/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_SOUND_BGATMOSPHERE_H #define GOB_SOUND_BGATMOSPHERE_H #include "audio/mixer.h" #include "common/array.h" #include "common/mutex.h" #include "common/random.h" #include "gob/sound/soundmixer.h" namespace Gob { class SoundDesc; class BackgroundAtmosphere : private SoundMixer { public: enum PlayMode { kPlayModeLinear, kPlayModeRandom }; BackgroundAtmosphere(Audio::Mixer &mixer); ~BackgroundAtmosphere(); void playBA(); void stopBA(); void setPlayMode(PlayMode mode); void queueSample(SoundDesc &sndDesc); void queueClear(); void setShadable(bool shadable); void shade(); void unshade(); private: PlayMode _playMode; Common::Array _queue; int _queuePos; bool _shaded; bool _shadable; Common::Mutex _mutex; Common::RandomSource _rnd; void checkEndSample(); void getNextQueuePos(); }; } // End of namespace Gob #endif // GOB_SOUND_BGATMOSPHERE_H