/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gob/save/saveload.h" #include "gob/save/saveconverter.h" #include "gob/global.h" #include "gob/inter.h" namespace Gob { SaveLoad_Inca2::SaveFile SaveLoad_Inca2::_saveFiles[] = { {"speak.inf", kSaveModeExists, 0, 0}, // Exists = speech enabled {"voice.inf", kSaveModeSave , 0, 0}, // Contains the language of the voices {"intro.$$$", kSaveModeSave , 0, "temporary sprite"}, { "cat.inf", kSaveModeSave , 0, "savegame"}, { "ima.inf", kSaveModeSave , 0, "screenshot"}, }; SaveLoad_Inca2::GameHandler::File::File(GobEngine *vm, const char *base) : SlotFileIndexed(vm, SaveLoad_Inca2::kSlotCount, base, "s") { } SaveLoad_Inca2::GameHandler::File::File(const File &file) : SlotFileIndexed(file._vm, file._slotCount, file._base, file._ext) { } SaveLoad_Inca2::GameHandler::File::~File() { } int SaveLoad_Inca2::GameHandler::File::getSlot(int32 offset) const { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return -1; return offset - kPropsSize; } int SaveLoad_Inca2::GameHandler::File::getSlotRemainder(int32 offset) const { return 0; } SaveLoad_Inca2::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) { _slotFile = new File(vm, target); memset(_props, 0x00, kPropsSize); memset(_props, 0x20, 10); _props[43] = 0x01; _props[79] = 0x03; buildIndex(); _writer = 0; _reader = 0; } SaveLoad_Inca2::GameHandler::~GameHandler() { delete _slotFile; delete _reader; delete _writer; } int32 SaveLoad_Inca2::GameHandler::getSize() { return _slotFile->tallyUpFiles(1, kPropsSize); } bool SaveLoad_Inca2::GameHandler::load(int16 dataVar, int32 size, int32 offset) { if (((uint32) offset) < kPropsSize) { // Global properties, like joker usage debugC(3, kDebugSaveLoad, "Loading global properties"); if (((uint32) (offset + size)) > kPropsSize) { warning("Wrong global properties list size (%d, %d)", size, offset); return false; } if (((uint32) (offset + size)) >= kPropsSize) buildIndex(); _vm->_inter->_variables->copyFrom(dataVar, _props + offset, size); } else { int32 slot = offset - kPropsSize; if ((size != 1) || (slot < 0) || ((uint32)slot >= kSlotCount)) { warning("Invalid loading procedure (%d, %d, %d)", dataVar, size, offset); return false; } WRITE_VARO_UINT8(dataVar, 0); if (!createReader(slot)) return true; SavePartInfo info(0, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), 1); SavePartVars vars(_vm, 1); if (!_reader->readPart(0, &info)) return true; if (!_reader->readPart(1, &vars)) return true; // Read the save point number if (!vars.writeInto(dataVar, 0, 1)) { WRITE_VARO_UINT8(dataVar, 0); return true; } } return true; } bool SaveLoad_Inca2::GameHandler::save(int16 dataVar, int32 size, int32 offset) { if (((uint32) offset) < kPropsSize) { // Global properties, like joker usage debugC(3, kDebugSaveLoad, "Saving global properties"); if (((uint32) (offset + size)) > kPropsSize) { warning("Wrong global properties list size (%d, %d)", size, offset); return false; } _vm->_inter->_variables->copyTo(dataVar, _props + offset, size); } else { // Save point flag int32 slot = offset - kPropsSize; if ((size != 1) || (slot < 0) || ((uint32)slot >= kSlotCount)) { warning("Invalid saving procedure (%d, %d, %d)", dataVar, size, offset); return false; } if (!createWriter(slot)) return false; SavePartInfo info(0, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), 1); SavePartVars vars(_vm, 1); // Write the save point number if (!vars.readFrom(dataVar, 0, 1)) return false; if (!_writer->writePart(0, &info)) return false; if (!_writer->writePart(1, &vars)) return false; } return true; } bool SaveLoad_Inca2::GameHandler::saveScreenshot(int slot, const SavePartSprite *screenshot) { if (!createWriter(slot)) return false; return _writer->writePart(2, screenshot); } bool SaveLoad_Inca2::GameHandler::loadScreenshot(int slot, SavePartSprite *screenshot) { if (!createReader(slot)) return false; return _reader->readPart(2, screenshot); } void SaveLoad_Inca2::GameHandler::buildIndex() { _props[499] = _slotFile->getSlotMax(); } bool SaveLoad_Inca2::GameHandler::createReader(int slot) { // If slot < 0, just check if a reader exists if (slot < 0) return (_reader != 0); if (!_reader || (_reader->getSlot() != ((uint32) slot))) { Common::String slotFile = _slotFile->build(slot); if (slotFile.empty()) return false; delete _reader; _reader = new SaveReader(3, slot, slotFile); if (!_reader->load()) { delete _reader; _reader = 0; return false; } } return true; } bool SaveLoad_Inca2::GameHandler::createWriter(int slot) { // If slot < 0, just check if a writer exists if (slot < 0) return (_writer != 0); if (!