/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_PREGOB_ONCEUPON_CHARGENCHILD_H #define GOB_PREGOB_ONCEUPON_CHARGENCHILD_H #include "common/system.h" #include "gob/aniobject.h" namespace Gob { class Surface; class ANIFile; namespace OnceUpon { /** The child running around on the character generator screen. */ class CharGenChild : public ANIObject { public: enum Sound { kSoundNone = 0, kSoundWalk , kSoundJump }; CharGenChild(const ANIFile &ani); ~CharGenChild(); /** Advance the animation to the next frame. */ void advance(); /** Should we play a sound right now? */ Sound shouldPlaySound() const; }; } // End of namespace OnceUpon } // End of namespace Gob #endif // GOB_PREGOB_ONCEUPON_CHARGENCHILD_H