/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gob/save/saveload.h" #include "gob/save/saveconverter.h" #include "gob/inter.h" #include "gob/variables.h" namespace Gob { SaveLoad_v6::SaveFile SaveLoad_v6::_saveFiles[] = { { "cat.inf", kSaveModeSave, 0, "savegame" }, // Save file { "cata1.inf", kSaveModeSave, 0, "autosave" }, // Autosave file { "mdo.def", kSaveModeExists, 0, 0 }, { "no_cd.txt", kSaveModeExists, 0, 0 }, { "vide.inf", kSaveModeIgnore, 0, 0 }, {"fenetre.txt", kSaveModeIgnore, 0, 0 }, { "music.txt", kSaveModeIgnore, 0, 0 }, { "cata2.inf", kSaveModeSave, 0, "temp save" }, { "cata3.inf", kSaveModeSave, 0, "temp save" }, { "cata2.000", kSaveModeSave, 0, "extra save" }, // Slot 00 { "cata2.001", kSaveModeSave, 0, "extra save" }, // Slot 01 { "cata2.002", kSaveModeSave, 0, "extra save" }, // Slot 02 { "cata2.003", kSaveModeSave, 0, "extra save" }, // Slot 03 { "cata2.004", kSaveModeSave, 0, "extra save" }, // Slot 04 { "cata2.005", kSaveModeSave, 0, "extra save" }, // Slot 05 { "cata2.006", kSaveModeSave, 0, "extra save" }, // Slot 06 { "cata2.007", kSaveModeSave, 0, "extra save" }, // Slot 07 { "cata2.008", kSaveModeSave, 0, "extra save" }, // Slot 08 { "cata2.009", kSaveModeSave, 0, "extra save" }, // Slot 09 { "cata2.010", kSaveModeSave, 0, "extra save" }, // Slot 10 { "cata2.011", kSaveModeSave, 0, "extra save" }, // Slot 11 { "cata2.012", kSaveModeSave, 0, "extra save" }, // Slot 12 { "cata2.013", kSaveModeSave, 0, "extra save" }, // Slot 13 { "cata2.014", kSaveModeSave, 0, "extra save" }, // Slot 14 { "cata2.015", kSaveModeSave, 0, "extra save" }, // Slot 15 { "cata2.016", kSaveModeSave, 0, "extra save" }, // Slot 16 { "cata2.017", kSaveModeSave, 0, "extra save" }, // Slot 17 { "cata2.018", kSaveModeSave, 0, "extra save" }, // Slot 18 { "cata2.019", kSaveModeSave, 0, "extra save" }, // Slot 19 { "cata2.020", kSaveModeSave, 0, "extra save" }, // Slot 20 { "cata2.021", kSaveModeSave, 0, "extra save" }, // Slot 21 { "cata2.022", kSaveModeSave, 0, "extra save" }, // Slot 22 { "cata2.023", kSaveModeSave, 0, "extra save" }, // Slot 23 { "cata2.024", kSaveModeSave, 0, "extra save" }, // Slot 24 { "cata2.025", kSaveModeSave, 0, "extra save" }, // Slot 25 { "cata2.026", kSaveModeSave, 0, "extra save" }, // Slot 26 { "cata2.027", kSaveModeSave, 0, "extra save" }, // Slot 27 { "cata2.028", kSaveModeSave, 0, "extra save" }, // Slot 28 { "cata2.029", kSaveModeSave, 0, "extra save" }, // Slot 29 { "cata2.030", kSaveModeSave, 0, "extra save" }, // Slot 30 { "cata2.031", kSaveModeSave, 0, "extra save" }, // Slot 31 { "cata2.032", kSaveModeSave, 0, "extra save" }, // Slot 32 { "cata2.033", kSaveModeSave, 0, "extra save" }, // Slot 33 { "cata2.034", kSaveModeSave, 0, "extra save" }, // Slot 34 { "cata2.035", kSaveModeSave, 0, "extra save" }, // Slot 35 { "cata2.036", kSaveModeSave, 0, "extra save" }, // Slot 36 { "cata2.037", kSaveModeSave, 0, "extra save" }, // Slot 37 { "cata2.038", kSaveModeSave, 0, "extra save" }, // Slot 38 { "cata2.039", kSaveModeSave, 0, "extra save" }, // Slot 39 { "cata2.040", kSaveModeSave, 0, "extra save" }, // Slot 40 { "cata2.041", kSaveModeSave, 0, "extra save" }, // Slot 41 { "cata2.042", kSaveModeSave, 0, "extra save" }, // Slot 42 { "cata2.043", kSaveModeSave, 0, "extra save" }, // Slot 