/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "gob/gob.h" #include "gob/map.h" #include "gob/dataio.h" #include "gob/goblin.h" #include "gob/sound.h" #include "gob/inter.h" #include "gob/game.h" #include "gob/parse.h" #include "gob/mult.h" #include "gob/scenery.h" namespace Gob { Map_v2::Map_v2(GobEngine *vm) : Map_v1(vm) { } Map_v2::~Map_v2() { _passMap = 0; } void Map_v2::loadMapObjects(char *avjFile) { int i; int j; int k; uint8 wayPointsCount; int16 var; int16 id; int16 mapHeight; int16 mapWidth; int16 offData; int16 tmp; int16 numData; int16 statesCount; int16 state; char *variables; char *extData; char *dataPtr; char *dataPtrBak; char *dataPtrBak2; int8 statesMask[102]; Mult::Mult_GobState *statesPtr; var = _vm->_parse->parseVarIndex(); variables = _vm->_global->_inter_variables + var; id = _vm->_inter->load16(); if (id == -1) { _passMap = (int8 *)(_vm->_global->_inter_variables + var); return; } extData = _vm->_game->loadExtData(id, 0, 0); dataPtr = extData; if (*dataPtr++ == 3) { _vm->_map->_screenWidth = 640; _vm->_map->_passWidth = 65; } else { _vm->_map->_screenWidth = 320; _vm->_map->_passWidth = 40; } _wayPointsCount = *dataPtr++; _vm->_map->_tilesWidth = READ_LE_UINT16(dataPtr); dataPtr += 2; _vm->_map->_tilesHeight = READ_LE_UINT16(dataPtr); dataPtr += 2; _vm->_map->_bigTiles = !(_vm->_map->_tilesHeight & 0xFF00); _vm->_map->_tilesHeight &= 0xFF; _mapWidth = _vm->_map->_screenWidth / _vm->_map->_tilesWidth; _mapHeight = 200 / _vm->_map->_tilesHeight; dataPtrBak = dataPtr; dataPtr += _mapWidth * _mapHeight; if (*extData == 1) wayPointsCount = _wayPointsCount = 40; else wayPointsCount = _wayPointsCount == 0 ? 1 : _wayPointsCount; _wayPoints = new Point[wayPointsCount]; for (i = 0; i < wayPointsCount; i++) { _wayPoints[i].x = -1; _wayPoints[i].y = -1; _wayPoints[i].field_2 = -1; } for (i = 0; i < _wayPointsCount; i++) { _wayPoints[i].x = *dataPtr++; _wayPoints[i].y = *dataPtr++; _wayPoints[i].field_2 = *dataPtr++; } // In the original asm, this writes byte-wise into the variables-array if (variables != _vm->_global->_inter_variables) { _passMap = (int8 *) variables; mapHeight = 200 / _vm->_map->_tilesHeight; mapWidth = _vm->_map->_screenWidth / _vm->_map->_tilesWidth; for (i = 0; i < mapHeight; i++) { offData = (mapWidth * i); for (j = 0; j < mapWidth; j++) { setPass(j, i, *(dataPtrBak + offData + j), _vm->_map->_passWidth); } } } tmp = READ_LE_UINT16(dataPtr); dataPtr += tmp * 14 + 2; tmp = READ_LE_UINT16(dataPtr); dataPtr += tmp * 14 + 2; dataPtr += 28; tmp = READ_LE_UINT16(dataPtr); dataPtr += tmp * 14 + 2; _vm->_goblin->_gobsCount = tmp; for (i = 0; i < _vm->_goblin->_gobsCount; i++) { memset(statesMask, -1, 101); _vm->_mult->_objects[i].goblinStates = new Mult::Mult_GobState*[101]; memset(_vm->_mult->_objects[i].goblinStates, 0, 101 * sizeof(Mult::Mult_GobState *)); memcpy(statesMask, dataPtr, 100); dataPtr += 100; dataPtrBak2 = dataPtr; statesCount = 0; for (j = 0; j < 100; j++) { if (statesMask[j] != -1) { statesCount++; dataPtr += 4; numData = *dataPtr++; statesCount += numData; dataPtr += numData * 9; } } statesPtr = new Mult::Mult_GobState[statesCount]; _vm->_mult->_objects[i].goblinStates[0] = statesPtr; dataPtr = dataPtrBak2; for (j = 0; j < 100; j++) { state = statesMask[j]; if (state != -1) { _vm->_mult->_objects[i].goblinStates[state] = statesPtr++; _vm->_mult->_objects[i].goblinStates[state][0].animation = READ_LE_UINT16(dataPtr); dataPtr += 2; _vm->_mult->_objects[i].goblinStates[state][0].layer = READ_LE_UINT16(dataPtr); dataPtr += 2; numData = *dataPtr++; _vm->_mult->_objects[i].goblinStates[state][0].dataCount = numData; for (k = 1; k <= numData; k++) { dataPtr++; _vm->_mult->_objects[i].goblinStates[state][k].sndItem = *dataPtr; dataPtr += 2; _vm->_mult->_objects[i].goblinStates[state][k].sndFrame = *dataPtr; dataPtr += 2; _vm->_mult->_objects[i].goblinStates[state][k].freq = READ_LE_UINT16(dataPtr); dataPtr += 2; _vm->_mult->_objects[i].goblinStates[state][k].repCount = *dataPtr++; _vm->_mult->_objects[i].goblinStates[state][k].speaker = *dataPtr++; statesPtr++; } } } } _vm->_goblin->_soundSlotsCount = _vm->_inter->load16(); for (i = 0; i < _vm->_goblin->_soundSlotsCount; i++) _vm->_goblin->_soundSlots[i] = _vm->_inter->loadSound(1); } void Map_v2::findNearestToGob(Mult::Mult_Object *obj) { int16 wayPoint = findNearestWayPoint(obj->goblinX, obj->goblinY); if (wayPoint != -1) obj->nearestWayPoint = wayPoint; } void Map_v2::findNearestToDest(Mult::Mult_Object *obj) { int16 wayPoint = findNearestWayPoint(obj->destX, obj->destY); if (wayPoint != -1) obj->nearestDest = wayPoint; } void Map_v2::optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) { int i; int16 var_2; if (obj->nearestWayPoint < obj->nearestDest) { var_2 = obj->nearestWayPoint; for (i = obj->nearestWayPoint; i <= obj->nearestDest; i++) { if (checkDirectPath(obj, x, y, _wayPoints[i].x, _wayPoints[i].y) == 1) obj->nearestWayPoint = i; } } else { for (i = obj->nearestWayPoint; i >= obj->nearestDest && _wayPoints[i].field_2 != 1; i--) { if (checkDirectPath(obj, x, y, _wayPoints[i].x, _wayPoints[i].y) == 1) obj->nearestWayPoint = i; } } } } // End of namespace Gob