/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/savefile.h" #include "gob/gob.h" #include "gob/save/saveload.h" #include "gob/global.h" #include "gob/video.h" #include "gob/draw.h" namespace Gob { SaveLoad::SaveLoad(GobEngine *vm) : _vm(vm) { } SaveLoad::~SaveLoad() { } const char *SaveLoad::stripPath(const char *fileName) { const char *backSlash; if ((backSlash = strrchr(fileName, '\\'))) return backSlash + 1; return fileName; } int32 SaveLoad::getSize(const char *fileName) { debugC(3, kDebugSaveLoad, "Requested size of save file \"%s\"", fileName); SaveHandler *handler = getHandler(fileName); if (!handler) { warning("No save handler for \"%s\"", fileName); return -1; } int32 size = handler->getSize(); debugC(4, kDebugSaveLoad, "Size is %d", size); return size; } bool SaveLoad::load(const char *fileName, int16 dataVar, int32 size, int32 offset) { debugC(3, kDebugSaveLoad, "Requested loading of save file \"%s\" - %d, %d, %d", fileName, dataVar, size, offset); SaveHandler *handler = getHandler(fileName); if (!handler) { warning("No save handler for \"%s\" (%d, %d, %d)", fileName, dataVar, size, offset); return false; } if (!handler->load(dataVar, size, offset)) { const char *desc = getDescription(fileName); if (!desc) desc = "Unknown"; warning("Could not load %s (\"%s\" (%d, %d, %d))", desc, fileName, dataVar, size, offset); return false; } debugC(3, kDebugSaveLoad, "Successfully loaded game"); return true; } bool SaveLoad::save(const char *fileName, int16 dataVar, int32 size, int32 offset) { debugC(3, kDebugSaveLoad, "Requested saving of save file \"%s\" - %d, %d, %d", fileName, dataVar, size, offset); SaveHandler *handler = getHandler(fileName); if (!handler) { warning("No save handler for \"%s\" (%d, %d, %d)", fileName, dataVar, size, offset); return false; } if (!handler->save(dataVar, size, offset)) { const char *desc = getDescription(fileName); if (!desc) desc = "Unknown"; warning("Could not save %s (\"%s\" (%d, %d, %d))", desc, fileName, dataVar, size, offset); return false; } debugC(3, kDebugSaveLoad, "Successfully saved game"); return true; } SaveLoad::SaveMode SaveLoad::getSaveMode(const char *fileName) const { return kSaveModeNone; } SaveHandler *SaveLoad::getHandler(const char *fileName) const { return 0; } const char *SaveLoad::getDescription(const char *fileName) const { return 0; } } // End of namespace Gob