/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "common/savefile.h" #include "gob/gob.h" #include "gob/save/saveconverter.h" #include "gob/save/savefile.h" #include "gob/save/savehandler.h" namespace Gob { SaveConverter_v3::SaveConverter_v3(GobEngine *vm, const Common::String &fileName) : SaveConverter(vm, fileName) { } SaveConverter_v3::~SaveConverter_v3() { } int SaveConverter_v3::isOldSave(Common::InSaveFile **save) const { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return 0; uint32 saveSize = getActualSize(save); if (saveSize == 0) return 0; // The size of the old save always follows one of these rules if (saveSize == (varSize * 2 + kSlotNameLength + 1000)) return 1; // No screenshot if (saveSize == (varSize * 2 + kSlotNameLength + 1000 + 19968)) return 2; // Big screenshot, Goblins 3 if (saveSize == (varSize * 2 + kSlotNameLength + 1000 + 4768)) return 3; // Small screenshot, Lost in Time // Not an old save, clean up if (save) { delete *save; *save = 0; } return 0; } char *SaveConverter_v3::getDescription(Common::SeekableReadStream &save) const { // The description starts at 1000 if (!save.seek(1000)) return 0; char *desc = new char[kSlotNameLength]; // Read the description if (save.read(desc, kSlotNameLength) != kSlotNameLength) { delete[] desc; return 0; } return desc; } bool SaveConverter_v3::loadFail(SavePartInfo *info, SavePartVars *vars, SavePartSprite *sprite, Common::InSaveFile *save) { delete info; delete vars; delete sprite; delete save; clear(); return false; } void SaveConverter_v3::getScreenShotProps(int type, bool &used, uint32 &width, uint32 &height) { switch (type) { case 2: used = true; width = 120; height = 160; break; case 3: used = true; width = 80; height = 50; break; default: used = false; width = 0; height = 0; break; } } // Loads the old save by constructing a new save containing the old save's data bool SaveConverter_v3::load() { clear(); uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return false; Common::InSaveFile *save; int type = isOldSave(&save); // Test if it's an old savd if ((type == 0) || !save) return false; displayWarning(); bool screenShot; uint32 screenShotWidth; uint32 screenShotHeight; getScreenShotProps(type, screenShot, screenShotWidth, screenShotHeight); SaveWriter writer(screenShot ? 3 : 2, 0); SavePartInfo *info = readInfo(*save, kSlotNameLength, false); if (!info) return loadFail(0, 0, 0, save); SavePartVars *vars = readVars(*save, varSize, true); if (!vars) return loadFail(info, 0, 0, save); if (screenShot) { SavePartSprite *sprite = readSprite(*save, screenShotWidth, screenShotHeight, true); if (!sprite) return loadFail(info, vars, 0, save); if (!writer.writePart(2, sprite)) return loadFail(info, vars, sprite, save); delete sprite; } // We don't need the save anymore delete save; // Write all parts if (!writer.writePart(0, info)) return loadFail(info, vars, 0, 0); if (!writer.writePart(1, vars)) return loadFail(info, vars, 0, 0); // We don't need those anymore delete info; delete vars; // Create the final read stream if (!createStream(writer)) return loadFail(0, 0, 0, 0); return true; } } // End of namespace Gob