/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_SCRIPT_H #define GOB_SCRIPT_H #include "common/str.h" #include "common/stack.h" #include "gob/totfile.h" namespace Gob { class GobEngine; class Expression; class Script { public: Script(GobEngine *vm); ~Script(); /** Read data and move the pointer accordingly. */ uint32 read(byte *data, int32 size); /** Read data (from an optional offset) without moving the pointer. */ uint32 peek(byte *data, int32 size, int32 offset = 0) const; // Stream properties int32 pos() const; int32 getSize() const; // Stream seeking bool seek(int32 offset, int whence = SEEK_SET); bool skip(int32 offset); bool skipBlock(); // Reading data byte readByte (); char readChar (); uint8 readUint8 (); uint16 readUint16(); uint32 readUint32(); int8 readInt8 (); int16 readInt16 (); int32 readInt32 (); char *readString(int32 length = -1); // Peeking data byte peekByte (int32 offset = 0); char peekChar (int32 offset = 0); uint8 peekUint8 (int32 offset = 0); uint16 peekUint16(int32 offset = 0); uint32 peekUint32(int32 offset = 0); int8 peekInt8 (int32 offset = 0); int16 peekInt16 (int32 offset = 0); int32 peekInt32 (int32 offset = 0); char *peekString(int32 offset = 0); // Expression parsing functions int16 readVarIndex(uint16 *size = 0, uint16 *type = 0); int16 readValExpr(byte stopToken = 99); int16 readExpr(byte stopToken, byte *type); void skipExpr(char stopToken); // Higher-level expression parsing functions char evalExpr(int16 *pRes); bool evalBool(); int32 evalInt(); const char *evalString(); // Accessing the result of expressions int32 getResultInt() const; char *getResultStr() const; /** Returns the offset the specified pointer is within the script data. */ int32 getOffset(byte *ptr) const; /** Returns the data pointer to the offset. */ byte *getData(int32 offset) const; /** Returns the raw data pointer. */ byte *getData(); /** Load a script file. */ bool load(const Common::String &fileName); /** Unload the script. */ void unload(); /** Was a script loaded? */ bool isLoaded() const; /** Setting the 'finished' property. */ void setFinished(bool finished); /** Querying the 'finished' property. */ bool isFinished() const; // Call stack operations /** Push the current script position onto the call stack. */ void push(); /** Pop a script position from the call stack (and return there). */ void pop(bool ret = true); /** Push the current script position and branch to the specified offset. */ void call(uint32 offset); // Fixed properties uint8 getVersionMajor () const; uint8 getVersionMinor () const; uint32 getVariablesCount () const; uint32 getTextsOffset () const; uint32 getResourcesOffset() const; uint16 getAnimDataSize () const; uint8 getImFileNumber () const; uint8 getExFileNumber () const; uint8 getCommunHandling () const; uint16 getFunctionOffset (uint8 function) const; static uint32 getVariablesCount(const char *fileName, GobEngine *vm); private: struct CallEntry { byte *totPtr; bool finished; }; GobEngine *_vm; Expression *_expression; bool _finished; Common::String _totFile; byte *_totData; byte *_totPtr; uint32 _totSize; Common::SeekableReadStream *_lom; TOTFile::Properties _totProperties; Common::Stack _callStack; /** Loading a TOT file. */ bool loadTOT(const Common::String &fileName); /** Loading a LOM file. */ bool loadLOM(const Common::String &fileName); /** Unloading a TOT file. */ void unloadTOT(); }; } // End of namespace Gob #endif // GOB_SCRIPT_H