/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Originally written by Syn9 in FreeBASIC with SDL * http://syn9.thehideoutgames.com/index_backup.php * * Ported to plain C for GCW-Zero handheld by Dmitry Smagin * http://github.com/dmitrysmagin/griffon_legend * * * Programming/Graphics: Daniel "Syn9" Kennedy * Music/Sound effects: David Turner * * Beta testing and gameplay design help: * Deleter, Cha0s, Aether Fox, and Kiz * */ #include "griffon/griffon.h" #include "griffon/config.h" #include "griffon/state.h" namespace Griffon { // memo /* in game scripts 2 - find master key 3 - find crystal 4 - find shield - obj 8 5 - find sword - obj 9 6 - regular key chest 7 - blue flask 8 - garden's master key 9 - lightning bomb 10 - blue flask chest 11 - lightning chest 12 - armour chest 13 - citadel master key 14 - end of game 15 - get sword3 16 - shield3 17 - armour3 20 key chest 1 60-lever monsters 1 - baby dragon 2 - one wing 3 - boss 1 4 - black knight 5 - fire hydra 6 - red dragon 7 - priest 8 - yellow fire dragon 9 - two wing 10 - dragon2 11 - final boss 12 - bat kitty chests 0 - regular flask 11 - key chest 14 - blue flask chest 15 - lightning chest 16 - armour chest 17 - citadel master key 18 - sword3 19 - shield3 20 - armour3 */ // system SDL_Surface *video, *videobuffer, *videobuffer2, *videobuffer3; SDL_Surface *titleimg, *titleimg2, *inventoryimg; SDL_Surface *logosimg, *theendimg; SDL_Event event; SDL_Surface *mapbg, *clipbg, *clipbg2; unsigned int clipsurround[4][4]; int fullscreen; Uint8 *keys; float animspd; int rampdata[40][24]; int curmap; SDL_Surface *fontchr[224][5]; // 256 - 32 SDL_Surface *itemimg[21], *windowimg; SDL_Surface *spellimg; int itemselon, curitem, itemticks; float itemyloc; int selenemyon, curenemy, forcepause; int roomlock; // set to disable any room jumps while in the room int scriptflag[100][10], saveslot; // script, flag // timer related - move to local later int ticks, tickspassed, nextticks; float fp, fps, fpsr; int secsingame, secstart; extern char *story[48]; SDL_Surface *mapimg[4]; extern int invmap[4][7][13]; extern char *story2[27]; SDL_Rect rcSrc, rcDest; // -----------special case int dontdrawover; // used in map24 so that the candles dont draw over the boss, default set to 0 // saveload info SDL_Surface *saveloadimg; // post info float postinfo[21][3]; int nposts; // cloud info SDL_Surface *cloudimg; float clouddeg = 0; int cloudson; // spell info SPELLTYPE spellinfo[kMaxSpell]; // player info int movingup, movingdown, movingleft, movingright; PLAYERTYPE player; int attacking; PLAYERTYPE playera; int asecstart; // tile info SDL_Surface *tiles[4]; int tileinfo[3][40][24][3]; // maplayer, x, y, tiledata (tile, tilelayer) extern int elementmap[15][20]; // animation info SDL_Surface *anims[100]; // id number 0&1 = players SDL_Surface *animsa[100]; // attack anims float playerattackofs[4][16][3]; // [dir] [frame] [x,y ofs, completed(0/1)] float floattext[kMaxFloat][4]; // [id] [framesleft, x, y, col] char *floatstri[kMaxFloat]; float floaticon[kMaxFloat][4]; // [id] [framesleft, x, y, ico] // special for animset2 ANIMSET2TYPE animset2[7], animset9[7]; // object info float objectframe[256][2]; int lastobj; // frame!, curframe int objectinfo[33][6]; // nframes,xtiles,ytiles,speed,type,script, update? int objecttile[33][9][3][3][2]; // [objnum] [frame] [x] [y] [tile/layer] int objmap[21][15]; int objmapf[1000][21][15]; // [mapnum] x, y set to 1 to make this objmap spot stay at -1 // trigger info int triggers[10000][9]; // [map#][index], [var] // map#,x,y int triggerloc[320][240], ntriggers; // npc info NPCTYPE npcinfo[kMaxNPC]; int lastnpc; // music info Mix_Chunk *mgardens, *mgardens2, *mgardens3, *mgardens4, *mboss, *mmenu, *mendofgame; int menabled = 1, musicchannel = -1, menuchannel = -1; int pgardens, pboss, ptown, pacademy, pcitadel; int loopseta = 0; Mix_Chunk *sfx[21]; // room locks int roomlocks[201], saidlocked, canusekey, locktype, roomtounlock, saidjammed; // set to 1 for normal key, set to 2 for master, set to 0 if unlocked // ysort int ysort[2401], lasty, firsty; int pmenu; int griffon_main() { sys_initialize(); game_showlogos(); game_main(); return 0; } // element tile locations int elementmap[15][20] = { { 2, 2, 2, 2, -1, -1, -1, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1 }, { 2, -1, -1, -1, -1, -1, -1, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1 }, { 2, -1, 2, 2, -1, -1, -1, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1 }, { 2, -1, 2, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 2, 2, 2, 2, 2, -1, -1, -1, 2, -1, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, 2, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 0, 0, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } }; char *story[48] = { "The Griffon Legend", "http://syn9.thehideoutgames.com/", "", "Programming/Graphics: Daniel Kennedy", "Music/Sound effects: David Turner", "", "Porting to GCW-Zero: Dmitry Smagin", "", "", "Story", "Ever since I was a child", "I remember being told the", "Legend of the Griffon Knights,", "who rid the world of the", "Dragon Empire. These great", "heroes inspired us to become", "knights as well.", " ", "Now, 500 years after the war", "ended, the Dragons have", "returned. Cities are falling", "from the lack of knights to", "protect them.", " ", "We never saw it coming.", " ", "And now, here I am, making", "my way into the lower town", "of Fidelis, a small city on", "the main continent. The rest", "of my men have died over", "the last couple days from", "aerial attacks.", " ", "We believed we could find", "shelter here, only to find", "every last griffon dead,", "the town burned to the ground,", "and transformed into a garrison", "for the Dragon forces.", " ", "In these dark times, I try to", "draw strength from the stories", "of those knights that risked", "everything to protect their homeland,", " ", "and hope that I can die", "with that honor as well." }; char *story2[27] = { "After the fall of Margrave Gradius,", "All the dragons, struck with panic,", "evacuated the city immediately.", " ", "It\'s funny how without a leader", "everyone is so weak.", " ", " ", "But yet another leader will rise,", "and another city will fall.", " ", " ", "I should return home to Asherton", "It\'s time to leave this place", "and cleanse this blood stained", "life of mine.", " ", "No one should have to see as much", "death as I have.", " ", " ", "Before, I said that I wanted", "to die an honorable death.", " ", "Now I say that I have lived an", "honorable life,", "and I am free to die as I please." }; // map in inventory menu int invmap[4][7][13] = { // map 0 { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 43, 44, 45, 46, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 5, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} }, // map 1 { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 19, 20, 21, 22, 0, 0, 0, 27, 0, 0, 0}, {0, 0, 16, 17, 18, 0, 0, 0, 29, 30, 31, 0, 0}, {0, 0, 12, 0, 13, 14, 0, 32, 33, 34, 35, 36, 0}, {0, 8, 7, 6, 9, 10, 0, 37, 38, 39, 40, 41, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} }, // map 2 { {0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 63, 64, 65, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 58, 59, 60, 61, 62, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 55, 56, 57, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 50, 51, 52, 53, 54, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 48, 47, 49, 0, 0, 0, 0, 0} }, // map 3 { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 79, 80, 81, 0, 74, 72, 0, 0, 0, 0}, {0, 0, 0, 78, 0, 0, 0, 73, 70, 69, 68, 0, 0}, {0, 0, 77, 76, 75, 0, 0, 0, 71, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } }; // HELPER MACRO --------------------------------------------------------------- #define PRINT(A,B) \ do { \ char line[256]; \ sprintf(line, A "\n", B); \ fputs(line, fp); \ } while(0) #define INPUT(A, B) \ do { \ char line[256]; \ fgets(line, sizeof(line), fp); \ sscanf(line, A, B); \ } while(0) // CODE GOES HERE ------------------------------------------------------------- #ifdef OPENDINGUX #define SDL_BLITVIDEO(X, Y, C, F) SDL_BlitSurface((X), (Y), (C), (F)) #else #define SDL_BLITVIDEO(X, Y, C, F) sdl_blitscale((X), (Y), (C), NULL) #endif void sdl_blitscale(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { if (src->w != dst->w) { SDL_Surface *scale2x = NULL; scale2x = zoomSurface(src, 2, 2, 0); SDL_BlitSurface(scale2x, NULL, dst, NULL); SDL_FreeSurface(scale2x); } else { SDL_BlitSurface(src, NULL, dst, NULL); } } void game_fillrect(SDL_Surface *surface, int x, int y, int w, int h, int color) { SDL_Rect src; src.x = x; src.y = y; src.w = w; src.h = h; SDL_FillRect(surface, &src, color); } // copypaste from hRnd_CRT() static float RND() { /* return between 0 and 1 (but never 1) */ return (float)rand() * (1.0 / ((float)RAND_MAX + 1.0)); } void game_addFloatIcon(int ico, float xloc, float yloc) { for (int i = 0; i < kMaxFloat; i++) { if (floaticon[i][0] == 0) { floaticon[i][0] = 32; floaticon[i][1] = xloc; floaticon[i][2] = yloc; floaticon[i][3] = ico; return; } } } void game_addFloatText(char *stri, float xloc, float yloc, int col) { for (int i = 0; i < kMaxFloat; i++) { if (floattext[i][0] == 0) { floattext[i][0] = 32; floattext[i][1] = xloc; floattext[i][2] = yloc; floattext[i][3] = col; strcpy(floatstri[i], stri); return; } } } void game_attack() { float npx, npy; npx = player.px + 12; npy = player.py + 20; int lx = (int)npx / 16; int ly = (int)npy / 16; // if facing up if (player.walkdir == 0) { if (ly > 0) { int o2 = 0; // ?? int o = objmap[lx][ly - 1]; if (ly > 1 && curmap == 58) o2 = objmap[lx][ly - 2]; if (ly > 1 && curmap == 54) o2 = objmap[lx][ly - 2]; // cst if ((objectinfo[o][4] == 1 && (o == 0 || o > 4)) || (objectinfo[o2][4] == 0 && o2 == 10)) { if (o2 == 10) o = 10; int oscript = objectinfo[o][5]; if (oscript == 0 && player.inventory[INV_FLASK] < 9) { player.inventory[INV_FLASK]++; game_addFloatIcon(6, lx * 16, (ly - 1) * 16); objmapf[curmap][lx][ly - 1] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found Flask!"); itemticks = ticks + 215; return; } if (oscript == 0 && player.inventory[INV_FLASK] == 9) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndchest], 0); Mix_Volume(snd, config.effectsvol); } game_eventtext("Cannot Carry any more Flasks!"); itemticks = ticks + 215; return; } if (oscript == 2) { player.inventory[INV_MASTERKEY]++; game_addFloatIcon(14, lx * 16, (ly - 1) * 16); itemticks = ticks + 215; if (curmap == 34) scriptflag[2][0] = 2; if (curmap == 62) scriptflag[8][0] = 2; if (curmap == 81) scriptflag[13][0] = 2; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found the Temple Key!"); return; } if (oscript == 3) { player.foundspell[0] = 1; player.spellcharge[0] = 0; game_addFloatIcon(7, lx * 16, (ly - 1) * 16); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found the Infinite Crystal!"); itemticks = ticks + 215; return; } if (oscript == 4 && player.shield == 1) { player.shield = 2; game_addFloatIcon(4, lx * 16, (ly - 1) * 16); itemticks = ticks + 215; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found the Obsidian Shield!"); objmapf[4][1][2] = 1; return; } if (oscript == 5 && player.sword == 1) { player.sword = 2; game_addFloatIcon(3, lx * 16, (ly - 1) * 16); itemticks = ticks + 215; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found the Fidelis Sword!"); return; } if (oscript == 6) { if (player.inventory[INV_NORMALKEY] < 9) { player.inventory[INV_NORMALKEY]++; for (int s = 20; s <= 23; s++) { if (scriptflag[s][0] == 1) { scriptflag[s][0] = 2; } } if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } objmapf[curmap][lx][ly - 1] = 1; if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found Key"); game_addFloatIcon(16, lx * 16, (ly - 1) * 16); } else { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndchest], 0); Mix_Volume(snd, config.effectsvol); } game_eventtext("Cannot Carry Any More Keys"); } } if (oscript == 7 && player.inventory[INV_DOUBLEFLASK] < 9) { player.inventory[INV_DOUBLEFLASK]++; game_addFloatIcon(12, lx * 16, (ly - 1) * 16); objmapf[curmap][lx][ly - 1] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found Mega Flask!"); itemticks = ticks + 215; return; } if (oscript == 7 && player.inventory[INV_DOUBLEFLASK] == 9) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndchest], 0); Mix_Volume(snd, config.effectsvol); } game_eventtext("Cannot Carry any more Mega Flasks!"); itemticks = ticks + 215; return; } if (oscript == 10 && player.inventory[INV_DOUBLEFLASK] < 9) { player.inventory[INV_DOUBLEFLASK]++; game_addFloatIcon(12, lx * 16, (ly - 1) * 16); objmapf[curmap][lx][ly - 1] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found Mega Flask!"); itemticks = ticks + 215; return; } if (oscript == 10 && player.inventory[INV_DOUBLEFLASK] == 9) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndchest], 0); Mix_Volume(snd, config.effectsvol); } game_eventtext("Cannot Carry any more Mega Flasks!"); itemticks = ticks + 215; return; } if (oscript == 11 && player.inventory[INV_SHOCK] < 9) { player.inventory[INV_SHOCK]++; game_addFloatIcon(17, lx * 16, (ly - 1) * 16); objmapf[curmap][lx][ly - 1] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found Lightning Bomb!"); itemticks = ticks + 215; return; } if (oscript == 11 && player.inventory[INV_SHOCK] == 9) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndchest], 0); Mix_Volume(snd, config.effectsvol); } game_eventtext("Cannot Carry any more Lightning Bombs!"); itemticks = ticks + 215; return; } if (oscript == 12 && player.armour == 1) { player.armour = 2; game_addFloatIcon(5, lx * 16, (ly - 1) * 16); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found the Fidelis Mail!"); itemticks = ticks + 215; return; } if (oscript == 60) { if (curmap == 58 && scriptflag[60][0] == 0) { scriptflag[60][0] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndlever], 0); Mix_Volume(snd, config.effectsvol); } } else if (curmap == 58 && scriptflag[60][0] > 0) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[snddoor], 0); Mix_Volume(snd, config.effectsvol); } game_eventtext("It's stuck!"); } if (curmap == 54 && scriptflag[60][0] == 1) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndlever], 0); Mix_Volume(snd, config.effectsvol); } scriptflag[60][0] = 2; } else if (curmap == 54 && scriptflag[60][0] > 1) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[snddoor], 0); Mix_Volume(snd, config.effectsvol); } game_eventtext("It's stuck!"); } } if (oscript == 15 && player.sword < 3) { player.sword = 3; game_addFloatIcon(18, lx * 16, (ly - 1) * 16); itemticks = ticks + 215; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found the Blood Sword!"); objmapf[4][1][2] = 1; return; } if (oscript == 16 && player.shield < 3) { player.shield = 3; game_addFloatIcon(19, lx * 16, (ly - 1) * 16); itemticks = ticks + 215; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found the Entropy Shield!"); objmapf[4][1][2] = 1; return; } if (oscript == 17 && player.armour < 3) { player.armour = 3; game_addFloatIcon(20, lx * 16, (ly - 1) * 16); itemticks = ticks + 215; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } if (objectinfo[o][4] == 1) objmap[lx][ly - 1] = 3; game_eventtext("Found the Rubyscale Armour!"); objmapf[4][1][2] = 1; return; } } } } attacking = 1; player.attackframe = 0; movingup = 0; movingdown = 0; movingleft = 0; movingright = 0; for (int i = 0; i <= 15; i++) { for (int a = 0; a <= 3; a++) { playerattackofs[a][i][2] = 0; } } } void game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho) { // spellnum 7 = sprite 6 spitfire for (int i = 0; i < kMaxSpell; i++) { if (spellinfo[i].frame == 0) { spellinfo[i].homex = homex; spellinfo[i].homey = homey; spellinfo[i].enemyx = enemyx; spellinfo[i].enemyy = enemyy; spellinfo[i].spellnum = spellnum; int dw = 0; int npc = 0; if (damagewho > 0) { dw = 1; npc = damagewho; } spellinfo[i].damagewho = dw; spellinfo[i].npc = npc; spellinfo[i].frame = 32; if (damagewho == 0) { spellinfo[i].strength = player.spellstrength / 100; if (player.spellstrength == 100) spellinfo[i].strength = 1.5; } // set earthslide vars if (spellnum == 2) { for (int f = 0; f <= 8; f++) { spellinfo[i].rocky[f] = 0; spellinfo[i].rockimg[f] = (int)(RND() * 4); spellinfo[i].rockdeflect[f] = ((int)(RND() * 128) - 64) * 1.5; } } // set fire vars if (spellnum == 3) { for (int f = 0; f <= 4; f++) { spellinfo[i].legalive[f] = 32; } } // room fireball vars if (spellnum == 6) { int nballs = 0; for (int x = 0; x <= 19; x++) { for (int y = 0; y <= 14; y++) { if ((objmap[x][y] == 1 || objmap[x][y] == 2) && nballs < 5 && (int)(RND() * 4) == 0) { int ax = x * 16; int ay = y * 16; spellinfo[i].fireballs[nballs][0] = ax; spellinfo[i].fireballs[nballs][1] = ay; spellinfo[i].fireballs[nballs][2] = 0; spellinfo[i].fireballs[nballs][3] = 0; spellinfo[i].ballon[nballs] = 1; nballs = nballs + 1; } } } spellinfo[i].nfballs = nballs; } if (menabled == 1 && config.effects == 1) { if (spellnum == 1) { int snd = Mix_PlayChannel(-1, sfx[sndthrow], 0); Mix_Volume(snd, config.effectsvol); } else if (spellnum == 5) { int snd = Mix_PlayChannel(-1, sfx[sndcrystal], 0); Mix_Volume(snd, config.effectsvol); } else if (spellnum == 8 || spellnum == 9) { int snd = Mix_PlayChannel(-1, sfx[sndlightning], 0); Mix_Volume(snd, config.effectsvol); } } return; } } } void game_checkhit() { float npx, npy; float damage; if (attacking == 1) { for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0 && npcinfo[i].pause < ticks && (int)(RND() * 2) == 0) { npx = npcinfo[i].x; npy = npcinfo[i].y; float xdif = player.px - npx; float ydif = player.py - npy; float ps = player.sword; if (ps > 1) ps = ps * 0.75; damage = (float)player.sworddamage * (1.0 + RND() * 1.0) * player.attackstrength / 100.0 * ps; if (player.attackstrength == 100) damage = damage * 1.5; int hit = 0; if (player.walkdir == 0) { if (abs(xdif) <= 8 && ydif >= 0 && ydif < 8) hit = 1; } else if (player.walkdir == 1) { if (abs(xdif) <= 8 && ydif <= 0 && ydif > -8) hit = 1; } else if (player.walkdir == 2) { if (abs(ydif) <= 8 && xdif >= -8 && xdif < 8) hit = 1; } else if (player.walkdir == 3) { if (abs(ydif) <= 8 && xdif <= 8 && xdif > -8) hit = 1; } if (hit == 1) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndswordhit], 0); Mix_Volume(snd, config.effectsvol); } game_damagenpc(i, damage, 0); } } } } } void game_checkinputs() { int ntickdelay; ntickdelay = 175; SDL_PollEvent(&event); keys = SDL_GetKeyState(NULL); nposts = 0; for (int i = 0; i <= 20; i++) { postinfo[i][0] = 0; postinfo[i][1] = 0; } for (int x = 0; x <= 19; x++) { for (int y = 0; y <= 14; y++) { int o = objmap[x][y]; if (objectinfo[o][4] == 3) { postinfo[nposts][0] = x * 16; postinfo[nposts][1] = y * 16; nposts = nposts + 1; } } } if (attacking == 1 || (forcepause == 1 && itemselon == 0)) return; if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_ESCAPE: if (itemticks < ticks) game_title(1); break; case SDLK_RETURN: if (keys[SDLK_LALT] || keys[SDLK_RALT]) { if (fullscreen & SDL_FULLSCREEN) { fullscreen = config.hwaccel | config.hwsurface; } else { fullscreen = SDL_FULLSCREEN | config.hwaccel | config.hwsurface; } config.fullscreen = fullscreen & SDL_FULLSCREEN; video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, fullscreen); SDL_UpdateRect(video, 0, 0, config.scr_width, config.scr_height); } break; case SDLK_LCTRL: if (itemselon == 0 && itemticks < ticks) game_attack(); if (itemselon == 1 && itemticks < ticks) { if (curitem == 0 && player.inventory[INV_FLASK] > 0) { itemticks = ticks + ntickdelay; int heal = 50; int maxh = player.maxhp - player.hp; if (heal > maxh) heal = maxh; player.hp = player.hp + heal; char text[256]; sprintf(text, "+%i", heal); game_addFloatText(text, player.px + 16 - 4 * strlen(text), player.py + 16, 5); player.inventory[INV_FLASK]--; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } itemselon = 0; forcepause = 0; } if (curitem == 1 && player.inventory[INV_DOUBLEFLASK] > 0) { itemticks = ticks + ntickdelay; int heal = 200; int maxh = player.maxhp - player.hp; if (heal > maxh) heal = maxh; player.hp = player.hp + heal; char text[256]; sprintf(text, "+%i", heal); game_addFloatText(text, player.px + 16 - 4 * strlen(text), player.py + 16, 5); player.inventory[INV_DOUBLEFLASK]--; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } itemselon = 0; forcepause = 0; } if (curitem == 2 && player.inventory[INV_SHOCK] > 0) { game_castspell(8, player.px, player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0); forcepause = 1; player.inventory[INV_SHOCK]--; itemticks = ticks + ntickdelay; selenemyon = 0; itemselon = 0; } if (curitem == 3 && player.inventory[INV_NORMALKEY] > 0 && canusekey == 1 && locktype == 1) { roomlocks[roomtounlock] = 0; game_eventtext("UnLocked!"); player.inventory[INV_NORMALKEY]--; itemticks = ticks + ntickdelay; selenemyon = 0; itemselon = 0; return; } if (curitem == 4 && player.inventory[INV_MASTERKEY] > 0 && canusekey == 1 && locktype == 2) { roomlocks[roomtounlock] = 0; game_eventtext("UnLocked!"); player.inventory[INV_MASTERKEY]--; itemticks = ticks + ntickdelay; selenemyon = 0; itemselon = 0; return; } if (curitem == 5 && player.spellcharge[0] == 100) { game_castspell(5, player.px, player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0); player.spellcharge[0] = 0; forcepause = 1; itemticks = ticks + ntickdelay; selenemyon = 0; itemselon = 0; } if (curitem > 5 && selenemyon == 1) { if (curenemy <= lastnpc) { game_castspell(curitem - 6, player.px, player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0); } else { int pst = curenemy - lastnpc - 1; game_castspell(curitem - 6, player.px, player.py, postinfo[pst][0], postinfo[pst][1], 0); } player.spellcharge[curitem - 5] = 0; player.spellstrength = 0; itemticks = ticks + ntickdelay; selenemyon = 0; itemselon = 0; forcepause = 0; } if (curitem > 5 && selenemyon == 0 && itemselon == 1) { if (player.spellcharge[curitem - 5] == 100) { itemticks = ticks + ntickdelay; selenemyon = 1; int i = 0; do { if (npcinfo[i].hp > 0) { curenemy = i; goto __exit_do; } i = i + 1; if (i == lastnpc + 1) { selenemyon = 0; goto __exit_do; } } while (1); __exit_do: if (nposts > 0 && selenemyon == 0) { selenemyon = 1; curenemy = lastnpc + 1; } } } } break; case SDLK_LALT: if (itemticks < ticks) { selenemyon = 0; if (itemselon == 1) { itemselon = 0; itemticks = ticks + 220; forcepause = 0; } else { itemselon = 1; itemticks = ticks + 220; forcepause = 1; player.itemselshade = 0; } } break; default: ; } } if (itemselon == 0) { movingup = 0; movingdown = 0; movingleft = 0; movingright = 0; if (keys[SDLK_UP]) movingup = 1; if (keys[SDLK_DOWN]) movingdown = 1; if (keys[SDLK_LEFT]) movingleft = 1; if (keys[SDLK_RIGHT]) movingright = 1; } else { movingup = 0; movingdown = 0; movingleft = 0; movingright = 0; if (selenemyon == 1) { if (itemticks < ticks) { if (keys[SDLK_LEFT]) { int origin = curenemy; do { curenemy = curenemy - 1; if (curenemy < 1) curenemy = lastnpc + nposts; if (curenemy == origin) break; if (curenemy <= lastnpc && npcinfo[curenemy].hp > 0) break; if (curenemy > lastnpc) break; } while (1); itemticks = ticks + ntickdelay; } if (keys[SDLK_RIGHT]) { int origin = curenemy; do { curenemy = curenemy + 1; if (curenemy > lastnpc + nposts) curenemy = 1; if (curenemy == origin) break; if (curenemy <= lastnpc && npcinfo[curenemy].hp > 0) break; if (curenemy > lastnpc) break; } while (1); itemticks = ticks + ntickdelay; } if (curenemy > lastnpc + nposts) curenemy = 1; if (curenemy < 1) curenemy = lastnpc + nposts; } } else { if (itemticks < ticks) { if (keys[SDLK_UP]) { curitem = curitem - 1; itemticks = ticks + ntickdelay; if (curitem == 4) curitem = 9; if (curitem == -1) curitem = 4; } if (keys[SDLK_DOWN]) { curitem = curitem + 1; itemticks = ticks + ntickdelay; if (curitem == 5) curitem = 0; if (curitem == 10) curitem = 5; } if (keys[SDLK_LEFT]) { curitem = curitem - 5; itemticks = ticks + ntickdelay; } if (keys[SDLK_RIGHT]) { curitem = curitem + 5; itemticks = ticks + ntickdelay; } if (curitem > 9) curitem = curitem - 10; if (curitem < 0) curitem = curitem + 10; } } } } void game_checktrigger() { int npx, npy, lx, ly; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; canusekey = 0; if (triggerloc[lx][ly] > -1) game_processtrigger(triggerloc[lx][ly]); } #ifdef OPENDINGUX #define MINCURSEL 7 #define MAXCURSEL 14 #define SY 22 #else #define MINCURSEL 0 #define MAXCURSEL 14 #define SY (38 + (240 - 38) / 2 - 88) #endif void game_configmenu() { SDL_Surface *configwindow; SDL_Rect rc; int cursel, curselt, ofullscreen; int tickwait, keypause, ticks1; cursel = MINCURSEL; ticks = SDL_GetTicks(); tickwait = 100; keypause = ticks + tickwait; configwindow = SDL_DisplayFormat(videobuffer); configwindow = IMG_Load("art/configwindow.bmp"); SDL_SetColorKey(configwindow, SDL_SRCCOLORKEY, SDL_MapRGB(configwindow->format, 255, 0, 255)); SDL_SetAlpha(configwindow, SDL_SRCALPHA, 160); ticks1 = ticks; do { SDL_FillRect(videobuffer, NULL, 0); rcDest.x = 256 + 256 * cos(3.141592 / 180 * clouddeg * 40); rcDest.y = 192 + 192 * sin(3.141592 / 180 * clouddeg * 40); rcDest.w = 320; rcDest.h = 240; SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 128); SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 64); rcDest.x = 256; rcDest.y = 192; rcDest.w = 320; rcDest.h = 240; SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 128); SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 64); SDL_BlitSurface(configwindow, NULL, videobuffer, NULL); int sy = SY; for (int i = 0; i <= 21; i++) { static char *vr[22] = { #ifdef OPENDINGUX "", "", "", "", "", "", "", "", "", #else "Resolution:", "", "Bit Depth:", "", "", "", "Start Fullscreen:", "", "", #endif "Music:", "", "", "Sound Effects:", "", "", "Music Volume:", "", "Effects Volume:", "", "", "", "" }; static char *vl[22] = { #ifdef OPENDINGUX "", "", "", "", "", "", "", "", "", #else "320x240", "640x480", "16", "24", "32", "", "Yes", "No", "", #endif "On", "Off", "", "On", "Off", "", "[----------]", "", "[----------]", "", "Exit + Save", "", "Exit" }; static char line[24]; if (i == 15 || i == 17) { int vol = (i == 15 ? config.musicvol : config.effectsvol) * 9 / 255; if (vol < 0) vol = 0; if (vol > 9) vol = 9; strcpy(line, "[----------]"); line[vol + 1] = 'X'; vl[i] = line; } int cl = 3; if (i == 0 && config.scr_width == 320) cl = 0; if (i == 1 && config.scr_width == 640) cl = 0; if (i == 2 && config.scr_bpp == 16) cl = 0; if (i == 3 && config.scr_bpp == 24) cl = 0; if (i == 4 && config.scr_bpp == 32) cl = 0; if (i == 6 && config.fullscreen != 0) cl = 0; if (i == 7 && config.fullscreen == 0) cl = 0; if (i == 9 && config.music == 1) cl = 0; if (i == 10 && config.music == 0) cl = 0; if (i == 12 && config.effects == 1) cl = 0; if (i == 13 && config.effects == 0) cl = 0; if (i > 18) cl = 0; sys_print(videobuffer, vr[i], 156 - 8 * strlen(vr[i]), sy + i * 8, 0); sys_print(videobuffer, vl[i], 164, sy + i * 8, cl); } curselt = cursel; if (cursel > 4) curselt = curselt + 1; if (cursel > 6) curselt = curselt + 1; if (cursel > 8) curselt = curselt + 1; if (cursel > 10) curselt = curselt + 1; if (cursel > 11) curselt = curselt + 1; if (cursel > 12) curselt = curselt + 1; if (cursel > 13) curselt = curselt + 1; rc.x = 148 + 3 * cos(3.14159 * 2 * itemyloc / 16.0); rc.y = sy + 8 * curselt - 4; SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rc); float yy = 255.0; if (ticks < ticks1 + 1000) { yy = 255.0 * ((float)(ticks - ticks1) / 1000.0); if (yy < 0.0) yy = 0.0; if (yy > 255.0) yy = 255.0; } SDL_SetAlpha(videobuffer, SDL_SRCALPHA, (int)yy); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } itemyloc += 0.75 * fpsr; while (itemyloc >= 16) itemyloc -= 16; if (keypause < ticks) { SDL_PollEvent(&event); keys = SDL_GetKeyState(NULL); if (event.type == SDL_KEYDOWN) { keypause = ticks + tickwait; if (keys[SDLK_ESCAPE] || keys[SDLK_LALT]) break; if (keys[SDLK_LEFT]) { if (cursel == 11) { config.musicvol = config.musicvol - 25; if (config.musicvol < 0) config.musicvol = 0; Mix_Volume(musicchannel, config.musicvol); Mix_Volume(menuchannel, config.musicvol); } else if (cursel == 12) { config.effectsvol = config.effectsvol - 25; if (config.effectsvol < 0) config.effectsvol = 0; Mix_Volume(-1, config.effectsvol); Mix_Volume(musicchannel, config.musicvol); Mix_Volume(menuchannel, config.musicvol); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[snddoor], 0); Mix_Volume(snd, config.effectsvol); } } } if (keys[SDLK_RIGHT]) { if (cursel == 11) { config.musicvol = config.musicvol + 25; if (config.musicvol > 255) config.musicvol = 255; Mix_Volume(musicchannel, config.musicvol); Mix_Volume(menuchannel, config.musicvol); } else if (cursel == 12) { config.effectsvol = config.effectsvol + 25; if (config.effectsvol > 255) config.effectsvol = 255; Mix_Volume(-1, config.effectsvol); Mix_Volume(musicchannel, config.musicvol); Mix_Volume(menuchannel, config.musicvol); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[snddoor], 0); Mix_Volume(snd, config.effectsvol); } } } if (keys[SDLK_UP]) { cursel--; if (cursel < MINCURSEL) cursel = 14; } if (keys[SDLK_DOWN]) { cursel++; if (cursel > 14) cursel = MINCURSEL; } if (keys[SDLK_LCTRL] || keys[SDLK_RETURN]) { if (cursel == 0) { fullscreen = config.fullscreen | config.hwaccel | config.hwsurface; video = SDL_SetVideoMode(320, 240, config.scr_bpp, fullscreen); if (video == 0) { video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, fullscreen); } else { config.scr_width = 320; config.scr_height = 240; } SDL_UpdateRect(video, 0, 0, config.scr_width, config.scr_height); } if (cursel == 1) { fullscreen = config.fullscreen | config.hwaccel | config.hwsurface; video = SDL_SetVideoMode(640, 480, config.scr_bpp, fullscreen); if (video == 0) { video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, fullscreen); } else { config.scr_width = 640; config.scr_height = 480; } SDL_UpdateRect(video, 0, 0, config.scr_width, config.scr_height); } if (cursel == 2 || cursel == 3 || cursel == 4) { fullscreen = config.fullscreen | config.hwaccel | config.hwsurface; int b = 16; if (cursel == 3) b = 24; if (cursel == 4) b = 32; video = SDL_SetVideoMode(config.scr_width, config.scr_height, b, fullscreen); if (video == 0) { video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, fullscreen); } else { config.scr_bpp = b; } SDL_UpdateRect(video, 0, 0, config.scr_width, config.scr_height); } if (cursel == 5) { ofullscreen = config.fullscreen | config.hwaccel | config.hwsurface; fullscreen = SDL_FULLSCREEN | config.hwaccel | config.hwsurface; video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, fullscreen); if (video == 0) { video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, ofullscreen); } else { config.fullscreen = SDL_FULLSCREEN; } SDL_UpdateRect(video, 0, 0, config.scr_width, config.scr_height); } if (cursel == 6) { ofullscreen = config.fullscreen | config.hwaccel | config.hwsurface; fullscreen = 0 | config.hwaccel | config.hwsurface; video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, fullscreen); if (video == 0) { video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, ofullscreen); } else { config.fullscreen = 0; } SDL_UpdateRect(video, 0, 0, config.scr_width, config.scr_height); } if (cursel == 7 && config.music == 0) { config.music = 1; if (menabled == 1) { menuchannel = Mix_PlayChannel(-1, mmenu, -1); Mix_Volume(menuchannel, config.musicvol); } } if (cursel == 8 && config.music == 1) { config.music = 0; Mix_HaltChannel(musicchannel); Mix_HaltChannel(menuchannel); } if (cursel == 9 && config.effects == 0) { config.effects = 1; if (menabled == 1) { int snd = Mix_PlayChannel(-1, sfx[snddoor], 0); Mix_Volume(snd, config.effectsvol); } } if (cursel == 10 && config.effects == 1) config.effects = 0; if (cursel == 13) { config_save(&config); break; } if (cursel == 14) { // reset keys to avoid returning keys[SDLK_SPACE] = keys[SDLK_RETURN] = 0; break; } } } } clouddeg += 0.01 * fpsr; while (clouddeg >= 360) clouddeg = clouddeg - 360; SDL_Delay(10); } while (1); SDL_FreeSurface(configwindow); itemticks = ticks + 210; SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 64); } void game_damagenpc(int npcnum, int damage, int spell) { float npx, npy; int lx, ly, cx, cy, alive; char line[256]; int ratio; int fcol, heal, ff; if (damage == 0) { strcpy(line, "miss!"); fcol = 2; } else { ratio = 0; heal = 0; if (damage < 0) heal = 1; damage = abs(damage); if (heal == 0) { if (damage > npcinfo[npcnum].hp) { ratio = (damage - npcinfo[npcnum].hp) * 100 / damage; damage = npcinfo[npcnum].hp; } npcinfo[npcnum].hp -= damage; if (npcinfo[npcnum].hp < 0) npcinfo[npcnum].hp = 0; sprintf(line, "-%i", damage); fcol = 1; } else { npcinfo[npcnum].hp += damage; if (npcinfo[npcnum].hp > npcinfo[npcnum].maxhp) npcinfo[npcnum].hp = npcinfo[npcnum].maxhp; sprintf(line, "+%i", damage); fcol = 5; } npcinfo[npcnum].pause = ticks + 900; if (spell == 0) player.attackstrength = ratio; } game_addFloatText(line, npcinfo[npcnum].x + 12 - 4 * strlen(line), npcinfo[npcnum].y + 16, fcol); if (npcinfo[npcnum].spriteset == 12) game_castspell(9, npcinfo[npcnum].x, npcinfo[npcnum].y, player.px, player.py, npcnum); // if enemy is killed if (npcinfo[npcnum].hp == 0) { player.exp = player.exp + npcinfo[npcnum].maxhp; if (npcinfo[npcnum].spriteset == 1 || npcinfo[npcnum].spriteset == 7 || npcinfo[npcnum].spriteset == 6) { ff = (int)(RND() * player.level * 3); if (ff == 0) { npx = npcinfo[npcnum].x + 12; npy = npcinfo[npcnum].y + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (objmap[lx][ly] == -1) objmap[lx][ly] = 4; } } if (npcinfo[npcnum].spriteset == 2 || npcinfo[npcnum].spriteset == 9 || npcinfo[npcnum].spriteset == 4 || npcinfo[npcnum].spriteset == 5) { ff = (int)(RND() * player.level); if (ff == 0) { npx = npcinfo[npcnum].x + 12; npy = npcinfo[npcnum].y + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (objmap[lx][ly] == -1) objmap[lx][ly] = 12; } } if (npcinfo[npcnum].spriteset == 9 || npcinfo[npcnum].spriteset == 10 || npcinfo[npcnum].spriteset == 5) { ff = (int)(RND() * player.level * 2); if (ff == 0) { npx = npcinfo[npcnum].x + 12; npy = npcinfo[npcnum].y + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (objmap[lx][ly] == -1) objmap[lx][ly] = 13; } } // academy master key chest script if (npcinfo[npcnum].script == 2) { cx = 9; cy = 7; alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { objmap[cx][cy] = 5; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); scriptflag[2][0] = 1; } } // academy crystal chest script if (npcinfo[npcnum].script == 3) { cx = 9; cy = 7; alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { objmap[cx][cy] = 6; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; scriptflag[3][0] = 1; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } } // tower shield chest script if (npcinfo[npcnum].script == 4 && scriptflag[4][0] == 0) { triggerloc[9][7] = 5004; int curtile = 40; int curtilel = 0; int curtilex = curtile % 20; int curtiley = (curtile - curtilex) / 20; int l = 0; // ?? not defined in original code tileinfo[l][9][7][0] = curtile + 1; tileinfo[l][9][7][1] = 0; rcSrc.x = curtilex * 16; rcSrc.y = curtiley * 16; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = 9 * 16; rcDest.y = 7 * 16; rcDest.w = 16; rcDest.h = 16; SDL_BlitSurface(tiles[curtilel], &rcSrc, mapbg, &rcDest); } // firehydra sword chest if (npcinfo[npcnum].script == 5) { cx = 9; cy = 6; alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { objmap[cx][cy] = 9; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; scriptflag[5][0] = 1; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } } // gardens master key script if (npcinfo[npcnum].script == 8 && scriptflag[6][0] == 0) { cx = 13; cy = 7; alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { objmap[cx][cy] = 5; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); scriptflag[8][0] = 1; } } // regular key chest 1 for (int s = 20; s <= 23; s++) { if (npcinfo[npcnum].script == s && scriptflag[s][0] < 2) { cx = 9; cy = 7; alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { objmap[cx][cy] = 11; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; scriptflag[s][0] = 1; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } } } // pickup lightning bomb if (npcinfo[npcnum].script == 9 && (curmap == 41 && scriptflag[9][1] == 0)) { cx = 9; cy = 7; alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { objmap[cx][cy] = 13; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; } } // citadel armour chest if (npcinfo[npcnum].script == 12) { cx = 8; cy = 7; alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { objmap[cx][cy] = 16; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; scriptflag[12][0] = 1; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } } // citadel master key script if (npcinfo[npcnum].script == 13 && scriptflag[13][0] == 0) { cx = 11; cy = 10; alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { objmap[cx][cy] = 5; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); scriptflag[13][0] = 1; } } // max ups if (npcinfo[npcnum].script == 15 && scriptflag[15][0] == 0) { alive = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) alive = 1; } if (alive == 0) { cx = 6; cy = 8; objmap[cx][cy] = 18; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); scriptflag[15][0] = 1; cx = 9; cy = 8; objmap[cx][cy] = 19; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); scriptflag[16][0] = 1; cx = 12; cy = 8; objmap[cx][cy] = 20; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg2, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); scriptflag[17][0] = 1; } } if (npcinfo[npcnum].script == 14) game_endofgame(); } } void game_damageplayer(int damage) { char line[256]; player.hp -= damage; if (player.hp < 0) player.hp = 0; sprintf(line, "-%i", damage); if (damage == 0) strcpy(line, "miss!"); game_addFloatText(line, player.px + 12 - 4 * strlen(line), player.py + 16, 4); player.pause = ticks + 1000; } void game_drawanims(int Layer) { for (int sx = 0; sx <= 19; sx++) { for (int sy = 0; sy <= 14; sy++) { int o = objmap[sx][sy]; if (o > -1) { int xtiles = objectinfo[o][1]; int ytiles = objectinfo[o][2]; int cframe = objectframe[o][1]; for (int x = 0; x <= xtiles - 1; x++) { for (int y = 0; y <= ytiles - 1; y++) { int x1 = (sx + x) * 16; int y1 = (sy + y) * 16; if (objecttile[o][cframe][x][y][1] == Layer) { int c = objecttile[o][cframe][x][y][0]; c = c - 1; int curtilel = 3; int curtilex = c % 20; int curtiley = (c - curtilex) / 20; if (curmap == 58 && scriptflag[60][0] > 0) curtilex = 1; if (curmap == 54 && scriptflag[60][0] > 1) curtilex = 1; rcSrc.x = curtilex * 16; rcSrc.y = curtiley * 16; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = x1; rcDest.y = y1; rcDest.w = 16; rcDest.h = 16; SDL_BlitSurface(tiles[curtilel], &rcSrc, videobuffer, &rcDest); } if (Layer == 1) { for (int l = 1; l <= 2; l++) { int c = tileinfo[l][sx + x][sy + y][0]; if (c > 0) { int cl = tileinfo[l][sx + x][sy + y][1]; c = c - 1; int curtile = c; int curtilel = cl; int curtilex = c % 20; int curtiley = (c - curtilex) / 20; rcSrc.x = curtilex * 16; rcSrc.y = curtiley * 16; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = (sx + x) * 16; rcDest.y = (sy + y) * 16; rcDest.w = 16; rcDest.h = 16; int pass = 1; if (curtilel == 1) { for (int ff = 0; ff <= 5; ff++) { int ffa = 20 * 5 - 1 + ff * 20; int ffb = 20 * 5 + 4 + ff * 20; if (curtile > ffa && curtile < ffb) pass = 0; } } if (pass == 1) SDL_BlitSurface(tiles[curtilel], &rcSrc, videobuffer, &rcDest); } } } } } } } } } int hud_recalc(int a, int b, int c) { int result = a * b / c; return result > b ? b : result; } #define RGB(R, G, B) (SDL_MapRGB(videobuffer->format, (R), (G), (B))) void game_drawhud() { char line[128]; //sprintf(line, "fps: %i, map: %i, exp: %i/%i", (int)fps, curmap, player.exp, player.nextlevel); //sys_print(videobuffer, line, 0, 0, 0); long ccc; game_fillrect(videobuffer2, 0, 0, 320, 240, 0); for (int i = 0; i < kMaxFloat; i++) { if (floattext[i][0] > 0) { int fc = (int)floattext[i][3]; int c = fc, c2 = 3; if (fc == 4) c = 1; else if (fc == 5) c = 0; if (fc == 1 || fc == 3) c2 = 2; if (fc != 0) { sys_print(videobuffer, floatstri[i], (int)(floattext[i][1]) + 0, (int)(floattext[i][2]) - 1, c2); sys_print(videobuffer, floatstri[i], (int)(floattext[i][1]) + 0, (int)(floattext[i][2]) + 1, c2); sys_print(videobuffer, floatstri[i], (int)(floattext[i][1]) - 1, (int)(floattext[i][2]) + 0, c2); sys_print(videobuffer, floatstri[i], (int)(floattext[i][1]) + 1, (int)(floattext[i][2]) + 0, c2); } sys_print(videobuffer, floatstri[i], (int)(floattext[i][1]), (int)(floattext[i][2]), c); } if (floaticon[i][0] > 0) { int ico = floaticon[i][3]; int ix = floaticon[i][1]; int iy = floaticon[i][2]; rcDest.x = ix; rcDest.y = iy; if (ico != 99) SDL_BlitSurface(itemimg[ico], NULL, videobuffer, &rcDest); if (ico == 99) { SDL_SetAlpha(spellimg, SDL_SRCALPHA, (int)(RND() * 96) + 96); rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = ix; rcDest.y = iy; SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); } } } if (itemselon == 0) { int sy = 211; int nx = 19 * 8 + 13; rcSrc.x = nx - 17 + 48; rcSrc.y = sy; // spells in game if (player.foundspell[0] == 1) { for (int i = 0; i < 5; i++) { rcSrc.x = rcSrc.x + 17; if (player.foundspell[i] == 1) { SDL_BlitSurface(itemimg[7 + i], NULL, videobuffer, &rcSrc); game_fillrect(videobuffer, rcSrc.x, sy + 16, 16, 4, RGB(0, 32, 32)); game_fillrect(videobuffer, rcSrc.x + 1, sy + 17, hud_recalc(player.spellcharge[i], 14, 100), 2, player.spellcharge[i] == 100 ? RGB(255, 128, 32) : RGB(0, 224, 64)); } } } return; } if (selenemyon == 0) { rcDest.x = 0; rcDest.y = 0; rcDest.w = 320; rcDest.h = 240; SDL_SetAlpha(videobuffer2, SDL_SRCALPHA, (int)(player.itemselshade * 4)); SDL_FillRect(videobuffer2, &rcDest, 0); SDL_BlitSurface(videobuffer2, NULL, videobuffer, NULL); int sy = 202; rcSrc.x = 46; rcSrc.y = 46; SDL_SetAlpha(inventoryimg, SDL_SRCALPHA, 160); // 128 SDL_BlitSurface(inventoryimg, NULL, videobuffer, &rcSrc); SDL_SetAlpha(inventoryimg, SDL_SRCALPHA, 255); int sx = 54; sy = 55; // draw map 9,77 rcDest.x = 46 + 9; rcDest.y = 46 + 77; int amap = 0; if (curmap > 46) amap = 2; if (curmap > 67) amap = 3; if (curmap > 5 && curmap < 42) amap = 1; SDL_BlitSurface(mapimg[amap], NULL, videobuffer, &rcDest); ccc = SDL_MapRGB(videobuffer->format, 128 + 127 * sin(3.141592 * 2 * itemyloc / 16), 0, 0); for (int b = 0; b <= 6; b++) { for (int a = 0; a <= 12; a++) { if (invmap[amap][b][a] == curmap) { game_fillrect(videobuffer, 46 + 9 + a * 9 + 2, 46 + 77 + b * 9 + 1, 6, 6, ccc); } } } if (amap == 1) { sys_print(videobuffer, "L1", 46 + 9, 46 + 77, 0); sys_print(videobuffer, "L2", 46 + 9 + 7 * 9, 46 + 77, 0); } sprintf(line, "Health: %i/%i", player.hp, player.maxhp); sys_print(videobuffer, line, sx, sy, player.hp <= player.maxhp * 0.25 ? (int)player.hpflash : 0); sprintf(line, "Level : %i", player.level); if (player.level == player.maxlevel) strcpy(line, "Level : MAX"); sys_print(videobuffer, line, sx, sy + 8, 0); // experience game_fillrect(videobuffer, sx + 64, sy + 16, 16, 4, RGB(0, 32, 32)); game_fillrect(videobuffer, sx + 65, sy + 17, hud_recalc(player.exp, 14, player.nextlevel), 2, RGB(0, 224, 64)); // attack strength game_fillrect(videobuffer, sx + 1, sy + 16, 56, 6, RGB(0, 32, 32)); game_fillrect(videobuffer, sx + 1, sy + 17, hud_recalc(player.attackstrength, 54, 100), 2, player.attackstrength == 100 ? RGB(255, 128, 32) : RGB(0, 64, 224)); // spell strength game_fillrect(videobuffer, sx + 1, sy + 19, hud_recalc(player.spellstrength, 54, 100), 2, player.spellstrength == 100 ? RGB(224, 0, 0) : RGB(128, 0, 224)); // time int ase = secstart + secsingame; int h = ((ase - (ase % 3600)) / 3600); ase = (ase - h * 3600); int m = ((ase - (ase % 60)) / 60); int s = (ase - m * 60); sprintf(line, "%02i:%02i:%02i", h, m, s); sys_print(videobuffer, line, 46 + 38 - strlen(line) * 4, 46 + 49, 0); sys_print(videobuffer, "Use", 193, 55, 0); sys_print(videobuffer, "Cast", 236, 55, 0); rcSrc.x = 128; rcSrc.y = 91; int ss = (player.sword - 1) * 3; if (player.sword == 3) ss = 18; SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc); rcSrc.x = rcSrc.x + 16; ss = (player.shield - 1) * 3 + 1; if (player.shield == 3) ss = 19; SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc); rcSrc.x = rcSrc.x + 16; ss = (player.armour - 1) * 3 + 2; if (player.armour == 3) ss = 20; SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc); for (int i = 0; i <= 4; i++) { sx = 188; sy = 70 + i * 24; rcSrc.x = sx; rcSrc.y = sy; if (i == 0) SDL_BlitSurface(itemimg[6], NULL, videobuffer, &rcSrc); if (i == 1) SDL_BlitSurface(itemimg[12], NULL, videobuffer, &rcSrc); if (i == 2) SDL_BlitSurface(itemimg[17], NULL, videobuffer, &rcSrc); if (i == 3) SDL_BlitSurface(itemimg[16], NULL, videobuffer, &rcSrc); if (i == 4) SDL_BlitSurface(itemimg[14], NULL, videobuffer, &rcSrc); sprintf(line, "x%i", player.inventory[i]); sys_print(videobuffer, line, sx + 17, sy + 7, 0); } // spells in menu if (player.foundspell[0] == 1) { for (int i = 0; i < 5; i++) { rcSrc.x = 243; rcSrc.y = 67 + i * 24; sy = rcSrc.y; if (player.foundspell[i] == 1) { SDL_BlitSurface(itemimg[7 + i], NULL, videobuffer, &rcSrc); game_fillrect(videobuffer, rcSrc.x, sy + 16, 16, 4, RGB(0, 32, 32)); game_fillrect(videobuffer, rcSrc.x + 1, sy + 17, hud_recalc(player.spellcharge[i], 14, 100), 2, player.spellcharge[i] == 100 ? RGB(255, 128, 32) : RGB(0, 224, 64)); } } } if (itemselon == 1) { for (int i = 0; i <= 4; i++) { if (curitem == 5 + i) { rcDest.x = (float)(243 - 12 + 3 * sin(3.141592 * 2 * itemyloc / 16)); rcDest.y = 67 + 24 * i; SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rcDest); } if (curitem == i) { rcDest.x = (float)(189 - 12 + 3 * sin(3.141592 * 2 * itemyloc / 16)); rcDest.y = 70 + 24 * i; SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rcDest); } } } } if (selenemyon == 1) { if (curenemy > lastnpc) { int pst = curenemy - lastnpc - 1; rcDest.x = postinfo[pst][0]; rcDest.y = (float)(postinfo[pst][1] - 4 - sin(3.141592 / 8 * itemyloc)); } else { rcDest.x = npcinfo[curenemy].x + 4; rcDest.y = (float)(npcinfo[curenemy].y + 4 - 16 - sin(3.141592 / 8 * itemyloc)); } SDL_BlitSurface(itemimg[13], NULL, videobuffer, &rcDest); } } void game_drawnpcs(int mode) { unsigned int ccc; ccc = SDL_MapRGB(videobuffer->format, 255, 128, 32); int fst = firsty; int lst = lasty; if (mode == 0) lst = player.ysort; if (mode == 1) fst = player.ysort; for (int yy = fst; yy <= lst; yy++) { if (ysort[yy] > 0) { int i = ysort[yy]; if (npcinfo[i].hp > 0) { int npx = (int)(npcinfo[i].x); int npy = (int)(npcinfo[i].y); int sprite = npcinfo[i].spriteset; int wdir = npcinfo[i].walkdir; // spriteset1 specific if (npcinfo[i].spriteset == 1) { if (npcinfo[i].attacking == 0) { int cframe = npcinfo[i].cframe; rcSrc.x = (int)(cframe / 4) * 24; rcSrc.y = wdir * 24; rcSrc.w = 24; rcSrc.h = 24; rcDest.x = npx; rcDest.y = npy; rcDest.w = 24; rcDest.h = 24; if (npcinfo[i].pause > ticks && npcinfo[i].shake < ticks) { npcinfo[i].shake = ticks + 50; rcDest.x = rcDest.x + (int)(RND() * 3) - 1; rcDest.y = rcDest.y + (int)(RND() * 3) - 1; } SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest); } else { int cframe = npcinfo[i].cattackframe; rcSrc.x = (int)(cframe / 4) * 24; rcSrc.y = wdir * 24; rcSrc.w = 24; rcSrc.h = 24; rcDest.x = npx; rcDest.y = npy; rcDest.w = 24; rcDest.h = 24; SDL_BlitSurface(animsa[sprite], &rcSrc, videobuffer, &rcDest); } } // onewing if (npcinfo[i].spriteset == 2) { for (int f = 0; f <= 7; f++) { int s = npcinfo[i].bodysection[f].sprite; rcSrc.x = animset2[s].x; rcSrc.y = animset2[s].y; rcSrc.w = animset2[s].w; rcSrc.h = animset2[s].h; rcDest.x = npcinfo[i].bodysection[f].x - animset2[s].xofs; rcDest.y = npcinfo[i].bodysection[f].y - animset2[s].yofs + 2; SDL_BlitSurface(anims[2], &rcSrc, videobuffer, &rcDest); } } // twowing if (npcinfo[i].spriteset == 9) { for (int f = 0; f <= 7; f++) { int yp = 0; if (f == 0 && (curmap == 53 || curmap == 57 || curmap == 61 || curmap == 65 || curmap == 56 || curmap > 66) && scriptflag[60][0] > 0) yp = 16; int s = npcinfo[i].bodysection[f].sprite; rcSrc.x = animset9[s].x; rcSrc.y = animset9[s].y + yp; rcSrc.w = animset9[s].w; rcSrc.h = animset9[s].h; rcDest.x = npcinfo[i].bodysection[f].x - animset9[s].xofs; rcDest.y = npcinfo[i].bodysection[f].y - animset9[s].yofs + 2; SDL_BlitSurface(anims[9], &rcSrc, videobuffer, &rcDest); } } // boss 1 if (npcinfo[i].spriteset == 3) { if (npcinfo[i].attacking == 0) { int cframe = npcinfo[i].cframe; rcSrc.x = (int)(cframe / 4) * 24; rcSrc.y = 0; rcSrc.w = 24; rcSrc.h = 48; rcDest.x = npx - 2; rcDest.y = npy - 24; SDL_BlitSurface(anims[3], &rcSrc, videobuffer, &rcDest); } else { rcSrc.x = 4 * 24; rcSrc.y = 0; rcSrc.w = 24; rcSrc.h = 48; rcDest.x = npx - 2; rcDest.y = npy - 24; SDL_BlitSurface(anims[3], &rcSrc, videobuffer, &rcDest); } } // black knight if (npcinfo[i].spriteset == 4) { if (npcinfo[i].attacking == 0) { int cframe = npcinfo[i].cframe; rcSrc.x = (int)(cframe / 4) * 24; rcSrc.y = 0; rcSrc.w = 24; rcSrc.h = 48; rcDest.x = npx - 2; rcDest.y = npy - 24; SDL_BlitSurface(anims[4], &rcSrc, videobuffer, &rcDest); } else { rcSrc.x = 4 * 24; rcSrc.y = 0; rcSrc.w = 24; rcSrc.h = 48; rcDest.x = npx - 2; rcDest.y = npy - 24; SDL_BlitSurface(anims[4], &rcSrc, videobuffer, &rcDest); } } // firehydra if (npcinfo[i].spriteset == 5) { for (int ff = 0; ff <= 2; ff++) { if (npcinfo[i].hp > 10 * ff * 20) { rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = npcinfo[i].bodysection[10 * ff].x - 8; rcDest.y = npcinfo[i].bodysection[10 * ff].y - 8; int x = 192 + ((int)(itemyloc + ff * 5) % 3) * 64; if (x > 255) x = 255; SDL_SetAlpha(spellimg, SDL_SRCALPHA, x); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); for (int f = 1; f <= 8; f++) { rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = npcinfo[i].bodysection[ff * 10 + f].x - 8 + (int)(RND() * 3) - 1; rcDest.y = npcinfo[i].bodysection[ff * 10 + f].y - 8 + (int)(RND() * 3) - 1; x = 192 + f % 3 * 64; if (x > 255) x = 255; SDL_SetAlpha(spellimg, SDL_SRCALPHA, x); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); } rcSrc.x = 0; rcSrc.y = 0; rcSrc.w = 42; rcSrc.h = 36; rcDest.x = npcinfo[i].bodysection[10 * ff + 9].x - 21; rcDest.y = npcinfo[i].bodysection[10 * ff + 9].y - 21; SDL_SetAlpha(spellimg, SDL_SRCALPHA, 192); SDL_BlitSurface(anims[5], &rcSrc, videobuffer, &rcDest); SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); } } } // red dragon if (npcinfo[i].spriteset == 6) { int cframe = npcinfo[i].cframe; rcSrc.x = (int)(cframe / 4) * 24; rcSrc.y = wdir * 24; rcSrc.w = 24; rcSrc.h = 24; rcDest.x = npx; rcDest.y = npy; rcDest.w = 24; rcDest.h = 24; if (npcinfo[i].pause > ticks && npcinfo[i].shake < ticks) { npcinfo[i].shake = ticks + 50; rcDest.x = rcDest.x + (int)(RND() * 3) - 1; rcDest.y = rcDest.y + (int)(RND() * 3) - 1; } SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest); } // wizard if (npcinfo[i].spriteset == 7) { // if(npcinfo[i].attacking == 0) { int cframe = npcinfo[i].cframe; rcSrc.x = (int)(cframe / 4) * 24; rcSrc.y = wdir * 24; rcSrc.w = 24; rcSrc.h = 24; rcDest.x = npx; rcDest.y = npy; rcDest.w = 24; rcDest.h = 24; if (npcinfo[i].pause > ticks && npcinfo[i].shake < ticks) { npcinfo[i].shake = ticks + 50; rcDest.x = rcDest.x + (int)(RND() * 3) - 1; rcDest.y = rcDest.y + (int)(RND() * 3) - 1; } SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest); // } else { //cframe = npcinfo[i].cattackframe; //rcSrc.x = (int)(cframe / 4) * 24; //rcSrc.y = wdir * 24; //rcSrc.w = 24; //rcSrc.h = 24; //rcDest.x = npx; //rcDest.y = npy; //rcDest.w = 24; //rcDest.h = 24; // SDL_BlitSurface(animsa(sprite), &rcSrc, videobuffer, &rcDest); // } } // yellow dragon if (npcinfo[i].spriteset == 8) { int cframe = npcinfo[i].cframe; rcSrc.x = (int)(cframe / 4) * 24; rcSrc.y = wdir * 24; rcSrc.w = 24; rcSrc.h = 24; rcDest.x = npx; rcDest.y = npy; rcDest.w = 24; rcDest.h = 24; if (npcinfo[i].pause > ticks && npcinfo[i].shake < ticks) { npcinfo[i].shake = ticks + 50; rcDest.x = rcDest.x + (int)(RND() * 3) - 1; rcDest.y = rcDest.y + (int)(RND() * 3) - 1; } SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest); } // dragon2 if (npcinfo[i].spriteset == 10) { if (npcinfo[i].attacking == 0) { npcinfo[i].floating = npcinfo[i].floating + 0.25 * fpsr; while (npcinfo[i].floating >= 16) npcinfo[i].floating = npcinfo[i].floating - 16; float frame = npcinfo[i].frame; int cframe = npcinfo[i].cframe; frame = frame + 0.5 * fpsr; while (frame >= 16) frame = frame - 16; cframe = (int)(frame); if (cframe > 16) cframe = 16 - 1; if (cframe < 0) cframe = 0; npcinfo[i].frame = frame; npcinfo[i].cframe = cframe; cframe = npcinfo[i].cframe; rcSrc.x = 74 * wdir; rcSrc.y = (int)(cframe / 4) * 48; rcSrc.w = 74; rcSrc.h = 48; rcDest.x = npx + 12 - 37; rcDest.y = (float)(npy + 12 - 32 - 3 * sin(3.141592 * 2 * npcinfo[i].floating / 16)); rcDest.w = 24; rcDest.h = 24; if (npcinfo[i].pause > ticks && npcinfo[i].shake < ticks) { npcinfo[i].shake = ticks + 50; rcDest.x = rcDest.x + (int)(RND() * 3) - 1; rcDest.y = rcDest.y + (int)(RND() * 3) - 1; } SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest); } else { npcinfo[i].floating = npcinfo[i].floating + 0.25 * fpsr; while (npcinfo[i].floating >= 16) npcinfo[i].floating = npcinfo[i].floating - 16; int cframe = npcinfo[i].cattackframe; rcSrc.x = 74 * wdir; rcSrc.y = (int)(cframe / 4) * 48; rcSrc.w = 74; rcSrc.h = 48; rcDest.x = npx + 12 - 37; rcDest.y = (float)(npy + 12 - 32 - 3 * sin(3.141592 * 2 * npcinfo[i].floating / 16)); rcDest.w = 24; rcDest.h = 24; SDL_BlitSurface(animsa[sprite], &rcSrc, videobuffer, &rcDest); } } // end boss if (npcinfo[i].spriteset == 11) { npcinfo[i].floating = npcinfo[i].floating + .3 * fpsr; while (npcinfo[i].floating >= 16) npcinfo[i].floating = npcinfo[i].floating - 16; float frame = npcinfo[i].frame2; frame = frame + 0.5 * fpsr; while (frame >= 16) frame = frame - 16; npcinfo[i].frame2 = frame; int sx = npx + 12 - 40; int sy = (float)(npy + 12 - 50 - 3 * sin(3.141592 * 2 * npcinfo[i].floating / 16)); for (int fr = 0; fr <= 3; fr++) { SDL_SetAlpha(spellimg, SDL_SRCALPHA, 128 + (int)(RND() * 96)); rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = sx + 32 + (int)(RND() * 3) - 1; rcDest.y = sy - (int)(RND() * 6); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); } for (int ii = 0; ii <= 8; ii++) { for (int i2 = 0; i2 <= 3; i2++) { rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; float fr3 = frame - 3 + i2; if (fr3 < 0) fr3 = fr3 + 16; rcDest.x = (float)(sx + 36 + ii * 8 - ii * cos(3.14159 * 2 * (fr3 - ii) / 16) * 2); rcDest.y = (float)(sy + 16 + ii * sin(3.14159 * 2 * (fr3 - ii) / 16) * 3 - ii); // * 4 SDL_SetAlpha(spellimg, SDL_SRCALPHA, i2 / 3 * 224); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); int xloc = rcDest.x; int yloc = rcDest.y; int xdif = (xloc + 8) - (player.px + 12); int ydif = (yloc + 8) - (player.py + 12); if ((abs(xdif) < 8 && abs(ydif) < 8) && player.pause < ticks) { float damage = (float)npcinfo[i].spelldamage * (1.0 + RND() * 0.5); if (player.hp > 0) { game_damageplayer(damage); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndfire], 0); Mix_Volume(snd, config.effectsvol); } } } rcDest.x = (float)(sx + 36 - ii * 8 + ii * cos(3.14159 * 2 * (fr3 - ii) / 16) * 2); rcDest.y = (float)(sy + 16 + ii * sin(3.14159 * 2 * (fr3 - ii) / 16) * 3 - ii); // * 4 SDL_SetAlpha(spellimg, SDL_SRCALPHA, i2 / 3 * 224); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); xloc = rcDest.x; yloc = rcDest.y; xdif = (xloc + 8) - (player.px + 12); ydif = (yloc + 8) - (player.py + 12); if ((abs(xdif) < 8 && abs(ydif) < 8) && player.pause < ticks) { float damage = (float)npcinfo[i].spelldamage * (1.0 + RND() * 0.5); if (player.hp > 0) { game_damageplayer(damage); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndfire], 0); Mix_Volume(snd, config.effectsvol); } } } } } SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); if (npcinfo[i].attacking == 0) { int cframe = (int)(frame); rcSrc.x = 0; rcSrc.y = 72 * (int)(cframe / 4); rcSrc.w = 80; rcSrc.h = 72; rcDest.x = sx; rcDest.y = sy; if (npcinfo[i].pause > ticks && npcinfo[i].shake < ticks) { npcinfo[i].shake = ticks + 50; rcDest.x = rcDest.x + (int)(RND() * 3) - 1; rcDest.y = rcDest.y + (int)(RND() * 3) - 1; } SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest); } else { int cframe = (int)(npcinfo[i].cattackframe); rcSrc.x = 0; rcSrc.y = 72 * (int)(cframe / 4); rcSrc.w = 80; rcSrc.h = 72; rcDest.x = sx; rcDest.y = sy; SDL_BlitSurface(animsa[sprite], &rcSrc, videobuffer, &rcDest); } } // bat kitty if (npcinfo[i].spriteset == 12) { npcinfo[i].floating = npcinfo[i].floating + 1 * fpsr; while (npcinfo[i].floating >= 16) npcinfo[i].floating = npcinfo[i].floating - 16; float frame = npcinfo[i].frame; int cframe = npcinfo[i].cframe; frame = frame + 0.5 * fpsr; while (frame >= 16) frame = frame - 16; cframe = (int)(frame); if (cframe > 16) cframe = 16 - 1; if (cframe < 0) cframe = 0; npcinfo[i].frame = frame; npcinfo[i].cframe = cframe; cframe = npcinfo[i].cframe; rcSrc.x = 0; rcSrc.y = 0; rcSrc.w = 99; rcSrc.h = 80; rcDest.x = npx + 12 - 50; rcDest.y = (float)(npy + 12 - 64 + 2 * sin(3.141592 * 2 * npcinfo[i].floating / 16)); rcDest.w = 99; rcDest.h = 80; if (npcinfo[i].pause > ticks && npcinfo[i].shake < ticks) { npcinfo[i].shake = ticks + 50; rcDest.x = rcDest.x + (int)(RND() * 3) - 1; rcDest.y = rcDest.y + (int)(RND() * 3) - 1; } SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest); } rcDest.x = npx + 4; rcDest.y = npy + 22; rcDest.w = 16; rcDest.h = 4; SDL_FillRect(videobuffer, &rcDest, 0); rcDest.x = npx + 5; rcDest.y = npy + 23; int ww = 14 * npcinfo[i].hp / npcinfo[i].maxhp; if (ww > 14) ww = 14; if (ww < 1) ww = 1; rcDest.w = ww; rcDest.h = 2; SDL_FillRect(videobuffer, &rcDest, ccc); int pass = 1; if (npcinfo[i].spriteset == 3) pass = 0; if (pass == 1) game_drawover(npx, npy); } } } } void game_drawover(int modx, int mody) { int npx = modx + 12; int npy = mody + 20; int lx = (int)npx / 16; int ly = (int)npy / 16; for (int xo = -1; xo <= 1; xo++) { for (int yo = -1; yo <= 1; yo++) { int sx = lx + xo; int sy = ly + yo; int sx2 = sx * 16; int sy2 = sy * 16; if (sx > -1 && sx < 40 && sy > -1 && sy < 24) { int curtile = tileinfo[2][sx][sy][0]; int curtilel = tileinfo[2][sx][sy][1]; if (curtile > 0) { curtile = curtile - 1; int curtilex = curtile % 20; int curtiley = (curtile - curtilex) / 20; rcSrc.x = curtilex * 16; rcSrc.y = curtiley * 16; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = sx2; rcDest.y = sy2; rcDest.w = 16; rcDest.h = 16; int pass = 1; if (curtilel == 1) { for (int ff = 0; ff <= 5; ff++) { int ffa = 20 * 5 - 1 + ff * 20; int ffb = 20 * 5 + 4 + ff * 20; if (curtile > ffa && curtile < ffb) pass = 0; } } if (pass == 1) SDL_BlitSurface(tiles[curtilel], &rcSrc, videobuffer, &rcDest); } } } } } void game_drawplayer() { long ccc; int f = 0; if (player.armour == 3) f = 13; if (attacking == 0) { rcSrc.x = (int)(player.walkframe / 4) * 24; rcSrc.y = player.walkdir * 24; rcSrc.w = 24; rcSrc.h = 24; rcDest.x = (int)(player.px); rcDest.y = (int)(player.py); rcDest.w = 24; rcDest.h = 24; SDL_BlitSurface(anims[f], &rcSrc, videobuffer, &rcDest); } else { rcSrc.x = (int)(player.attackframe / 4) * 24; rcSrc.y = player.walkdir * 24; rcSrc.w = 24; rcSrc.h = 24; rcDest.x = (int)(player.px); rcDest.y = (int)(player.py); rcDest.w = 24; rcDest.h = 24; SDL_BlitSurface(animsa[f], &rcSrc, videobuffer, &rcDest); } ccc = SDL_MapRGB(videobuffer->format, 224, 224, 64); int pass = 0; if (player.hp <= player.maxhp * 0.25) pass = 1; if (pass == 1) { ccc = SDL_MapRGB(videobuffer->format, 255, 255, 255); if ((int)(player.hpflash) == 1) ccc = SDL_MapRGB(videobuffer->format, 255, 0, 0); } int sss = 6; if (player.foundspell[0]) sss = 8; int npx = player.px; int npy = player.py; rcDest.x = npx + 4; rcDest.y = npy + 22; rcDest.w = 16; rcDest.h = sss; SDL_FillRect(videobuffer, &rcDest, 0); rcDest.x = npx + 5; rcDest.y = npy + 23; int ww = 14 * player.hp / player.maxhp; if (ww > 14) ww = 14; if (ww < 1) ww = 1; rcDest.w = ww; rcDest.h = 2; SDL_FillRect(videobuffer, &rcDest, ccc); ccc = SDL_MapRGB(videobuffer->format, 0, 224, 64); if (player.attackstrength == 100) ccc = SDL_MapRGB(videobuffer->format, 255, 128, 32); ww = 14 * player.attackstrength / 100; if (ww > 14) ww = 14; int ww2 = 14 * player.spellstrength / 100; if (ww2 > 14) ww2 = 14; rcDest.w = ww; rcDest.h = 2; rcDest.y = rcDest.y + 2; SDL_FillRect(videobuffer, &rcDest, ccc); ccc = SDL_MapRGB(videobuffer->format, 128, 0, 224); if (player.spellstrength == 100) ccc = SDL_MapRGB(videobuffer->format, 224, 0, 0); rcDest.w = ww2; rcDest.h = 2; rcDest.y = rcDest.y + 2; SDL_FillRect(videobuffer, &rcDest, ccc); } void game_drawview() { SDL_Rect rc; SDL_BlitSurface(mapbg, NULL, videobuffer, NULL); game_updspellsunder(); game_drawanims(0); // ------dontdrawover = special case to make boss work right in room 24 if (dontdrawover == 1) game_drawanims(1); game_drawnpcs(0); game_drawplayer(); game_drawnpcs(1); if (dontdrawover == 0) game_drawanims(1); game_drawover((int)player.px, (int)player.py); game_updspells(); if (cloudson == 1) { rc.x = (float)(256 + 256 * cos(3.141592 / 180 * clouddeg)); rc.y = (float)(192 + 192 * sin(3.141592 / 180 * clouddeg)); rc.w = 320; rc.h = 240; SDL_BlitSurface(cloudimg, &rc, videobuffer, NULL); } game_drawhud(); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); } void game_endofgame() { float xofs = 0; int ticks1; ticks = SDL_GetTicks(); float spd = 0.2; if (menabled == 1 && config.music == 1) { Mix_HaltChannel(-1); musicchannel = Mix_PlayChannel(-1, mendofgame, -1); Mix_Volume(musicchannel, 0); } ticks1 = ticks; int ya = 0; SDL_FillRect(videobuffer2, NULL, 0); SDL_FillRect(videobuffer3, NULL, 0); SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL); float ld = 0; int ldstop = 0; do { ld = ld + 4 * fpsr; if (ld > config.musicvol) ld = config.musicvol; if (menabled == 1 && ldstop == 0) { Mix_Volume(musicchannel, (int)ld); if ((int)ld == config.musicvol) ldstop = 1; } ya = 0; if (ticks < ticks1 + 1500) { ya = (255 * (ticks - ticks1)) / 1500; if (ya < 0) ya = 0; if (ya > 255) ya = 255; } else { break; } SDL_FillRect(videobuffer, NULL, 0); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, ya); SDL_BlitSurface(videobuffer2, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer3, NULL, video, NULL); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } } while (1); ticks1 = ticks; ya = 0; float y = 140; do { SDL_Rect rc; rc.x = -xofs; rc.y = 0; SDL_BlitSurface(titleimg, NULL, videobuffer, &rc); rc.x = -xofs + 320; rc.y = 0; SDL_BlitSurface(titleimg, NULL, videobuffer, &rc); y = y - spd * fpsr; for (int i = 0; i <= 26; i++) { int yy = y + i * 10; if (yy > -8 && yy < 240) { int x = 160 - strlen(story2[i]) * 4; sys_print(videobuffer, story2[i], x, yy, 4); } if (yy < 10 && i == 25) break; } int ya = 255; if (ticks < ticks1 + 1000) { ya = 255 * (ticks - ticks1) / 1000; if (ya < 0) ya = 0; if (ya > 255) ya = 255; } SDL_SetAlpha(videobuffer, SDL_SRCALPHA, ya); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } float add = 0.5 * fpsr; if (add > 1) add = 1; xofs = xofs + add; if (xofs >= 320) xofs = xofs - 320; SDL_PollEvent(&event); keys = SDL_GetKeyState(NULL); if (event.type == SDL_KEYDOWN) spd = 1; if (event.type == SDL_KEYUP) spd = 0.2; if (keys[SDLK_ESCAPE] || keys[SDLK_LALT]) break; } while (1); ticks1 = ticks; y = 0; SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL); do { if (ticks < ticks1 + 1500) { int y = 255 * (ticks - ticks1) / 1500; if (y < 0) y = 0; if (y > 255) y = 255; else break; } SDL_FillRect(videobuffer, NULL, 0); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, y); SDL_BlitSurface(videobuffer2, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer3, NULL, video, NULL); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } } while (1); int keywait = 2000 + ticks; ticks1 = ticks; y = 0; do { SDL_BlitSurface(theendimg, NULL, videobuffer, NULL); y = 255; if (ticks < ticks1 + 1000) { y = 255 * (ticks - ticks1) / 1000; if (y < 0) y = 0; if (y > 255) y = 255; } SDL_SetAlpha(videobuffer, SDL_SRCALPHA, y); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } SDL_PollEvent(&event); keys = SDL_GetKeyState(NULL); if (event.type == SDL_KEYDOWN && keywait < ticks) break; } while (1); SDL_FillRect(videobuffer2, NULL, 0); SDL_FillRect(videobuffer3, NULL, 0); game_theend(); } void game_eventtext(char *stri) { int x, fr, pauseticks, bticks; SDL_FillRect(videobuffer2, NULL, 0); SDL_FillRect(videobuffer3, NULL, 0); x = 160 - 4 * strlen(stri); ticks = SDL_GetTicks(); pauseticks = ticks + 500; bticks = ticks; SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL); do { SDL_PollEvent(&event); keys = SDL_GetKeyState(NULL); if (event.type == SDL_KEYDOWN && pauseticks < ticks) break; SDL_BlitSurface(videobuffer2, NULL, videobuffer, NULL); fr = 192; if (pauseticks > ticks) fr = 192 * (ticks - bticks) / 500; if (fr > 192) fr = 192; SDL_SetAlpha(windowimg, SDL_SRCALPHA, fr); SDL_BlitSurface(windowimg, NULL, videobuffer, NULL); if (pauseticks < ticks) sys_print(videobuffer, stri, x, 15, 0); SDL_SetAlpha(windowimg, SDL_SRCALPHA, 255); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24.0; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } SDL_Delay(10); } while (1); SDL_BlitSurface(videobuffer3, NULL, videobuffer, NULL); itemticks = ticks + 210; } void game_handlewalking() { unsigned int *temp/*, c*/, bgc; float spd, /*ppx, ppy,*/ px, py, opx, opy; float nx, ny, npx, npy; int xmax = 20 * 16 - 25; int ymax = 15 * 16 - 25; px = player.px; py = player.py; opx = px; opy = py; spd = player.walkspd * fpsr; nx = (px / 2 + 6); ny = (py / 2 + 10); npx = px + 12; npy = py + 20; int lx = (int)npx / 16; int ly = (int)npy / 16; int ramp = rampdata[lx][ly]; if (ramp == 1 && movingup) spd = spd * 2; if (ramp == 1 && movingdown) spd = spd * 2; if (ramp == 2 && movingleft) movingup = 1; if (ramp == 2 && movingright) movingdown = 1; if (ramp == 3 && movingright) movingup = 1; if (ramp == 3 && movingleft) movingdown = 1; for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { int sx = nx + x; int sy = ny + y; clipsurround[x + 1][y + 1] = 0; if (sx > -1 && sx < 320 && sy > -1 && sy < 192) { temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; clipsurround[x + 1][y + 1] = *temp; } } } if (movingup) player.walkdir = 0; if (movingdown) player.walkdir = 1; if (movingleft) player.walkdir = 2; if (movingright) player.walkdir = 3; if (movingup && clipsurround[1][0] == 0) { py = py - spd; player.walkdir = 0; } else if (movingup && clipsurround[1][0] > 0) { // move upleft if (movingright == 0 && clipsurround[0][0] == 0) { py = py - spd; px = px - spd; } // move upright if (movingleft == 0 && clipsurround[2][0] == 0) { py = py - spd; px = px + spd; } } if (movingdown && clipsurround[1][2] == 0) { py = py + spd; player.walkdir = 1; } else if (movingdown && clipsurround[1][2] > 0) { // move downleft if (movingright == 0 && clipsurround[0][2] == 0) { py = py + spd; px = px - spd; } // move downright if (movingleft == 0 && clipsurround[2][2] == 0) { py = py + spd; px = px + spd; } } if (movingleft && clipsurround[0][1] == 0) { px = px - spd; player.walkdir = 2; } else if (movingleft && clipsurround[0][1] > 0) { // move leftup if (movingdown == 0 && clipsurround[0][0] == 0) { py = py - spd; px = px - spd; } // move leftdown if (movingup == 0 && clipsurround[0][2] == 0) { py = py + spd; px = px - spd; } } if (movingright && clipsurround[2][1] == 0) { px = px + spd; player.walkdir = 3; } else if (movingright && clipsurround[2][1] > 0) { // move rightup if (movingdown == 0 && clipsurround[2][0] == 0) { px = px + spd; py = py - spd; } // move rightdown if (movingup == 0 && clipsurround[2][2] == 0) { py = py + spd; px = px + spd; } } if (px < -8) px = -8; if (px > xmax) px = xmax; if (py < -8) py = -8; if (py > ymax) py = ymax; int pass = 1; int sx = (px / 2 + 6); int sy = (py / 2 + 10); temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; bgc = *temp; if (bgc > 0 && bgc != 1000) { px = opx; py = opy; pass = 0; } // push npc if (pass == 1) { for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) { npx = npcinfo[i].x; npy = npcinfo[i].y; opx = npx; opy = npy; int xdif = player.px - npx; int ydif = player.py - npy; if (player.walkdir == 0) { if (abs(xdif) <= 8 && ydif > 0 && ydif < 8) npcinfo[i].y = npcinfo[i].y - spd; } else if (player.walkdir == 1) { if (abs(xdif) <= 8 && ydif < 0 && ydif > -8) npcinfo[i].y = npcinfo[i].y + spd; } else if (player.walkdir == 2) { if (abs(ydif) <= 8 && xdif > 0 && xdif < 8) npcinfo[i].x = npcinfo[i].x - spd; } else if (player.walkdir == 3) { if (abs(ydif) <= 8 && xdif < 0 && xdif > -8) npcinfo[i].x = npcinfo[i].x + spd; } npx = npcinfo[i].x; npy = npcinfo[i].y; sx = (int)(npx / 2 + 6); sy = (int)(npy / 2 + 10); temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; bgc = *temp; if (bgc > 0) { npcinfo[i].x = opx; npcinfo[i].y = opy; } } } } player.opx = player.px; player.opy = player.py; player.px = px; player.py = py; if (player.px != player.opx || player.py != player.opy) player.walkframe = player.walkframe + animspd * fpsr; if (player.walkframe >= 16) player.walkframe = player.walkframe - 16; // walking over items to pickup ::: int o = objmap[lx][ly]; if (o > -1) { // fsk if (objectinfo[o][4] == 2 && player.inventory[INV_FLASK] < 9) { objmap[lx][ly] = -1; player.inventory[INV_FLASK]++; game_addFloatIcon(6, lx * 16, ly * 16); objmapf[curmap][lx][ly] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } } if (objectinfo[o][5] == 7 && player.inventory[INV_DOUBLEFLASK] < 9) { objmap[lx][ly] = -1; player.inventory[INV_DOUBLEFLASK]++; game_addFloatIcon(12, lx * 16, ly * 16); objmapf[curmap][lx][ly] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } } if (objectinfo[o][5] == 9 && player.inventory[INV_SHOCK] < 9 && (curmap == 41 && scriptflag[9][1] == 0)) { objmap[lx][ly] = -1; player.inventory[INV_SHOCK]++; game_addFloatIcon(17, lx * 16, ly * 16); objmapf[curmap][lx][ly] = 1; if (curmap == 41) scriptflag[9][1] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } } if (objectinfo[o][5] == 9 && player.inventory[INV_SHOCK] < 9) { objmap[lx][ly] = -1; player.inventory[INV_SHOCK]++; game_addFloatIcon(17, lx * 16, ly * 16); objmapf[curmap][lx][ly] = 1; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } } } } void game_loadmap(int mapnum) { unsigned int ccc; SDL_Rect trect; FILE *fp; char name[256]; int tempmap[320][200]; ccc = SDL_MapRGB(clipbg->format, 255, 255, 255); curmap = mapnum; trect.x = 0; trect.y = 0; trect.w = 320; trect.h = 240; SDL_FillRect(mapbg, &trect, 0); SDL_FillRect(clipbg, &trect, ccc); SDL_FillRect(clipbg2, &trect, ccc); forcepause = 0; cloudson = 0; if (mapnum < 6) cloudson = 1; if (mapnum > 41) cloudson = 1; if (mapnum > 47) cloudson = 0; if (mapnum == 52) cloudson = 1; if (mapnum == 60) cloudson = 1; if (mapnum == 50) cloudson = 1; if (mapnum == 54) cloudson = 1; if (mapnum == 58) cloudson = 1; if (mapnum == 62) cloudson = 1; if (mapnum == 83) cloudson = 1; // -----------special case dontdrawover = 0; if (mapnum == 24) dontdrawover = 1; if ((mapnum == 53 || mapnum == 57 || mapnum == 61 || mapnum == 65 || mapnum == 62) && scriptflag[60][0] > 0) mapnum = mapnum + 100; if ((mapnum == 161 || mapnum == 162) && scriptflag[60][0] == 2) mapnum = mapnum + 100; for (int i = 0; i < kMaxSpell; i++) spellinfo[i].frame = 0; roomlock = 0; // read *.map file sprintf(name, "mapdb/%04i.map", mapnum); printf("Reading %s\n", name); fp = fopen(name, "r"); for (int x = 0; x <= 319; x++) for (int y = 0; y <= 199; y++) { INPUT("%i", &tempmap[x][y]); } fclose(fp); for (int x = 0; x <= 319; x++) for (int y = 0; y <= 239; y++) { triggerloc[x][y] = -1; } // read *.trg file sprintf(name, "mapdb/%04i.trg", mapnum); printf("Reading %s\n", name); fp = fopen(name, "r"); INPUT("%i", &ntriggers); for (int i = 0; i < ntriggers; i++) { int mapx, mapy, trig; INPUT("%i", &mapx); INPUT("%i", &mapy); INPUT("%i", &trig); triggerloc[mapx][mapy] = trig; } fclose(fp); for (int y = 0; y <= 23; y++) for (int x = 0; x <= 39; x++) rampdata[x][y] = tempmap[3 * 40 + x][y + 40]; for (int y = 0; y <= 23; y++) for (int x = 0; x <= 39; x++) for (int l = 0; l <= 2; l++) for (int a = 0; a <= 2; a++) tileinfo[l][x][y][a] = 0; if (scriptflag[4][0] == 1 && curmap == 4) { triggerloc[9][7] = 5004; tempmap[9][7] = 41; tempmap[9][7 + 40] = 0; } for (int y = 0; y <= 23; y++) { for (int x = 0; x <= 39; x++) { for (int l = 0; l <= 2; l++) { int lx, ly, curtile, curtilelayer; int curtilel, curtilex, curtiley; int ffa, ffb; ly = y; lx = x + l * 40; // tile curtile = tempmap[lx][ly]; curtilelayer = tempmap[lx][ly + 40]; if (curtile > 0) { curtile = curtile - 1; curtilel = curtilelayer; curtilex = curtile % 20; curtiley = (curtile - curtilex) / 20; tileinfo[l][x][y][0] = curtile + 1; tileinfo[l][x][y][1] = curtilelayer; rcSrc.x = curtilex * 16; rcSrc.y = curtiley * 16; rcSrc.w = 16; rcSrc.h = 16; rcDest.x = x * 16; rcDest.y = y * 16; rcDest.w = 16; rcDest.h = 16; if (l == 2 && curtilel == 1) { for (int ff = 0; ff <= 5; ff++) { ffa = 20 * 5 - 1 + ff * 20; ffb = 20 * 5 + 4 + ff * 20; if (curtile > ffa && curtile < ffb) { SDL_SetAlpha(tiles[curtilel], SDL_SRCALPHA, 128); } } } if (l == 1 && curtilel == 2) { for (int ff = 0; ff <= 4; ff++) { ffa = 20 * (5 + ff) + 3; if (curtile == ffa) { SDL_SetAlpha(tiles[curtilel], SDL_SRCALPHA, 192); } } } SDL_BlitSurface(tiles[curtilel], &rcSrc, mapbg, &rcDest); SDL_SetAlpha(tiles[curtilel], SDL_SRCALPHA, 255); rcDest.x = x * 8; rcDest.y = y * 8; rcDest.w = 8; rcDest.h = 8; SDL_FillRect(clipbg, &rcDest, 0); } } } } for (int x = 0; x <= 39; x++) { for (int y = 0; y <= 23; y++) { int d = tempmap[3 * 40 + x][y]; int clip = 0; int npc = 0; if (scriptflag[4][0] == 1 && x == 9 && y == 7) d = 99; if (d > 0) { clip = d % 2; d = (d - clip) / 2; npc = d % 2; d = (d - npc) / 2; if (d == 99 && x == 9 && y == 7) clip = 1; if (clip) { if (d != 99) d = tempmap[6 * 40 + x][y]; if (d == 99) d = 1; int x1 = x * 8; int y1 = y * 8; if (d == 1) { for (int i = 0; i <= 7; i++) { sys_line(clipbg, x1, y1 + i, x1 + 7 - i, y1 + i, ccc); } } else if (d == 2) { sys_line(clipbg, x1, y1, x1 + 7, y1, ccc); sys_line(clipbg, x1, y1 + 1, x1 + 7, y1 + 1, ccc); } else if (d == 3) { for (int i = 0; i <= 7; i++) { sys_line(clipbg, x1 + i, y1 + i, x1 + 7, y1 + i, ccc); } } else if (d == 4) { sys_line(clipbg, x1, y1, x1, y1 + 7, ccc); sys_line(clipbg, x1 + 1, y1, x1 + 1, y1 + 7, ccc); } else if (d == 5) { rcDest.x = x1; rcDest.y = y1; rcDest.w = 8; rcDest.h = 8; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } else if (d == 6) { sys_line(clipbg, x1 + 7, y1, x1 + 7, y1 + 7, ccc); sys_line(clipbg, x1 + 6, y1, x1 + 6, y1 + 7, ccc); } else if (d == 7) { for (int i = 0; i <= 7; i++) { sys_line(clipbg, x1, y1 + i, x1 + i, y1 + i, ccc); } } else if (d == 8) { sys_line(clipbg, x1, y1 + 7, x1 + 7, y1 + 7, ccc); sys_line(clipbg, x1, y1 + 7, x1 + 6, y1 + 6, ccc); } else if (d == 9) { for (int i = 0; i <= 7; i++) { sys_line(clipbg, x1 + 7 - i, y1 + i, x1 + 7, y1 + i, ccc); } } } } } } lastobj = 0; lastnpc = 0; for (int i = 0; i < kMaxNPC; i++) npcinfo[i].onmap = 0; for (int x = 0; x <= 19; x++) { for (int y = 0; y <= 19; y++) { int d = tempmap[3 * 40 + x][y]; int clip = 0; int npc = 0; int obj = 0; if (d > 0) { clip = d % 2; d = (d - clip) / 2; npc = d % 2; d = (d - npc) / 2; obj = d % 2; } objmap[x][y] = -1; if (obj == 1) { int o = tempmap[5 * 40 + x][y]; if (objmapf[curmap][x][y] == 0) { objmap[x][y] = o; if (objectinfo[o][0] > 1) { if (o > lastobj) lastobj = o; } int x1 = x * 8; int y1 = y * 8; rcDest.x = x1; rcDest.y = y1; rcDest.w = 8; rcDest.h = 8; if (objectinfo[o][4] == 1) SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); if (objectinfo[o][4] == 3) SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } } if (npc == 1) { int o = tempmap[4 * 40 + x][y]; if (o > lastnpc) lastnpc = o; npcinfo[o].x = x * 16 - 4; npcinfo[o].y = y * 16 - 5; npcinfo[o].walkdir = 1; npcinfo[o].onmap = 1; } } } if (curmap == 62 && scriptflag[8][0] > 0) lastnpc = 0; if (curmap == 73 && scriptflag[12][0] > 0) lastnpc = 0; if (curmap == 81 && scriptflag[13][0] > 0) lastnpc = 0; if (curmap == 73 && scriptflag[12][0] == 0) roomlock = 1; if (curmap == 81 && scriptflag[13][0] == 0) roomlock = 1; if (curmap == 83 && scriptflag[15][0] == 0) roomlock = 1; if (curmap == 82) roomlock = 1; // read *.npc file sprintf(name, "mapdb/%04i.npc", mapnum); printf("Reading %s\n", name); fp = fopen(name, "r"); for (int i = 0; i < kMaxNPC; i++) { INPUT("%i", &npcinfo[i].spriteset); INPUT("%i", &npcinfo[i].x1); INPUT("%i", &npcinfo[i].y1); INPUT("%i", &npcinfo[i].x2); INPUT("%i", &npcinfo[i].y2); INPUT("%i", &npcinfo[i].movementmode); INPUT("%i", &npcinfo[i].hp); INPUT("%i", &npcinfo[i].item1); INPUT("%i", &npcinfo[i].item2); INPUT("%i", &npcinfo[i].item3); INPUT("%i", &npcinfo[i].script); // baby dragon if (npcinfo[i].spriteset == 1) { npcinfo[i].hp = 12; npcinfo[i].attackdelay = 2000; npcinfo[i].attackdamage = 2; npcinfo[i].spelldamage = 0; npcinfo[i].walkspd = 1; if (RND() * 5 == 0) npcinfo[i].hp = 0; } // onewing if (npcinfo[i].spriteset == 2) { npcinfo[i].hp = 200; npcinfo[i].attackdelay = 2000; npcinfo[i].swayspd = 1; npcinfo[i].attackdamage = 24; npcinfo[i].spelldamage = 30; npcinfo[i].walkspd = 1.4; npcinfo[i].castpause = ticks; } // boss1 if (npcinfo[i].spriteset == 3) { npcinfo[i].hp = 300; npcinfo[i].attackdelay = 2200; npcinfo[i].attackdamage = 0; npcinfo[i].spelldamage = 30; npcinfo[i].walkspd = 1.2; } // black knights if (npcinfo[i].spriteset == 4) { npcinfo[i].hp = 200; npcinfo[i].attackdelay = 2800; npcinfo[i].attackdamage = 0; npcinfo[i].spelldamage = 30; npcinfo[i].walkspd = 1; } // boss2 firehydra if (npcinfo[i].spriteset == 5) { npcinfo[i].hp = 600; npcinfo[i].attackdelay = 2200; npcinfo[i].attackdamage = 50; npcinfo[i].spelldamage = 30; npcinfo[i].walkspd = 1.3; npcinfo[i].swayangle = 0; } // baby fire dragon if (npcinfo[i].spriteset == 6) { npcinfo[i].hp = 20; npcinfo[i].attackdelay = 1500; npcinfo[i].attackdamage = 0; npcinfo[i].spelldamage = 12; npcinfo[i].walkspd = 1; if (RND() * 5 == 0) npcinfo[i].hp = 0; } // priest1 if (npcinfo[i].spriteset == 7) { npcinfo[i].hp = 40; npcinfo[i].attackdelay = 5000; npcinfo[i].attackdamage = 0; npcinfo[i].spelldamage = 8; npcinfo[i].walkspd = 1; if (RND() * 8 == 0) npcinfo[i].hp = 0; } // yellow fire dragon if (npcinfo[i].spriteset == 8) { npcinfo[i].hp = 100; npcinfo[i].attackdelay = 1500; npcinfo[i].attackdamage = 0; npcinfo[i].spelldamage = 24; npcinfo[i].walkspd = 1; if (RND() * 5 == 0) npcinfo[i].hp = 0; } // twowing if (npcinfo[i].spriteset == 9) { npcinfo[i].hp = 140; npcinfo[i].attackdelay = 2000; npcinfo[i].swayspd = 1; npcinfo[i].attackdamage = 30; npcinfo[i].spelldamage = 0; npcinfo[i].walkspd = 1; npcinfo[i].castpause = 0; } // dragon2 if (npcinfo[i].spriteset == 10) { npcinfo[i].hp = 80; npcinfo[i].attackdelay = 1500; npcinfo[i].attackdamage = 24; npcinfo[i].spelldamage = 0; npcinfo[i].walkspd = 1; npcinfo[i].floating = RND() * 16; } // end boss if (npcinfo[i].spriteset == 11) { npcinfo[i].hp = 1200; npcinfo[i].attackdelay = 2000; npcinfo[i].attackdamage = 100; npcinfo[i].spelldamage = 60; npcinfo[i].walkspd = 1; npcinfo[i].floating = RND() * 16; } // bat kitty if (npcinfo[i].spriteset == 12) { npcinfo[i].hp = 800; npcinfo[i].attackdelay = 2000; npcinfo[i].attackdamage = 100; npcinfo[i].spelldamage = 50; npcinfo[i].walkspd = 1; npcinfo[i].floating = RND() * 16; } if (npcinfo[i].onmap == 0) npcinfo[i].hp = 0; npcinfo[i].maxhp = npcinfo[i].hp; npcinfo[i].attacking = 0; npcinfo[i].attackframe = 0; npcinfo[i].cattackframe = 0; npcinfo[i].attackspd = 1.5; npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay * (1 + RND() * 2); if (npcinfo[i].spriteset == 2 || npcinfo[i].spriteset == 9) { npcinfo[i].bodysection[0].sprite = 0; npcinfo[i].bodysection[1].sprite = 1; npcinfo[i].bodysection[2].sprite = 2; npcinfo[i].bodysection[3].sprite = 3; npcinfo[i].bodysection[4].sprite = 4; npcinfo[i].bodysection[5].sprite = 3; npcinfo[i].bodysection[6].sprite = 3; npcinfo[i].bodysection[7].sprite = 5; npcinfo[i].bodysection[0].bonelength = 8; npcinfo[i].bodysection[1].bonelength = 7; npcinfo[i].bodysection[2].bonelength = 6; npcinfo[i].bodysection[3].bonelength = 4; npcinfo[i].bodysection[4].bonelength = 4; npcinfo[i].bodysection[5].bonelength = 4; npcinfo[i].bodysection[6].bonelength = 4; for (int f = 0; f <= 7; f++) { npcinfo[i].bodysection[f].x = npcinfo[i].x + 12; npcinfo[i].bodysection[f].y = npcinfo[i].y + 14; } npcinfo[i].headtargetx[0] = npcinfo[i].x + 12; npcinfo[i].headtargety[0] = npcinfo[i].y + 14; } if (npcinfo[i].spriteset == 5) { for (int f = 0; f <= 29; f++) { npcinfo[i].bodysection[f].x = npcinfo[i].x + 12; npcinfo[i].bodysection[f].y = npcinfo[i].y + 14; } for (int f = 0; f <= 2; f++) { npcinfo[i].headtargetx[f] = npcinfo[i].x + 12; npcinfo[i].headtargety[f] = npcinfo[i].y + 14; npcinfo[i].attacking2[f] = 0; npcinfo[i].attackframe2[f] = 0; } } if (npcinfo[i].script == 2) { roomlock = 1; if (scriptflag[2][0] > 0) { roomlock = 0; npcinfo[i].hp = 0; } } if (npcinfo[i].script == 3) { roomlock = 1; if (scriptflag[3][0] > 0) { roomlock = 0; npcinfo[i].hp = 0; } } if (npcinfo[i].script == 5) { roomlock = 1; if (scriptflag[5][0] > 0) { roomlock = 0; npcinfo[i].hp = 0; } } if (npcinfo[i].script == 15) { roomlock = 1; if (scriptflag[15][0] > 0) { roomlock = 0; npcinfo[i].hp = 0; } } npcinfo[i].pause = ticks; } fclose(fp); int cx, cy, npx, npy, lx, ly; // academy master key if (curmap == 34 && scriptflag[2][0] == 1) { cx = 9; cy = 7; objmap[cx][cy] = 5; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } // academy crystal if (curmap == 24 && player.foundspell[0] == 0 && scriptflag[3][0] == 1) { cx = 9; cy = 7; objmap[cx][cy] = 6; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } // gardens master key if (curmap == 62 && scriptflag[8][0] == 1) { cx = 13; cy = 7; objmap[cx][cy] = 5; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } // gardens fidelis sword if (curmap == 66 && scriptflag[5][0] == 1 && player.sword == 1) { cx = 9; cy = 6; objmap[cx][cy] = 9; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } // citadel armour if (curmap == 73 && scriptflag[12][0] == 1 && player.armour == 1) { cx = 8; cy = 7; objmap[cx][cy] = 16; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } // citadel master key if (curmap == 81 && scriptflag[13][0] == 1) { cx = 11; cy = 10; objmap[cx][cy] = 5; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } // max ups if (curmap == 83 && scriptflag[15][0] == 1 && player.sword < 3) { cx = 6; cy = 8; objmap[cx][cy] = 18; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } if (curmap == 83 && scriptflag[16][0] == 1 && player.shield < 3) { cx = 9; cy = 8; objmap[cx][cy] = 19; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } if (curmap == 83 && scriptflag[17][0] == 1 && player.armour < 3) { cx = 12; cy = 8; objmap[cx][cy] = 20; rcDest.x = cx * 8; rcDest.y = cy * 8; rcDest.w = 8; rcDest.h = 8; npx = player.px + 12; npy = player.py + 20; lx = (int)npx / 16; ly = (int)npy / 16; if (lx == cx && ly == cy) player.py = player.py + 16; SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255)); } SDL_BlitSurface(clipbg, NULL, clipbg2, NULL); } void game_main() { game_title(0); game_saveloadnew(); } void game_newgame() { float xofs = 0; float ld = 0, add; int ticks, cnt = 0; SDL_FillRect(videobuffer2, NULL, 0); SDL_FillRect(videobuffer3, NULL, 0); ticks = SDL_GetTicks(); SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL); fpsr = 0.0; int y = 140; if (menabled == 1 && config.music == 1) { Mix_HaltChannel(-1); musicchannel = Mix_PlayChannel(-1, mendofgame, -1); Mix_Volume(musicchannel, 0); } secsingame = 0; secstart = 0; int ldstop = 0; do { SDL_Rect rc; ld += 4 * fpsr; if ((int)ld > config.musicvol) ld = config.musicvol; if (menabled == 1 && ldstop == 0) { Mix_Volume(musicchannel, (int)ld); if ((int)ld == config.musicvol) ldstop = 1; } rc.x = -xofs; rc.y = 0; SDL_BlitSurface(titleimg, NULL, videobuffer, &rc); rc.x = -xofs + 320; rc.y = 0; SDL_BlitSurface(titleimg, NULL, videobuffer, &rc); if (++cnt >= 6) { cnt = 0; y--; } for (int i = 0; i <= 37; i++) { int yy, x; yy = y + i * 10; if (yy > -8 && yy < 240) { x = 160 - strlen(story[i]) * 4; sys_print(videobuffer, story[i], x, yy, 4); } if (yy < 10 && i == 47) goto __exit_do; } SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24.0; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } add = 0.5 * fpsr; if (add > 1) add = 1; xofs += add; if (xofs >= 320) xofs = xofs - 320; SDL_PollEvent(&event); keys = SDL_GetKeyState(NULL); if (event.type == SDL_KEYDOWN) cnt = 6; if (keys[SDLK_ESCAPE] || keys[SDLK_LALT]) goto __exit_do; SDL_Delay(10); } while (1); __exit_do: player.px = 0; player.py = 0; player.opx = 0; player.opy = 0; player.walkdir = 0; player.walkframe = 0; player.walkspd = 0; player.attackframe = 0; player.attackspd = 0; player.hp = 0; player.maxhp = 0; player.hpflash = 0; player.level = 0; player.maxlevel = 0; player.sword = 0; player.shield = 0; player.armour = 0; for (int i = 0; i < 5; i++) { player.foundspell[i] = 0; player.spellcharge[i] = 0; player.inventory[i] = 0; } player.attackstrength = 0; player.spelldamage = 0; player.sworddamage = 0; player.exp = 0; player.nextlevel = 0; memset(scriptflag, 0, sizeof(scriptflag)); memset(objmapf, 0, sizeof(objmapf)); memset(roomlocks, 0, sizeof(roomlocks)); roomlocks[66] = 2; roomlocks[24] = 2; roomlocks[17] = 1; roomlocks[34] = 1; roomlocks[50] = 1; roomlocks[73] = 1; roomlocks[82] = 2; player.walkspd = 1.1; animspd = 0.5; attacking = 0; player.attackspd = 1.5; player.sword = 1; player.level = 1; player.maxlevel = 22; player.nextlevel = 50; player.shield = 1; player.armour = 1; player.hp = 14; player.maxhp = player.hp; player.sworddamage = player.level * 2; player.spelldamage = player.level * 3 / 2; player.px = 15 * 16 - 4; player.py = 6 * 16 - 4; player.walkdir = 1; pgardens = 0; ptown = 0; pboss = 0; pacademy = 0; pcitadel = 0; game_loadmap(2); game_playgame(); } void game_playgame() { game_swash(); if (pmenu == 1 && menabled == 1) { Mix_HaltChannel(menuchannel); pmenu = 0; } do { if (forcepause == 0) { game_updanims(); game_updnpcs(); } game_checktrigger(); game_checkinputs(); if (forcepause == 0) game_handlewalking(); game_updatey(); game_drawview(); game_updmusic(); sys_update(); } while (1); } void game_processtrigger(int trignum) { int trigtype, tx, ty, tmap, tjumpstyle, tsx, tsy; trigtype = triggers[trignum][0]; if (roomlock == 1) return; // map jump------------------------------ if (trigtype == 0) { tx = triggers[trignum][1]; ty = triggers[trignum][2]; tmap = triggers[trignum][3]; tjumpstyle = triggers[trignum][4]; if (roomlocks[tmap] > 0) { if (saidlocked == 0) game_eventtext("Locked"); saidlocked = 1; canusekey = 1; locktype = roomlocks[tmap]; roomtounlock = tmap; return; } if (tmap == 1) { if (saidjammed == 0) game_eventtext("Door Jammed!"); saidjammed = 1; return; } saidlocked = 0; saidjammed = 0; // loc-sxy+oldmaploc if (tjumpstyle == 0) { tsx = triggers[trignum][5]; tsy = triggers[trignum][6]; player.px += (tx - tsx) * 16; player.py += (ty - tsy) * 16; // HACKFIX if (player.px < 0) player.px = 0; if (player.py < 0) player.py = 0; if (tmap > 0) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[snddoor], 0); Mix_Volume(snd, config.effectsvol); } game_loadmap(tmap); game_swash(); } } } for (int i = 0; i < kMaxFloat; i++) { floattext[i][0] = 0; floaticon[i][0] = 0; } } void game_saveloadnew() { float y; int yy; int currow, curcol, lowerlock; int ticks, ticks1, tickpause; clouddeg = 0; SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); SDL_SetAlpha(saveloadimg, SDL_SRCALPHA, 192); currow = 0; curcol = 0; lowerlock = 0; ticks = SDL_GetTicks(); ticks1 = ticks; tickpause = ticks + 150; do { SDL_FillRect(videobuffer, NULL, 0); y = y + 1 * fpsr; rcDest.x = 256 + 256 * cos(3.141592 / 180 * clouddeg * 40); rcDest.y = 192 + 192 * sin(3.141592 / 180 * clouddeg * 40); rcDest.w = 320; rcDest.h = 240; SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 128); SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 64); rcDest.x = 256; rcDest.y = 192; rcDest.w = 320; rcDest.h = 240; SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 128); SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 64); SDL_BlitSurface(saveloadimg, NULL, videobuffer, NULL); SDL_PollEvent(&event); keys = SDL_GetKeyState(NULL); if (tickpause < ticks) { if (event.type == SDL_KEYDOWN) { itemticks = ticks + 220; if (keys[SDLK_LCTRL] || keys[SDLK_RETURN]) { // QUIT - non existent :) if (currow == 0 && curcol == 4) { exit(1); } // RETURN if (currow == 0 && curcol == 3) { // reset keys to avoid returning keys[SDLK_RETURN] = keys[SDLK_SPACE] = 0; return; } // NEW GAME if (currow == 0 && curcol == 0) game_newgame(); // LOAD GAME if (currow == 0 && curcol == 1) { lowerlock = 1; currow = 1 + saveslot; tickpause = ticks + 125; } // SAVE GAME if (currow == 0 && curcol == 2) { lowerlock = 1; currow = 1; tickpause = ticks + 125; } if (lowerlock == 1 && curcol == 1 && tickpause < ticks) { if (state_save(currow - 1)) { secstart = secstart + secsingame; secsingame = 0; lowerlock = 0; saveslot = currow - 1; currow = 0; } } if (lowerlock == 1 && curcol == 2 && tickpause < ticks) { if (state_load(currow - 1)) { player.walkspd = 1.1; animspd = .5; attacking = 0; player.attackspd = 1.5; pgardens = 0; ptown = 0; pboss = 0; pacademy = 0; pcitadel = 0; Mix_HaltChannel(-1); secsingame = 0; saveslot = currow - 1; game_loadmap(curmap); game_playgame(); } } tickpause = ticks + 125; } switch (event.