/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_MAP_H #define GOB_MAP_H #include "gob/mult.h" namespace Gob { // The same numeric values are also used for the arrow keys. class Map { public: enum { kDirNW = 0x4700, kDirN = 0x4800, kDirNE = 0x4900, kDirW = 0x4B00, kDirE = 0x4D00, kDirSW = 0x4F00, kDirS = 0x5000, kDirSE = 0x5100 }; #include "common/pack-start.h" // START STRUCT PACKING struct Point { int16 x; int16 y; int16 notWalkable; } PACKED_STRUCT; #define szMap_ItemPos 3 struct ItemPos { int8 x; int8 y; int8 orient; } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING byte _widthByte; int16 _mapWidth; int16 _mapHeight; int16 _screenWidth; int16 _screenHeight; int16 _tilesWidth; int16 _tilesHeight; int16 _passWidth; bool _bigTiles; int8 *_passMap; // [y * _mapWidth + x], getPass(x, y); int16 **_itemsMap; // [y][x] int16 _wayPointsCount; Point *_wayPoints; int16 _nearestWayPoint; int16 _nearestDest; int16 _curGoblinX; int16 _curGoblinY; int16 _destX; int16 _destY; ItemPos _itemPoses[40]; char _sourceFile[15]; void findNearestWalkable(int16 &gobDestX, int16 &gobDestY, int16 mouseX, int16 mouseY); void placeItem(int16 x, int16 y, int16 id); int16 getDirection(int16 x0, int16 y0, int16 x1, int16 y1); int16 checkDirectPath(Mult::Mult_Object *obj, int16 x0, int16 y0, int16 x1, int16 y1); int16 checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1); void loadMapsInitGobs(void); virtual int16 getItem(int x, int y) = 0; virtual void setItem(int x, int y, int16 item) = 0; virtual int8 getPass(int x, int y, int heightOff = -1) = 0; virtual void setPass(int x, int y, int8 pass, int heightOff = -1) = 0; virtual void loadMapObjects(const char *avjFile) = 0; virtual void findNearestToGob(Mult::Mult_Object *obj) = 0; virtual void findNearestToDest(Mult::Mult_Object *obj) = 0; virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) = 0; Map(GobEngine *vm); virtual ~Map(); protected: bool _loadFromAvo; GobEngine *_vm; int16 findNearestWayPoint(int16 x, int16 y); }; class Map_v1 : public Map { public: virtual void loadMapObjects(const char *avjFile); virtual void findNearestToGob(Mult::Mult_Object *obj); virtual void findNearestToDest(Mult::Mult_Object *obj); virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y); virtual int16 getItem(int x, int y) { assert(_itemsMap); x = CLIP(x, 0, _mapWidth - 1); y = CLIP(y, 0, _mapHeight - 1); return _itemsMap[y][x]; } virtual void setItem(int x, int y, int16 item) { assert(_itemsMap); x = CLIP(x, 0, _mapWidth - 1); y = CLIP(y, 0, _mapHeight - 1); _itemsMap[y][x] = item; } virtual int8 getPass(int x, int y, int heightOff = -1) { if (!_passMap) return 0; return _passMap[y * _mapWidth + x]; } virtual void setPass(int x, int y, int8 pass, int heightOff = -1) { if (!_passMap) return; _passMap[y * _mapWidth + x] = pass; } Map_v1(GobEngine *vm); virtual ~Map_v1(); protected: void init(void); void loadSounds(Common::SeekableReadStream &data); void loadGoblins(Common::SeekableReadStream &data, uint32 gobsPos); void loadObjects(Common::SeekableReadStream &data, uint32 objsPos); void loadItemToObject(Common::SeekableReadStream &data); }; class Map_v2 : public Map_v1 { public: virtual void loadMapObjects(const char *avjFile); virtual void findNearestToGob(Mult::Mult_Object *obj); virtual void findNearestToDest(Mult::Mult_Object *obj); virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y); virtual int8 getPass(int x, int y, int heightOff = -1) { if (!_passMap) return 0; if (heightOff == -1) heightOff = _passWidth; return _passMap[y * heightOff + x]; } virtual void setPass(int x, int y, int8 pass, int heightOff = -1) { if (!_passMap) return; if (heightOff == -1) heightOff = _passWidth; _passMap[y * heightOff + x] = pass; } Map_v2(GobEngine *vm); virtual ~Map_v2(); protected: void loadGoblinStates(Common::SeekableReadStream &data, int index); }; class Map_v4 : public Map_v2 { public: virtual void loadMapObjects(const char *avjFile); Map_v4(GobEngine *vm); virtual ~Map_v4(); }; } // End of namespace Gob #endif // GOB_MAP_H