/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/util.h" #include "common/memstream.h" #include "common/textconsole.h" #include "audio/decoders/raw.h" #include "audio/decoders/wave.h" #include "gob/sound/sounddesc.h" #include "gob/resources.h" namespace Gob { SoundDesc::SoundDesc() { _resource = 0; _data = _dataPtr = 0; _size = 0; _type = SOUND_SND; _repCount = 0; _frequency = 0; _flag = 0; _id = 0; _mixerFlags = 0; } SoundDesc::~SoundDesc() { free(); } void SoundDesc::swap(SoundDesc &desc) { SWAP(_repCount , desc._repCount); SWAP(_frequency , desc._frequency); SWAP(_flag , desc._flag); SWAP(_id , desc._id); SWAP(_mixerFlags, desc._mixerFlags); SWAP(_resource , desc._resource); SWAP(_data , desc._data); SWAP(_dataPtr , desc._dataPtr); SWAP(_size , desc._size); SWAP(_type , desc._type); } void SoundDesc::set(SoundType type, byte *data, uint32 dSize) { free(); _type = type; _data = _dataPtr = data; _size = dSize; } void SoundDesc::set(SoundType type, Resource *resource) { byte *data = 0; uint32 dSize = 0; if (resource && (resource->getSize() > 0)) { data = resource->getData(); dSize = resource->getSize(); } set(type, data, dSize); _resource = resource; } bool SoundDesc::load(SoundType type, byte *data, uint32 dSize) { free(); switch (type) { case SOUND_ADL: return loadADL(data, dSize); case SOUND_SND: return loadSND(data, dSize); case SOUND_WAV: return loadWAV(data, dSize); default: break; } return false; } bool SoundDesc::load(SoundType type, Resource *resource) { if (!resource || (resource->getSize() <= 0)) return false; if (!load(type, resource->getData(), resource->getSize())) return false; _resource = resource; return true; } void SoundDesc::free() { if (_resource) { delete _resource; _data = 0; } delete[] _data; _resource = 0; _data = 0; _dataPtr = 0; _id = 0; } void SoundDesc::convToSigned() { if ((_type != SOUND_SND) && (_type != SOUND_WAV)) return; if (!_data || !_dataPtr) return; if (_mixerFlags & Audio::FLAG_16BITS) { byte *data = _dataPtr; for (uint32 i = 0; i < _size; i++, data += 2) WRITE_LE_UINT16(data, READ_LE_UINT16(data) ^ 0x8000); } else for (uint32 i = 0; i < _size; i++) _dataPtr[i] ^= 0x80; } int16 SoundDesc::calcFadeOutLength(int16 frequency) { return (10 * (_size / 2)) / frequency; } uint32 SoundDesc::calcLength(int16 repCount, int16 frequency, bool fade) { uint32 fadeSize = fade ? _size / 2 : 0; return ((_size * repCount - fadeSize) * 1000) / frequency; } bool SoundDesc::loadSND(byte *data, uint32 dSize) { assert(dSize > 6); _type = SOUND_SND; _data = data; _dataPtr = data + 6; _frequency = MAX((int16) READ_BE_UINT16(data + 4), (int16) 4700); _flag = data[0] ? (data[0] & 0x7F) : 8; data[0] = 0; _size = MIN(READ_BE_UINT32(data), dSize - 6); return true; } bool SoundDesc::loadWAV(byte *data, uint32 dSize) { Common::MemoryReadStream stream(data, dSize); int wavSize, wavRate; byte wavFlags; uint16 wavtype; if (!Audio::loadWAVFromStream(stream, wavSize, wavRate, wavFlags, &wavtype, 0)) return false; if (wavFlags & Audio::FLAG_16BITS) { _mixerFlags |= Audio::FLAG_16BITS; wavSize >>= 1; } if (wavFlags & Audio::FLAG_STEREO) { warning("TODO: SoundDesc::loadWAV() - stereo"); return false; } _data = data; _dataPtr = data + stream.pos(); _size = wavSize; _frequency = wavRate; if (wavFlags & Audio::FLAG_UNSIGNED) convToSigned(); return true; } bool SoundDesc::loadADL(byte *data, uint32 dSize) { _type = SOUND_ADL; _data = _dataPtr = data; _size = dSize; return true; } } // End of namespace Gob