_writer || (_writer->getSlot() != ((uint32) slot))) { Common::String slotFile = _slotFile->build(slot); if (slotFile.empty()) return false; delete _writer; _writer = new SaveWriter(3, slot, slotFile); } return true; } SaveLoad_Inca2::ScreenshotHandler::File::File(const SaveLoad_Inca2::GameHandler::File &file) : SaveLoad_Inca2::GameHandler::File(file) { } SaveLoad_Inca2::ScreenshotHandler::File::~File() { } int SaveLoad_Inca2::ScreenshotHandler::File::getSlot(int32 offset) const { return (offset - 80) / 15168; } int SaveLoad_Inca2::ScreenshotHandler::File::getSlotRemainder(int32 offset) const { return (offset - 80) % 15168; } void SaveLoad_Inca2::ScreenshotHandler::File::buildScreenshotIndex(byte *buffer) const { Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; for (uint32 i = 0; i < 40; i++, buffer++) { Common::String slotFile = build(i); if (!slotFile.empty() && ((in = saveMan->openForLoading(slotFile)))) { delete in; *buffer = 1; } else *buffer = 0; } } SaveLoad_Inca2::ScreenshotHandler::ScreenshotHandler(GobEngine *vm, GameHandler *gameHandler) : TempSpriteHandler(vm) { assert(gameHandler); _gameHandler = gameHandler; _file = new File(*_gameHandler->_slotFile); memset(_index, 0, 80); } SaveLoad_Inca2::ScreenshotHandler::~ScreenshotHandler() { delete _file; } int32 SaveLoad_Inca2::ScreenshotHandler::getSize() { return _file->tallyUpFiles(15168, 80); } bool SaveLoad_Inca2::ScreenshotHandler::load(int16 dataVar, int32 size, int32 offset) { if (offset < 80) { // Screenshot index list if ((size + offset) > 80) { warning("Wrong screenshot index offset (%d, %d)", size, offset); return false; } // Create/Fake the index _file->buildScreenshotIndex(_index + 40); _vm->_inter->_variables->copyFrom(dataVar, _index + offset, size); } else { // Screenshot uint32 slot = _file->getSlot(offset); int slotRem = _file->getSlotRemainder(offset); if ((slot >= kSlotCount) || (slotRem != 0)) { warning("Invalid screenshot loading procedure (%d, %d, %d, %d, %d)", dataVar, size, offset, slot, slotRem); return false; } if (!TempSpriteHandler::createFromSprite(dataVar, size, offset)) return false; if (!_gameHandler->loadScreenshot(slot, _sprite)) return false; if (!TempSpriteHandler::load(dataVar, size, offset)) return false; } return true; } bool SaveLoad_Inca2::ScreenshotHandler::save(int16 dataVar, int32 size, int32 offset) { if (offset < 80) { // Index, we'll ignore that } else { // Screenshot uint32 slot = _file->getSlot(offset); int slotRem = _file->getSlotRemainder(offset); if ((slot >= kSlotCount) || (slotRem != 0)) { warning("Invalid screenshot saving procedure (%d, %d, %d, %d, %d)", dataVar, size, offset, slot, slotRem); return false; } if (!TempSpriteHandler::save(dataVar, size, offset)) return false; return _gameHandler->saveScreenshot(slot, _sprite); } return true; } SaveLoad_Inca2::VoiceHandler::VoiceHandler(GobEngine *vm) : SaveHandler(vm) { } SaveLoad_Inca2::VoiceHandler::~VoiceHandler() { } int32 SaveLoad_Inca2::VoiceHandler::getSize() { return 1; } bool SaveLoad_Inca2::VoiceHandler::load(int16 dataVar, int32 size, int32 offset) { if ((size != 1) || (offset != 0)) { warning("Invalid voice language loading?!? (%d, %d, %d)", dataVar, size, offset); return false; } WRITE_VARO_UINT8(dataVar, _vm->_global->_language); return true; } bool SaveLoad_Inca2::VoiceHandler::save(int16 dataVar, int32 size, int32 offset) { return false; } SaveLoad_Inca2::SaveLoad_Inca2(GobEngine *vm, const char *targetName) : SaveLoad(vm) { _voiceHandler = new VoiceHandler(vm); _tempSpriteHandler = new TempSpriteHandler(vm); _gameHandler = new GameHandler(vm, targetName); _screenshotHandler = new ScreenshotHandler(vm, _gameHandler); _saveFiles[1].handler = _voiceHandler; _saveFiles[2].handler = _tempSpriteHandler; _saveFiles[3].handler = _gameHandler; _saveFiles[4].handler = _screenshotHandler; } SaveLoad_Inca2::~SaveLoad_Inca2() { delete _voiceHandler; } const SaveLoad_Inca2::SaveFile *SaveLoad_Inca2::getSaveFile(const char *fileName) const { fileName = stripPath(fileName); for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return &_saveFiles[i]; return 0; } SaveLoad_Inca2::SaveFile *SaveLoad_Inca2::getSaveFile(const char *fileName) { fileName = stripPath(fileName); for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return &_saveFiles[i]; return 0; } SaveHandler *SaveLoad_Inca2::getHandler(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->handler; return 0; } const char *SaveLoad_Inca2::getDescription(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->description; return 0; } SaveLoad::SaveMode SaveLoad_Inca2::getSaveMode(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->mode; return kSaveModeNone; } } // End of namespace Gob