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_LALT: if (lowerlock == 0) return; lowerlock = 0; currow = 0; tickpause = ticks + 125; break; case SDLK_DOWN: if (lowerlock == 1) { currow = currow + 1; if (currow == 5) currow = 1; tickpause = ticks + 125; } break; case SDLK_UP: if (lowerlock == 1) { currow = currow - 1; if (currow == 0) currow = 4; tickpause = ticks + 125; } break; case SDLK_LEFT: if (lowerlock == 0) { curcol = curcol - 1; if (curcol == -1) curcol = 3; tickpause = ticks + 125; } break; case SDLK_RIGHT: if (lowerlock == 0) { curcol = curcol + 1; if (curcol == 4) curcol = 0; tickpause = ticks + 125; } break; default: ; } } } // savestates--------------------------------- // read it only when needed! for (int ff = 0; ff <= 3; ff++) { state_load_player(ff); if (playera.level > 0) { char line[256]; int sx, sy, cc, ss, nx; sx = 8; sy = 57 + ff * 48; // time int ase = asecstart; int h = ((ase - (ase % 3600)) / 3600); ase = (ase - h * 3600); int m = ((ase - (ase % 60)) / 60); int s = (ase - m * 60); sprintf(line, "Game Time: %02i:%02i:%02i", h, m, s); sys_print(videobuffer, line, 160 - strlen(line) * 4, sy, 0); sx = 12; sy = sy + 11; cc = 0; sprintf(line, "Health: %i/%i", playera.hp, playera.maxhp); sys_print(videobuffer, line, sx, sy, cc); if (playera.level == 22) strcpy(line, "Level: MAX"); else sprintf(line, "Level: %i", playera.level); sys_print(videobuffer, line, sx, sy + 11, 0); rcSrc.x = sx + 15 * 8 + 24; rcSrc.y = sy + 1; ss = (playera.sword - 1) * 3; if (playera.sword == 3) ss = 18; SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc); rcSrc.x = rcSrc.x + 16; ss = (playera.shield - 1) * 3 + 1; if (playera.shield == 3) ss = 19; SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc); rcSrc.x = rcSrc.x + 16; ss = (playera.armour - 1) * 3 + 2; if (playera.armour == 3) ss = 20; SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc); nx = rcSrc.x + 13 + 3 * 8; rcSrc.x = nx - 17; if (playera.foundspell[0] == 1) { for (int i = 0; i < 5; i++) { rcSrc.x = rcSrc.x + 17; if (playera.foundspell[i] == 1) SDL_BlitSurface(itemimg[7 + i], NULL, videobuffer, &rcSrc); } } } else { int sy = 57 + ff * 48; sys_print(videobuffer, "Empty", 160 - 5 * 4, sy, 0); } } // ------------------------------------------ if (currow == 0) { rcDest.y = 18; if (curcol == 0) rcDest.x = 10; if (curcol == 1) rcDest.x = 108; if (curcol == 2) rcDest.x = 170; if (curcol == 3) rcDest.x = 230; rcDest.x = (float)(rcDest.x + 2 + 2 * sin(3.14159 * 2 * itemyloc / 16)); } if (currow > 0) { rcDest.x = (float)(0 + 2 * sin(3.14159 * 2 * itemyloc / 16)); rcDest.y = (float)(53 + (currow - 1) * 48); } SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rcDest); if (lowerlock == 1) { rcDest.y = 18; if (curcol == 1) rcDest.x = 108; if (curcol == 2) rcDest.x = 170; rcDest.x = rcDest.x; // + 2 + 2 * sin(-3.14159 * 2 * itemyloc / 16) SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rcDest); } yy = 255; if (ticks < ticks1 + 1000) { yy = 255 * (ticks - ticks1) / 1000; if (yy < 0) yy = 0; if (yy > 255) yy = 255; } SDL_SetAlpha(videobuffer, SDL_SRCALPHA, (int)yy); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } clouddeg += 0.01 * fpsr; while (clouddeg >= 360) clouddeg -= 360; itemyloc += 0.6 * fpsr; while (itemyloc >= 16) itemyloc -= 16; SDL_Delay(10); } while (1); SDL_SetAlpha(cloudimg, SDL_SRCALPHA, 64); } void game_showlogos() { float y; int ticks1; ticks = SDL_GetTicks(); ticks1 = ticks; y = 0.0; do { y = 255.0; if (ticks < ticks1 + 1000) { y = 255.0 * ((float)(ticks - ticks1) / 1000.0); if (y < 0.0) y = 0.0; if (y > 255.0) y = 255.0; } if (ticks > ticks1 + 3000) { y = 255.0 - 255.0 * ((float)(ticks - ticks1 - 3000.0) / 1000.0); if (y < 0.0) y = 0.0; if (y > 255.0) y = 255.0; } SDL_FillRect(videobuffer, NULL, 0); SDL_SetAlpha(logosimg, SDL_SRCALPHA, (int)y); SDL_BlitSurface(logosimg, NULL, videobuffer, NULL); SDL_SetAlpha(logosimg, SDL_SRCALPHA, 255); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } SDL_Delay(10); if (ticks > ticks1 + 4000) break; } while (1); } void game_swash() { float y; y = 0; do { y = y + 1 * fpsr; SDL_SetAlpha(videobuffer, SDL_SRCALPHA, (int)y); SDL_FillRect(videobuffer, NULL, 0); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24.0; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } clouddeg += 0.01 * fpsr; while (clouddeg >= 360) clouddeg = clouddeg - 360; if (y > 10) break; } while (1); y = 0; do { y = y + 1 * fpsr; SDL_SetAlpha(videobuffer, SDL_SRCALPHA, (int)(y * 25)); SDL_BlitSurface(mapbg, NULL, videobuffer, NULL); if (cloudson == 1) { rcDest.x = (float)(256 + 256 * cos(3.141592 / 180 * clouddeg)); rcDest.y = (float)(192 + 192 * sin(3.141592 / 180 * clouddeg)); rcDest.w = 320; rcDest.h = 240; SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); } SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24.0; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } clouddeg += 0.01 * fpsr; while (clouddeg >= 360) clouddeg = clouddeg - 360; if (y > 10) break; } while (1); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); } void game_theend() { for (int i = 0; i < kMaxFloat; i++) { floattext[i][0] = 0; floaticon[i][0] = 0; } for (float y = 0; y < 100; y += fpsr) { SDL_SetAlpha(videobuffer, SDL_SRCALPHA, (int)y); SDL_FillRect(videobuffer, NULL, 0); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24.0; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } } game_title(0); } void game_title(int mode) { float xofs = 0; int ticks, ticks1, keypause; int cursel, ldstop; int x, y; rcSrc.x = 0; rcSrc.y = 0; rcSrc.w = 320; rcSrc.h = 240; SDL_FillRect(videobuffer2, &rcSrc, 0); SDL_FillRect(videobuffer3, &rcSrc, 0); ticks = SDL_GetTicks(); SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL); cursel = 0; keypause = ticks + 220; ticks1 = ticks; if (menabled == 1 && config.music == 1) { Mix_Volume(musicchannel, 0); Mix_Pause(musicchannel); menuchannel = Mix_PlayChannel(-1, mmenu, -1); Mix_Volume(menuchannel, config.musicvol); pmenu = 1; } ldstop = 0; float ld = 0; do { SDL_Rect rc; ld += 4.0 * fpsr; if (ld > config.musicvol) ld = config.musicvol; if (menabled == 1 && ldstop == 0) { Mix_Volume(menuchannel, (int)ld); if ((int)ld == config.musicvol) ldstop = 1; } rc.x = -xofs; rc.y = 0; SDL_BlitSurface(titleimg, NULL, videobuffer, &rc); rc.x = -xofs + 320.0; rc.y = 0; SDL_BlitSurface(titleimg, NULL, videobuffer, &rc); rc.x = 0; rc.y = 0; SDL_BlitSurface(titleimg2, NULL, videobuffer, &rc); y = 172; x = 160 - 14 * 4; sys_print(videobuffer, "new game/save/load", x, y, 4); sys_print(videobuffer, "options", x, y + 16, 4); sys_print(videobuffer, "quit game", x, y + 32, 4); if (mode == 1) sys_print(videobuffer, "return", x, y + 48, 4); else sys_print(videobuffer, "(c) 2005 by Daniel 'Syn9' Kennedy", 28, 224, 4); rc.x = (float)(x - 16 - 4 * cos(3.14159 * 2 * itemyloc / 16)); rc.y = (float)(y - 4 + 16 * cursel); SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rc); float yf = 255.0; if (ticks < ticks1 + 1000) { yf = 255.0 * ((float)(ticks - ticks1) / 1000.0); if (y < 0.0) yf = 0.0; if (y > 255.0) yf = 255.0; } SDL_SetAlpha(videobuffer, SDL_SRCALPHA, (int)yf); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_SetAlpha(videobuffer, SDL_SRCALPHA, 255); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24.0; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; } float add = 0.5 * fpsr; if (add > 1) add = 1; xofs = xofs + add; if (xofs >= 320.0) xofs -= 320.0; itemyloc += 0.75 * fpsr; while (itemyloc >= 16) itemyloc = itemyloc - 16; SDL_PollEvent(&event); if (keypause < ticks) { keys = SDL_GetKeyState(NULL); if (event.type == SDL_KEYDOWN) { keypause = ticks + 150; if ((keys[SDLK_ESCAPE] || keys[SDLK_LALT]) && mode == 1) break; else if (keys[SDLK_UP]) { cursel--; if (cursel < 0) cursel = (mode == 1 ? 3 : 2); } else if (keys[SDLK_DOWN]) { cursel++; if (cursel >= (mode == 1 ? 4 : 3)) cursel = 0; } else if (keys[SDLK_LCTRL] || keys[SDLK_RETURN]) { if (cursel == 0) { game_saveloadnew(); ticks = SDL_GetTicks(); keypause = ticks + 150; ticks1 = ticks; } else if (cursel == 1) { game_configmenu(); ticks = SDL_GetTicks(); keypause = ticks + 150; ticks1 = ticks; } else if (cursel == 2) { exit(1); } else if (cursel == 3) break; } } } SDL_Flip(video); SDL_Delay(10); } while (1); itemticks = ticks + 210; if (menabled == 1 && config.music == 1) { Mix_HaltChannel(menuchannel); Mix_Resume(musicchannel); Mix_Volume(musicchannel, config.musicvol); pmenu = 0; } } void game_updanims() { for (int i = 0; i <= lastobj; i++) { int nframes = objectinfo[i][0]; int oanimspd = objectinfo[i][3]; float frame = objectframe[i][0]; int cframe = objectframe[i][1]; // objectinfo[i][6] = 0; // ?? out of bounds if (nframes > 1) { frame = frame + oanimspd / 50 * fpsr; while (frame >= nframes) frame = frame - nframes; cframe = (int)frame; // truncate fractional part if (cframe > nframes) cframe = nframes - 1; if (cframe < 0) cframe = 0; objectframe[i][0] = frame; objectframe[i][1] = cframe; } } } void game_updatey() { int yy, ff; for (int i = 0; i <= 2400; i++) ysort[i] = -1; ff = (int)(player.py * 10); if (ff < 0) ff = 0; // HACKFIX or ysort[yy] may go out of bounds player.ysort = ff; ysort[ff] = 0; firsty = 2400; lasty = 0; for (int i = 1; i <= lastnpc; i++) { yy = (int)(npcinfo[i].y * 10); do { if (ysort[yy] == -1 || yy == 2400) break; yy = yy + 1; } while (1); ysort[yy] = i; if (yy < firsty) firsty = yy; if (yy > lasty) lasty = yy; } } void game_updmusic() { Mix_Chunk *iplaysound = NULL; if (menabled == 1 && config.music == 1) { // if(curmap > 5 && curmap < 42) iplaysound = macademy; // if(curmap > 47) iplaysound = mgardens; iplaysound = mgardens; if (roomlock == 1) iplaysound = mboss; if (iplaysound == mboss && pboss) iplaysound = NULL; if (iplaysound == mgardens && pgardens) iplaysound = NULL; if (iplaysound != NULL) { Mix_HaltChannel(musicchannel); pboss = 0; pgardens = 0; ptown = 0; pacademy = 0; pcitadel = 0; if (iplaysound == mboss) pboss = 1; if (iplaysound == mgardens) pgardens = 1; musicchannel = Mix_PlayChannel(-1, iplaysound, -1); Mix_Volume(musicchannel, config.musicvol); } else { if (!Mix_Playing(musicchannel)) { loopseta = loopseta + 1; if (loopseta == 4) loopseta = 0; if (pgardens == 1) { Mix_HaltChannel(musicchannel); if (pgardens == 1 && loopseta == 0) musicchannel = Mix_PlayChannel(-1, mgardens, 0); if (pgardens == 1 && loopseta == 1) musicchannel = Mix_PlayChannel(-1, mgardens2, 0); if (pgardens == 1 && loopseta == 2) musicchannel = Mix_PlayChannel(-1, mgardens3, 0); if (pgardens == 1 && loopseta == 3) musicchannel = Mix_PlayChannel(-1, mgardens4, 0); } Mix_Volume(musicchannel, config.musicvol); } } } } void game_updnpcs() { float npx, npy, onpx, onpy; unsigned int *temp, dq, bgc; float nnxa = 0, nnya = 0, nnxb = 0, nnyb = 0; int pass = 0, checkpass; float wspd, xdif, ydif; int sx, sy; int dospell = 0; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) { // is npc walking pass = 0; if (npcinfo[i].attacking == 0) pass = 1; if (npcinfo[i].spriteset == 5) pass = 1; if (pass == 1) { int moveup = 0; int movedown = 0; int moveleft = 0; int moveright = 0; npx = npcinfo[i].x; npy = npcinfo[i].y; onpx = npx; onpy = npy; wspd = npcinfo[i].walkspd / 4; if (npcinfo[i].spriteset == 10) wspd = wspd * 2; int wdir = npcinfo[i].walkdir; int mode = npcinfo[i].movementmode; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) < 4 * 16 && abs(ydif) < 4 * 16 && mode < 3) mode = 0; if (npcinfo[i].hp < npcinfo[i].maxhp * 0.25) mode = 3; if (npcinfo[i].pause > ticks) mode = -1; if (npcinfo[i].spriteset == 2 && npcinfo[i].castpause > ticks) mode = -1; if (mode == 3) { mode = 1; if (abs(xdif) < 4 * 16 && abs(ydif) < 4 * 16) mode = 3; } checkpass = 0; // npc AI CODE // -------------- // *** aggressive if (mode == 0) { wspd = npcinfo[i].walkspd / 2; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) > abs(ydif)) { if (xdif < 4) wdir = 2; if (xdif > -4) wdir = 3; } else { if (ydif < 4) wdir = 0; if (ydif > -4) wdir = 1; } if (xdif < 4) moveleft = 1; if (xdif > -4) moveright = 1; if (ydif < 4) moveup = 1; if (ydif > -4) movedown = 1; } // ******************* // *** defensive if (mode == 1) { int movingdir = npcinfo[i].movingdir; if (npcinfo[i].ticks > ticks + 100000) npcinfo[i].ticks = ticks; if (npcinfo[i].ticks < ticks) { npcinfo[i].ticks = ticks + 2000; movingdir = (int)(RND() * 8); npcinfo[i].movingdir = movingdir; } if (movingdir == 0) { wdir = 2; // left moveup = 1; moveleft = 1; } else if (movingdir == 1) { wdir = 0; // up moveup = 1; } else if (movingdir == 2) { wdir = 3; // right moveup = 1; moveright = 1; } else if (movingdir == 3) { wdir = 3; // right moveright = 1; } else if (movingdir == 4) { wdir = 3; // right moveright = 1; movedown = 1; } else if (movingdir == 5) { wdir = 1; // down movedown = 1; } else if (movingdir == 6) { wdir = 2; // left movedown = 1; moveleft = 1; } else if (movingdir == 7) { wdir = 2; // left moveleft = 1; } checkpass = 1; } // ******************* // *** run away if (mode == 3) { wspd = npcinfo[i].walkspd / 2; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) > abs(ydif)) { if (xdif < 4) wdir = 3; if (xdif > -4) wdir = 2; } else { if (ydif < 4) wdir = 1; if (ydif > -4) wdir = 0; } if (xdif < 4) moveright = 1; if (xdif > -4) moveleft = 1; if (ydif < 4) movedown = 1; if (ydif > -4) moveup = 1; } // ******************* // -------------- ?? move*** vs movin*** int movinup = 0; int movindown = 0; int movinleft = 0; int movinright = 0; float xp = (npx / 2 + 6); float yp = (npy / 2 + 10); if (npcinfo[i].spriteset == 10) wspd = wspd * 2; float ii = wspd * fpsr; if (ii < 1) ii = 1; SDL_LockSurface(clipbg); if (moveup) { sx = xp; sy = yp - ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) movinup = 1; if (dq > 0) { sx = xp - ii; sy = yp - ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) { movinup = 1; movinleft = 1; } } if (dq > 0) { sx = xp + ii; sy = yp - ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) { movinup = 1; movinright = 1; } } } if (movedown) { sx = xp; sy = yp + ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) movindown = 1; if (dq > 0) { sx = xp - ii; sy = yp + ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) { movindown = 1; movinleft = 1; } } if (dq > 0) { sx = xp + ii; sy = yp + ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) { movindown = 1; movinright = 1; } } } if (moveleft) { sx = xp - ii; sy = yp; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) movinleft = 1; if (dq > 0) { sx = xp - ii; sy = yp - ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) { movinleft = 1; movinup = 1; } } if (dq > 0) { sx = xp - ii; sy = yp + ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) { movinleft = 1; movindown = 1; } } } if (moveright) { sx = xp + ii; sy = yp; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) movinright = 1; if (dq > 0) { sx = xp + ii; sy = yp - ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) { movinright = 1; movinup = 1; } } if (dq > 0) { sx = xp + ii; sy = yp + ii; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (npcinfo[i].spriteset == 11) dq = 0; if (dq == 0) { movinright = 1; movindown = 1; } } } if (movinup) npy = npy - wspd * fpsr; if (movindown) npy = npy + wspd * fpsr; if (movinleft) npx = npx - wspd * fpsr; if (movinright) npx = npx + wspd * fpsr; if (checkpass == 1) { pass = 0; if (npx >= npcinfo[i].x1 * 16 - 8 && npx <= npcinfo[i].x2 * 16 + 8 && npy >= npcinfo[i].y1 * 16 - 8 && npy <= npcinfo[i].y2 * 16 + 8) pass = 1; if (pass == 0) { npx = onpx; npy = onpy; npcinfo[i].ticks = ticks; } } float aspd = wspd; if (npcinfo[i].spriteset == 10) aspd = wspd / 2; xp = (npx / 2 + 6); yp = (npy / 2 + 10); sx = xp; sy = yp; temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; bgc = *temp; SDL_UnlockSurface(clipbg); float anpx = npx + 12; float anpy = npy + 20; int lx = (int)anpx / 16; int ly = (int)anpy / 16; if (triggerloc[lx][ly] > -1) bgc = 1; if (npcinfo[i].spriteset == 11) bgc = 0; int rst = 0; if (npcinfo[i].spriteset == 11) { if (npx < 40 || npx > 280 || npy < 36 || npy > 204) rst = 1; } if (bgc > 0 || rst == 1) { npx = onpx; npy = onpy; } npcinfo[i].x = npx; npcinfo[i].y = npy; npcinfo[i].walkdir = wdir; npcinfo[i].moving = 0; if (npx != onpx || npy != onpy) npcinfo[i].moving = 1; if (npcinfo[i].moving == 1) { float frame = npcinfo[i].frame; int cframe = npcinfo[i].cframe; frame = frame + aspd * fpsr; while (frame >= 16) frame = frame - 16; cframe = (int)(frame); if (cframe > 16) cframe = 16 - 1; if (cframe < 0) cframe = 0; npcinfo[i].frame = frame; npcinfo[i].cframe = cframe; } // spriteset1 specific if (npcinfo[i].spriteset == 1 && npcinfo[i].attackattempt < ticks) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) < 20 && abs(ydif) < 20) { npcinfo[i].attackattempt = ticks + 100; if ((int)(RND() * 2) == 0) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndenemyhit], 0); Mix_Volume(snd, config.effectsvol); } npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; } } } } // onewing specific if (npcinfo[i].spriteset == 2) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) < 24 && abs(ydif) < 24) { float dist = sqrt(xdif * xdif + ydif * ydif); if ((dist) < 24) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndbite], 0); Mix_Volume(snd, config.effectsvol); } npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; npcinfo[i].headtargetx[0] = player.px + 12; npcinfo[i].headtargety[0] = player.py - 4; } } } dospell = 0; if (npcinfo[i].attacking == 0 && npcinfo[i].castpause < ticks) { npcinfo[i].swayspd = npcinfo[i].swayspd + npcinfo[i].swayspd / 200 * fpsr; if (npcinfo[i].swayspd > 15) { dospell = 1; npcinfo[i].swayspd = 1; } // sway code npcinfo[i].swayangle = npcinfo[i].swayangle + npcinfo[i].swayspd * fpsr; if (npcinfo[i].swayangle >= 360) npcinfo[i].swayangle = npcinfo[i].swayangle - 360; npcinfo[i].headtargetx[0] = npcinfo[i].x + (24 - npcinfo[i].swayspd / 2) * sin(3.14159 / 180 * npcinfo[i].swayangle) + 