/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/save/savehandler.h" #include "gob/save/savefile.h" #include "gob/save/saveconverter.h" #include "gob/global.h" #include "gob/video.h" #include "gob/draw.h" #include "gob/variables.h" #include "gob/inter.h" namespace Gob { SlotFile::SlotFile(GobEngine *vm, uint32 slotCount, const Common::String &base) : _vm(vm) { _base = base; _slotCount = slotCount; } SlotFile::~SlotFile() { } uint32 SlotFileIndexed::getSlotMax() const { Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; // Find the last filled save slot and base the save file size calculate on that for (int i = (_slotCount - 1); i >= 0; i--) { Common::String slotFile = build(i); if (slotFile.empty()) continue; in = saveMan->openForLoading(slotFile); if (in) { delete in; return i + 1; } } return 0; } int32 SlotFileIndexed::tallyUpFiles(uint32 slotSize, uint32 indexSize) const { uint32 maxSlot = getSlotMax(); if (maxSlot == 0) return -1; return ((maxSlot * slotSize) + indexSize); } void SlotFileIndexed::buildIndex(byte *buffer, SavePartInfo &info, SaveConverter *converter) const { uint32 descLength = info.getDescMaxLength(); // Iterate over all files for (uint32 i = 0; i < _slotCount; i++, buffer += descLength) { Common::String slotFile = build(i); if (!slotFile.empty()) { char *desc = 0; if (converter && (desc = converter->getDescription(slotFile))) // Old style save memcpy(buffer, desc, descLength); else if (SaveReader::getInfo(slotFile, info)) // New style save memcpy(buffer, info.getDesc(), descLength); else // No known format, fill with 0 memset(buffer, 0, descLength); delete[] desc; } else // No valid slot, fill with 0 memset(buffer, 0, descLength); } } bool SlotFileIndexed::exists(int slot) const { Common::InSaveFile *in = openRead(slot); bool result = (in != 0); delete in; return result; } Common::InSaveFile *SlotFileIndexed::openRead(int slot) const { Common::String name = build(slot); if (name.empty()) return 0; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *result = saveMan->openForLoading(name); return result; } Common::OutSaveFile *SlotFileIndexed::openWrite(int slot) const { Common::String name = build(slot); if (name.empty()) return 0; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::OutSaveFile *result = saveMan->openForSaving(name); return result; } SlotFileIndexed::SlotFileIndexed(GobEngine *vm, uint32 slotCount, const Common::String &base, const Common::String &extStub) : SlotFile(vm, slotCount, base) { _ext = extStub; } SlotFileIndexed::~SlotFileIndexed() { } Common::String SlotFileIndexed::build(int slot) const { if ((slot < 0) || (((uint32) slot) >= _slotCount)) return Common::String(); char buf[4]; snprintf(buf, sizeof(buf), "%02d", slot); return _base + "." + _ext + buf; } SlotFileStatic::SlotFileStatic(GobEngine *vm, const Common::String &base, const Common::String &ext) : SlotFile(vm, 1, base) { _ext = "." + ext; } SlotFileStatic::~SlotFileStatic() { } int SlotFileStatic::getSlot(int32 offset) const { return -1; } int SlotFileStatic::getSlotRemainder(int32 offset) const { return -1; } Common::String SlotFileStatic::build() const { return _base + _ext; } bool SlotFileStatic::exists() const { Common::InSaveFile *in = openRead(); bool result = (in != 0); delete in; return result; } Common::InSaveFile *SlotFileStatic::openRead() const { Common::String name = build(); if (name.empty()) return 0; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *result = saveMan->openForLoading(name); return result; } Common::OutSaveFile *SlotFileStatic::openWrite() const { Common::String name = build(); if (name.empty()) return 0; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::OutSaveFile *result = saveMan->openForSaving(name); return result; } SaveHandler::SaveHandler(GobEngine *vm) : _vm(vm) { } SaveHandler::~SaveHandler() { } uint32 SaveHandler::getVarSize(GobEngine *vm) { // Sanity checks if (!vm || !vm->_inter || !vm->_inter->_variables) return 0; return vm->_inter->_variables->getSize(); } TempSpriteHandler::TempSpriteHandler(GobEngine *vm) : SaveHandler(vm) { _sprite = 0; } TempSpriteHandler::~TempSpriteHandler() { delete _sprite; } int32 TempSpriteHandler::getSize() { if (!_sprite) return -1; return _sprite->getSize(); } bool TempSpriteHandler::load(int16 dataVar, int32 size, int32 offset) { if (isDummy(size)) return true; // Sprite available? if (!