/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/saveload.h" #include "gob/game.h" #include "gob/inter.h" namespace Gob { SaveLoad_v4::SaveFile SaveLoad_v4::_saveFiles[] = { { "save.tmp", 0, kSaveModeSave, kSaveScreenProps }, { "cat.inf", 0, kSaveModeSave, kSaveGame }, { "save0.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save1.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save2.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save3.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save4.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save5.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save6.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save7.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save8.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, { "save9.tmp", 0, kSaveModeSave, kSaveGameScreenProps } }; SaveLoad_v4::SaveLoad_v4(GobEngine *vm, const char *targetName) : SaveLoad(vm, targetName) { _save = new StagedSave(_vm->getEndianness()); _firstSizeGame = true; _saveFiles[0].destName = 0; _saveFiles[1].destName = new char[strlen(targetName) + 5]; _saveFiles[2].destName = _saveFiles[1].destName; _saveFiles[3].destName = _saveFiles[1].destName; _saveFiles[4].destName = _saveFiles[1].destName; _saveFiles[5].destName = _saveFiles[1].destName; _saveFiles[6].destName = _saveFiles[1].destName; _saveFiles[7].destName = _saveFiles[1].destName; _saveFiles[8].destName = _saveFiles[1].destName; _saveFiles[9].destName = _saveFiles[1].destName; _saveFiles[10].destName = _saveFiles[1].destName; _saveFiles[11].destName = _saveFiles[1].destName; sprintf(_saveFiles[1].destName, "%s.s00", targetName); _varSize = 0; _hasIndex = false; memset(_propBuffer, 0, 1000); _screenProps = new byte[512000]; memset(_screenProps, 0, 512000); } SaveLoad_v4::~SaveLoad_v4() { delete _save; delete[] _screenProps; delete[] _saveFiles[1].destName; } SaveLoad::SaveMode SaveLoad_v4::getSaveMode(const char *fileName) { fileName = stripPath(fileName); for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return _saveFiles[i].mode; return kSaveModeNone; } int SaveLoad_v4::getSaveType(const char *fileName) { for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) return i; return -1; } int32 SaveLoad_v4::getSizeVersioned(int type) { assertInited(); switch (_saveFiles[type].type) { case kSaveScreenProps: return getSizeScreenProps(_saveFiles[type]); case kSaveGame: return getSizeGame(_saveFiles[type]); case kSaveGameScreenProps: return getSizeGameScreenProps(_saveFiles[type]); default: break; } return -1; } bool SaveLoad_v4::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) { assertInited(); switch (_saveFiles[type].type) { case kSaveScreenProps: if (loadScreenProps(_saveFiles[type], dataVar, size, offset)) return true; warning("While loading screen properties"); break; case kSaveGame: if (loadGame(_saveFiles[type], dataVar, size, offset)) return true; warning("While loading from slot %d", getSlot(offset)); break; case kSaveGameScreenProps: if (loadGameScreenProps(_saveFiles[type], dataVar, size, offset)) return true; warning("While loading screen properties from slot %d", getSlot(offset)); break; default: break; } return false; } bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) { assertInited(); switch (_saveFiles[type].type) { case kSaveScreenProps: if (saveScreenProps(_saveFiles[type], dataVar, size, offset)) return true; warning("While saving screen properties"); break; case kSaveGame: if (saveGame(_saveFiles[type], dataVar, size, offset)) return true; warning("While saving to slot %d", getSlot(offset)); break; case kSaveGameScreenProps: if (saveGameScreenProps(_saveFiles[type], dataVar, size, offset)) return true; warning("While saving screen properties to slot %d", getSlot(offset)); break; default: break; } return false; } int SaveLoad_v4::getSlot(int32 offset) const { return ((offset - 1700) / _varSize); } int SaveLoad_v4::getSlotRemainder(int32 offset) const { return ((offset - 1700) % _varSize); } int32 SaveLoad_v4::getSizeScreenProps(SaveFile &saveFile) { return 256000; } int32 SaveLoad_v4::getSizeGame(SaveFile &saveFile) { if (_firstSizeGame) { _firstSizeGame = false; return -1; } Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; int32 size = -1; for (int i = 29; i >= 0; i--) { in = saveMan->openForLoading(setCurrentSlot(saveFile.destName, i)); if (in) { delete in; size = (i + 1) * _varSize + 1700; break; } } return size; } int32 SaveLoad_v4::getSizeGameScreenProps(SaveFile &saveFile) { return -1; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0'); in = saveMan->openForLoading(saveFile.destName); if (!in) return -1; int32 size = in->size(); delete in; return size; } bool SaveLoad_v4::loadScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { // Using a sprite as a buffer if (size <= 0) return true; if ((offset < 0) || (size + offset) > 256000) { warning("Invalid size (%d) or offset (%d)", size, offset); return false; } debugC(3, kDebugSaveLoad, "Loading screen properties (%d, %d, %d)", dataVar, size, offset); _vm->_inter->_variables->copyFrom(dataVar, _screenProps + offset, _screenProps + 256000 + offset, size); return true; } bool SaveLoad_v4::loadGame(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { if (size == 0) { dataVar = 0; size = _varSize; } if (offset < 500) { debugC(3, kDebugSaveLoad, "Loading global properties"); if ((size + offset) > 500) { warning("Wrong global properties list size (%d, %d)", size, offset); return false; } _vm->_inter->_variables->copyFrom(dataVar, _propBuffer + offset, _propBuffer + offset + 500, size); } else if (offset == 500) { debugC(3, kDebugSaveLoad, "Loading save index"); if (size != 1200) { warning("Requested index has wrong size (%d)", size); return false; } SaveLoad::buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar, 1200), saveFile.destName, 30, 40, 1000); } else { int slot = getSlot(offset); int slotRem = getSlotRemainder(offset); debugC(2, kDebugSaveLoad, "Loading from slot %d", slot); SaveLoad::setCurrentSlot(saveFile.destName, slot); if ((slot < 0) || (slot >= 30) || (slotRem != 0)) { warning("Invalid loading procedure (%d, %d, %d, %d, %d)", dataVar, size, offset, slot, slotRem); return false; } if (!_save->load(dataVar, size, 540, saveFile.destName, _vm->_inter->_variables)) return false; } return true; } bool SaveLoad_v4::loadGameScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { if (size != -5) { warning("Invalid loading procedure (%d, %d, %d)", dataVar, size, offset); return false; } setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0'); if (!_save->load(0, 256000, _varSize + 540, saveFile.destName, _screenProps, _screenProps + 256000)) return false; return true; } bool SaveLoad_v4::saveScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { // Using a sprite as a buffer if (size <= 0) return true; if ((offset < 0) || (size + offset) > 256000) { warning("Invalid size (%d) or offset (%d)", size, offset); return false; } debugC(3, kDebugSaveLoad, "Saving screen properties (%d, %d, %d)", dataVar, size, offset); _vm->_inter->_variables->copyTo(dataVar, _screenProps + offset, _screenProps + 256000 + offset, size); return true; } bool SaveLoad_v4::saveGame(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { if (size == 0) { dataVar = 0; size = _varSize; } if (offset < 500) { debugC(3, kDebugSaveLoad, "Loading global properties"); if ((size + offset) > 500) { warning("Wrong global properties list size (%d, %d)", size, offset); return false; } _vm->_inter->_variables->copyTo(dataVar, _propBuffer + offset, _propBuffer + offset + 500, size); } else if (offset == 500) { debugC(3, kDebugSaveLoad, "Saving save index"); if (size != 1200) { warning("Requested index has wrong size (%d)", size); return false; } _vm->_inter->_variables->copyTo(dataVar, _indexBuffer, 0, size); _hasIndex = true; } else { int slot = getSlot(offset); int slotRem = getSlotRemainder(offset); debugC(2, kDebugSaveLoad, "Saving to slot %d", slot); SaveLoad::setCurrentSlot(saveFile.destName, slot); if ((slot < 0) || (slot >= 30) || (slotRem != 0)) { warning("Invalid saving procedure (%d, %d, %d, %d, %d)", dataVar, size, offset, slot, slotRem); return false; } if (!_hasIndex) { warning("No index written yet"); return false; } _hasIndex = false; if (!_save->save(0, 500, 0, saveFile.destName, _propBuffer, _propBuffer + 500)) return false; if (!_save->save(0, 40, 500, saveFile.destName, _indexBuffer + (slot * 40), 0)) return false; if (!_save->save(dataVar, size, 540, saveFile.destName, _vm->_inter->_variables)) return false; } return true; } bool SaveLoad_v4::saveGameScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { if (size != -5) { warning("Invalid saving procedure (%d, %d, %d)", dataVar, size, offset); return false; } setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0'); if (!_save->save(0, 256000, _varSize + 540, saveFile.destName, _screenProps, _screenProps + 256000)) return false; return true; } void SaveLoad_v4::assertInited() { if (_varSize > 0) return; _varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4; _save->addStage(500); _save->addStage(40, false); _save->addStage(_varSize); _save->addStage(256000); } } // End of namespace Gob