/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_SOUND_SOUND_H #define GOB_SOUND_SOUND_H #include "gob/sound/sounddesc.h" #include "gob/sound/pcspeaker.h" #include "gob/sound/soundblaster.h" #include "gob/sound/adlib.h" #include "gob/sound/infogrames.h" #include "gob/sound/cdrom.h" #include "gob/sound/bgatmosphere.h" namespace Gob { class Sound { public: static const int kSoundsCount = 60; Sound(GobEngine *vm); ~Sound(); static void convToSigned(byte *buffer, int length); // Samples SoundDesc *sampleGetBySlot(int slot); const SoundDesc *sampleGetBySlot(int slot) const; int sampleGetNextFreeSlot() const; bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist = true); void sampleFree(SoundDesc *sndDesc, bool noteAdlib = false, int index = -1); // SoundBlaster void blasterPlay(SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength = 0); void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0); void blasterPlayComposition(int16 *composition, int16 freqVal, SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount); void blasterStopComposition(); char blasterPlayingSound() const; void blasterSetRepeating(int32 repCount); void blasterWaitEndPlay(bool interruptible = false, bool stopComp = true); // PCSpeaker void speakerOn(int16 frequency, int32 length = -1); void speakerOff(); void speakerOnUpdate(uint32 millis); // AdLib bool adlibLoad(const char *fileName); bool adlibLoad(byte *data, uint32 size, int index = -1); void adlibUnload(); void adlibPlayTrack(const char *trackname); void adlibPlayBgMusic(); void adlibPlay(); void adlibStop(); bool adlibIsPlaying() const; int adlibGetIndex() const; bool adlibGetRepeating() const; void adlibSetRepeating(int32 repCount); // Infogrames bool infogramesLoadInstruments(const char *fileName); bool infogramesLoadSong(const char *fileName); void infogramesPlay(); void infogramesStop(); // CD-ROM void cdLoadLIC(const char *fname); void cdUnloadLIC(); void cdPlayBgMusic(); void cdPlayMultMusic(); void cdPlay(const char *trackName); void cdStop(); bool cdIsPlaying() const; int32 cdGetTrackPos(const char *keyTrack = 0) const; const char *cdGetCurrentTrack() const; void cdTest(int trySubst, const char *label); // Background Atmosphere void bgPlay(const char *file, SoundType type); void bgPlay(const char *base, const char *ext, SoundType type, int count); void bgStop(); void bgSetPlayMode(BackgroundAtmosphere::PlayMode mode); void bgShade(); void bgUnshade(); private: GobEngine *_vm; SoundDesc _sounds[kSoundsCount]; PCSpeaker *_pcspeaker; SoundBlaster *_blaster; AdLib *_adlib; Infogrames *_infogrames; CDROM *_cdrom; BackgroundAtmosphere *_bgatmos; }; } // End of namespace Gob #endif // GOB_SOUND_SOUND_H