/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_PREGOB_GCTFILE_H #define GOB_PREGOB_GCTFILE_H #include "common/str.h" #include "common/array.h" #include "common/list.h" #include "gob/backbuffer.h" namespace Common { class RandomSource; class SeekableReadStream; } namespace Gob { class Surface; class Font; class GCTFile : public BackBuffer { public: static const uint16 kSelectorAll = 0xFFFE; ///< Print all lines. static const uint16 kSelectorRandom = 0xFFFF; ///< Print a random line. GCTFile(Common::SeekableReadStream &gct, Common::RandomSource &rnd); ~GCTFile(); /** Return the number of lines in an item. */ uint16 getLineCount(uint item) const; /** Set the area the text will be printed in. */ void setArea(int16 left, int16 top, int16 right, int16 bottom); /** Set which line of this item should be printed. */ void selectLine(uint item, uint16 line); /** Change the text of an items' line. */ void setText(uint item, uint16 line, const Common::String &text); /** Change the item into one one line and set that line's text. */ void setText(uint item, const Common::String &text); /** Reset the item drawing state. */ void reset(); /** Clear the drawn text, restoring the original content. */ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); /** Fill the text area with a color. */ bool fill(Surface &dest, uint8 color, int16 &left, int16 &top, int16 &right, int16 &bottom); /** Draw an item onto the surface, until all text has been drawn or the area is filled. */ bool draw(Surface &dest, uint16 item, const Font &font, uint8 color, int16 &left, int16 &top, int16 &right, int16 &bottom); /** Did we draw all text? */ bool finished() const; private: /** The type of a chunk. */ enum ChunkType { kChunkTypeNone = 0, ///< Do nothing. kChunkTypeString , ///< A direct string. kChunkTypeItem ///< A reference to an item to print instead. }; /** A chunk in an item text line. */ struct Chunk { ChunkType type; ///< The type of the chunk. Common::String text; ///< Text to print. int item; ///< Item to print instead. Chunk(); }; typedef Common::List Chunks; /** A line in an item. */ struct Line { Chunks chunks; ///< The chunks that make up the line. }; typedef Common::Array Lines; /** A GCT item. */ struct Item { Lines lines; ///< The text lines in the item uint16 selector; ///< Which line to print. }; typedef Common::Array Items; Common::RandomSource *_rnd; Items _items; ///< All GCT items. // The area on which to print bool _hasArea; int16 _areaLeft; int16 _areaTop; int16 _areaRight; int16 _areaBottom; /** Index of the current item we're drawing. */ uint16 _currentItem; /** Text left to draw. */ Common::List _currentText; // -- Loading helpers -- void load(Common::SeekableReadStream &gct); void readLine(Common::SeekableReadStream &gct, Line &line, uint16 lineSize) const; // -- Draw helpers -- Common::String getLineText(const Line &line) const; void getItemText(uint item, Common::List &text) const; }; } // End of namespace Gob #endif // GOB_PREGOB_GCTFILE_H