/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "gob/gob.h" #include "gob/mult.h" #include "gob/game.h" #include "gob/scenery.h" #include "gob/global.h" #include "gob/inter.h" namespace Gob { Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) { } void Mult_v2::loadMult(int16 resId) { int16 i, j; int8 index; char staticCount; char animCount; char *extData; bool hbstaticCount; int16 palIndex; int16 size; index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0; _multData2 = new Mult_Data; _multDatas[index] = _multData2; for (i = 0; i < 4; i++) _multData2->palAnimIndices[i] = i; _multData2->sndSlotsCount = 0; _multData2->frameStart = 0; extData = _vm->_game->loadExtData(resId, 0, 0); _dataPtr = extData; staticCount = _dataPtr[0]; animCount = _dataPtr[1]; _dataPtr += 2; staticCount++; animCount++; hbstaticCount = (staticCount & 0x80) != 0; staticCount &= 0x7F; debugC(7, DEBUG_GRAPHICS, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount); for (i = 0; i < staticCount; i++, _dataPtr += 14) { _multData2->staticIndices[i] = _vm->_scenery->loadStatic(1); if (_multData2->staticIndices[i] >= 100) { _multData2->staticIndices[i] -= 100; _multData2->staticLoaded[i] = 1; } else { _multData2->staticLoaded[i] = 0; } } for (i = 0; i < animCount; i++, _dataPtr += 14) { _multData2->animIndices[i] = _vm->_scenery->loadAnim(1); if (_multData2->animIndices[i] >= 100) { _multData2->animIndices[i] -= 100; _multData2->animLoaded[i] = 1; } else { _multData2->animLoaded[i] = 0; } } _multData2->frameRate = READ_LE_UINT16(_dataPtr); _dataPtr += 2; _multData2->staticKeysCount = READ_LE_UINT16(_dataPtr); _dataPtr += 2; _multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount]; for (i = 0; i < _multData2->staticKeysCount; i++, _dataPtr += 4) { _multData2->staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); _multData2->staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2); } for (i = 0; i < 4; i++) { _multData2->somepointer05size[i] = 0; _multData2->somepointer05[i] = 0; _multData2->somepointer05indices[i] = -1; for (j = 0; j < 4; j++) { _multData2->field_15F[i][j] = 0; _multData2->field_17F[i][j] = 0; } _multData2->animKeysIndices1[i] = -1; _multData2->animKeysCount[i] = READ_LE_UINT16(_dataPtr); _dataPtr += 2; _multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]]; for (j = 0; j < _multData2->animKeysCount[i]; j++, _dataPtr += 10) { _multData2->animKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr); _multData2->animKeys[i][j].layer = (int16)READ_LE_UINT16(_dataPtr + 2); _multData2->animKeys[i][j].posX = (int16)READ_LE_UINT16(_dataPtr + 4); _multData2->animKeys[i][j].posY = (int16)READ_LE_UINT16(_dataPtr + 6); _multData2->animKeys[i][j].order = (int16)READ_LE_UINT16(_dataPtr + 8); } } for (palIndex = 0; palIndex < 5; palIndex++) { for (i = 0; i < 16; i++) { _multData2->fadePal[palIndex][i].red = _dataPtr[0]; _multData2->fadePal[palIndex][i].green = _dataPtr[1]; _multData2->fadePal[palIndex][i].blue = _dataPtr[2]; _dataPtr += 3; } } _multData2->palFadeKeysCount = READ_LE_UINT16(_dataPtr); _dataPtr += 2; _multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount]; for (i = 0; i < _multData2->palFadeKeysCount; i++, _dataPtr += 7) { _multData2->palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); _multData2->palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2); _multData2->palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4); _multData2->palFadeKeys[i].flag = *(_dataPtr + 6); } _multData2->palKeysCount = READ_LE_UINT16(_dataPtr); _dataPtr += 2; _multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount]; for (i = 0; i < _multData2->palKeysCount; i++, _dataPtr += 80) { _multData2->palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); _multData2->palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); _multData2->palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4); _multData2->palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6); _multData2->palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8); _multData2->palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10); _multData2->palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12); _multData2->palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14); memcpy(_multData2->palKeys[i].subst, _dataPtr + 16, 64); } _multData2->textKeysCount = READ_LE_UINT16(_dataPtr); _multData2->textKeysCount = READ_LE_UINT16(_dataPtr); _dataPtr += 2; _multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount]; for (i = 0; i < _multData2->textKeysCount; i++, _dataPtr += 4) { _multData2->textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); _multData2->textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); if (!hbstaticCount) _dataPtr += 24; } _multData2->sndKeysCount = READ_LE_UINT16(_dataPtr); _dataPtr += 2; _multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount]; warning("SoundKeyCount: %d", _multData2->sndKeysCount); // TODO: There's still something wrong here, preventing GOB2 floppy // to start correctly for (i = 0; i < _multData2->sndKeysCount; i++) { warning("-> %d", i); _multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); _multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); _multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4); _multData2->sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6); _multData2->sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8); _multData2->sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10); _multData2->sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12); _multData2->sndKeys[i].soundIndex = -1; _multData2->sndKeys[i].resId = -1; _dataPtr += 12; if (!hbstaticCount) _dataPtr += 24; switch (_multData2->sndKeys[i].cmd) { case 1: case 4: _multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr); for (j = 0; j < i; j++) { if (_multData2->sndKeys[i].resId == _multData2->sndKeys[j].resId) { _multData2->sndKeys[i].soundIndex = _multData2->sndKeys[j].soundIndex; _vm->_global->_inter_execPtr += 2; break; } } if (i == j) { warning("GOB2 Stub! Mult_Data.sndSlot"); warning("GOB2 Stub! Game::interLoadSound() differs"); _multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_inter->loadSound(1); _vm->_inter->loadSound(1); // _multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF; _multData2->sndSlotsCount++; } break; case 3: _vm->_global->_inter_execPtr += 4; break; } } _multData2->somepointer09 = 0; _multData2->somepointer10 = 0; if (hbstaticCount) { warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10"); size = _vm->_inter->load16(); _multData2->execPtr = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += size * 2; if (_vm->_game->_totFileData[0x29] >= 51) { size = (int16)READ_LE_UINT16(_dataPtr); _multData2->somepointer10 = new char[size * 20]; memcpy(_multData2->somepointer09 /*WTF???*/, _dataPtr+2, size * 20); _dataPtr += size * 20 + 2; size = _vm->_inter->load16(); if (size > 0) { _multData2->somepointer09 = new char[size * 14]; memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14); _vm->_global->_inter_execPtr += size * 14; _dataPtr += 2; for (i = 0; i < 4; i++) { _multData2->somepointer05size[i] = (int16)READ_LE_UINT16(_dataPtr); _dataPtr += 2; _multData2->somepointer05[i] = new char[_multData2->somepointer05size[i] * 16]; for (j = 0; j < _multData2->somepointer05size[i]; j++) { memcpy(_multData2->somepointer05[i]+j*16, _dataPtr, 16); _dataPtr += 16; } } } } } delete[] extData; } void Mult_v2::setMultData(uint16 multindex) { if (multindex > 7) error("Multindex out of range"); debugC(4, DEBUG_GAMEFLOW, "Switching to mult %d", multindex); _multData2 = _multDatas[multindex]; } } // End of namespace Gob