/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_RXYFILE_H #define GOB_RXYFILE_H #include "common/system.h" #include "common/array.h" namespace Common { class SeekableReadStream; class SeekableSubReadStreamEndian; } namespace Gob { /** A RXY file, containing relative sprite coordinates. * * Used in hardcoded "actiony" parts of gob games. */ class RXYFile { public: struct Coordinates { uint16 left; uint16 top; uint16 right; uint16 bottom; }; RXYFile(Common::SeekableReadStream &rxy); RXYFile(Common::SeekableSubReadStreamEndian &rxy); RXYFile(uint16 width, uint16 height); ~RXYFile(); uint size() const; uint16 getWidth () const; uint16 getHeight() const; uint16 getRealCount() const; const Coordinates &operator[](uint i) const; uint16 add(uint16 left, uint16 top, uint16 right, uint16 bottom); private: typedef Common::Array CoordArray; CoordArray _coords; uint16 _realCount; uint16 _width; uint16 _height; void load(Common::SeekableSubReadStreamEndian &rxy); }; } // End of namespace Gob #endif // GOB_RXYFILE_H