/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "gob/gob.h" #include "gob/global.h" #include "gob/sound.h" #include "gob/game.h" #include "gob/util.h" namespace Gob { void Snd::SquareWaveStream::playNote(int freq, int32 ms, uint rate) { _rate = rate; _periodLength = _rate / (2 * freq); _periodSamples = 0; _sampleValue = 6000; if (ms == -1) { _remainingSamples = 1; _beepForever = true; } else { _remainingSamples = (_rate * ms) / 1000; _beepForever = false; } } int Snd::SquareWaveStream::readBuffer(int16 *buffer, const int numSamples) { int samples = 0; while (samples < numSamples && _remainingSamples > 0) { *buffer++ = _sampleValue; if (_periodSamples++ > _periodLength) { _periodSamples = 0; _sampleValue = -_sampleValue; } samples++; if (!_beepForever) _remainingSamples--; } return samples; } Snd::Snd(GobEngine *vm) : _vm(vm) { //CleanupFuncPtr cleanupFunc;// = &snd_cleanupFuncCallback(); _cleanupFunc = 0; for (int i = 0; i < ARRAYSIZE(_loopingSounds); i++) _loopingSounds[i] = NULL; _playingSound = 0; } void Snd::loopSounds(void) { for (int i = 0; i < ARRAYSIZE(_loopingSounds); i++) { SoundDesc *snd = _loopingSounds[i]; if (snd && !_vm->_mixer->isSoundHandleActive(snd->handle)) { if (snd->repCount-- > 0) { _vm->_mixer->playRaw(&snd->handle, snd->data, snd->size, snd->frequency, 0); } else { _loopingSounds[i] = NULL; } } } } void Snd::setBlasterPort(int16 port) {return;} void Snd::speakerOn(int16 frequency, int32 length) { _speakerStream.playNote(frequency, length, _vm->_mixer->getOutputRate()); if (!_vm->_mixer->isSoundHandleActive(_speakerHandle)) { _vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_speakerHandle, &_speakerStream, -1, 255, 0, false); } } void Snd::speakerOff(void) { _vm->_mixer->stopHandle(_speakerHandle); } void Snd::playSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency) { if (frequency == 0) frequency = sndDesc->frequency; if (frequency <= 0) { warning("Attempted to play a sample with a frequency of %d (sndDesc->freq = %d)", frequency, sndDesc->frequency); return; } // assert(frequency > 0); if (!_vm->_mixer->isSoundHandleActive(sndDesc->handle)) { _vm->_mixer->playRaw(&sndDesc->handle, sndDesc->data, sndDesc->size, frequency, 0); } sndDesc->repCount = repCount - 1; sndDesc->frequency = frequency; if (repCount > 1) { for (int i = 0; i < ARRAYSIZE(_loopingSounds); i++) { if (!_loopingSounds[i]) { _loopingSounds[i] = sndDesc; return; } } warning("Looping sounds list is full"); } } void Snd::writeAdlib(int16 port, int16 data) { return; } Snd::SoundDesc *Snd::loadSoundData(const char *path) { Snd::SoundDesc *sndDesc; sndDesc = new Snd::SoundDesc; sndDesc->size = _vm->_dataio->getDataSize(path); sndDesc->data = _vm->_dataio->getData(path); return sndDesc; } void Snd::freeSoundDesc(Snd::SoundDesc *sndDesc, bool freedata) { _vm->_mixer->stopHandle(sndDesc->handle); for (int i = 0; i < ARRAYSIZE(_loopingSounds); i++) { if (_loopingSounds[i] == sndDesc) _loopingSounds[i] = NULL; } if (freedata) { delete[] sndDesc->data; } delete sndDesc; } } // End of namespace Gob