/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/list.h" #include "gob/global.h" #include "gob/draw.h" #include "gob/video.h" #include "gob/decfile.h" #include "gob/anifile.h" #include "gob/sound/sound.h" #include "gob/minigames/geisha/evilfish.h" #include "gob/minigames/geisha/diving.h" namespace Gob { namespace Geisha { static const int kEvilFishTypeCount = 3; static const int kEvilFishTypes[kEvilFishTypeCount][5] = { { 0, 14, 8, 9, 3}, // Shark {15, 1, 12, 13, 3}, // Moray {16, 2, 10, 11, 3} // Ray }; Diving::Diving(GobEngine *vm) : _vm(vm), _background(0), _objects(0), _gui(0), _oko(0), _lungs(0), _heart(0), _blackPearl(0), _whitePearlCount(0), _blackPearlCount(0) { _blackPearl = new Surface(11, 8, 1); } Diving::~Diving() { delete _blackPearl; deinit(); } bool Diving::play(uint16 playerCount, bool hasPearlLocation) { init(); initScreen(); initCursor(); _vm->_draw->blitInvalidated(); _vm->_video->retrace(); while (!_vm->shouldQuit()) { checkShots(); updateEvilFish(); updateDecorFish(); updateAnims(); _vm->_draw->animateCursor(1); _vm->_draw->blitInvalidated(); _vm->_util->waitEndFrame(); _vm->_util->processInput(); int16 mouseX, mouseY; MouseButtons mouseButtons; int16 key = checkInput(mouseX, mouseY, mouseButtons); if (key == kKeyEscape) break; if (mouseButtons == kMouseButtonsLeft) shoot(mouseX, mouseY); if ((_whitePearlCount >= 20) || (_blackPearlCount >= 2)) break; } deinit(); return _blackPearlCount >= 2; } void Diving::init() { _background = new DECFile(_vm, "tperle.dec" , 320, 200); _objects = new ANIFile(_vm, "tperle.ani" , 320); _gui = new ANIFile(_vm, "tperlcpt.ani", 320); _oko = new ANIFile(_vm, "tplonge.ani" , 320); _water = new ANIObject(*_objects); _lungs = new ANIObject(*_gui); _heart = new ANIObject(*_gui); _water->setAnimation(7); _water->setPosition(); _water->setVisible(true); _lungs->setAnimation(0); _lungs->setPosition(); _lungs->setVisible(true); _lungs->setPause(true); _heart->setAnimation(1); _heart->setPosition(); _heart->setVisible(true); _heart->setPause(true); for (uint i = 0; i < kEvilFishCount; i++) { _evilFish[i].enterAt = 0; _evilFish[i].leaveAt = 0; _evilFish[i].evilFish = new EvilFish(*_objects, 320, 0, 0, 0, 0, 0); } for (uint i = 0; i < kDecorFishCount; i++) { _decorFish[i].enterAt = 0; _decorFish[i].decorFish = new ANIObject(*_objects); } _decorFish[0].decorFish->setAnimation( 6); // Jellyfish _decorFish[0].deltaX = 0; _decorFish[1].decorFish->setAnimation(32); // Swarm of red/green fish _decorFish[1].deltaX = -6; _decorFish[2].decorFish->setAnimation(33); // Swarm of orange fish _decorFish[2].deltaX = -6; for (uint i = 0; i < kMaxShotCount; i++) { _shot[i] = new ANIObject(*_objects); _shot[i]->setAnimation(17); _shot[i]->setMode(ANIObject::kModeOnce); } Surface tmp(320, 103, 1); _vm->_video->drawPackedSprite("tperlobj.cmp", tmp); _blackPearl->blit(tmp, 282, 80, 292, 87, 0, 0); _blackPearlCount = 0; _currentShot = 0; _anims.push_back(_water); for (uint i = 0; i < kMaxShotCount; i++) _anims.push_back(_shot[i]); for (uint i = 0; i < kDecorFishCount; i++) _anims.push_back(_decorFish[i].decorFish); for (uint i = 0; i < kEvilFishCount; i++) _anims.push_back(_evilFish[i].evilFish); _anims.push_back(_lungs); _anims.push_back(_heart); _vm->_sound->sampleLoad(&_soundShoot , SOUND_SND, "tirgim.snd"); _vm->_sound->sampleLoad(&_soundBreathe , SOUND_SND, "respir.snd"); _vm->_sound->sampleLoad(&_soundWhitePearl, SOUND_SND, "virtou.snd"); _vm->_sound->sampleLoad(&_soundBlackPearl, SOUND_SND, "trouve.snd"); } void Diving::deinit() { _vm->_draw->_cursorHotspotX = -1; _vm->_draw->_cursorHotspotY = -1; _soundShoot.free(); _soundBreathe.free(); _soundWhitePearl.free(); _soundBlackPearl.free(); _anims.clear(); _activeShots.clear(); for (uint i = 0; i < kMaxShotCount; i++) { delete _shot[i]; _shot[i] = 0; } for (uint i = 0; i < kEvilFishCount; i++) { delete _evilFish[i].evilFish; _evilFish[i].evilFish = 0; } for (uint i = 0; i < kDecorFishCount; i++) { delete _decorFish[i].decorFish; _decorFish[i].decorFish = 0; } delete _heart; delete _lungs; delete _water; delete _oko; delete _gui; delete _objects; delete _background; _water = 0; _heart = 0; _lungs = 0; _oko = 0; _gui = 0; _objects = 0; _background = 0; } void Diving::initScreen() { _vm->_util->setFrameRate(15); _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _vm->_draw->_backSurface->clear(); _background->draw(*_vm->_draw->_backSurface); int16 left, top, right, bottom; _lungs->draw(*_vm->_draw->_backSurface, left, top, right, bottom); _heart->draw(*_vm->_draw->_backSurface, left, top, right, bottom); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); } void