/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_SOUND_SOUNDMIXER_H #define GOB_SOUND_SOUNDMIXER_H #include "common/mutex.h" #include "common/frac.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace Gob { class SoundDesc; class SoundMixer : public Audio::AudioStream { public: SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type); ~SoundMixer(); virtual void play(SoundDesc &sndDesc, int16 repCount, int16 frequency, int16 fadeLength = 0); virtual void stop(int16 fadeLength); bool isPlaying() const; char getPlayingSound() const; void setRepeating(int32 repCount); int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return _end; } bool endOfStream() const { return false; } int getRate() const { return _rate; } protected: Audio::Mixer *_mixer; Audio::SoundHandle _handle; Common::Mutex _mutex; bool _16bit; bool _end; byte *_data; uint32 _length; uint32 _rate; int32 _freq; int32 _repCount; uint32 _offset; frac_t _offsetFrac; frac_t _offsetInc; int16 _cur; int16 _last; bool _fade; int32 _fadeVol; int32 _fadeVolStep; uint8 _fadeLength; uint32 _fadeSamples; uint32 _curFadeSamples; char _playingSound; virtual void setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, int16 fadeLength); virtual void checkEndSample(); virtual void endFade(); private: inline int16 getData(int offset); }; } // End of namespace Gob #endif // GOB_SOUND_SOUNDMIXER_H