/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_MINIGAMES_GEISHA_OKO_H #define GOB_MINIGAMES_GEISHA_OKO_H #include "gob/aniobject.h" namespace Gob { class Sound; class SoundDesc; namespace Geisha { /** Oko, the person you control, in Geisha's "Diving" minigame. */ class Oko : public ANIObject { public: enum State { kStateEnter, kStateSwim, kStateSink, kStateRaise, kStateBreathe, kStatePick, kStateHurt, kStateDead }; Oko(const ANIFile &ani, Sound &sound, SoundDesc &breathe); ~Oko(); /** Advance the animation to the next frame. */ void advance(); /** Oko should sink a level. */ void sink(); /** Oko should raise a level. */ void raise(); /** Oko should get hurt. */ void hurt(); /** Oko should die. */ void die(); State getState() const; bool isBreathing() const; bool isMoving() const; private: Sound *_sound; SoundDesc *_breathe; State _state; uint8 _level; }; } // End of namespace Geisha } // End of namespace Gob #endif // GOB_MINIGAMES_GEISHA_OKO_H