/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/savefile.h" #include "graphics/dither.h" #include "gob/gob.h" #include "gob/video.h" #include "gob/util.h" #include "gob/draw.h" #include "gob/global.h" namespace Gob { Video_v6::Video_v6(GobEngine *vm) : Video_v2(vm) { } void Video_v6::setPrePalette() { byte *tpal = (byte *)_vm->_draw->_vgaPalette; const byte *fpal = (const byte *)_ditherPalette; for (int i = 0; i < 256; i++) { byte r, g, b; Graphics::PaletteLUT::YUV2RGB(fpal[i * 3 + 0], fpal[i * 3 + 1], fpal[i * 3 + 2], r, g, b); tpal[i * 3 + 0] = r >> 2; tpal[i * 3 + 1] = g >> 2; tpal[i * 3 + 2] = b >> 2; } _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); } void Video_v6::init() { initOSD(); buildPalLUT(); } void Video_v6::buildPalLUT() { char text[30]; _palLUT->setPalette(_ditherPalette, Graphics::PaletteLUT::kPaletteYUV, 8, 0); sprintf(text, "Building palette table"); drawOSDText(text); for (int i = 0; (i < 32) && !_vm->shouldQuit(); i++) _palLUT->buildNext(); } char Video_v6::spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight, int16 x, int16 y, int16 transp, SurfaceDesc &destDesc) { _vm->validateVideoMode(destDesc._vidMode); if ((sprBuf[0] == 1) && (sprBuf[1] == 3)) { drawPacked(sprBuf, x, y, destDesc); return 1; } if (srcWidth & 0xC000) { warning("Playtoons Stub: srcWidth & 0xC000 == %04X", srcWidth & 0xC000); srcWidth &= 0x3FFF; } if ((sprBuf[0] == 1) && (sprBuf[1] == 2)) { if (Video_v2::spriteUncompressor(sprBuf, srcWidth, srcHeight, x, y, transp, destDesc)) return 1; _vm->validateVideoMode(destDesc._vidMode); _videoDriver->drawPackedSprite(sprBuf, srcWidth, srcHeight, x, y, transp, destDesc); return 1; } warning("Urban Stub: spriteUncompressor(), sprBuf[0,1,2] = %d,%d,%d", sprBuf[0], sprBuf[1], sprBuf[2]); return 1; } void Video_v6::fillRect(SurfaceDesc &dest, int16 left, int16 top, int16 right, int16 bottom, int16 color) { if (!(color & 0xFF00)) { Video::fillRect(dest, left, top, right, bottom, color); return; } if (!(color & 0x0100)) { Video::fillRect(dest, left, top, right, bottom, color); return; } if (_doRangeClamp) { if (left > right) SWAP(left, right); if (top > bottom) SWAP(top, bottom); if ((left >= dest.getWidth()) || (right < 0) || (top >= dest.getHeight()) || (bottom < 0)) return; left = CLIP(left, (int16)0, (int16)(dest.getWidth() - 1)); top = CLIP(top, (int16)0, (int16)(dest.getHeight() - 1)); right = CLIP(right, (int16)0, (int16)(dest.getWidth() - 1)); bottom = CLIP(bottom, (int16)0, (int16)(dest.getHeight() - 1)); } byte strength = 16 - (((uint16) color) >> 12); shadeRect(dest, left, top, right, bottom, color, strength); } void Video_v6::shadeRect(SurfaceDesc &dest, int16 left, int16 top, int16 right, int16 bottom, byte color, byte strength) { int width = right - left + 1; int height = bottom - top + 1; int dWidth = dest.getWidth(); byte *vidMem = dest.getVidMem() + dWidth * top + left; byte sY, sU, sV; _palLUT->getEntry(color, sY, sU, sV); int shadeY = sY * (16 - strength); int shadeU = sU * (16 - strength); int shadeV = sV * (16 - strength); Graphics::SierraLight *dither = new Graphics::SierraLight(width, _palLUT); for (int i = 0; i < height; i++) { byte *d = vidMem; for (int j = 0; j < width; j++) { byte dY, dU, dV; byte dC = *d; _palLUT->getEntry(dC, dY, dU, dV); dY = CLIP((shadeY + strength * dY) >> 4, 0, 255); dU = CLIP((shadeU + strength * dU) >> 4, 0, 255); dV = CLIP((shadeV + strength * dV) >> 4, 0, 255); *d++ = dither->dither(dY, dU, dV, j); } dither->nextLine(); vidMem += dWidth; } delete dither; } void Video_v6::drawPacked(const byte *sprBuf, int16 x, int16 y, SurfaceDesc &surfDesc) { const byte *data = sprBuf + 2; int16 width = READ_LE_UINT16(data); int16 height = READ_LE_UINT16(data + 2); data += 4; const byte *srcData = data; byte *uncBuf = 0; if (*srcData++ != 0) { uint32 size = READ_LE_UINT32(data); uncBuf = new byte[size]; //spriteUncompressor(data, buf); warning("Urban Stub: drawPacked: spriteUncompressor(data, uncBuf)"); srcData = uncBuf; } drawYUVData(srcData, surfDesc, width, height, x, y); delete[] uncBuf; } void Video_v6::drawYUVData(const byte *srcData, SurfaceDesc &destDesc, int16 width, int16 height, int16 x, int16 y) { int16 dataWidth = width; int16 dataHeight = height; if (dataWidth & 0xF) dataWidth = (dataWidth & 0xFFF0) + 16; if (dataHeight & 0xF) dataHeight = (dataHeight & 0xFFF0) + 16; const byte *dataY = srcData; const byte *dataU = dataY + (dataWidth * dataHeight); const byte *dataV = dataU + ((dataWidth * dataHeight) >> 4); drawYUV(destDesc, x, y, dataWidth, dataHeight, width, height, dataY, dataU, dataV); } void Video_v6::drawYUV(SurfaceDesc &destDesc, int16 x, int16 y, int16 dataWidth, int16 dataHeight, int16 width, int16 height, const byte *dataY, const byte *dataU, const byte *dataV) { byte *vidMem = destDesc.getVidMem() + y * destDesc.getWidth() + x; if ((x + width - 1) >= destDesc.getWidth()) width = destDesc.getWidth() - x; if ((y + height - 1) >= destDesc.getHeight()) height = destDesc.getHeight() - y; Graphics::SierraLight *dither = new Graphics::SierraLight(width, _palLUT); for (int i = 0; i < height; i++) { byte *dest = vidMem; const byte *srcY = dataY + i * dataWidth; const byte *srcU = dataU + (i >> 2) * (dataWidth >> 2); const byte *srcV = dataV + (i >> 2) * (dataWidth >> 2); for (int j = 0; j < (width >> 2); j++, srcU++, srcV++) { for (int n = 0; n < 4; n++, dest++, srcY++) { byte dY = *srcY << 1, dU = *srcU << 1, dV = *srcV << 1; *dest = (dY == 0) ? 0 : dither->dither(dY, dU, dV, j * 4 + n); } } dither->nextLine(); vidMem += destDesc.getWidth(); } delete dither; } const byte Video_v6::_ditherPalette[768] = { 0x00,0x80,0x80,0x26,0x6B,0xC0,0x4B,0x56,0x4B,0x71,0x41,0x8B, 0x0E,0xC0,0x76,0x34,0xAB,0xB6,0x59,0x96,0x41,0xBE,0x81,0x81, 0xCF,0x77,0x75,0xC1,0x9B,0x6C,0x7F,0x81,0x81,0x7F,0x81,0x81, 0x0A,0x8C,0x8A,0x0A,0xB0,0x79,0x0E,0x9D,0x76,0x0E,0x79,0x76, 0x10,0x77,0x75,0x09,0x7B,0x8B,0x16,0x74,0xA6,0x16,0x74,0xA6, 0x12,0x91,0x93,0x13,0xB5,0x72,0x1B,0x9E,0x6D,0x1A,0x7A,0x6D, 0x1C,0x71,0x6C,0x1B,0x72,0x8C,0x1B,0x71,0xAE,0x1B,0x71,0xAE, 0x21,0x93,0x93,0x21,0xB8,0x6F,0x27,0xA3,0x64,0x27,0x7F,0x65, 0x29,0x69,0x68,0x28,0x69,0x8E,0x23,0x6F,0xB7,0x2A,0x69,0xB2, 0x36,0x94,0x92,0x35,0xB9,0x6E,0x35,0xA6,0x5D,0x34,0x80,0x5D, 0x39,0x61,0x6B,0x3A,0x60,0x8F,0x34,0x6E,0xB9,0x39,0x60,0xB5, 0x46,0x93,0x95,0x48,0xB6,0x6F,0x45,0xA6,0x5C,0x47,0x80,0x5C, 0x4B,0x56,0x6D,0x4B,0x56,0x91,0x47,0x6F,0xB7,0x4A,0x57,0xB5, 0x5A,0x94,0x92,0x59,0xB9,0x6E,0x59,0xA6,0x5D,0x59,0x82,0x5D, 0x5B,0x4D,0x6D,0x5A,0x4E,0x92,0x5B,0x6F,0xB7,0x5C,0x4D,0xB6, 0x6D,0x94,0x93,0x6D,0xB8,0x6F,0x6D,0xA5,0x5D,0x6C,0x7F,0x5E, 0x6C,0x4A,0x70,0x6D,0x4A,0x94,0x6C,0x6E,0xB9,0x6C,0x4A,0xBA, 0x7E,0x94,0x93,0x80,0xB6,0x6F,0x7D,0xA6,0x5D,0x7F,0x81,0x5B, 0x7F,0x4A,0x6F,0x7F,0x4A,0x92,0x7E,0x6F,0xB7,0x7E,0x4B,0xB7, 0x92,0x94,0x93,0x90,0xB8,0x6F,0x91,0xA5,0x5C,0x90,0x81,0x5D, 0x91,0x4B,0x6D,0x91,0x4C,0x93,0x93,0x6F,0xB7,0x92,0x4B,0xB7, 0xA5,0x91,0x93,0xA2,0xB2,0x6F,0xA5,0xA6,0x5D,0xA4,0x80,0x5D, 0xA3,0x4A,0x6F,0xA4,0x49,0x93,0xA4,0x6F,0xB9,0xA3,0x4B,0xB9, 0xB6,0x94,0x93,0xB4,0xA9,0x71,0xB6,0xA5,0x5C,0xB8,0x80,0x5C, 0xB7,0x4B,0x6F,0xB6,0x4C,0x93,0xB5,0x70,0xB3,0xB5,0x4C,0xB3, 