43 { "cata2.044", kSaveModeSave, 0, "extra save" }, // Slot 44 { "cata2.045", kSaveModeSave, 0, "extra save" }, // Slot 45 { "cata2.046", kSaveModeSave, 0, "extra save" }, // Slot 46 { "cata2.047", kSaveModeSave, 0, "extra save" }, // Slot 47 { "cata2.048", kSaveModeSave, 0, "extra save" }, // Slot 48 { "cata2.049", kSaveModeSave, 0, "extra save" }, // Slot 49 { "cata2.050", kSaveModeSave, 0, "extra save" }, // Slot 50 { "cata2.051", kSaveModeSave, 0, "extra save" }, // Slot 51 { "cata2.052", kSaveModeSave, 0, "extra save" }, // Slot 52 { "cata2.053", kSaveModeSave, 0, "extra save" }, // Slot 53 { "cata2.054", kSaveModeSave, 0, "extra save" }, // Slot 54 { "cata2.055", kSaveModeSave, 0, "extra save" }, // Slot 55 { "cata2.056", kSaveModeSave, 0, "extra save" }, // Slot 56 { "cata2.057", kSaveModeSave, 0, "extra save" }, // Slot 57 { "cata2.058", kSaveModeSave, 0, "extra save" }, // Slot 58 { "cata2.059", kSaveModeSave, 0, "extra save" }, // Slot 59 { "cata3.000", kSaveModeSave, 0, "extra save" }, // Slot 00 { "cata3.001", kSaveModeSave, 0, "extra save" }, // Slot 01 { "cata3.002", kSaveModeSave, 0, "extra save" }, // Slot 02 { "cata3.003", kSaveModeSave, 0, "extra save" }, // Slot 03 { "cata3.004", kSaveModeSave, 0, "extra save" }, // Slot 04 { "cata3.005", kSaveModeSave, 0, "extra save" }, // Slot 05 { "cata3.006", kSaveModeSave, 0, "extra save" }, // Slot 06 { "cata3.007", kSaveModeSave, 0, "extra save" }, // Slot 07 { "cata3.008", kSaveModeSave, 0, "extra save" }, // Slot 08 { "cata3.009", kSaveModeSave, 0, "extra save" }, // Slot 09 { "cata3.010", kSaveModeSave, 0, "extra save" }, // Slot 10 { "cata3.011", kSaveModeSave, 0, "extra save" }, // Slot 11 { "cata3.012", kSaveModeSave, 0, "extra save" }, // Slot 12 { "cata3.013", kSaveModeSave, 0, "extra save" }, // Slot 13 { "cata3.014", kSaveModeSave, 0, "extra save" }, // Slot 14 { "cata3.015", kSaveModeSave, 0, "extra save" }, // Slot 15 { "cata3.016", kSaveModeSave, 0, "extra save" }, // Slot 16 { "cata3.017", kSaveModeSave, 0, "extra save" }, // Slot 17 { "cata3.018", kSaveModeSave, 0, "extra save" }, // Slot 18 { "cata3.019", kSaveModeSave, 0, "extra save" }, // Slot 19 { "cata3.020", kSaveModeSave, 0, "extra save" }, // Slot 20 { "cata3.021", kSaveModeSave, 0, "extra save" }, // Slot 21 { "cata3.022", kSaveModeSave, 0, "extra save" }, // Slot 22 { "cata3.023", kSaveModeSave, 0, "extra save" }, // Slot 23 { "cata3.024", kSaveModeSave, 0, "extra save" }, // Slot 24 { "cata3.025", kSaveModeSave, 0, "extra save" }, // Slot 25 { "cata3.026", kSaveModeSave, 0, "extra save" }, // Slot 26 { "cata3.027", kSaveModeSave, 0, "extra save" }, // Slot 27 { "cata3.028", kSaveModeSave, 0, "extra save" }, // Slot 28 { "cata3.029", kSaveModeSave, 0, "extra save" }, // Slot 29 { "cata3.030", kSaveModeSave, 0, "extra save" }, // Slot 30 { "cata3.031", kSaveModeSave, 0, "extra save" }, // Slot 31 { "cata3.032", kSaveModeSave, 0, "extra save" }, // Slot 32 { "cata3.033", kSaveModeSave, 0, "extra save" }, // Slot 33 { "cata3.034", kSaveModeSave, 0, "extra save" }, // Slot 34 { "cata3.035", kSaveModeSave, 0, "extra save" }, // Slot 35 { "cata3.036", kSaveModeSave, 0, "extra save" }, // Slot 36 { "cata3.037", kSaveModeSave, 0, "extra save" }, // Slot 37 { "cata3.038", kSaveModeSave, 0, "extra