/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/stream.h" #include "gob/gob.h" #include "gob/map.h" #include "gob/global.h" #include "gob/goblin.h" #include "gob/inter.h" #include "gob/game.h" #include "gob/parse.h" #include "gob/mult.h" namespace Gob { Map_v2::Map_v2(GobEngine *vm) : Map_v1(vm) { } Map_v2::~Map_v2() { _passMap = 0; } void Map_v2::init(void) { } void Map_v2::loadMapObjects(const char *avjFile) { uint8 wayPointsCount; int16 var; int16 id; int16 mapWidth, mapHeight; int16 tmp; byte *variables; byte *extData; uint32 tmpPos; uint32 passPos; var = _vm->_parse->parseVarIndex(); variables = _vm->_global->_inter_variables + var; id = _vm->_inter->load16(); if (id == -1) { _passMap = (int8 *)(_vm->_global->_inter_variables + var); return; } extData = _vm->_game->loadExtData(id, 0, 0); Common::MemoryReadStream mapData(extData, 4294967295U); if (mapData.readByte() == 3) { _screenWidth = 640; _passWidth = 65; } else { _screenWidth = 320; _passWidth = 40; } _wayPointsCount = mapData.readByte(); _tilesWidth = mapData.readSint16LE(); _tilesHeight = mapData.readSint16LE(); _bigTiles = !(_tilesHeight & 0xFF00); _tilesHeight &= 0xFF; _mapWidth = _screenWidth / _tilesWidth; _mapHeight = 200 / _tilesHeight; passPos = mapData.pos(); mapData.skip(_mapWidth * _mapHeight); if (*extData == 1) wayPointsCount = _wayPointsCount = 40; else wayPointsCount = _wayPointsCount == 0 ? 1 : _wayPointsCount; if (_wayPoints) delete[] _wayPoints; _wayPoints = new Point[wayPointsCount]; for (int i = 0; i < _wayPointsCount; i++) { _wayPoints[i].x = mapData.readSByte(); _wayPoints[i].y = mapData.readSByte(); _wayPoints[i].notWalkable = mapData.readSByte(); } // In the original asm, this writes byte-wise into the variables-array tmpPos = mapData.pos(); mapData.seek(passPos); if (variables != _vm->_global->_inter_variables) { byte *sizes; _passMap = (int8 *) variables; mapHeight = 200 / _tilesHeight; mapWidth = _screenWidth / _tilesWidth; sizes = _vm->_global->_inter_variablesSizes + (((byte *) _passMap) - _vm->_global->_inter_variables); for (int i = 0; i < mapHeight; i++) { for (int j = 0; j < mapWidth; j++) setPass(j, i, mapData.readSByte()); memset(sizes + i * _passWidth, 0, mapWidth); } } mapData.seek(tmpPos); tmp = mapData.readSint16LE(); mapData.skip(tmp * 14); tmp = mapData.readSint16LE(); mapData.skip(tmp * 14 + 28); tmp = mapData.readSint16LE(); mapData.skip(tmp * 14); _vm->_goblin->_gobsCount = tmp; for (int i = 0; i < _vm->_goblin->_gobsCount; i++) loadGoblinStates(mapData, i); _vm->_goblin->_soundSlotsCount = _vm->_inter->load16(); for (int i = 0; i < _vm->_goblin->_soundSlotsCount; i++) _vm->_goblin->_soundSlots[i] = _vm->_inter->loadSound(1); delete[] extData; } void Map_v2::loadGoblinStates(Common::SeekableReadStream &data, int index) { Mult::Mult_GobState *statesPtr; Mult::Mult_GobState *gobState; int8 indices[102]; uint8 statesCount; uint8 dataCount; int16 state; uint32 tmpPos; memset(indices, -1, 101); _vm->_mult->_objects[index].goblinStates = new Mult::Mult_GobState*[101]; memset(_vm->_mult->_objects[index].goblinStates, 0, 101 * sizeof(Mult::Mult_GobState *)); data.read(indices, 100); tmpPos = data.pos(); statesCount = 0; for (int i = 0; i < 100; i++) { if (indices[i] != -1) { statesCount++; data.skip(4); dataCount = data.readByte(); statesCount += dataCount; data.skip(dataCount * 9); } } data.seek(tmpPos); statesPtr = new Mult::Mult_GobState[statesCount]; _vm->_mult->_objects[index].goblinStates[0] = statesPtr; for (int i = 0; i < 100; i++) { state = indices[i]; if (state != -1) { _vm->_mult->_objects[index].goblinStates[state] = statesPtr++; gobState = _vm->_mult->_objects[index].goblinStates[state]; gobState[0].animation = data.readSint16LE(); gobState[0].layer = data.readSint16LE(); dataCount = data.readByte(); gobState[0].dataCount = dataCount; for (uint8 j = 1; j <= dataCount; j++) { data.skip(1); gobState[j].sndItem = data.readSByte(); data.skip(1); gobState[j].sndFrame = data.readByte(); data.skip(1); gobState[j].freq = data.readSint16LE(); gobState[j].repCount = data.readSByte(); gobState[j].speaker = data.readByte(); statesPtr++; } } } } void Map_v2::findNearestToGob(Mult::Mult_Object *obj) { int16 wayPoint = findNearestWayPoint(obj->goblinX, obj->goblinY); if (wayPoint != -1) obj->nearestWayPoint = wayPoint; } void Map_v2::findNearestToDest(Mult::Mult_Object *obj) { int16 wayPoint = findNearestWayPoint(obj->destX, obj->destY); if (wayPoint != -1) obj->nearestDest = wayPoint; } void Map_v2::optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) { if (obj->nearestWayPoint < obj->nearestDest) { for (int i = obj->nearestWayPoint; i <= obj->nearestDest; i++) { if (checkDirectPath(obj, x, y, _wayPoints[i].x, _wayPoints[i].y) == 1) obj->nearestWayPoint = i; } } else { for (int i = obj->nearestWayPoint; i >= obj->nearestDest && (_wayPoints[i].notWalkable != 1); i--) { if (checkDirectPath(obj, x, y, _wayPoints[i].x, _wayPoints[i].y) == 1) obj->nearestWayPoint = i; } } } } // End of namespace Gob