/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gob/global.h" #include "gob/util.h" #include "gob/draw.h" #include "gob/video.h" #include "gob/decfile.h" #include "gob/anifile.h" #include "gob/minigames/geisha/penetration.h" namespace Gob { namespace Geisha { static const byte kPalette[48] = { 0x16, 0x16, 0x16, 0x12, 0x14, 0x16, 0x34, 0x00, 0x25, 0x1D, 0x1F, 0x22, 0x24, 0x27, 0x2A, 0x2C, 0x0D, 0x22, 0x2B, 0x2E, 0x32, 0x12, 0x09, 0x20, 0x3D, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x00, 0x00, 0x00, 0x15, 0x15, 0x3F, 0x25, 0x22, 0x2F, 0x1A, 0x14, 0x28, 0x3F, 0x00, 0x00, 0x15, 0x3F, 0x15 }; Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _objects(0) { _background = new Surface(320, 200, 1); } Penetration::~Penetration() { deinit(); delete _background; } bool Penetration::play(uint16 var1, uint16 var2, uint16 var3) { init(); initScreen(); _vm->_draw->blitInvalidated(); _vm->_video->retrace(); while (!_vm->_util->keyPressed() && !_vm->shouldQuit()) _vm->_util->longDelay(1); deinit(); return true; } void Penetration::init() { _background->clear(); _vm->_video->drawPackedSprite("hyprmef2.cmp", *_background); _objects = new ANIFile(_vm, "tcite.ani", 320); } void Penetration::deinit() { delete _objects; _objects = 0; } void Penetration::initScreen() { _vm->_util->setFrameRate(15); memcpy(_vm->_draw->_vgaPalette , kPalette, 48); memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48); _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _vm->_draw->_backSurface->blit(*_background); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); } } // End of namespace Geisha } // End of namespace Gob