/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "common/file.h" #include "gob/gob.h" #include "gob/saveload.h" #include "gob/global.h" #include "gob/game.h" namespace Gob { SaveLoad_v3::SaveLoad_v3(GobEngine *vm, const char *targetName) : SaveLoad_v2(vm, targetName) { _saveSlot = -1; _stagesCount = 3; _buffer = new byte*[_stagesCount]; assert(_buffer); _buffer[0] = new byte[1000]; _buffer[1] = new byte[1200]; _buffer[2] = 0; assert(_buffer[0] && _buffer[1]); memset(_buffer[0], 0, 1000); memset(_buffer[1], 0, 1200); _useScreenshots = false; _firstSizeGame = true; } SaveType SaveLoad_v3::getSaveType(const char *fileName) { if (!scumm_stricmp(fileName, "cat.inf")) return kSaveGame; if (!scumm_stricmp(fileName, "ima.inf")) return kSaveScreenshot; if (!scumm_stricmp(fileName, "intro.$$$")) return kSaveTempSprite; if (!scumm_stricmp(fileName, "prot")) return kSaveIgnore; if (!scumm_stricmp(fileName, "config")) return kSaveIgnore; return kSaveNone; } uint32 SaveLoad_v3::getSaveGameSize() { uint32 size; size = 1040 + (READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4) * 2; if (_useScreenshots) size += 19968; return size; } int32 SaveLoad_v3::getSizeNotes() { return -1; } int32 SaveLoad_v3::getSizeGame() { if (_firstSizeGame) { _firstSizeGame = false; return -1; } Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; int32 size = -1; int slot = _curSlot; for (int i = 29; i >= 0; i--) { in = saveMan->openForLoading(setCurSlot(i)); if (in) { delete in; size = (i + 1) * READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4 + 1700; break; } } setCurSlot(slot); return size; } int32 SaveLoad_v3::getSizeScreenshot() { Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; int32 size = -1; _useScreenshots = true; int slot = _curSlot; for (int i = 29; i >= 0; i--) { in = saveMan->openForLoading(setCurSlot(i)); if (in) { delete in; size = (i + 1) * 19968 + 80; break; } } setCurSlot(slot); return size; } bool SaveLoad_v3::loadGame(int16 dataVar, int32 size, int32 offset) { int32 varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; int slot = (offset - 1700) / varSize; int slotR = (offset - 1700) % varSize; if ((size > 0) && (offset < 500) && ((size + offset) <= 500)) { memcpy(_vm->_global->_inter_variables + dataVar, _buffer[0] + offset, size); memcpy(_vm->_global->_inter_variablesSizes + dataVar, _buffer[0] + offset + 500, size); return true; } else if ((size == 1200) && (offset == 500)) { memset(_buffer[1], 0, 1200); slot = _curSlot; for (int i = 0; i < 30; i++) { in = saveMan->openForLoading(setCurSlot(i)); if (in) { in->seek(1000); in->read(_buffer[1] + i * 40, 40); delete in; } } setCurSlot(slot); memcpy(_vm->_global->_inter_variables + dataVar, _buffer[1], 1200); memset(_vm->_global->_inter_variablesSizes + dataVar, 0, 1200); return true; } else if ((offset > 0) && (slot < 30) && (slotR == 0) && (size == 0)) { in = saveMan->openForLoading(setCurSlot(slot)); if (!in) { warning("Can't open file for slot %d", slot); return false; } uint32 sGameSize = getSaveGameSize(); uint32 fSize = in->size(); if (fSize != sGameSize) { warning("Can't load from slot %d: Wrong size (%d, %d)", slot, fSize, sGameSize); delete in; return false; } byte varBuf[500], sizeBuf[500]; if (read(*in, varBuf, sizeBuf, 500) == 500) { if (fromEndian(varBuf, sizeBuf, 500)) { memcpy(_buffer[0], varBuf, 500); memcpy(_buffer[0] + 500, sizeBuf, 500); in->seek(1040); if (loadDataEndian(*in, 0, varSize)) { delete in; debugC(1, kDebugFileIO, "Loading from slot %d", slot); return true; } } } delete in; } else warning("Invalid loading procedure (%d, %d, %d, %d)", offset, size, slot, slotR); return false; } bool SaveLoad_v3::loadNotes(int16 dataVar, int32 size, int32 offset) { return false; } bool SaveLoad_v3::loadScreenshot(int16 dataVar, int32 size, int32 offset) { Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; int slot = (offset - 80) / 19968; int slotR = (offset - 80) % 19968; _useScreenshots = true; if ((size == 40) && (offset == 40)) { char buf[40]; memset(buf, 0, 40); slot = _curSlot; for (int i = 0; i < 30; i++) { in = saveMan->openForLoading(setCurSlot(i)); if (in) { delete in; buf[i] = 1; } } setCurSlot(slot); memcpy(_vm->_global->_inter_variables + dataVar, buf, 40); memset(_vm->_global->_inter_variablesSizes + dataVar, 0, 40); return true; } else if ((offset > 0) && (slot < 30) && (slotR == 0) && (size < 0)) { int32 varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4; in = saveMan->openForLoading(setCurSlot(slot)); if (!in) { warning("Can't open file for slot %d", slot); return false; } uint32 sGameSize = getSaveGameSize(); uint32 fSize = in->size(); if (fSize != sGameSize) { warning("Can't load screenshot from slot %d: Wrong size (%d, %d)", slot, fSize, sGameSize); delete in; return false; } in->seek(1040 + varSize * 2); return loadSprite(*in, size); } else warning("Invalid attempt at loading a screenshot (%d, %d, %d, %d)", offset, size, slot, slotR); return false; } bool SaveLoad_v3::saveGame(int16 dataVar, int32 size, int32 offset) { int32 varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4; int slot = (offset - 1700) / varSize; int slotR = (offset - 1700) % varSize; if ((size > 0) && (offset < 500) && ((size + offset) <= 500)) { memcpy(_buffer[0] + offset, _vm->_global->_inter_variables + dataVar, size); memcpy(_buffer[0] + offset + 500, _vm->_global->_inter_variablesSizes + dataVar, size); return true; } else if ((size > 0) && (offset >= 500) && (offset < 1700) && ((size + offset) <= 1700)) { memcpy(_buffer[1] + offset - 500, _vm->_global->_inter_variables + dataVar, size); return true; } else if ((offset > 0) && (slot < 30) && (slotR == 0) && (size == 0)) { _saveSlot = -1; delete _buffer[2]; _buffer[2] = new byte[varSize * 2]; assert(_buffer[2]); memcpy(_buffer[2], _vm->_global->_inter_variables, varSize); memcpy(_buffer[2] + varSize, _vm->_global->_inter_variablesSizes, varSize); if (!toEndian(_buffer[2], _buffer[2] + varSize, varSize)) { delete _buffer[2]; _buffer[2] = 0; return false; } _saveSlot = slot; if (!_useScreenshots) return saveGame(0); return true; } else warning("Invalid saving procedure (%d, %d, %d, %d)", offset, size, slot, slotR); return false; } bool SaveLoad_v3::saveNotes(int16 dataVar, int32 size, int32 offset) { return false; } bool SaveLoad_v3::saveScreenshot(int16 dataVar, int32 size, int32 offset) { int slot = (offset - 80) / 19968; int slotR = (offset - 80) % 19968; _useScreenshots = true; if ((offset < 80) && (size > 0)) { return true; } else if ((offset > 0) && (slot < 30) && (slotR == 0) && (size < 0)) { return saveGame(size); } else warning("Invalid attempt at saving a screenshot (%d, %d, %d, %d)", offset, size, slot, slotR); return false; } bool SaveLoad_v3::saveGame(int32 screenshotSize) { int8 slot = _saveSlot; _saveSlot = -1; if ((slot < 0) || (slot > 29)) { warning("Can't save to slot %d: Out of range", slot); delete[] _buffer[2]; _buffer[2] = 0; return false; } if (!_buffer[2]) { warning("Can't save to slot %d: No data", slot); return false; } Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::OutSaveFile *out; out = saveMan->openForSaving(setCurSlot(slot)); if (!out) { warning("Can't open file for slot %d for writing", slot); delete[] _buffer[2]; _buffer[2] = 0; return false; } int32 varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4; byte varBuf[500], sizeBuf[500]; memcpy(varBuf, _buffer[0], 500); memcpy(sizeBuf, _buffer[0] + 500, 500); bool retVal = false; if (toEndian(varBuf, sizeBuf, 500)) if (write(*out, varBuf, sizeBuf, 500) == 500) if (out->write(_buffer[1] + slot * 40, 40) == 40) if (out->write(_buffer[2], varSize * 2) == ((uint32) (varSize * 2))) { out->flush(); if (!out->ioFailed()) retVal = true; } delete[] _buffer[2]; _buffer[2] = 0; if (!retVal) { warning("Can't save to slot %d", slot); delete out; return false; } if (_useScreenshots) { if (screenshotSize >= 0) { warning("Can't save to slot %d: Screenshot expected", slot); delete out; return false; } if (!saveSprite(*out, screenshotSize)) { delete out; return false; } } out->finalize(); if (out->ioFailed()) { warning("Can't save to slot %d", slot); delete out; return false; } debugC(1, kDebugFileIO, "Saved to slot %d", slot); delete out; return true; } } // End of namespace Gob