/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_PALANIM_H #define GOB_PALANIM_H #include "gob/video.h" namespace Gob { class PalAnim { public: bool fadeStep(int16 oper); // 0: all colors, 1: red, 2: green, 3: blue void fade(Video::PalDesc * palDesc, int16 fade, int16 all); PalAnim(GobEngine *vm); protected: int16 _fadeValue; byte _toFadeRed[256]; byte _toFadeGreen[256]; byte _toFadeBlue[256]; char *_palArray[3]; byte *_fadeArray[3]; GobEngine *_vm; bool fadeStepColor(int color); char fadeColor(int16 from, int16 to); }; } // End of namespace Gob #endif // GOB_PALANIM_H