save" }, // Slot 38 { "cata3.039", kSaveModeSave, 0, "extra save" }, // Slot 39 { "cata3.040", kSaveModeSave, 0, "extra save" }, // Slot 40 { "cata3.041", kSaveModeSave, 0, "extra save" }, // Slot 41 { "cata3.042", kSaveModeSave, 0, "extra save" }, // Slot 42 { "cata3.043", kSaveModeSave, 0, "extra save" }, // Slot 43 { "cata3.044", kSaveModeSave, 0, "extra save" }, // Slot 44 { "cata3.045", kSaveModeSave, 0, "extra save" }, // Slot 45 { "cata3.046", kSaveModeSave, 0, "extra save" }, // Slot 46 { "cata3.047", kSaveModeSave, 0, "extra save" }, // Slot 47 { "cata3.048", kSaveModeSave, 0, "extra save" }, // Slot 48 { "cata3.049", kSaveModeSave, 0, "extra save" }, // Slot 49 { "cata3.050", kSaveModeSave, 0, "extra save" }, // Slot 50 { "cata3.051", kSaveModeSave, 0, "extra save" }, // Slot 51 { "cata3.052", kSaveModeSave, 0, "extra save" }, // Slot 52 { "cata3.053", kSaveModeSave, 0, "extra save" }, // Slot 53 { "cata3.054", kSaveModeSave, 0, "extra save" }, // Slot 54 { "cata3.055", kSaveModeSave, 0, "extra save" }, // Slot 55 { "cata3.056", kSaveModeSave, 0, "extra save" }, // Slot 56 { "cata3.057", kSaveModeSave, 0, "extra save" }, // Slot 57 { "cata3.058", kSaveModeSave, 0, "extra save" }, // Slot 58 { "cata3.059", kSaveModeSave, 0, "extra save" }, // Slot 59 { "intro.0xx", kSaveModeSave, 0, "temp sprite"}, // Autosave sprite { "intro.000", kSaveModeSave, 0, "temp sprite"}, // Slot 00 { "intro.001", kSaveModeSave, 0, "temp sprite"}, // Slot 01 { "intro.002", kSaveModeSave, 0, "temp sprite"}, // Slot 02 { "intro.003", kSaveModeSave, 0, "temp sprite"}, // Slot 03 { "intro.004", kSaveModeSave, 0, "temp sprite"}, // Slot 04 { "intro.005", kSaveModeSave, 0, "temp sprite"}, // Slot 05 { "intro.006", kSaveModeSave, 0, "temp sprite"}, // Slot 06 { "intro.007", kSaveModeSave, 0, "temp sprite"}, // Slot 07 { "intro.008", kSaveModeSave, 0, "temp sprite"}, // Slot 08 { "intro.009", kSaveModeSave, 0, "temp sprite"}, // Slot 09 { "intro.010", kSaveModeSave, 0, "temp sprite"}, // Slot 10 { "intro.011", kSaveModeSave, 0, "temp sprite"}, // Slot 11 { "intro.012", kSaveModeSave, 0, "temp sprite"}, // Slot 12 { "intro.013", kSaveModeSave, 0, "temp sprite"}, // Slot 13 { "intro.014", kSaveModeSave, 0, "temp sprite"}, // Slot 14 { "intro.015", kSaveModeSave, 0, "temp sprite"}, // Slot 15 { "intro.016", kSaveModeSave, 0, "temp sprite"}, // Slot 16 { "intro.017", kSaveModeSave, 0, "temp sprite"}, // Slot 17 { "intro.018", kSaveModeSave, 0, "temp sprite"}, // Slot 18 { "intro.019", kSaveModeSave, 0, "temp sprite"}, // Slot 19 { "intro.020", kSaveModeSave, 0, "temp sprite"}, // Slot 20 { "intro.021", kSaveModeSave, 0, "temp sprite"}, // Slot 21 { "intro.022", kSaveModeSave, 0, "temp sprite"}, // Slot 22 { "intro.023", kSaveModeSave, 0, "temp sprite"}, // Slot 23 { "intro.024", kSaveModeSave, 0, "temp sprite"}, // Slot 24 { "intro.025", kSaveModeSave, 0, "temp sprite"}, // Slot 25 { "intro.026", kSaveModeSave, 0, "temp sprite"}, // Slot 26 { "intro.027", kSaveModeSave, 0, "temp sprite"}, // Slot 27 { "intro.028", kSaveModeSave, 0, "temp sprite"}, // Slot 28 { "intro.029", kSaveModeSave, 0, "temp sprite"}, // Slot 29 { "intro.030", kSaveModeSave, 0, "temp sprite"}, // Slot 30 { "intro.031", kSaveModeSave, 0, "temp sprite"}, // Slot 31 { "intro.032", kSaveModeSave, 0, "temp sprite"}, // Slot 32 { "intro.033", kSaveModeSave, 0, "temp sprite"}, // Slot 33 { "intro.034", kSaveModeSave, 0, "temp sprite"}, // Slot 34 { "intro.035", kSaveModeSave, 0, "temp sprite"}, // Slot 35 { "intro.036", kSaveModeSave, 0, "temp sprite"}, // Slot 36 { "intro.037", kSaveModeSave, 0, "temp sprite"}, // Slot 37 { "intro.038", kSaveModeSave, 0, "temp sprite"}, // Slot 38 { "intro.039", kSaveModeSave, 0, "temp sprite"}, // Slot 39 { "intro.040", kSaveModeSave, 0, "temp sprite"}, // Slot 40 { "intro.041", kSaveModeSave, 0, "temp sprite"}, // Slot 41 { "intro.042", kSaveModeSave, 0, "temp sprite"}, // Slot 42 { "intro.043", kSaveModeSave, 0, "temp sprite"}, // Slot 43 { "intro.044", kSaveModeSave, 0, "temp sprite"}, // Slot 44 { "intro.045", kSaveModeSave, 0, "temp sprite"}, // Slot 45 { "intro.046", kSaveModeSave, 0, "temp sprite"}, // Slot 46 { "intro.047", kSaveModeSave, 0, "temp sprite"}, // Slot 47 { "intro.048", kSaveModeSave, 0, "temp sprite"}, // Slot 48 { "intro.049", kSaveModeSave, 0, "temp sprite"}, // Slot 49 { "intro.050", kSaveModeSave, 0, "temp sprite"}, // Slot 50 { "intro.051", kSaveModeSave, 0, "temp sprite"}, // Slot 51 { "intro.052", kSaveModeSave, 0, "temp sprite"}, // Slot 52 { "intro.053", kSaveModeSave, 0, "temp sprite"}, // Slot 53 { "intro.054", kSaveModeSave, 0, "temp sprite"}, // Slot 54 { "intro.055", kSaveModeSave, 0, "temp sprite"}, // Slot 55 { "intro.056", kSaveModeSave, 0, "temp sprite"}, // Slot 56 { "intro.057", kSaveModeSave, 0, "temp sprite"}, // Slot 57 { "intro.058", kSaveModeSave, 0, "temp sprite"}, // Slot 58 { "intro.059", kSaveModeSave, 0, "temp sprite"} // Slot 59 }; SaveLoad_v6::SpriteHandler::SpriteHandler(GobEngine *vm) : TempSpriteHandler(vm) { } SaveLoad_v6::SpriteHandler::~SpriteHandler() { } bool SaveLoad_v6::SpriteHandler::set(SaveReader *reader, uint32 part) { if (!TempSpriteHandler::create(624, 272, true)) return false; return reader->readPart(part, _sprite); } bool SaveLoad_v6::SpriteHandler::get(SaveWriter *writer, uint32 part) { if (getSize() < 0) if (!TempSpriteHandler::create(624, 272, true)) return false; return writer->writePart(part, _sprite); } SaveLoad_v6::GameHandler::File::File(GobEngine *vm, const char *base) : SlotFileIndexed(vm, SaveLoad_v6::kSlotCount, base, "s") { } SaveLoad_v6::GameHandler::File::~File() { } int SaveLoad_v6::GameHandler::File::getSlot(int32 offset) const { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return -1; return ((offset - (kPropsSize + kIndexSize)) / varSize); } int SaveLoad_v6::GameHandler::File::getSlotRemainder(int32 offset) const { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return -1; return ((offset - (kPropsSize + kIndexSize)) % varSize); } SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target, SpriteHandler &spriteHandler) : SaveHandler(vm), _spriteHandler(&spriteHandler), _reader(0), _writer(0), _hasExtra(false) { memset(_props, 0, kPropsSize); memset(_index, 0, kIndexSize); _slotFile = new File(vm, target); } SaveLoad_v6::GameHandler::~GameHandler() { delete _slotFile; delete _reader; delete _writer; } int32 SaveLoad_v6::GameHandler::getSize() { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return -1; return _slotFile->tallyUpFiles(varSize, kPropsSize + kIndexSize); } bool SaveLoad_v6::GameHandler::load(int16 dataVar, int32 size, int32 offset) { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return false; if (size == 0) { // Indicator to load all variables dataVar = 0; size = varSize; } if (((uint32) offset) < kPropsSize) { // Properties refreshProps(); if (((uint32) (offset + size)) > kPropsSize) { warning("Wrong index size (%d, %d)", size, offset); return false; } _vm->_inter->_variables->copyFrom(dataVar, _props + offset, size); } else if (((uint32) offset) < kPropsSize + kIndexSize) { // Save index if (((uint32) size) != kIndexSize) { warning("Wrong index size (%d, %d)", size, offset); return false; } buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar)); } else { // Save slot, whole variable block uint32 slot = _slotFile->getSlot(offset); int slotRem = _slotFile->getSlotRemainder(offset); debugC(2, kDebugSaveLoad, "Loading from slot %d", slot); if ((slot >= kSlotCount) || (slotRem != 0) || (dataVar != 0) || (((uint32) size) != varSize)) { warning("Invalid loading procedure (%d, %d, %d, %d, %d)", dataVar, size, offset, slot, slotRem); return false; } if (!createReader(slot)) return false; SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), varSize); SavePartVars vars(_vm, varSize); if (!_reader->load()) return false; if (!_reader->readPart(0, &info)) return false; if (!_reader->readPart(1, &vars)) return false; // Get all variables if (!vars.writeInto(0, 0, varSize)) return false; if (!_spriteHandler->set(_reader, 4)) return false; } return true; } bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return false; if (size == 0) { // Indicator to save all variables dataVar = 0; size = varSize; } if (((uint32) offset) < kPropsSize) { // Properties if (((uint32) (offset + size)) > kPropsSize) { warning("Wrong index size (%d, %d)", size, offset); return false; } _vm->_inter->_variables->copyTo(dataVar, _props + offset, size); refreshProps(); // If that screen doesn't save any extra temp saves, write a dummy if (_writer && (size == 40) && (offset == 0)) { if (!_hasExtra) { SavePartMem mem(1); SavePartVars vars(_vm, varSize); uint8 extraSaveNumber = 0; if (!mem.readFrom(&extraSaveNumber, 0, 1)) return false; if (!vars.readFrom(0, 0, varSize)) return false; if (!_writer->writePart(2, &mem)) return false; if (!_writer->writePart(3, &vars)) return false; } } } else if (((uint32) offset) < kPropsSize + kIndexSize) { // Save index if (((uint32) size) != kIndexSize) { warning("Wrong index size (%d, %d)", size, offset); return false; } // Just copy the index into our buffer _vm->_inter->_variables->copyTo(dataVar, _index, kIndexSize); } else { // Save slot, whole variable block _hasExtra = false; uint32 slot = _slotFile->getSlot(offset); int slotRem = _slotFile->getSlotRemainder(offset); debugC(2, kDebugSaveLoad, "Saving to slot %d", slot); if ((slot >= kSlotCount) || (slotRem != 0) || (dataVar != 0) || (((uint32) size) != varSize)) { warning("Invalid saving procedure (%d, %d, %d, %d, %d)", dataVar, size, offset, slot, slotRem); return false; } if (!createWriter(slot)) return false; SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), varSize); SavePartVars vars(_vm, varSize); // Write the description info.setDesc(_index + (slot * kSlotNameLength), kSlotNameLength); // Write all variables if (!vars.readFrom(0, 0, varSize)) return false; if (!