/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/savefile.h" #include "gob/gob.h" #include "gob/saveload.h" #include "gob/global.h" #include "gob/game.h" #include "gob/draw.h" #include "gob/inter.h" namespace Gob { SaveLoad_v2::SaveFile SaveLoad_v2::_saveFiles[] = { { "cat.inf", 0, kSaveModeSave, kSaveGame}, { "cat.cat", 0, kSaveModeSave, kSaveGame}, { "save.inf", 0, kSaveModeSave, kSaveTempSprite}, { "bloc.inf", 0, kSaveModeSave, kSaveNotes} }; SaveLoad_v2::SaveLoad_v2(GobEngine *vm, const char *targetName) : SaveLoad(vm, targetName) { _saveFiles[0].destName = new char[strlen(targetName) + 5]; _saveFiles[1].destName = _saveFiles[0].destName; _saveFiles[2].destName = 0; _saveFiles[3].destName = new char[strlen(targetName) + 5]; sprintf(_saveFiles[0].destName, "%s.s00", targetName); sprintf(_saveFiles[3].destName, "%s.blo", targetName); _varSize = 0; _hasIndex = false; } SaveLoad_v2::~SaveLoad_v2() { delete[] _saveFiles[0].destName; delete[] _saveFiles[3].destName; } SaveLoad::SaveMode SaveLoad_v2::getSaveMode(const char *fileName) { fileName = stripPath(fileName); for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return _saveFiles[i].mode; return kSaveModeNone; } int SaveLoad_v2::getSaveType(const char *fileName) { for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return i; return -1; } int32 SaveLoad_v2::getSizeVersioned(int type) { assertInited(); switch (_saveFiles[type].type) { case kSaveGame: return getSizeGame(_saveFiles[type]); case kSaveTempSprite: return getSizeTempSprite(_saveFiles[type]); case kSaveNotes: return getSizeNotes(_saveFiles[type]); } return -1; } bool SaveLoad_v2::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) { assertInited(); switch (_saveFiles[type].type) { case kSaveGame: if (loadGame(_saveFiles[type], dataVar, size, offset)) return true; warning("While loading from slot %d", getSlot(offset)); break; case kSaveTempSprite: if(loadTempSprite(_saveFiles[type], dataVar, size, offset)) return true; warning("While loading the temporary sprite"); break; case kSaveNotes: if (loadNotes(_saveFiles[type], dataVar, size, offset)) return true; warning("While loading the notes"); break; } return false; } bool SaveLoad_v2::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) { assertInited(); switch (_saveFiles[type].type) { case kSaveGame: if (saveGame(_saveFiles[type], dataVar, size, offset)) return true; warning("While saving to slot %d", getSlot(offset)); break; case kSaveTempSprite: if(saveTempSprite(_saveFiles[type], dataVar, size, offset)) return true; warning("While saving the temporary sprite"); break; case kSaveNotes: if (saveNotes(_saveFiles[type], dataVar, size, offset)) return true; warning("While saving the notes"); break; } return false; } int SaveLoad_v2::getSlot(int32 offset) const { return ((offset - 600) / _varSize); } int SaveLoad_v2::getSlotRemainder(int32 offset) const { return ((offset - 600) % _varSize); } int32 SaveLoad_v2::getSizeGame(SaveFile &saveFile) { Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; for (int i = 14; i >= 0; i--) { in = saveMan->openForLoading(setCurrentSlot(saveFile.destName, i)); if (in) { delete in; return (i + 1) * _varSize + 600; } } return -1; } int32 SaveLoad_v2::getSizeTempSprite(SaveFile &saveFile) { return _tmpSprite.getSize(); } int32 SaveLoad_v2::getSizeNotes(SaveFile &saveFile) { Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; int32 size = -1; in = saveMan->openForLoading(saveFile.destName); if (in) { size = in->size(); delete in; } return size; } bool SaveLoad_v2::loadGame(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { if (size == 0) { dataVar = 0; size = _varSize; } if (offset == 0) { debugC(3, kDebugSaveLoad, "Loading save index"); if (size != 600) { warning("Requested index has wrong size (%d)", size); return false; } SaveLoad::buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar, 600), saveFile.destName, 15, 40); } else { int slot = getSlot(offset); int slotRem = getSlotRemainder(offset); debugC(2, kDebugSaveLoad, "Loading from slot %d", slot); SaveLoad::setCurrentSlot(saveFile.destName, slot); if ((slot >= 15) || (slotRem != 0)) { warning("Invalid loading procedure (%d, %d, %d, %d, %d)", dataVar, size, offset, slot, slotRem); return false; } if (!_save.load(dataVar, size, 40, saveFile.destName, _vm->_inter->_variables)) return false; } return true; } bool SaveLoad_v2::loadTempSprite(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { debugC(3, kDebugSaveLoad, "Loading from the temporary sprite"); int index; bool palette; if (!_tmpSprite.getProperties(dataVar, size, offset, index, palette)) return false; if (!_tmpSprite.loadSprite(*_vm->_draw->_spritesArray[index])) return false; if (palette) { if (!_tmpSprite.loadPalette(_vm->_global->_pPaletteDesc->vgaPal)) return false; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); } if (index == 21) { _vm->_draw->forceBlit(); _vm->_video->retrace(); } return true; } bool SaveLoad_v2::loadNotes(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { debugC(2, kDebugSaveLoad, "Loading the notes"); return _notes.load(dataVar, size, offset, saveFile.destName, _vm->_inter->_variables); } bool SaveLoad_v2::saveGame(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { if (size == 0) { dataVar = 0; size = _varSize; } if (offset == 0) { debugC(3, kDebugSaveLoad, "Saving save index"); if (size != 600) { warning("Requested index has wrong size (%d)", size); return false; } _vm->_inter->_variables->copyTo(dataVar, _indexBuffer, 0, 600); _hasIndex = true; } else { int slot = getSlot(offset); int slotRem = getSlotRemainder(offset); debugC(2, kDebugSaveLoad, "Saving to slot %d", slot); SaveLoad::setCurrentSlot(saveFile.destName, slot); if ((slot >= 15) || (slotRem != 0)) { warning("Invalid saving procedure (%d, %d, %d, %d, %d)", dataVar, size, offset, slot, slotRem); return false; } if (!_hasIndex) { warning("No index written yet"); return false; } _hasIndex = false; byte sizes[40]; memset(sizes, 0, 40); if(!_save.save(0, 40, 0, saveFile.destName, _indexBuffer + (slot * 40), sizes)) return false; if (!_save.save(dataVar, size, 40, saveFile.destName, _vm->_inter->_variables)) return false; } return true; } bool SaveLoad_v2::saveTempSprite(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { debugC(3, kDebugSaveLoad, "Saving to the temporary sprite"); int index; bool palette; if (!_tmpSprite.getProperties(dataVar, size, offset, index, palette)) return false; if (!_tmpSprite.saveSprite(*_vm->_draw->_spritesArray[index])) return false; if (palette) if (!_tmpSprite.savePalette(_vm->_global->_pPaletteDesc->vgaPal)) return false; return true; } bool SaveLoad_v2::saveNotes(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { debugC(2, kDebugSaveLoad, "Saving the notes"); return _notes.save(dataVar, size, offset, saveFile.destName, _vm->_inter->_variables); return false; } void SaveLoad_v2::assertInited() { if (_varSize > 0) return; _varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4; _save.addStage(40); _save.addStage(_varSize); } } // End of namespace Gob