_sprite) return false; // Sprite requested? if (!isSprite(size)) return false; // Index sane? int index = getIndex(size); if ((index < 0) || (index >= SPRITES_COUNT)) return false; SurfacePtr sprite = _vm->_draw->_spritesArray[index]; // Target sprite exists? if (!sprite) return false; // Load the sprite if (!_sprite->writeSprite(*sprite)) return false; // Handle palette if (usesPalette(size)) { if (!_sprite->writePalette((byte *)_vm->_global->_pPaletteDesc->vgaPal)) return false; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); } if (index == 21) { // We wrote into the backbuffer, blit _vm->_draw->forceBlit(); _vm->_video->retrace(); } else if (index == 20) // We wrote into the frontbuffer, retrace _vm->_video->retrace(); return true; } bool TempSpriteHandler::save(int16 dataVar, int32 size, int32 offset) { SurfacePtr sprite; if (isDummy(size)) return true; if (!createSprite(dataVar, size, offset, &sprite)) return false; // Save the sprite if (!_sprite->readSprite(*sprite)) return false; // Handle palette if (usesPalette(size)) { if (!_sprite->readPalette((const byte *)_vm->_global->_pPaletteDesc->vgaPal)) return false; } return true; } bool TempSpriteHandler::createSprite(int16 dataVar, int32 size, int32 offset, SurfacePtr *sprite) { delete _sprite; _sprite = 0; // Sprite requested? if (!isSprite(size)) return false; // Index sane? int index = getIndex(size); if ((index < 0) || (index >= SPRITES_COUNT)) return false; SurfacePtr sprt = _vm->_draw->_spritesArray[index]; // Sprite exists? if (!sprt) return false; // Create a new temporary sprite _sprite = new SavePartSprite(sprt->getWidth(), sprt->getHeight()); if (sprite) *sprite = sprt; return true; } // A size of 0 means no proper sprite should be saved/loaded, // but no error should be thrown either. bool TempSpriteHandler::isDummy(int32 size) { return (size == 0); } // A negative size is the flag for using a sprite bool TempSpriteHandler::isSprite(int32 size) { return (size < 0); } // Contruct the index int TempSpriteHandler::getIndex(int32 size) { // Palette flag if (size < -1000) size += 1000; return (-size - 1); } // A size smaller than -1000 indicates palette usage bool TempSpriteHandler::usesPalette(int32 size) { return (size < -1000); } NotesHandler::File::File(GobEngine *vm, const Common::String &base) : SlotFileStatic(vm, base, "blo") { } NotesHandler::File::~File() { } NotesHandler::NotesHandler(uint32 notesSize, GobEngine *vm, const Common::String &target) : SaveHandler(vm) { _notesSize = notesSize; _file = new File(vm, target); _notes = new SavePartVars(vm, _notesSize); } NotesHandler::~NotesHandler() { delete _file; delete _notes; } int32 NotesHandler::getSize() { Common::String fileName = _file->build(); if (fileName.empty()) return -1; Common::InSaveFile *saveFile; SaveConverter_Notes converter(_vm, _notesSize, fileName); if (converter.isOldSave(&saveFile)) { // Old save, get the size olden-style int32 size = saveFile->size(); delete saveFile; return size; } SaveReader reader(1, 0, fileName); SaveHeader header; if (!reader.load()) return -1; if (!reader.readPartHeader(0, &header)) return -1; // Return the part's size return header.getSize(); } bool NotesHandler::load(int16 dataVar, int32 size, int32 offset) { if ((dataVar < 0) || (size < 0) || (offset < 0)) return false; Common::String fileName = _file->build(); if (fileName.empty()) return false; SaveReader *reader; SaveConverter_Notes converter(_vm, _notesSize, fileName); if (converter.isOldSave()) { // Old save, plug the converter in if (!converter.load()) return false; reader = new SaveReader(1, 0, converter); } else // New save, load directly reader = new SaveReader(1, 0, fileName); SavePartVars vars(_vm, _notesSize); if (!reader->load()) { delete reader; return false; } if (!reader->readPart(0, &vars)) { delete reader; return false; } if (!vars.writeInto(dataVar, offset, size)) { delete reader; return false; } delete reader; return true; } bool NotesHandler::save(int16 dataVar, int32 size, int32 offset) { if ((dataVar < 0) || (size < 0) || (offset < 0)) return false; Common::String fileName = _file->build(); if (fileName.empty()) return false; SaveWriter writer(1, 0, fileName); SavePartVars vars(_vm, _notesSize); if (!vars.readFrom(dataVar, offset, size)) return false; return writer.writePart(0, &vars); } } // End of namespace Gob