_writer->writePart(0, &info)) return false; if (!_writer->writePart(1, &vars)) return false; if (!_spriteHandler->get(_writer, 4)) return false; } return true; } uint8 SaveLoad_v6::GameHandler::getExtraID(int slot) { if (!_reader || (_reader->getSlot() != (uint32)slot)) return 0; SavePartMem mem(1); if (!_reader->readPart(2, &mem)) return 0; uint8 extraSaveNumber; if (!mem.writeInto(&extraSaveNumber, 0, 1)) return 0; return extraSaveNumber; } bool SaveLoad_v6::GameHandler::loadExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset) { if (!_reader || (_reader->getSlot() != (uint32)slot)) return false; SavePartMem mem(1); if (!_reader->readPart(2, &mem)) return false; uint8 extraSaveNumber; if (!mem.writeInto(&extraSaveNumber, 0, 1)) return false; if (extraSaveNumber != id) return false; uint32 varSize = SaveHandler::getVarSize(_vm); SavePartVars vars(_vm, varSize); if (!_reader->readPart(3, &vars)) return false; if (!vars.writeInto(0, 0, varSize)) return false; return true; } bool SaveLoad_v6::GameHandler::saveExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset) { if (!_writer || (_writer->getSlot() != (uint32)slot)) return false; uint32 varSize = SaveHandler::getVarSize(_vm); SavePartMem mem(1); SavePartVars vars(_vm, varSize); if (!mem.readFrom(&id, 0, 1)) return false; if (!vars.readFrom(0, 0, varSize)) return false; if (!_writer->writePart(2, &mem)) return false; if (!_writer->writePart(3, &vars)) return false; _hasExtra = true; return true; } void SaveLoad_v6::GameHandler::buildIndex(byte *buffer) const { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return; SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), varSize); _slotFile->buildIndex(buffer, info, 0, true); } void SaveLoad_v6::GameHandler::refreshProps() { uint32 maxSlot = _slotFile->getSlotMax(); memset(_props + 40, 0xFF, 40); // Joker _props[159] = 0x03; // # of joker unused WRITE_LE_UINT32(_props + 160, maxSlot); // # of saves } bool SaveLoad_v6::GameHandler::createReader(int slot) { // If slot < 0, just check if a reader exists if (slot < 0) return (_reader != 0); if (!_reader || (_reader->getSlot() != ((uint32) slot))) { Common::String slotFile = _slotFile->build(slot); if (slotFile.empty()) return false; delete _reader; _reader = new SaveReader(5, slot, slotFile); if (!_reader->load()) { delete _reader; _reader = 0; return false; } } return true; } bool SaveLoad_v6::GameHandler::createWriter(int slot) { // If slot < 0, just check if a writer exists if (slot < 0) return (_writer != 0); if (!_writer || (_writer->getSlot() != ((uint32) slot))) { Common::String slotFile = _slotFile->build(slot); if (slotFile.empty()) return false; delete _writer; _writer = new SaveWriter(5, slot, slotFile); } return true; } SaveLoad_v6::AutoHandler::File::File(GobEngine *vm, const Common::String &base) : SlotFileStatic(vm, base, "aut") { } SaveLoad_v6::AutoHandler::File::~File() { } SaveLoad_v6::AutoHandler::AutoHandler(GobEngine *vm, const Common::String &target) : SaveHandler(vm), _file(vm, target) { } SaveLoad_v6::AutoHandler::~AutoHandler() { } int32 SaveLoad_v6::AutoHandler::getSize() { Common::String fileName = _file.build(); if (fileName.empty()) return -1; SaveReader