/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_SOUND_SOUNDDESC_H #define GOB_SOUND_SOUNDDESC_H #include "common/endian.h" namespace Gob { class Resource; enum SoundType { SOUND_SND, SOUND_WAV, SOUND_ADL }; class SoundDesc { public: int16 _repCount; int16 _frequency; int16 _flag; int16 _id; byte _mixerFlags; SoundDesc(); ~SoundDesc(); void swap(SoundDesc &desc); byte *getData() { return _dataPtr; } uint32 size() const { return _size; } bool empty() const { return !_dataPtr; } SoundType getType() const { return _type; } bool isId(int16 id) const { return _dataPtr && (_id == id); } void set(SoundType type, byte *data, uint32 dSize); void set(SoundType type, Resource *resource); bool load(SoundType type, byte *data, uint32 dSize); bool load(SoundType type, Resource *resource); void free(); void convToSigned(); // Which fade out length to use when the fade starts half-way through? int16 calcFadeOutLength(int16 frequency); uint32 calcLength(int16 repCount, int16 frequency, bool fade); private: Resource *_resource; byte *_data; byte *_dataPtr; uint32 _size; SoundType _type; bool loadSND(byte *data, uint32 dSize); bool loadWAV(byte *data, uint32 dSize); bool loadADL(byte *data, uint32 dSize); }; } // End of namespace Gob #endif // GOB_SOUND_SOUNDDESC_H