/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_MINIGAMES_GEISHA_PENETRATION_H #define GOB_MINIGAMES_GEISHA_PENETRATION_H #include "common/system.h" #include "common/list.h" #include "gob/sound/sounddesc.h" #include "gob/minigames/geisha/submarine.h" namespace Gob { class GobEngine; class Surface; class CMPFile; class ANIFile; namespace Geisha { class Meter; class Mouth; /** Geisha's "Penetration" minigame. */ class Penetration { public: Penetration(GobEngine *vm); ~Penetration(); bool play(bool hasAccessPass, bool hasMaxEnergy, bool testMode); private: static const int kModeCount = 2; static const int kFloorCount = 3; static const int kMapWidth = 17; static const int kMapHeight = 13; static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight]; struct Position { uint16 x; uint16 y; Position(uint16 pX, uint16 pY); }; enum MouthType { kMouthTypeBite, kMouthTypeKiss }; struct ManagedMouth : public Position { Mouth *mouth; MouthType type; ManagedMouth(uint16 pX, uint16 pY, MouthType t); ~ManagedMouth(); }; struct ManagedSub : public Position { Submarine *sub; uint16 mapX; uint16 mapY; ManagedSub(uint16 pX, uint16 pY); ~ManagedSub(); void setPosition(uint16 pX, uint16 pY); }; GobEngine *_vm; bool _hasAccessPass; bool _hasMaxEnergy; bool _testMode; Surface *_background; CMPFile *_sprites; ANIFile *_objects; Common::List _anims; Common::List _mapAnims; Meter *_shieldMeter; Meter *_healthMeter; uint8 _floor; Surface *_map; byte _mapTiles[kMapWidth * kMapHeight]; ManagedSub *_sub; Common::List _shields; Common::List _mouths; SoundDesc _soundShield; SoundDesc _soundBite; SoundDesc _soundKiss; SoundDesc _soundShoot; void init(); void deinit(); void createMap(); void initScreen(); void updateAnims(); int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons); void handleSub(int16 key); void subMove(int x, int y, Submarine::Direction direction); void subShoot(); bool isWalkable(byte tile) const; void checkShields(); void checkMouths(); void healthGain(int amount); void healthLose(int amount); bool isDead() const; bool hasWon() const; }; } // End of namespace Geisha } // End of namespace Gob #endif // GOB_MINIGAMES_GEISHA_PENETRATION_H