/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_MAP_H #define GOB_MAP_H #include "gob/mult.h" namespace Gob { enum RelativeDirection { kRelDirNone = 0 , kRelDirLeft = (1 << 0), kRelDirUp = (1 << 1), kRelDirRight = (1 << 2), kRelDirDown = (1 << 3), kRelDirLeftUp = kRelDirLeft | kRelDirUp, kRelDirLeftDown = kRelDirLeft | kRelDirDown, kRelDirRightUp = kRelDirRight | kRelDirUp, kRelDirRightDown = kRelDirRight | kRelDirDown }; // The same numeric values are also used for the arrow keys. enum Direction { kDirNone = 0x0000, kDirNW = 0x4700, kDirN = 0x4800, kDirNE = 0x4900, kDirW = 0x4B00, kDirE = 0x4D00, kDirSW = 0x4F00, kDirS = 0x5000, kDirSE = 0x5100 }; struct WayPoint { int16 x; int16 y; int16 notWalkable; }; struct ItemPos { int8 x; int8 y; int8 orient; }; class Map { public: int16 _nearestWayPoint; int16 _nearestDest; int16 _curGoblinX; int16 _curGoblinY; int16 _destX; int16 _destY; bool _mapUnknownBool; ItemPos _itemPoses[40]; char _sourceFile[15]; Map(GobEngine *vm); virtual ~Map(); uint8 getVersion() const; int16 getMapWidth() const; int16 getMapHeight() const; int16 getScreenWidth() const; int16 getScreenHeight() const; int16 getTilesWidth() const; int16 getTilesHeight() const; bool hasBigTiles() const; int8 getPass(int x, int y, int width = -1) const; void setPass(int x, int y, int8 pass, int width = -1); const WayPoint &getWayPoint(int n) const; void findNearestWalkable(int16 &gobDestX, int16 &gobDestY, int16 mouseX, int16 mouseY); int16 getItem(int x, int y) const; void setItem(int x, int y, int16 item); void placeItem(int16 x, int16 y, int16 id); Direction getDirection(int16 x0, int16 y0, int16 x1, int16 y1); int16 checkDirectPath(Mult::Mult_Object *obj, int16 x0, int16 y0, int16 x1, int16 y1); int16 checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1); void loadMapsInitGobs(); virtual void loadMapObjects(const char *avjFile) = 0; virtual void findNearestToGob(Mult::Mult_Object *obj) = 0; virtual void findNearestToDest(Mult::Mult_Object *obj) = 0; virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) = 0; protected: GobEngine *_vm; bool _loadFromAvo; uint8 _mapVersion; int16 _mapWidth; int16 _mapHeight; int16 _screenWidth; int16 _screenHeight; int16 _tilesWidth; int16 _tilesHeight; bool _bigTiles; int16 _passWidth; int8 *_passMap; // [y * _mapWidth + x], getPass(x, y); int16 _wayPointCount; WayPoint *_wayPoints; int16 **_itemsMap; // [y][x] int16 findNearestWayPoint(int16 x, int16 y); private: // Move the x and y values according to the direction void moveDirection(Direction dir, int16 &x, int16 &y); }; class Map_v1 : public Map { public: virtual void loadMapObjects(const char *avjFile); virtual void findNearestToGob(Mult::Mult_Object *obj); virtual void findNearestToDest(Mult::Mult_Object *obj); virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y); Map_v1(GobEngine *vm); virtual ~Map_v1(); protected: void init(); void loadSounds(Common::SeekableReadStream &data); void loadGoblins(Common::SeekableReadStream &data, uint32 gobsPos); void loadObjects(Common::SeekableReadStream &data, uint32 objsPos); void loadItemToObject(Common::SeekableReadStream &data); }; class Map_v2 : public Map_v1 { public: virtual void loadMapObjects(const char *avjFile); virtual void findNearestToGob(Mult::Mult_Object *obj); virtual void findNearestToDest(Mult::Mult_Object *obj); virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y); Map_v2(GobEngine *vm); virtual ~Map_v2(); protected: void loadGoblinStates(Common::SeekableReadStream &data, int index); }; } // End of namespace Gob #endif // GOB_MAP_H