0xC9,0x93,0x92,0xC3,0xA0,0x72,0xC7,0x9E,0x5E,0xC9,0x82,0x5D, 0xCA,0x4B,0x6E,0xCA,0x4B,0x93,0xC2,0x73,0xA9,0xC2,0x4F,0xA9, 0xDD,0x92,0x93,0xD4,0x97,0x74,0xD9,0x94,0x60,0xDD,0x80,0x5E, 0xDB,0x4B,0x6F,0xDD,0x4A,0x93,0xCE,0x76,0xA1,0xCE,0x52,0xA1, 0xE8,0x8B,0x8E,0xE6,0x8C,0x76,0xE7,0x8C,0x61,0xE6,0x86,0x62, 0xE3,0x51,0x78,0xEA,0x4D,0x8D,0xDC,0x79,0x97,0xDC,0x55,0x97, 0xFA,0x81,0x81,0xF8,0x82,0x83,0xF4,0x85,0x77,0xF2,0x79,0x79, 0xF4,0x65,0x86,0xF8,0x75,0x83,0xEF,0x87,0x89,0xF0,0x67,0x89, 0xEE,0x81,0x81,0xE8,0x8B,0x85,0xED,0x88,0x71,0xEA,0x71,0x73, 0xEE,0x5D,0x81,0xEA,0x71,0x8D,0xE4,0x87,0x91,0xE4,0x63,0x91, 0xDB,0x81,0x81,0xD7,0x95,0x83,0xDB,0x93,0x6F,0xDB,0x6F,0x6F, 0xDC,0x5C,0x80,0xDD,0x6E,0x93,0xD7,0x83,0x9B,0xD6,0x5F,0x9B, 0xCA,0x81,0x81,0xC8,0x9D,0x82,0xC8,0x94,0x6E,0xCA,0x6F,0x6E, 0xC9,0x5D,0x81,0xCA,0x6F,0x93,0xC9,0x82,0xA5,0xC8,0x5E,0xA5, 0xB6,0x81,0x81,0xB6,0xA5,0x80,0xB7,0x93,0x6F,0xB7,0x6F,0x6F, 0xB6,0x5D,0x81,0xB6,0x70,0x93,0xB8,0x80,0xA5,0xB7,0x5C,0xA5, 0xA3,0x81,0x81,0xA4,0xA7,0x81,0xA3,0x92,0x6F,0xA3,0x6E,0x6F, 0xA5,0x5C,0x7F,0xA5,0x6D,0x93,0xA4,0x80,0xA5,0xA4,0x5C,0xA5, 0x92,0x81,0x81,0x93,0xA5,0x81,0x90,0x94,0x6F,0x92,0x6F,0x6D, 0x92,0x5D,0x81,0x92,0x70,0x93,0x91,0x82,0xA7,0x91,0x5E,0xA7, 0x7F,0x81,0x81,0x7F,0xA5,0x81,0x80,0x92,0x70,0x7F,0x6E,0x6F, 0x7F,0x5D,0x81,0x7D,0x70,0x93,0x80,0x80,0xA5,0x80,0x5C,0xA5, 0x6B,0x81,0x81,0x6C,0xA7,0x80,0x6D,0x94,0x6F,0x6C,0x6E,0x6F, 0x6D,0x5B,0x80,0x6D,0x6E,0x93,0x6C,0x81,0xA5,0x6C,0x5D,0xA5, 0x5A,0x81,0x81,0x5A,0xA5,0x81,0x59,0x95,0x6E,0x5A,0x6F,0x6E, 0x5B,0x5D,0x81,0x59,0x70,0x93,0x5A,0x81,0xA7,0x5A,0x5D,0xA7, 0x47,0x81,0x81,0x47,0xA5,0x80,0x47,0x92,0x6F,0x47,0x6E,0x6F, 0x46,0x5D,0x81,0x46,0x6F,0x95,0x49,0x81,0xA5,0x48,0x5D,0xA5, 0x32,0x81,0x81,0x33,0xA7,0x81,0x35,0x95,0x6E,0x34,0x6F,0x6F, 0x36,0x62,0x7E,0x35,0x6E,0x93,0x34,0x80,0xA5,0x36,0x62,0xA4, 0x23,0x81,0x81,0x23,0xA5,0x80,0x20,0x94,0x6F,0x22,0x6F,0x6D, 0x26,0x6B,0x7E,0x21,0x6F,0x93,0x22,0x82,0xA7,0x25,0x6C,0xA4, 0x0E,0x81,0x81,0x0F,0xA5,0x81,0x13,0x91,0x73,0x15,0x75,0x71, 0x14,0x75,0x7D,0x11,0x77,0x93,0x15,0x7D,0xA1,0x16,0x74,0xA1, 0x00,0x80,0x80,0x07,0xA0,0x7B,0x05,0x8F,0x7D,0x09,0x7B,0x7A, 0x07,0x7D,0x7B,0x07,0x7C,0x8C,0x0E,0x78,0x98,0x0E,0x78,0x98, 0x7F,0x81,0x81,0x80,0x83,0x81,0xF7,0x7C,0x84,0x9E,0x83,0x80, 0x7F,0x81,0x81,0x4B,0x56,0xFE,0x93,0x2D,0x17,0xDE,0x03,0x95, 0x1C,0xFE,0x6C,0x67,0xD4,0xEA,0xAF,0xAB,0x03,0xFA,0x81,0x81 }; } // End of namespace Gob