/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "common/savefile.h" #include "graphics/conversion.h" #include "gob/gob.h" #include "gob/video.h" #include "gob/util.h" #include "gob/draw.h" #include "gob/global.h" namespace Gob { Video_v6::Video_v6(GobEngine *vm) : Video_v2(vm) { } char Video_v6::spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight, int16 x, int16 y, int16 transp, Surface &destDesc) { if ((sprBuf[0] == 1) && (sprBuf[1] == 3)) { drawPacked(sprBuf, x, y, destDesc); return 1; } if (srcWidth & 0xC000) { warning("Playtoons Stub: srcWidth & 0xC000 == %04X", srcWidth & 0xC000); srcWidth &= 0x3FFF; } if ((sprBuf[0] == 1) && (sprBuf[1] == 2)) { if (Video_v2::spriteUncompressor(sprBuf, srcWidth, srcHeight, x, y, transp, destDesc)) return 1; Video::drawPacked(sprBuf, srcWidth, srcHeight, x, y, transp, destDesc); return 1; } warning("Urban Stub: spriteUncompressor(), sprBuf[0,1,2] = %d,%d,%d", sprBuf[0], sprBuf[1], sprBuf[2]); return 1; } void Video_v6::drawPacked(const byte *sprBuf, int16 x, int16 y, Surface &surfDesc) { const byte *data = sprBuf + 2; int16 width = READ_LE_UINT16(data); int16 height = READ_LE_UINT16(data + 2); data += 4; const byte *srcData = data; byte *uncBuf = 0; if (*srcData++ != 0) { uint32 size = READ_LE_UINT32(data); uncBuf = new byte[size]; //spriteUncompressor(data, buf); warning("Urban Stub: drawPacked: spriteUncompressor(data, uncBuf)"); srcData = uncBuf; } drawYUVData(srcData, surfDesc, width, height, x, y); delete[] uncBuf; } void Video_v6::drawYUVData(const byte *srcData, Surface &destDesc, int16 width, int16 height, int16 x, int16 y) { int16 dataWidth = width; int16 dataHeight = height; if (dataWidth & 0xF) dataWidth = (dataWidth & 0xFFF0) + 16; if (dataHeight & 0xF) dataHeight = (dataHeight & 0xFFF0) + 16; const byte *dataY = srcData; const byte *dataU = dataY + (dataWidth * dataHeight); const byte *dataV = dataU + ((dataWidth * dataHeight) >> 4); drawYUV(destDesc, x, y, dataWidth, dataHeight, width, height, dataY, dataU, dataV); } void Video_v6::drawYUV(Surface &destDesc, int16 x, int16 y, int16 dataWidth, int16 dataHeight, int16 width, int16 height, const byte *dataY, const byte *dataU, const byte *dataV) { const Graphics::PixelFormat &pixelFormat = _vm->getPixelFormat(); if ((x + width - 1) >= destDesc.getWidth()) width = destDesc.getWidth() - x; if ((y + height - 1) >= destDesc.getHeight()) height = destDesc.getHeight() - y; Pixel dst = destDesc.get(x, y); for (int i = 0; i < height; i++) { Pixel dstRow = dst; int nextChromaLine = (i < ((height - 1) & ~3) ) ? dataWidth : 0; for (int j = 0; j < width; j++, dstRow++) { int nextChromaColumn = (j < ((width - 1) & ~3)) ? 1 : 0; // Get (7bit) Y data. It is at full res, does not need to be interpolated byte dY = dataY[j] << 1; // do linear interpolation on chroma values (7bits) // to avoid blockiness byte dU0 = dataU[j >> 2]; byte dV0 = dataV[j >> 2]; byte dU1 = dataU[(j >> 2) + nextChromaColumn]; byte dV1 = dataV[(j >> 2) + nextChromaColumn]; byte dU2 = dataU[(j + nextChromaLine) >> 2]; byte dV2 = dataV[(j + nextChromaLine) >> 2]; byte dU3 = dataU[((j + nextChromaLine) >> 2) + nextChromaColumn]; byte dV3 = dataV[((j + nextChromaLine) >> 2) + nextChromaColumn]; byte tX = j & 3; byte tY = i & 3; byte invtX = 4 - tX; byte invtY = 4 - tY; int16 dUX1 = dU0 * invtX + dU1 * tX; int16 dUX2 = dU2 * invtX + dU3 * tX; byte dU = (dUX1 * invtY + dUX2 * tY) >> 3; int16 dVY1 = dV0 * invtX + dV1 * tX; int16 dVY2 = dV2 * invtX + dV3 * tX; byte dV = (dVY1 * invtY + dVY2 * tY) >> 3; byte r, g, b; Graphics::YUV2RGB(dY, dU, dV, r, g, b); if (dY != 0) { // Solid pixel uint32 c = pixelFormat.RGBToColor(r, g, b); // If the solid pixel's value is 0, we'll fudge it to 1 dstRow.set((c == 0) ? 1 : c); } else // Transparent pixel, we'll use pixel value 0 dstRow.set(0); } dst += destDesc.getWidth(); dataY += dataWidth; if ((i & 3) == 3) { // Next line of chroma data dataU += dataWidth >> 2; dataV += dataWidth >> 2; } } } } // End of namespace Gob