MODULE := engines/gob MODULE_OBJS := \ dataio.o \ detection.o \ draw.o \ draw_v1.o \ draw_v2.o \ draw_bargon.o \ driver_vga.o \ game.o \ game_v1.o \ game_v2.o \ global.o \ gob.o \ goblin.o \ goblin_v1.o \ goblin_v2.o \ goblin_v3.o \ goblin_v4.o \ coktelvideo.o \ videoplayer.o \ init.o \ init_v1.o \ init_v2.o \ init_v3.o \ inter.o \ inter_v1.o \ inter_v2.o \ inter_bargon.o \ inter_v3.o \ inter_v4.o \ inter_v5.o \ inter_v6.o \ map.o \ map_v1.o \ map_v2.o \ map_v4.o \ mult.o \ mult_v1.o \ mult_v2.o \ palanim.o \ parse.o \ parse_v1.o \ parse_v2.o \ saveload.o \ saveload_v2.o \ saveload_v3.o \ saveload_v4.o \ scenery.o \ scenery_v1.o \ scenery_v2.o \ util.o \ variables.o \ video.o \ video_v1.o \ video_v2.o \ video_v6.o \ sound/sound.o \ sound/sounddesc.o \ sound/pcspeaker.o \ sound/adlib.o \ sound/infogrames.o \ sound/soundmixer.o \ sound/soundblaster.o \ sound/cdrom.o \ sound/bgatmosphere.o # This module can be built as a plugin ifeq ($(ENABLE_GOB), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk