/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_MULT_H #define GOB_MULT_H #include "gob/sound.h" #include "gob/video.h" namespace Gob { class Mult { public: #pragma START_PACK_STRUCTS struct Mult_AnimData { int8 animation; int8 layer; int8 frame; int8 animType; int8 order; int8 isPaused; int8 isStatic; int8 maxTick; int8 unknown; int8 newLayer; int8 newAnimation; byte intersected; int8 newCycle; } GCC_PACK; struct Mult_Object { int32 *pPosX; int32 *pPosY; Mult_AnimData *pAnimData; int16 tick; int16 lastLeft; int16 lastRight; int16 lastTop; int16 lastBottom; }; struct Mult_StaticKey { int16 frame; int16 layer; } GCC_PACK; struct Mult_AnimKey { int16 frame; int16 layer; int16 posX; int16 posY; int16 order; } GCC_PACK; struct Mult_TextKey { int16 frame; int16 cmd; int16 unknown0[9]; int16 index; int16 unknown1[2]; } GCC_PACK; struct Mult_PalKey { int16 frame; int16 cmd; int16 rates[4]; int16 unknown0; int16 unknown1; int8 subst[16][4]; } GCC_PACK; struct Mult_PalFadeKey { int16 frame; int16 fade; int16 palIndex; int8 flag; } GCC_PACK; struct Mult_SndKey { int16 frame; int16 cmd; int16 freq; int16 channel; int16 repCount; int16 resId; int16 soundIndex; } GCC_PACK; #pragma END_PACK_STRUCTS // Globals Mult_Object *_objects; int16 *_renderData; int16 _objCount; Video::SurfaceDesc *_underAnimSurf; char *_multData; int16 _frame; char _doPalSubst; int16 _counter; int16 _frameRate; int32 *_animArrayX; int32 *_animArrayY; Mult_AnimData *_animArrayData; int16 _index; // Static keys int16 _staticKeysCount; Mult_StaticKey *_staticKeys; int16 _staticIndices[10]; // Anim keys Mult_AnimKey *_animKeys[4]; int16 _animKeysCount[4]; int16 _animLayer; int16 _animIndices[10]; // Text keys int16 _textKeysCount; Mult_TextKey *_textKeys; int16 _frameStart; // Palette keys int16 _palKeyIndex; int16 _palKeysCount; Mult_PalKey *_palKeys; Video::Color *_oldPalette; Video::Color _palAnimPalette[256]; int16 _palAnimKey; int16 _palAnimIndices[4]; int16 _palAnimRed[4]; int16 _palAnimGreen[4]; int16 _palAnimBlue[4]; // Palette fading Mult_PalFadeKey *_palFadeKeys; int16 _palFadeKeysCount; char _palFadingRed; char _palFadingGreen; char _palFadingBlue; char _animDataAllocated; char *_dataPtr; int16 _staticLoaded[10]; int16 _animLoaded[10]; int16 _sndSlotsCount; // Sound keys int16 _sndKeysCount; Mult_SndKey *_sndKeys; void zeroMultData(void); void freeMultKeys(void); void checkFreeMult(void); void playMult(int16 startFrame, int16 endFrame, char checkEscape, char handleMouse); void animate(void); void interGetObjAnimSize(void); void freeMult(void); void interLoadMult(void); void freeAll(void); void initAll(void); void playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq, int16 channel); virtual void setMultData(uint16 multindex) = 0; virtual void loadMult(int16 resId) = 0; Mult(GobEngine *vm); virtual ~Mult() {}; protected: Video::Color _fadePal[5][16]; GobEngine *_vm; char drawStatics(char stop); void drawAnims(void); void drawText(char *pStop, char *pStopNoClear); char prepPalAnim(char stop); void doPalAnim(void); char doFadeAnim(char stop); char doSoundAnim(char stop); }; class Mult_v1 : public Mult { public: Mult_v1(GobEngine *vm); virtual ~Mult_v1() {}; virtual void setMultData(uint16 multindex); virtual void loadMult(int16 resId); }; class Mult_v2 : public Mult_v1 { public: #pragma START_PACK_STRUCTS struct Mult_Data { int16 palFadeKeysCount; Mult_PalFadeKey *palFadeKeys; int16 palKeysCount; Mult_PalKey *palKeys; int16 staticKeysCount; Mult_StaticKey *staticKeys; int8 staticCount; int16 staticIndices[10]; int16 staticLoaded[10]; int16 animKeysCount[4]; Mult_AnimKey *animKeys[4]; int8 animCount; int16 animIndices[10]; int16 animLoaded[10]; int16 animKeysIndices1[4]; // Not sure with these int16 animKeysIndices2[4]; // " int16 textKeysCount; Mult_TextKey *textKeys; int16 sndKeysCount; Mult_SndKey *sndKeys; int16 sndSlotsCount; int16 sndSlot[60]; int16 frameRate; Video::Color fadePal[5][16]; int16 palAnimIndices[4]; // Not sure here either int16 frameStart; int8 field_156; int16 field_157[4]; int16 field_15F[4][4]; int16 field_17F[4][4]; int16 somepointer05size[4]; char *somepointer05[4]; // Seems to be similar to staticKeys/animKeys int16 somepointer05indices[4]; char *somepointer09; // ? char *somepointer10; // ? char *execPtr; } GCC_PACK; #pragma END_PACK_STRUCTS Mult_Data *_multData2; // TODO: This'll be _multData once every function using it // in GOB2 is done // TODO: Maybe changing Mult_v1::_multData to struct Mult_Data as well? // Could help minimizing code dup... Mult_Data *_multDatas[8]; Mult_v2(GobEngine *vm); virtual ~Mult_v2() {}; virtual void setMultData(uint16 multindex); virtual void loadMult(int16 resId); }; } // End of namespace Gob #endif /* __MULT_H */