reader(1, 0, fileName); SaveHeader header; if (!reader.load()) return -1; if (!reader.readPartHeader(0, &header)) return -1; // Return the part's size return header.getSize() + 2900; } bool SaveLoad_v6::AutoHandler::load(int16 dataVar, int32 size, int32 offset) { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return false; if ((size != 0) || (offset != 2900)) { warning("Invalid autoloading procedure (%d, %d, %d)", dataVar, size, offset); return false; } Common::String fileName = _file.build(); if (fileName.empty()) return false; SaveReader reader(1, 0, fileName); SaveHeader header; SavePartVars vars(_vm, varSize); if (!reader.load()) return false; if (!reader.readPartHeader(0, &header)) return false; if (header.getSize() != varSize) { warning("Autosave mismatch (%d, %d)", header.getSize(), varSize); return false; } if (!reader.readPart(0, &vars)) return false; if (!vars.writeInto(0, 0, varSize)) return false; return true; } bool SaveLoad_v6::AutoHandler::save(int16 dataVar, int32 size, int32 offset) { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return false; if ((size != 0) || (offset != 2900)) { warning("Invalid autosaving procedure (%d, %d, %d)", dataVar, size, offset); return false; } Common::String fileName = _file.build(); if (fileName.empty()) return false; SaveWriter writer(1, 0, fileName); SavePartVars vars(_vm, varSize); if (!vars.readFrom(0, 0, varSize)) return false; return writer.writePart(0, &vars); } SaveLoad_v6::AutoSpriteHandler::File::File(GobEngine *vm, const Common::String &base) : SlotFileStatic(vm, base, "asp") { } SaveLoad_v6::AutoSpriteHandler::File::~File() { } SaveLoad_v6::AutoSpriteHandler::AutoSpriteHandler(GobEngine *vm, const Common::String &target) : TempSpriteHandler(vm), _file(vm, target) { } SaveLoad_v6::AutoSpriteHandler::~AutoSpriteHandler() { } int32 SaveLoad_v6::AutoSpriteHandler::getSize() { Common::InSaveFile *file = _file.openRead(); if (!file) return -1; delete file; return 1; } bool SaveLoad_v6::AutoSpriteHandler::load(int16 dataVar, int32 size, int32 offset) { if (offset != 0) { warning("Invalid autosprite saving procedure (%d, %d, %d)", dataVar, size, offset); return false; } if (!TempSpriteHandler::create(624, 272, true)) return false; Common::String fileName = _file.build(); if (fileName.empty()) return false; SaveReader reader(1, 0, fileName); if (!reader.load()) return false; if (!reader.readPart(0, _sprite)) return false; return TempSpriteHandler::load(dataVar, size, offset); } bool SaveLoad_v6::AutoSpriteHandler::save(int16 dataVar, int32 size, int32 offset) { if (!TempSpriteHandler::save(dataVar, size, offset)) return false; if (offset != 0) { warning("Invalid autosprite saving procedure (%d, %d, %d)", dataVar, size, offset); return false; } Common::String fileName = _file.build(); if (fileName.empty()) return false; SaveWriter writer(1, 0, fileName); return writer.writePart(0, _sprite); } SaveLoad_v6::TempHandler::TempHandler(GobEngine *vm) : SaveHandler(vm), _empty(true), _size(0), _data(0) { } SaveLoad_v6::TempHandler::~TempHandler() { delete[] _data; } int32 SaveLoad_v6::TempHandler::getSize() { if (_empty) return -1; return _size + 2900; } bool SaveLoad_v6::TempHandler::load(int16 dataVar, int32 size, int32 offset) { if (_empty || (_size == 0) || !