/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_SOUND_SOUNDBLASTER_H #define GOB_SOUND_SOUNDBLASTER_H #include "common/mutex.h" #include "audio/mixer.h" #include "gob/sound/soundmixer.h" namespace Gob { class SoundDesc; class SoundBlaster : public SoundMixer { public: SoundBlaster(Audio::Mixer &mixer); ~SoundBlaster(); void playSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, int16 fadeLength = 0); void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0); void playComposition(const int16 *composition, int16 freqVal, SoundDesc *sndDescs = 0, int8 sndCount = 60); void stopComposition(); void endComposition(); void repeatComposition(int32 repCount); protected: Common::Mutex _mutex; SoundDesc *_compositionSamples; int8 _compositionSampleCount; int16 _composition[50]; int8 _compositionPos; int32 _compositionRepCount; SoundDesc *_curSoundDesc; void setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, int16 fadeLength); void checkEndSample(); void endFade(); void nextCompositionPos(); }; } // End of namespace Gob #endif // GOB_SOUND_SOUNDBLASTER_H