Diving::initCursor() { const int index = _vm->_draw->_cursorIndex; const int16 left = index * _vm->_draw->_cursorWidth; const int16 top = 0; const int16 right = left + _vm->_draw->_cursorWidth - 1; const int16 bottom = _vm->_draw->_cursorHeight - 1; _vm->_draw->_cursorSprites->fillRect(left, top, right, bottom, 0); _objects->draw(*_vm->_draw->_cursorSprites, 31, 0, left, top); _vm->_draw->_cursorAnimLow[index] = 0; _vm->_draw->_cursorHotspotX = 8; _vm->_draw->_cursorHotspotY = 8; } void Diving::updateEvilFish() { for (uint i = 0; i < kEvilFishCount; i++) { ManagedEvilFish &fish = _evilFish[i]; if (fish.evilFish->isVisible()) { // Evil fishes leave on their own after 30s - 40s fish.enterAt = 0; if (fish.leaveAt == 0) fish.leaveAt = _vm->_util->getTimeKey() + 30000 + _vm->_util->getRandom(10000); if (_vm->_util->getTimeKey() >= fish.leaveAt) fish.evilFish->leave(); } else { // Evil fishes enter the screen in 2s - 10s fish.leaveAt = 0; if (fish.enterAt == 0) fish.enterAt = _vm->_util->getTimeKey() + 2000 + _vm->_util->getRandom(8000); if (_vm->_util->getTimeKey() >= fish.enterAt) { int fishType = _vm->_util->getRandom(kEvilFishTypeCount); fish.evilFish->mutate(kEvilFishTypes[fishType][0], kEvilFishTypes[fishType][1], kEvilFishTypes[fishType][2], kEvilFishTypes[fishType][3], kEvilFishTypes[fishType][4]); fish.evilFish->enter((EvilFish::Direction)_vm->_util->getRandom(2), 36 + _vm->_util->getRandom(3) * 40); } } } } void Diving::updateDecorFish() { for (uint i = 0; i < kDecorFishCount; i++) { ManagedDecorFish &fish = _decorFish[i]; if (fish.decorFish->isVisible()) { // Move the fish int16 x, y; fish.decorFish->getPosition(x, y); fish.decorFish->setPosition(x + fish.deltaX, y); // Check if the fish has left the screen int16 width, height; fish.decorFish->getFramePosition(x, y); fish.decorFish->getFrameSize(width, height); if ((x + width) <= 0) { fish.decorFish->setVisible(false); fish.decorFish->setPause(true); fish.enterAt = 0; } } else { // Decor fishes enter the screen every 0s - 10s if (fish.enterAt == 0) fish.enterAt = _vm->_util->getTimeKey() + _vm->_util->getRandom(10000); if (_vm->_util->getTimeKey() >= fish.enterAt) { fish.decorFish->rewind(); fish.decorFish->setPosition(320, 30 + _vm->_util->getRandom(100)); fish.decorFish->setVisible(true); fish.decorFish->setPause(false); } } } } void Diving::foundBlackPearl() { _blackPearlCount++; if (_blackPearlCount == 1) { _vm->_draw->_backSurface->blit(*_blackPearl, 0, 0, 10, 7, 147, 179, 0); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 157, 186); } else if (_blackPearlCount == 2) { _vm->_draw->_backSurface->blit(*_blackPearl, 0, 0, 10, 7, 160, 179, 0); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 160, 186); } } void Diving::foundWhitePearl() { _whitePearlCount++; int16 x = 54 + (_whitePearlCount - 1) * 8; if (_whitePearlCount > 10) x += 48; _background->drawLayer(*_vm->_draw->_backSurface, 0, 2, x, 177, 0); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, 177, x + 3, 180); } void Diving::updateAnims() { int16 left, top, right, bottom; // Clear the previous animation frames for (Common::List::iterator a = _anims.reverse_begin(); a != _anims.end(); --a) { (*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); } // Draw the current animation frames for (Common::List::iterator a = _anims.begin(); a != _anims.end(); ++a) { (*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); (*a)->advance(); } } int16 Diving::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) { _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons); return _vm->_util->checkKey(); } void Diving::shoot(int16 mouseX, int16 mouseY) { // Outside the playable area? if (mouseY > 157) return; // Too many shots still active? if (_activeShots.size() >= kMaxShotCount) return; ANIObject &shot = *_shot[_currentShot]; shot.rewind(); shot.setVisible(true); shot.setPause(false); shot.setPosition(mouseX - 8, mouseY - 8); _activeShots.push_back(_currentShot); _currentShot = (_currentShot + 1) % kMaxShotCount; _vm->_sound->blasterPlay(&_soundShoot, 1, 0); } void Diving::checkShots() { Common::List::iterator activeShot = _activeShots.begin(); while (activeShot != _activeShots.end()) { ANIObject &shot = *_shot[*activeShot]; if (shot.lastFrame()) { int16 x, y; shot.getPosition(x, y); for (uint i = 0; i < kEvilFishCount; i++) { EvilFish &evilFish = *_evilFish[i].evilFish; if (evilFish.isIn(x + 8, y + 8)) { evilFish.die(); break; } } activeShot = _activeShots.erase(activeShot); } else ++activeShot; } } } // End of namespace Geisha } // End of namespace Gob