_data) return false; if ((size != 0) || (offset != 2900)) { warning("Invalid temp loading procedure (%d, %d, %d)", dataVar, size, offset); return false; } _vm->_inter->_variables->copyFrom(0, _data, _size); return true; } bool SaveLoad_v6::TempHandler::save(int16 dataVar, int32 size, int32 offset) { if ((size != 0) || (offset != 2900)) { warning("Invalid temp saving procedure (%d, %d, %d)", dataVar, size, offset); return false; } delete[] _data; _size = SaveHandler::getVarSize(_vm); _data = new byte[_size]; _vm->_inter->_variables->copyTo(0, _data, _size); _empty = false; return true; } bool SaveLoad_v6::TempHandler::deleteFile() { delete[] _data; _empty = true; _size = 0; _data = 0; return true; } SaveLoad_v6::ExtraHandler::ExtraHandler(GobEngine *vm, GameHandler &game, uint8 id, int slot) : SaveHandler(vm), _game(&game), _id(id), _slot(slot) { } SaveLoad_v6::ExtraHandler::~ExtraHandler() { } int32 SaveLoad_v6::ExtraHandler::getSize() { if (_game->getExtraID(_slot) != _id) return -1; return SaveHandler::getVarSize(_vm) + 2900; } bool SaveLoad_v6::ExtraHandler::load(int16 dataVar, int32 size, int32 offset) { return _game->loadExtra(_slot, _id, dataVar, size, offset); } bool SaveLoad_v6::ExtraHandler::save(int16 dataVar, int32 size, int32 offset) { return _game->saveExtra(_slot, _id, dataVar, size, offset); } SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) : SaveLoad(vm) { _spriteHandler = new SpriteHandler(vm); _gameHandler = new GameHandler(vm, targetName, *_spriteHandler); _autoHandler = new AutoHandler(vm, targetName); _autoSpriteHandler = new AutoSpriteHandler(vm, targetName); _tmpHandler[0] = new TempHandler(vm); _tmpHandler[1] = new TempHandler(vm); _saveFiles[0].handler = _gameHandler; _saveFiles[1].handler = _autoHandler; _saveFiles[7].handler = _tmpHandler[0]; _saveFiles[8].handler = _tmpHandler[1]; for (int i = 0; i < 60; i++) _saveFiles[ 9 + i].handler = _extraHandler[ i] = new ExtraHandler(_vm, *_gameHandler, 2, i); for (int i = 0; i < 60; i++) _saveFiles[69 + i].handler = _extraHandler[60 + i] = new ExtraHandler(_vm, *_gameHandler, 3, i); _saveFiles[129].handler = _autoSpriteHandler; for (int i = 0; i < 60; i++) _saveFiles[130 + i].handler = _spriteHandler; } SaveLoad_v6::~SaveLoad_v6() { for (int i = 0; i < 120; i++) delete _extraHandler[i]; delete _tmpHandler[0]; delete _tmpHandler[1]; delete _autoSpriteHandler; delete _autoHandler; delete _gameHandler; delete _spriteHandler; } const SaveLoad_v6::SaveFile *SaveLoad_v6::getSaveFile(const char *fileName) const { fileName = stripPath(fileName); for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return &_saveFiles[i]; return 0; } SaveLoad_v6::SaveFile *SaveLoad_v6::getSaveFile(const char *fileName) { fileName = stripPath(fileName); for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return &_saveFiles[i]; return 0; } SaveHandler *SaveLoad_v6::getHandler(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->handler; return 0; } const char *SaveLoad_v6::getDescription(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->description; return 0; } SaveLoad::SaveMode SaveLoad_v6::getSaveMode(const char *fileName) const { const SaveFile *saveFile = getSaveFile(fileName); if (saveFile) return saveFile->mode; return kSaveModeNone; } } // End of namespace Gob