/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/savefile.h" #include "graphics/conversion.h" #include "gob/gob.h" #include "gob/video.h" #include "gob/util.h" #include "gob/draw.h" #include "gob/global.h" namespace Gob { Video_v6::Video_v6(GobEngine *vm) : Video_v2(vm) { } char Video_v6::spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight, int16 x, int16 y, int16 transp, Surface &destDesc) { if ((sprBuf[0] == 1) && (sprBuf[1] == 3)) { drawPacked(sprBuf, x, y, destDesc); return 1; } if (srcWidth & 0xC000) { warning("Playtoons Stub: srcWidth & 0xC000 == %04X", srcWidth & 0xC000); srcWidth &= 0x3FFF; } if ((sprBuf[0] == 1) && (sprBuf[1] == 2)) { if (Video_v2::spriteUncompressor(sprBuf, srcWidth, srcHeight, x, y, transp, destDesc)) return 1; Video::drawPacked(sprBuf, srcWidth, srcHeight, x, y, transp, destDesc); return 1; } warning("Urban Stub: spriteUncompressor(), sprBuf[0,1,2] = %d,%d,%d", sprBuf[0], sprBuf[1], sprBuf[2]); return 1; } /* void Video_v6::fillRect(Surface &dest, int16 left, int16 top, int16 right, int16 bottom, int16 color) { if (!(color & 0xFF00)) { Video::fillRect(dest, left, top, right, bottom, color); return; } if (!(color & 0x0100)) { Video::fillRect(dest, left, top, right, bottom, color); return; } if (_doRangeClamp) { if (left > right) SWAP(left, right); if (top > bottom) SWAP(top, bottom); if ((left >= dest.getWidth()) || (right < 0) || (top >= dest.getHeight()) || (bottom < 0)) return; left = CLIP(left, (int16)0, (int16)(dest.getWidth() - 1)); top = CLIP(top, (int16)0, (int16)(dest.getHeight() - 1)); right = CLIP(right, (int16)0, (int16)(dest.getWidth() - 1)); bottom = CLIP(bottom, (int16)0, (int16)(dest.getHeight() - 1)); } byte strength = 16 - (((uint16) color) >> 12); shadeRect(dest, left, top, right, bottom, color, strength); } */ void Video_v6::shadeRect(Surface &dest, int16 left, int16 top, int16 right, int16 bottom, byte color, byte strength) { warning("TODO: Video_v6::shadeRect()"); /* int width = right - left + 1; int height = bottom - top + 1; int dWidth = dest.getWidth(); byte *vidMem = dest.getVidMem() + dWidth * top + left; byte sY, sU, sV; //_palLUT->getEntry(color, sY, sU, sV); int shadeY = sY * (16 - strength); int shadeU = sU * (16 - strength); int shadeV = sV * (16 - strength); Graphics::SierraLight *dither = new Graphics::SierraLight(width, _palLUT); for (int i = 0; i < height; i++) { byte *d = vidMem; for (int j = 0; j < width; j++) { byte dY, dU, dV; byte dC = *d; _palLUT->getEntry(dC, dY, dU, dV); dY = CLIP((shadeY + strength * dY) >> 4, 0, 255); dU = CLIP((shadeU + strength * dU) >> 4, 0, 255); dV = CLIP((shadeV + strength * dV) >> 4, 0, 255); *d++ = dither->dither(dY, dU, dV, j); } dither->nextLine(); vidMem += dWidth; } delete dither; */ } void Video_v6::drawPacked(const byte *sprBuf, int16 x, int16 y, Surface &surfDesc) { const byte *data = sprBuf + 2; int16 width = READ_LE_UINT16(data); int16 height = READ_LE_UINT16(data + 2); data += 4; const byte *srcData = data; byte *uncBuf = 0; if (*srcData++ != 0) { uint32 size = READ_LE_UINT32(data); uncBuf = new byte[size]; //spriteUncompressor(data, buf); warning("Urban Stub: drawPacked: spriteUncompressor(data, uncBuf)"); srcData = uncBuf; } drawYUVData(srcData, surfDesc, width, height, x, y); delete[] uncBuf; } void Video_v6::drawYUVData(const byte *srcData, Surface &destDesc, int16 width, int16 height, int16 x, int16 y) { int16 dataWidth = width; int16 dataHeight = height; if (dataWidth & 0xF) dataWidth = (dataWidth & 0xFFF0) + 16; if (dataHeight & 0xF) dataHeight = (dataHeight & 0xFFF0) + 16; const byte *dataY = srcData; const byte *dataU = dataY + (dataWidth * dataHeight); const byte *dataV = dataU + ((dataWidth * dataHeight) >> 4); drawYUV(destDesc, x, y, dataWidth, dataHeight, width, height, dataY, dataU, dataV); } void Video_v6::drawYUV(Surface &destDesc, int16 x, int16 y, int16 dataWidth, int16 dataHeight, int16 width, int16 height, const byte *dataY, const byte *dataU, const byte *dataV) { const Graphics::PixelFormat &pixelFormat = _vm->getPixelFormat(); if ((x + width - 1) >= destDesc.getWidth()) width = destDesc.getWidth() - x; if ((y + height - 1) >= destDesc.getHeight()) height = destDesc.getHeight() - y; Pixel dst = destDesc.get(x, y); for (int i = 0; i < height; i++) { Pixel dstRow = dst; const byte *srcY = dataY + i * dataWidth; const byte *srcU = dataU + (i >> 2) * (dataWidth >> 2); const byte *srcV = dataV + (i >> 2) * (dataWidth >> 2); for (int j = 0; j < (width >> 2); j++, srcU++, srcV++) { for (int n = 0; n < 4; n++, dstRow++, srcY++) { byte dY = *srcY << 1, dU = *srcU << 1, dV = *srcV << 1; byte r, g, b; Graphics::YUV2RGB(dY, dU, dV, r, g, b); if (dY != 0) { uint32 c = pixelFormat.RGBToColor(r, g, b); dstRow.set((c == 0) ? 1 : c); } else dstRow.set(0); } } dst += destDesc.getWidth(); } } } // End of namespace Gob