/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gob/gob.h" #include "gob/global.h" #include "gob/palanim.h" #include "gob/draw.h" #include "gob/sound/sound.h" #include "gob/pregob/onceupon/title.h" namespace Gob { namespace OnceUpon { Title::Title(GobEngine *vm) : SEQFile(vm, "ville.seq") { } Title::~Title() { } void Title::play() { SEQFile::play(true, 0xFFFF, 15); // After playback, fade out and stop the music if (!_vm->shouldQuit()) _vm->_palAnim->fade(0, 0, 0); stopMusic(); } void Title::handleFrameEvent() { // On fame 0, start the music and fade in if (getFrame() == 0) { playMusic(); _vm->_draw->forceBlit(); _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0); } } void Title::playMusic() { // Look at what platform this is and play the appropriate music type if (_vm->getPlatform() == Common::kPlatformDOS) playMusicDOS(); else if (_vm->getPlatform() == Common::kPlatformAmiga) playMusicAmiga(); else if (_vm->getPlatform() == Common::kPlatformAtariST) playMusicAtariST(); } void Title::playMusicDOS() { // Play an AdLib track _vm->_sound->adlibLoadTBR("babayaga.tbr"); _vm->_sound->adlibLoadMDY("babayaga.mdy"); _vm->_sound->adlibSetRepeating(-1); _vm->_sound->adlibPlay(); } void Title::playMusicAmiga() { // Play a Protracker track _vm->_sound->protrackerPlay("mod.babayaga"); } void Title::playMusicAtariST() { // Play a Soundblaster composition static const int16 titleMusic[21] = { 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1}; static const char * const titleFiles[ 3] = {"baba1.snd", "baba2.snd", "baba3.snd"}; for (uint i = 0; i < ARRAYSIZE(titleFiles); i++) _vm->_sound->sampleLoad(_vm->_sound->sampleGetBySlot(i), SOUND_SND, titleFiles[i]); _vm->_sound->blasterPlayComposition(titleMusic, 0); _vm->_sound->blasterRepeatComposition(-1); } void Title::stopMusic() { // Just stop everything _vm->_sound->adlibSetRepeating(0); _vm->_sound->blasterRepeatComposition(0); _vm->_sound->adlibStop(); _vm->_sound->blasterStopComposition(); _vm->_sound->protrackerStop(); for (int i = 0; i < ::Gob::Sound::kSoundsCount; i++) _vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(i)); } } // End of namespace OnceUpon } // End of namespace Gob