIndex)[0] = '\0'; storeValue(0); return; } strcpy(GET_VARO_STR(pathIndex), files.front()->getName().c_str()); storeValue(1); } void Inter_v7::o7_getSystemProperty() { const char *property = _vm->_game->_script->evalString(); if (!scumm_stricmp(property, "TotalPhys")) { // HACK storeValue(1000000); return; } if (!scumm_stricmp(property, "AvailPhys")) { // HACK storeValue(1000000); return; } if (!scumm_stricmp(property, "TimeGMT")) { renewTimeInVars(); storeValue(0); return; } warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"", property); storeValue(0); } void Inter_v7::o7_loadLBM() { Common::String file = _vm->_game->_script->evalString(); if (!file.contains('.')) file += ".LBM"; int16 spriteIndex = _vm->_game->_script->readValExpr(); int16 left = _vm->_game->_script->readValExpr(); int16 top = _vm->_game->_script->readValExpr(); int16 width = _vm->_game->_script->readValExpr(); int16 height = _vm->_game->_script->readValExpr(); int16 x = _vm->_game->_script->readValExpr(); int16 y = _vm->_game->_script->readValExpr(); int16 transp = _vm->_game->_script->readValExpr(); warning("Addy Stub: Load LBM \"%s\", sprite %d, %dx%d+%d+%d @ %d+%d (%d)", file.c_str(), spriteIndex, width, height, left, top, x, y, transp); } void Inter_v7::o7_setVolume() { uint32 volume = _vm->_game->_script->readValExpr(); warning("Addy Stub: Set volume %d (0 - 100)", volume); } void Inter_v7::o7_zeroVar() { uint16 index = _vm->_game->_script->readVarIndex(); WRITE_VARO_UINT32(index, 0); } void Inter_v7::o7_getINIValue() { Common::String file = getFile(_vm->_game->_script->evalString()); Common::String section = _vm->_game->_script->evalString(); Common::String key = _vm->_game->_script->evalString(); Common::String def = _vm->_game->_script->evalString(); Common::String value; _inis.getValue(value, file, section, key, def); storeString(value.c_str()); } void Inter_v7::o7_setINIValue() { Common::String file = getFile(_vm->_game->_script->evalString()); Common::String section = _vm->_game->_script->evalString(); Common::String key = _vm->_game->_script->evalString(); Common::String value = _vm->_game->_script->evalString(); _inis.setValue(file, section, key, value); } void Inter_v7::o7_draw0xA4() { Common::String str0 = _vm->_game->_script->evalString(); int16 expr0 = _vm->_game->_script->readValExpr(); int16 expr1 = _vm->_game->_script->readValExpr(); warning("Addy Stub Draw 0xA4: \"%s\", %d, %d", str0.c_str(), expr0, expr1); } void Inter_v7::o7_opendBase() { Common::String str0 = _vm->_game->_script->evalString(); Common::String str1 = _vm->_game->_script->evalString(); warning("Addy Stub: Open dBase file \"%s.dbf\" (%s)", str0.c_str(), str1.c_str()); } void Inter_v7::o7_draw0xC5() { Common::String str0 = _vm->_game->_script->evalString(); warning("Addy Stub Draw 0xC5: \"%s\"", str0.c_str()); } void Inter_v7::o7_draw0xC6() { Common::String str0 = _vm->_game->_script->evalString(); Common::String str1 = _vm->_game->_script->evalString(); Common::String str2 = _vm->_game->_script->evalString(); Common::String str3 = _vm->_game->_script->evalString(); int16 index0 = _vm->_game->_script->readVarIndex(); warning("Addy Stub Draw 0xC6: \"%s\", \"%s\", \"%s\", \"%s\", %d", str0.c_str(), str1.c_str(), str2.c_str(), str3.c_str(), index0); } void Inter_v7::o7_oemToANSI(OpGobParams ¶ms) { _vm->_game->_script->skip(2); } void Inter_v7::storeValue(uint16 index, uint16 type, uint32 value) { switch (type) { case OP_ARRAY_INT8: case TYPE_VAR_INT8: WRITE_VARO_UINT8(index, value); break; case TYPE_VAR_INT16: case TYPE_VAR_INT32_AS_INT16: case TYPE_ARRAY_INT16: WRITE_VARO_UINT16(index, value); break; default: WRITE_VARO_UINT32(index, value); } } void Inter_v7::storeValue(uint32 value) { uint16 type; uint16 index = _vm->_game->_script->readVarIndex(0, &type); storeValue(index, type, value); } void Inter_v7::storeString(uint16 index, uint16 type, const char *value) { if (type == TYPE_VAR_STR) { char *str = GET_VARO_STR(index); strncpy(str, value, _vm->_global->_inter_animDataSize); str[_vm->_global->_inter_animDataSize - 1] = '\0'; } else if (type == TYPE_IMM_INT8) { strcpy(GET_VARO_STR(index), value); } else if (type == TYPE_VAR_INT32) { WRITE_VARO_UINT32(index, atoi(value)); } else if (type == TYPE_VAR_INT16) { WRITE_VARO_UINT16(index, atoi(value)); } } void Inter_v7::storeString(const char *value) { uint16 type; int16 varIndex = _vm->_game->_script->readVarIndex(0, &type); storeString(varIndex, type, value); } } // End of namespace Gob