/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/video.h" namespace Gob { Video_v6::Video_v6(GobEngine *vm) : Video_v2(vm) { } char Video_v6::spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight, int16 x, int16 y, int16 transp, SurfaceDesc *destDesc) { if (!destDesc) return 1; _vm->validateVideoMode(destDesc->_vidMode); if (sprBuf[0] != 1) return 0; if (sprBuf[1] != 3) return 0; sprBuf += 2; srcWidth = READ_LE_UINT16(sprBuf); sprBuf += 2; srcHeight = READ_LE_UINT16(sprBuf); sprBuf += 2; if (sprBuf[0] == 0) { SurfaceDesc sourceDesc(0x13, srcWidth, srcHeight, sprBuf + 3); Video::drawSprite(&sourceDesc, destDesc, 0, 0, srcWidth - 1, srcHeight - 1, x, y, transp); return 1; } else { warning("Urban Stub: spriteUncompressor()"); return 0; } return 1; } } // End of namespace Gob