12; npcinfo[i].headtargety[0] = npcinfo[i].y - 36 + 16 + 8 * sin(3.14159 * 2 / 180 * npcinfo[i].swayangle); } if (dospell == 1) { npcinfo[i].pause = ticks + 3000; npcinfo[i].attacknext = ticks + 4500; npcinfo[i].castpause = ticks + 4500; game_castspell(3, npcinfo[i].x, npcinfo[i].y, npcinfo[i].x, npcinfo[i].y, i); npcinfo[i].headtargetx[0] = npcinfo[i].x; npcinfo[i].headtargety[0] = npcinfo[i].y - 36 + 16; } // targethead code xdif = npcinfo[i].bodysection[7].x - npcinfo[i].headtargetx[0]; ydif = npcinfo[i].bodysection[7].y - npcinfo[i].headtargety[0]; npcinfo[i].bodysection[7].x = npcinfo[i].bodysection[7].x - xdif * 0.4 * fpsr; npcinfo[i].bodysection[7].y = npcinfo[i].bodysection[7].y - ydif * 0.4 * fpsr; npcinfo[i].bodysection[0].x = npcinfo[i].x + 12; npcinfo[i].bodysection[0].y = npcinfo[i].y + 12; for (int f = 6; f >= 1; f--) { xdif = npcinfo[i].bodysection[f + 1].x - npcinfo[i].bodysection[f - 1].x; ydif = npcinfo[i].bodysection[f + 1].y - npcinfo[i].bodysection[f - 1].y; float tx = npcinfo[i].bodysection[f - 1].x + xdif / 2; float ty = npcinfo[i].bodysection[f - 1].y + ydif / 2; npcinfo[i].bodysection[f].x = npcinfo[i].bodysection[f].x - (npcinfo[i].bodysection[f].x - tx) / 3; npcinfo[i].bodysection[f].y = npcinfo[i].bodysection[f].y - (npcinfo[i].bodysection[f].y - ty) / 3; } } // boss1 specific and blackknight if (npcinfo[i].spriteset == 3 || npcinfo[i].spriteset == 4) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; game_castspell(1, npcinfo[i].x, npcinfo[i].y, player.px, player.py, i); } if (npcinfo[i].castpause < ticks) { game_castspell(6, npcinfo[i].x, npcinfo[i].y, player.px, player.py, i); npcinfo[i].castpause = ticks + 12000; } } // firehydra specific if (npcinfo[i].spriteset == 5) { npcinfo[i].swayspd = 4; // sway code npcinfo[i].swayangle = npcinfo[i].swayangle + npcinfo[i].swayspd * fpsr; if (npcinfo[i].swayangle >= 360) npcinfo[i].swayangle = npcinfo[i].swayangle - 360; for (int ff = 0; ff <= 2; ff++) { if (npcinfo[i].hp > 10 * ff * 20) { if (npcinfo[i].pause < ticks && npcinfo[i].attacking2[ff] == 0 && npcinfo[i].attacknext2[ff] < ticks) { npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) < 48 && abs(ydif) < 48) { float dist = sqrt(xdif * xdif + ydif * ydif); if ((dist) < 36) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndbite], 0); Mix_Volume(snd, config.effectsvol); } npcinfo[i].attacking = 1; npcinfo[i].attacking2[ff] = 1; npcinfo[i].attackframe2[ff] = 0; npcinfo[i].headtargetx[ff] = player.px + 12; npcinfo[i].headtargety[ff] = player.py - 4; npcinfo[i].swayangle = 0; } } } if (npcinfo[i].attacking2[ff] == 0) { npcinfo[i].headtargetx[ff] = npcinfo[i].x + 38 * sin(3.14159 / 180 * (npcinfo[i].swayangle + 120 * ff)) + 12; npcinfo[i].headtargety[ff] = npcinfo[i].y - 46 + 16 + 16 * sin(3.14159 * 2 / 180 * (npcinfo[i].swayangle + 120 * ff)); } // targethead code xdif = npcinfo[i].bodysection[10 * ff + 9].x - npcinfo[i].headtargetx[ff]; ydif = npcinfo[i].bodysection[10 * ff + 9].y - npcinfo[i].headtargety[ff]; npcinfo[i].bodysection[10 * ff + 9].x = npcinfo[i].bodysection[10 * ff + 9].x - xdif * 0.4 * fpsr; npcinfo[i].bodysection[10 * ff + 9].y = npcinfo[i].bodysection[10 * ff + 9].y - ydif * 0.4 * fpsr; npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360)); npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360)); for (int f = 8; f >= 1; f--) { xdif = npcinfo[i].bodysection[ff * 10 + f + 1].x - npcinfo[i].bodysection[ff * 10 + f - 1].x; ydif = npcinfo[i].bodysection[ff * 10 + f + 1].y - npcinfo[i].bodysection[ff * 10 + f - 1].y; float tx = npcinfo[i].bodysection[ff * 10 + f - 1].x + xdif / 2; float ty = npcinfo[i].bodysection[ff * 10 + f - 1].y + ydif / 2; npcinfo[i].bodysection[ff * 10 + f].x = npcinfo[i].bodysection[ff * 10 + f].x - (npcinfo[i].bodysection[ff * 10 + f].x - tx) / 3; npcinfo[i].bodysection[ff * 10 + f].y = npcinfo[i].bodysection[ff * 10 + f].y - (npcinfo[i].bodysection[ff * 10 + f].y - ty) / 3; } } } } // spriteset6 specific if (npcinfo[i].spriteset == 6 && npcinfo[i].attackattempt < ticks) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; pass = 0; if (abs(xdif) < 48 && abs(ydif) < 6) pass = 1; if (abs(ydif) < 48 && abs(xdif) < 6) pass = 2; if (pass > 0) { npcinfo[i].attackattempt = ticks + 100; if ((int)(RND() * 2) == 0) { npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; if (pass == 1 && xdif < 0) { nnxa = npx - 8; nnya = npy + 4; nnxb = npx - 48 - 8; nnyb = npy + 4; } else if (pass == 1 && xdif > 0) { nnxa = npx + 16; nnya = npy + 4; nnxb = npx + 16 + 48; nnyb = npy + 4; } else if (pass == 2 && ydif < 0) { nnya = npy; nnxa = npx + 4; nnyb = npy - 48; nnxb = npx + 4; } else if (pass == 2 && ydif > 0) { nnya = npy + 20; nnxa = npx + 4; nnyb = npy + 20 + 48; nnxb = npx + 4; } game_castspell(7, nnxa, nnya, nnxb, nnyb, i); } } } } // wizard1 specific if (npcinfo[i].spriteset == 7) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; game_castspell(9, npcinfo[i].x, npcinfo[i].y, player.px, player.py, i); } if (npcinfo[i].castpause < ticks) { // game_castspell 6, npcinfo[i].x, npcinfo[i].y, player.px, player.py, i // npcinfo[i].castpause = ticks + 12000 } } // spriteset6 specific if (npcinfo[i].spriteset == 8 && npcinfo[i].attackattempt < ticks) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; pass = 0; if (abs(xdif) < 56 && abs(ydif) < 6) pass = 1; if (abs(ydif) < 56 && abs(xdif) < 6) pass = 2; if (pass > 0) { npcinfo[i].attackattempt = ticks + 100; if ((int)(RND() * 2) == 0) { npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; if (pass == 1 && xdif < 0) { nnxa = npx - 8; nnya = npy + 4; nnxb = npx - 56 - 8; nnyb = npy + 4; npcinfo[i].walkdir = 2; } else if (pass == 1 && xdif > 0) { nnxa = npx + 16; nnya = npy + 4; nnxb = npx + 16 + 56; nnyb = npy + 4; npcinfo[i].walkdir = 3; } else if (pass == 2 && ydif < 0) { nnya = npy; nnxa = npx + 4; nnyb = npy - 56; nnxb = npx + 4; npcinfo[i].walkdir = 0; } else if (pass == 2 && ydif > 0) { nnya = npy + 20; nnxa = npx + 4; nnyb = npy + 20 + 56; nnxb = npx + 4; npcinfo[i].walkdir = 1; } game_castspell(7, nnxa, nnya, nnxb, nnyb, i); } } } } // twowing specific if (npcinfo[i].spriteset == 9) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npx = npcinfo[i].bodysection[7].x; npy = npcinfo[i].bodysection[7].y; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) < 24 && abs(ydif) < 24) { float dist = sqrt(xdif * xdif + ydif * ydif); if ((dist) < 24) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndbite], 0); Mix_Volume(snd, config.effectsvol); } npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; npcinfo[i].headtargetx[0] = player.px + 12; npcinfo[i].headtargety[0] = player.py - 4; } } } if (npcinfo[i].attacking == 0 && npcinfo[i].castpause < ticks) { npcinfo[i].swayspd = 4; // sway code npcinfo[i].swayangle = npcinfo[i].swayangle + npcinfo[i].swayspd * fpsr; if (npcinfo[i].swayangle >= 360) npcinfo[i].swayangle = npcinfo[i].swayangle - 360; npcinfo[i].headtargetx[0] = npcinfo[i].x + (24 - npcinfo[i].swayspd / 2) * sin(3.14159 / 180 * npcinfo[i].swayangle) + 12; npcinfo[i].headtargety[0] = npcinfo[i].y - 36 + 16 + 8 * sin(3.14159 * 2 / 180 * npcinfo[i].swayangle); } if (dospell == 1) { npcinfo[i].pause = ticks + 3000; npcinfo[i].attacknext = ticks + 5000; npcinfo[i].castpause = ticks + 3000; game_castspell(3, npcinfo[i].x, npcinfo[i].y, npcinfo[i].x, npcinfo[i].y, i); npcinfo[i].headtargetx[0] = npcinfo[i].x; npcinfo[i].headtargety[0] = npcinfo[i].y - 36 + 16; } // targethead code xdif = npcinfo[i].bodysection[7].x - npcinfo[i].headtargetx[0]; ydif = npcinfo[i].bodysection[7].y - npcinfo[i].headtargety[0]; npcinfo[i].bodysection[7].x = npcinfo[i].bodysection[7].x - xdif * 0.4 * fpsr; npcinfo[i].bodysection[7].y = npcinfo[i].bodysection[7].y - ydif * 0.4 * fpsr; npcinfo[i].bodysection[0].x = npcinfo[i].x + 12; npcinfo[i].bodysection[0].y = npcinfo[i].y + 12; for (int f = 6; f >= 1; f--) { xdif = npcinfo[i].bodysection[f + 1].x - npcinfo[i].bodysection[f - 1].x; ydif = npcinfo[i].bodysection[f + 1].y - npcinfo[i].bodysection[f - 1].y; float tx = npcinfo[i].bodysection[f - 1].x + xdif / 2; float ty = npcinfo[i].bodysection[f - 1].y + ydif / 2; npcinfo[i].bodysection[f].x = npcinfo[i].bodysection[f].x - (npcinfo[i].bodysection[f].x - tx) / 3; npcinfo[i].bodysection[f].y = npcinfo[i].bodysection[f].y - (npcinfo[i].bodysection[f].y - ty) / 3; } } // dragon2 specific if (npcinfo[i].spriteset == 10 && npcinfo[i].attackattempt < ticks) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) < 32 && abs(ydif) < 32) { npcinfo[i].attackattempt = ticks + 100; if ((int)(RND() * 2) == 0) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndenemyhit], 0); Mix_Volume(snd, config.effectsvol); } npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; } } } } // endboss specific if (npcinfo[i].spriteset == 11 && npcinfo[i].attackattempt < ticks) { if (npcinfo[i].attacknext < ticks && npcinfo[i].pause < ticks && npcinfo[i].attacking == 0) { npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; if (abs(xdif) < 38 && abs(ydif) < 38) { npcinfo[i].attackattempt = ticks + 100; if ((int)(RND() * 2) == 0) { if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndice], 0); Mix_Volume(snd, config.effectsvol); } npcinfo[i].attacking = 1; npcinfo[i].attackframe = 0; } } } } } int dist; float damage; npx = npcinfo[i].x; npy = npcinfo[i].y; int xp = (npx / 2 + 6); int yp = (npy / 2 + 10); rcSrc.x = xp - 1; rcSrc.y = yp - 1; rcSrc.w = 3; rcSrc.h = 3; if (npcinfo[i].pause < ticks) SDL_FillRect(clipbg, &rcSrc, i); pass = 0; if (npcinfo[i].attacking == 1) pass = 1; if (npcinfo[i].spriteset == 5) { if (npcinfo[i].attacking2[0] == 1) pass = 1; if (npcinfo[i].attacking2[1] == 1) pass = 1; if (npcinfo[i].attacking2[2] == 1) pass = 1; } if (pass == 1) { // spriteset1 specific if (npcinfo[i].spriteset == 1) { npcinfo[i].attackframe = npcinfo[i].attackframe + npcinfo[i].attackspd * fpsr; if (npcinfo[i].attackframe >= 16) { npcinfo[i].attackframe = 0; npcinfo[i].attacking = 0; npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; } npcinfo[i].cattackframe = (int)(npcinfo[i].attackframe); npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; dist = 10; if (abs(xdif) < dist && abs(ydif) < dist && player.pause < ticks) { npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; // npcinfo[i].attackframe = 0; // npcinfo[i].attacking = 0; damage = (float)npcinfo[i].attackdamage * (0.5 + RND() * 1.0); if (player.hp > 0) game_damageplayer(damage); } } if (npcinfo[i].spriteset == 2) { // targethead code xdif = npcinfo[i].bodysection[7].x - npcinfo[i].headtargetx[0]; ydif = npcinfo[i].bodysection[7].y - npcinfo[i].headtargety[0]; npcinfo[i].bodysection[7].x = npcinfo[i].bodysection[7].x - xdif * 0.4 * fpsr; npcinfo[i].bodysection[7].y = npcinfo[i].bodysection[7].y - ydif * 0.4 * fpsr; npcinfo[i].bodysection[0].x = npcinfo[i].x + 12; npcinfo[i].bodysection[0].y = npcinfo[i].y + 12; for (int f = 6; f >= 1; f--) { xdif = npcinfo[i].bodysection[f + 1].x - npcinfo[i].bodysection[f - 1].x; ydif = npcinfo[i].bodysection[f + 1].y - npcinfo[i].bodysection[f - 1].y; float tx = npcinfo[i].bodysection[f - 1].x + xdif / 2; float ty = npcinfo[i].bodysection[f - 1].y + ydif / 2; npcinfo[i].bodysection[f].x = npcinfo[i].bodysection[f].x - (npcinfo[i].bodysection[f].x - tx); npcinfo[i].bodysection[f].y = npcinfo[i].bodysection[f].y - (npcinfo[i].bodysection[f].y - ty); } npcinfo[i].attackframe = npcinfo[i].attackframe + npcinfo[i].attackspd * fpsr; if (npcinfo[i].attackframe >= 16) { npcinfo[i].attackframe = 0; npcinfo[i].attacking = 0; npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; } npcinfo[i].cattackframe = (int)(npcinfo[i].attackframe); npx = npcinfo[i].bodysection[7].x; npy = (npcinfo[i].bodysection[7].y + 16); xdif = (player.px + 12) - npx; ydif = (player.py + 12) - npy; dist = 8; if (abs(xdif) < dist && abs(ydif) < dist && player.pause < ticks) { npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; // npcinfo[i].attackframe = 0 // npcinfo[i].attacking = 0 damage = (float)npcinfo[i].attackdamage * (1.0 + (RND() * 0.5)); if (player.hp > 0) game_damageplayer(damage); } } // firehydra if (npcinfo[i].spriteset == 5) { for (int ff = 0; ff <= 2; ff++) { if (npcinfo[i].attacking2[ff] == 1) { xdif = npcinfo[i].bodysection[10 * ff + 9].x - npcinfo[i].headtargetx[ff]; ydif = npcinfo[i].bodysection[10 * ff + 9].y - npcinfo[i].headtargety[ff]; npcinfo[i].bodysection[10 * ff + 9].x = npcinfo[i].bodysection[10 * ff + 9].x - xdif * .2 * fpsr; npcinfo[i].bodysection[10 * ff + 9].y = npcinfo[i].bodysection[10 * ff + 9].y - ydif * .2 * fpsr; npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360)); npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360)); for (int f = 8; f >= 1; f--) { xdif = npcinfo[i].bodysection[ff * 10 + f + 1].x - npcinfo[i].bodysection[ff * 10 + f - 1].x; ydif = npcinfo[i].bodysection[ff * 10 + f + 1].y - npcinfo[i].bodysection[ff * 10 + f - 1].y; float tx = npcinfo[i].bodysection[ff * 10 + f - 1].x + xdif / 2; float ty = npcinfo[i].bodysection[ff * 10 + f - 1].y + ydif / 2; npcinfo[i].bodysection[ff * 10 + f].x = npcinfo[i].bodysection[ff * 10 + f].x - (npcinfo[i].bodysection[ff * 10 + f].x - tx) / 3; npcinfo[i].bodysection[ff * 10 + f].y = npcinfo[i].bodysection[ff * 10 + f].y - (npcinfo[i].bodysection[ff * 10 + f].y - ty) / 3; } npcinfo[i].attackframe2[ff] = npcinfo[i].attackframe2[ff] + npcinfo[i].attackspd * fpsr; if (npcinfo[i].attackframe2[ff] >= 16) { npcinfo[i].attackframe2[ff] = 0; npcinfo[i].attacking2[ff] = 0; npcinfo[i].attacknext2[ff] = ticks + npcinfo[i].attackdelay; } npcinfo[i].cattackframe = (int)(npcinfo[i].attackframe); npx = npcinfo[i].bodysection[10 * ff + 9].x; npy = (npcinfo[i].bodysection[10 * ff + 9].y + 16); xdif = (player.px + 12) - npx; ydif = (player.py + 12) - npy; dist = 8; if (abs(xdif) < dist && abs(ydif) < dist && player.pause < ticks) { npcinfo[i].attacknext2[ff] = ticks + npcinfo[i].attackdelay; // npcinfo[i].attackframe2(ff) = 0 // npcinfo[i].attacking2(ff) = 0 damage = (float)npcinfo[i].attackdamage * (1.0 + RND() * 0.5); if (player.hp > 0) game_damageplayer(damage); } } } } // twowing specific if (npcinfo[i].spriteset == 9) { // targethead code xdif = npcinfo[i].bodysection[7].x - npcinfo[i].headtargetx[0]; ydif = npcinfo[i].bodysection[7].y - npcinfo[i].headtargety[0]; npcinfo[i].bodysection[7].x = npcinfo[i].bodysection[7].x - xdif * 0.4 * fpsr; npcinfo[i].bodysection[7].y = npcinfo[i].bodysection[7].y - ydif * 0.4 * fpsr; npcinfo[i].bodysection[0].x = npcinfo[i].x + 12; npcinfo[i].bodysection[0].y = npcinfo[i].y + 12; for (int f = 6; f >= 1; f--) { xdif = npcinfo[i].bodysection[f + 1].x - npcinfo[i].bodysection[f - 1].x; ydif = npcinfo[i].bodysection[f + 1].y - npcinfo[i].bodysection[f - 1].y; float tx = npcinfo[i].bodysection[f - 1].x + xdif / 2; float ty = npcinfo[i].bodysection[f - 1].y + ydif / 2; npcinfo[i].bodysection[f].x = npcinfo[i].bodysection[f].x - (npcinfo[i].bodysection[f].x - tx); npcinfo[i].bodysection[f].y = npcinfo[i].bodysection[f].y - (npcinfo[i].bodysection[f].y - ty); } npcinfo[i].attackframe = npcinfo[i].attackframe + npcinfo[i].attackspd * fpsr; if (npcinfo[i].attackframe >= 16) { npcinfo[i].attackframe = 0; npcinfo[i].attacking = 0; npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; } npcinfo[i].cattackframe = (int)(npcinfo[i].attackframe); npx = npcinfo[i].bodysection[7].x; npy = (npcinfo[i].bodysection[7].y + 16); xdif = (player.px + 12) - npx; ydif = (player.py + 12) - npy; dist = 8; if (abs(xdif) < dist && abs(ydif) < dist && player.pause < ticks) { npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; // npcinfo[i].attackframe = 0 // npcinfo[i].attacking = 0 damage = (float)npcinfo[i].attackdamage * (1.0 + RND() * 0.5); if (player.hp > 0) game_damageplayer(damage); } } // dragon 2 specific if (npcinfo[i].spriteset == 10) { npcinfo[i].attackframe = npcinfo[i].attackframe + npcinfo[i].attackspd * fpsr; if (npcinfo[i].attackframe >= 16) { npcinfo[i].attackframe = 0; npcinfo[i].attacking = 0; npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; } npcinfo[i].cattackframe = (int)(npcinfo[i].attackframe); npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; dist = 16 + npcinfo[i].attackframe; if (abs(xdif) < dist && abs(ydif) < dist && player.pause < ticks) { npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; // npcinfo[i].attackframe = 0 // npcinfo[i].attacking = 0 damage = (float)npcinfo[i].attackdamage * (0.5 + RND() * 1.0); if (player.hp > 0) game_damageplayer(damage); } } // endboss specific if (npcinfo[i].spriteset == 11) { npcinfo[i].attackframe = npcinfo[i].attackframe + npcinfo[i].attackspd * fpsr; if (npcinfo[i].attackframe >= 16) { npcinfo[i].attackframe = 0; npcinfo[i].attacking = 0; npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; } npcinfo[i].cattackframe = (int)(npcinfo[i].attackframe); npx = npcinfo[i].x; npy = npcinfo[i].y; xdif = player.px - npx; ydif = player.py - npy; dist = 36; if (abs(xdif) < dist && abs(ydif) < dist && player.pause < ticks) { npcinfo[i].attacknext = ticks + npcinfo[i].attackdelay; // npcinfo[i].attackframe = 0 // npcinfo[i].attacking = 0 damage = (float)npcinfo[i].attackdamage * (0.5 + RND() * 1.0); if (player.hp > 0) game_damageplayer(damage); } } } // -------end fight code } } } void game_updspells() { int foundel[5]; float npx, npy; long cl1, cl2, cl3; int ll[4][2]; float xloc = 0, yloc = 0, xst, yst, xdif, ydif; for (int i = 0; i < kMaxSpell; i++) { if (spellinfo[i].frame > 0) { int spellnum = spellinfo[i].spellnum; // water if (spellnum == 0 && forcepause == 0) { float fr = (32 - spellinfo[i].frame); ll[0][0] = -2; ll[0][1] = -3; ll[1][0] = 2; ll[1][1] = -3; ll[2][0] = -4; ll[2][1] = -2; ll[3][0] = 4; ll[3][1] = -2; for (int f = 0; f <= 3; f++) { if (fr > f * 4 && fr < f * 4 + 16) { float alf = 255; if (fr < f * 4 + 8) { int fi = (int)((fr - f * 4) * 3) % 4; rcSrc.x = 32 + fi * 16; rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; xloc = spellinfo[i].enemyx + 12 + ll[f][0] * 16; yloc = spellinfo[i].enemyy + 16 + ll[f][1] * 16; rcDest.x = xloc; rcDest.y = yloc; alf = 255 * ((fr - f * 4) / 8); } if (fr >= f * 4 + 8) { int fi = 0; // ?? if (f == 0 || f == 2) fi = 0; if (f == 1 || f == 3) fi = 1; rcSrc.x = 32 + fi * 16; rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; xst = spellinfo[i].enemyx + 12 + ll[f][0] * 16; yst = spellinfo[i].enemyy + 16 + ll[f][1] * 16; float xi = (spellinfo[i].enemyx - xst) * 2 / 8; float yi = (spellinfo[i].enemyy - yst) * 2 / 8; float fl = (fr - f * 4 - 8) / 2; xloc = xst + xi * fl * fl; yloc = yst + yi * fl * fl; rcDest.x = xloc; rcDest.y = yloc; alf = 255; } if (xloc > -16 && xloc < 304 && yloc > -16 && yloc < 224) { SDL_SetAlpha(spellimg, SDL_SRCALPHA, alf); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { xdif = (xloc + 16) - (npcinfo[e].x + 12); ydif = (yloc + 16) - (npcinfo[e].y + 12); if ((abs(xdif) < 16 && abs(ydif) < 16)) { float damage = (float)player.spelldamage * (1.0 + RND() * 0.5) * (float)spellinfo[i].strength; if (npcinfo[e].hp > 0 && npcinfo[e].pause < ticks) { game_damagenpc(e, damage, 1); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndice], 0); Mix_Volume(snd, config.effectsvol); } } } } } // check for post damage if (nposts > 0) { for (int e = 0; e <= nposts - 1; e++) { xdif = (xloc + 16) - (postinfo[e][0] + 8); ydif = (yloc + 16) - (postinfo[e][1] + 8); if ((abs(xdif) < 16 && abs(ydif) < 16)) { objmapf[curmap][(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = 1; objmap[(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = -1; rcSrc.x = postinfo[e][0] / 2; rcSrc.y = postinfo[e][1] / 2; rcSrc.w = 8; rcSrc.h = 8; SDL_FillRect(clipbg2, &rcSrc, 0); game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndice], 0); Mix_Volume(snd, config.effectsvol); } } } } } } } } // metal if (spellnum == 1 && forcepause == 0) { float xdif, ydif; int npc; int fr = (int)((32 - spellinfo[i].frame) * 4) % 3; rcSrc.x = fr * 48; rcSrc.y = 0; rcSrc.w = 48; rcSrc.h = 48; float c1 = (32 - spellinfo[i].frame) / 16; float halfx = (spellinfo[i].homex - 12) + ((spellinfo[i].enemyx - 12) - (spellinfo[i].homex - 12)) / 2; float halfy = (spellinfo[i].homey - 12) + ((spellinfo[i].enemyy - 12) - (spellinfo[i].homey - 12)) / 2; float wdth = (halfx - spellinfo[i].homex) * 1.2; float hight = (halfy - spellinfo[i].homey) * 1.2; xloc = halfx + wdth * cos(3.14159 + 3.14159 * 2 * c1); yloc = halfy + hight * sin(3.14159 + 3.14159 * 2 * c1); rcDest.x = xloc; rcDest.y = yloc; SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr; if (spellinfo[i].frame < 0) spellinfo[i].frame = 0; if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { xdif = (xloc + 24) - (npcinfo[e].x + 12); ydif = (yloc + 24) - (npcinfo[e].y + 12); if ((abs(xdif) < 24 && abs(ydif) < 24)) { float damage = (float)player.spelldamage * (1.0 + RND() * 0.5) * (float)spellinfo[i].strength; if (npcinfo[e].hp > 0 && npcinfo[e].pause < ticks) { game_damagenpc(e, damage, 1); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndmetalhit], 0); Mix_Volume(snd, config.effectsvol); } } } } } if (spellinfo[i].damagewho == 1) { // --------- boss 1 specific if (spellinfo[i].frame == 0 && npcinfo[spellinfo[i].npc].spriteset == 3) { npc = spellinfo[i].npc; npcinfo[npc].attackframe = 0; npcinfo[npc].attacking = 0; npcinfo[npc].pause = ticks + 1000; npcinfo[npc].attacknext = ticks + 4000; } // --------------- // --------- blackknight specific if (spellinfo[i].frame == 0 && npcinfo[spellinfo[i].npc].spriteset == 4) { npc = spellinfo[i].npc; npcinfo[npc].attackframe = 0; npcinfo[npc].attacking = 0; npcinfo[npc].pause = ticks + 1000; npcinfo[npc].attacknext = ticks + 3500; } // --------------- xdif = (xloc + 24) - (player.px + 12); ydif = (yloc + 24) - (player.py + 12); if ((abs(xdif) < 24 && abs(ydif) < 24) && player.pause < ticks) { npx = player.px; npy = player.py; float damage = (float)npcinfo[spellinfo[i].npc].spelldamage * (1.0 + RND() * 0.5); if (player.hp > 0) { game_damageplayer(damage); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndmetalhit], 0); Mix_Volume(snd, config.effectsvol); } } } } // check for(int post damage if (nposts > 0) { for (int e = 0; e <= nposts - 1; e++) { xdif = (xloc + 24) - (postinfo[e][0] + 8); ydif = (yloc + 24) - (postinfo[e][1] + 8); if ((abs(xdif) < 24 && abs(ydif) < 24)) { objmapf[curmap][(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = 1; objmap[(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = -1; rcSrc.x = postinfo[e][0] / 2; rcSrc.y = postinfo[e][1] / 2; rcSrc.w = 8; rcSrc.h = 8; SDL_FillRect(clipbg2, &rcSrc, 0); game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndmetalhit], 0); Mix_Volume(snd, config.effectsvol); } } } } } // earth if (spellnum == 2 && forcepause == 0) { float hght = 240 - spellinfo[i].enemyy; for (int f = 8; f >= 0; f--) { float fr = (32 - spellinfo[i].frame); if (fr > f && fr < f + 16) { rcSrc.x = 32 * spellinfo[i].rockimg[f]; rcSrc.y = 48; rcSrc.w = 32; rcSrc.h = 32; int scatter = 0; if (fr < 8 + f) { xloc = spellinfo[i].enemyx - 4; yloc = spellinfo[i].enemyy * (1 - cos(3.14159 / 2 * (fr - f) / 8)); // ^ 2; yloc *= yloc; } else { scatter = 1; xloc = spellinfo[i].enemyx - 4 - spellinfo[i].rockdeflect[f] * sin(3.14159 / 2 * ((fr - f) - 8) / 8); yloc = spellinfo[i].enemyy + hght * (1 - cos(3.14159 / 2 * ((fr - f) - 8) / 8)); } rcDest.x = xloc; rcDest.y = yloc; if (xloc > -16 && xloc < 304 && yloc > -16 && yloc < 224) { SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); if (scatter == 1) { if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { xdif = (xloc + 16) - (npcinfo[e].x + 12); ydif = (yloc + 16) - (npcinfo[e].y + 12); if ((abs(xdif) < 16 && abs(ydif) < 16)) { float damage = (float)player.spelldamage * (1.0 + RND() * 0.5) * (float)spellinfo[i].strength; if (npcinfo[e].hp > 0 && npcinfo[e].pause < ticks) { game_damagenpc(e, damage, 1); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndrocks], 0); Mix_Volume(snd, config.effectsvol); } } } } } // check for(int post damage if (nposts > 0) { for (int e = 0; e <= nposts - 1; e++) { xdif = (xloc + 16) - (postinfo[e][0] + 8); ydif = (yloc + 16) - (postinfo[e][1] + 8); if ((abs(xdif) < 16 && abs(ydif) < 16)) { objmapf[curmap][(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = 1; objmap[(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = -1; rcSrc.x = postinfo[e][0] / 2; rcSrc.y = postinfo[e][1] / 2; rcSrc.w = 8; rcSrc.h = 8; SDL_FillRect(clipbg2, &rcSrc, 0); game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndrocks], 0); Mix_Volume(snd, config.effectsvol); } } } } } } } } spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr; if (spellinfo[i].frame < 0) spellinfo[i].frame = 0; } // crystal if (spellnum == 5) { float fra = (32 - spellinfo[i].frame); int fr = (int)((spellinfo[i].frame) * 2) % 8; rcSrc.x = fr * 32; rcSrc.y = 96 + 48; rcSrc.w = 32; rcSrc.h = 64; rcDest.x = player.px - 4; rcDest.y = player.py + 16 - 48; int f = 160; if (fra < 8) f = 192 * fra / 8; if (fra > 24) f = 192 * (1 - (fra - 24) / 8); SDL_SetAlpha(spellimg, SDL_SRCALPHA, f); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); spellinfo[i].frame = spellinfo[i].frame - 0.3 * fpsr; if (spellinfo[i].frame < 0) { spellinfo[i].frame = 0; forcepause = 0; npx = player.px + 12; npy = player.py + 20; int lx = (int)npx / 16; int ly = (int)npy / 16; for (int f = 0; f < 5; f++) { // !! f < 5 foundel[f] = 0; } for (int xo = -2; xo <= 2; xo++) { for (int yo = -2; yo <= 2; yo++) { int sx = lx + xo; int sy = ly + yo; if (sx > -1 && sx < 20 && sy > -1 && sy < 15) { for (int l = 0; l <= 2; l++) { int curtile = tileinfo[l][sx][sy][0]; int curtilel = tileinfo[l][sx][sy][1]; if (curtile > 0) { curtile = curtile - 1; int curtilex = curtile % 20; int curtiley = (curtile - curtilex) / 20; int element = elementmap[curtiley][curtilex]; if (element > -1 && curtilel == 0) foundel[element + 1] = 1; } } int o = objmap[sx][sy]; if (o > -1) { if (objectinfo[o][4] == 1) foundel[2] = 1; if (o == 1 || o == 2) { foundel[2] = 1; foundel[4] = 1; } } } } } char line[256]; strcpy(line, "Found... nothing..."); for (int f = 0; f < 5; f++) { if (foundel[f] == 1 && player.foundspell[f] == 0) { player.foundspell[f] = 1; player.spellcharge[f] = 0; if (f == 1) strcpy(line, "Found... Water Essence"); if (f == 2) strcpy(line, "Found... Metal Essence"); if (f == 3) strcpy(line, "Found... Earth Essence"); if (f == 4) strcpy(line, "Found... Fire Essence"); break; } } game_eventtext(line); } } // room fireballs if (spellnum == 6 && forcepause == 0) { if (spellinfo[i].frame > 16) { float fr = (32 - spellinfo[i].frame); SDL_SetAlpha(spellimg, SDL_SRCALPHA, 192 * sin(3.14159 * fr / 4)); rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; for (int ff = 0; ff <= spellinfo[i].nfballs - 1; ff++) { xloc = spellinfo[i].fireballs[ff][0] + (int)(RND() * 3) - 1; yloc = spellinfo[i].fireballs[ff][1] + (int)(RND() * 3) - 1; rcDest.x = xloc; rcDest.y = yloc; SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); } SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); } else { SDL_SetAlpha(spellimg, SDL_SRCALPHA, 192); rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; for (int ff = 0; ff <= spellinfo[i].nfballs - 1; ff++) { float ax = spellinfo[i].fireballs[ff][0]; float ay = spellinfo[i].fireballs[ff][1]; float bx = player.px + 4; float by = player.py + 4; float d = sqrt((bx - ax) * (bx - ax) + (by - ay) * (by - ay)); float tx = (bx - ax) / d; float ty = (by - ay) / d; spellinfo[i].fireballs[ff][2] += tx * 1.2 * fpsr; spellinfo[i].fireballs[ff][3] += ty * 1.2 * fpsr; if (spellinfo[i].ballon[ff] == 1) { spellinfo[i].fireballs[ff][0] = ax + spellinfo[i].fireballs[ff][2] * 0.2 * fpsr; spellinfo[i].fireballs[ff][1] = ay + spellinfo[i].fireballs[ff][3] * 0.2 * fpsr; xloc = spellinfo[i].fireballs[ff][0] + (int)(RND() * 3) - 1; yloc = spellinfo[i].fireballs[ff][1] + (int)(RND() * 3) - 1; rcDest.x = xloc; rcDest.y = yloc; SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); } if (xloc < -1 || yloc < -1 || xloc > 304 || yloc > 224) spellinfo[i].ballon[ff] = 0; } SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); } spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr; if (spellinfo[i].frame < 0) spellinfo[i].frame = 0; if (spellinfo[i].damagewho == 1) { for (int ff = 0; ff <= spellinfo[i].nfballs - 1; ff++) { if (spellinfo[i].ballon[ff] == 1) { xloc = spellinfo[i].fireballs[ff][0] + (int)(RND() * 3) - 1; yloc = spellinfo[i].fireballs[ff][1] + (int)(RND() * 3) - 1; xdif = (xloc + 8) - (player.px + 12); ydif = (yloc + 8) - (player.py + 12); if ((abs(xdif) < 8 && abs(ydif) < 8) && player.pause < ticks) { float damage = npcinfo[spellinfo[i].npc].spelldamage * (1 + RND() * 0.5) / 3; if (player.hp > 0) game_damageplayer(damage); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndfire], 0); Mix_Volume(snd, config.effectsvol); } } } } } } // lightning bomb if (spellnum == 8) { cl1 = SDL_MapRGB(videobuffer->format, 0, 32, 204); cl2 = SDL_MapRGB(videobuffer->format, 142, 173, 191); cl3 = SDL_MapRGB(videobuffer->format, 240, 240, 240); float px = player.px + 12; float py = player.py + 12; int apx = px + (int)(RND() * 5 - 2); int apy = py + (int)(RND() * 5 - 2); for (int f = 0; f <= 0; f++) { // ?? int y = apy; int orn = 0; for (int x = apx; x <= 319; x++) { int rn = (int)(RND() * 3); if (orn == 0) y = y - 1; if (orn == 2) y = y + 1; sys_line(videobuffer, x, y - 1, x, y + 2, cl1); sys_line(videobuffer, x, y, x, y + 1, cl3); if (rn == 0) sys_line(videobuffer, x, y + 1, x, y + 1, cl2); if (rn == 2) sys_line(videobuffer, x, y, x, y, cl2); orn = rn; if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { xdif = (x + 16) - (npcinfo[e].x + 12); ydif = (y + 16) - (npcinfo[e].y + 12); if ((abs(xdif) < 8 && abs(ydif) < 8)) { float damage = 30 * (1 + RND() * 0.5); if (npcinfo[e].hp > 0 && npcinfo[e].pause < ticks) game_damagenpc(e, damage, 1); } } } // check for post damage if (nposts > 0) { for (int e = 0; e <= nposts - 1; e++) { xdif = (xloc + 16) - (postinfo[e][0] + 8); ydif = (yloc + 16) - (postinfo[e][1] + 8); if ((abs(xdif) < 16 && abs(ydif) < 16)) { objmapf[curmap][(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = 1; objmap[(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = -1; rcSrc.x = postinfo[e][0] / 2; rcSrc.y = postinfo[e][1] / 2; rcSrc.w = 8; rcSrc.h = 8; SDL_FillRect(clipbg2, &rcSrc, 0); game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]); } } } } y = apy; orn = 0; for (int x = apx; x >= 0; x--) { int rn = (int)(RND() * 3); if (orn == 0) y = y - 1; if (orn == 2) y = y + 1; sys_line(videobuffer, x, y - 1, x, y + 2, cl1); sys_line(videobuffer, x, y, x, y + 1, cl3); if (rn == 0) sys_line(videobuffer, x, y + 1, x, y + 1, cl2); if (rn == 2) sys_line(videobuffer, x, y, x, y, cl2); orn = rn; if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { xdif = (x + 16) - (npcinfo[e].x + 12); ydif = (y + 16) - (npcinfo[e].y + 12); if ((abs(xdif) < 8 && abs(ydif) < 8)) { float damage = 30 * (1 + RND() * 0.5); if (npcinfo[e].hp > 0 && npcinfo[e].pause < ticks) game_damagenpc(e, damage, 1); } } } // check for post damage if (nposts > 0) { for (int e = 0; e <= nposts - 1; e++) { xdif = (xloc + 16) - (postinfo[e][0] + 8); ydif = (yloc + 16) - (postinfo[e][1] + 8); if ((abs(xdif) < 16 && abs(ydif) < 16)) { objmapf[curmap][(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = 1; objmap[(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = -1; rcSrc.x = postinfo[e][0] / 2; rcSrc.y = postinfo[e][1] / 2; rcSrc.w = 8; rcSrc.h = 8; SDL_FillRect(clipbg2, &rcSrc, 0); game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]); } } } } int x = apx; orn = 0; for (int y = apy; y <= 239; y++) { int rn = (int)(RND() * 3); if (orn == 0) x = x - 1; if (orn == 2) x = x + 1; sys_line(videobuffer, x - 1, y, x + 2, y, cl1); sys_line(videobuffer, x, y, x + 1, y, cl3); if (rn == 0) sys_line(videobuffer, x + 1, y, x + 1, y, cl2); if (rn == 2) sys_line(videobuffer, x, y, x, y, cl2); orn = rn; if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { xdif = (x + 16) - (npcinfo[e].x + 12); ydif = (y + 16) - (npcinfo[e].y + 12); if ((abs(xdif) < 8 && abs(ydif) < 8)) { float damage = 30 * (1 + RND() * 0.5); if (npcinfo[e].hp > 0 && npcinfo[e].pause < ticks) game_damagenpc(e, damage, 1); } } } // check for post damage if (nposts > 0) { for (int e = 0; e <= nposts - 1; e++) { xdif = (xloc + 16) - (postinfo[e][0] + 8); ydif = (yloc + 16) - (postinfo[e][1] + 8); if ((abs(xdif) < 16 && abs(ydif) < 16)) { objmapf[curmap][(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = 1; objmap[(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = -1; rcSrc.x = postinfo[e][0] / 2; rcSrc.y = postinfo[e][1] / 2; rcSrc.w = 8; rcSrc.h = 8; SDL_FillRect(clipbg2, &rcSrc, 0); game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]); } } } } x = apx; orn = 0; for (int y = apy; y >= 0; y--) { int rn = (int)(RND() * 3); if (orn == 0) x = x - 1; if (orn == 2) x = x + 1; sys_line(videobuffer, x - 1, y, x + 2, y, cl1); sys_line(videobuffer, x, y, x + 1, y, cl3); if (rn == 0) sys_line(videobuffer, x + 1, y, x + 1, y, cl2); if (rn == 2) sys_line(videobuffer, x, y, x, y, cl2); orn = rn; if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { xdif = (x + 16) - (npcinfo[e].x + 12); ydif = (y + 16) - (npcinfo[e].y + 12); if ((abs(xdif) < 8 && abs(ydif) < 8)) { float damage = 30 * (1 + RND() * 0.5); if (npcinfo[e].hp > 0 && npcinfo[e].pause < ticks) game_damagenpc(e, damage, 1); } } } // check for post damage if (nposts > 0) { for (int e = 0; e <= nposts - 1; e++) { xdif = (xloc + 16) - (postinfo[e][0] + 8); ydif = (yloc + 16) - (postinfo[e][1] + 8); if ((abs(xdif) < 16 && abs(ydif) < 16)) { objmapf[curmap][(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = 1; objmap[(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = -1; rcSrc.x = postinfo[e][0] / 2; rcSrc.y = postinfo[e][1] / 2; rcSrc.w = 8; rcSrc.h = 8; SDL_FillRect(clipbg2, &rcSrc, 0); game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]); } } } } } spellinfo[i].frame -= 0.5 * fpsr; if (spellinfo[i].frame < 0) { spellinfo[i].frame = 0; forcepause = 0; } } // wizard 1 lightning if (spellnum == 9) { cl1 = SDL_MapRGB(videobuffer->format, 0, 32, 204); cl2 = SDL_MapRGB(videobuffer->format, 142, 173, 191); cl3 = SDL_MapRGB(videobuffer->format, 240, 240, 240); int px = spellinfo[i].enemyx + 12; int py = spellinfo[i].enemyy + 24; int apx = px + (int)(RND() * 20 - 10); int apy = py + (int)(RND() * 20 - 10); int x = apx; int orn = 0; for (int y = 0; y <= apy; y++) { if (y < 240) { float xdif, ydif; int rn = (int)(RND() * 3); if (orn == 0) x = x - 1; if (orn == 2) x = x + 1; sys_line(videobuffer, x - 1, y, x + 2, y, cl1); sys_line(videobuffer, x, y, x + 1, y, cl3); if (rn == 0) sys_line(videobuffer, x + 1, y, x + 1, y, cl2); if (rn == 2) sys_line(videobuffer, x, y, x, y, cl2); orn = rn; if (spellinfo[i].damagewho == 1) { xdif = (x + 8) - (player.px + 12); ydif = (y + 8) - (player.py + 12); if ((abs(xdif) < 8 && abs(ydif) < 8) && player.pause < ticks) { float damage = ((float)player.hp * 0.75) * (RND() * 0.5 + 0.5); if (damage < 5) damage = 5; if (npcinfo[spellinfo[i].npc].spriteset == 12) { if (damage < 50) damage = 40 + (int)(RND() * 40); } if (player.hp > 0) game_damageplayer(damage); } } } } spellinfo[i].frame -= 0.5 * fpsr; if (spellinfo[i].frame < 0) { spellinfo[i].frame = 0; npcinfo[spellinfo[i].npc].attacking = 0; npcinfo[spellinfo[i].npc].attacknext = ticks + npcinfo[spellinfo[i].npc].attackdelay; } } } } } void game_updspellsunder() { unsigned int dq, *temp; if (forcepause == 1) return; for (int i = 0; i < kMaxSpell; i++) { if (spellinfo[i].frame > 0) { int spellnum = spellinfo[i].spellnum; // water if (spellnum == 0) { int fra = (32 - spellinfo[i].frame); int fr = (int)((32 - spellinfo[i].frame) * 2) % 4; rcSrc.x = fr * 48; rcSrc.y = 96; rcSrc.w = 48; rcSrc.h = 48; rcDest.x = spellinfo[i].enemyx - 12; rcDest.y = spellinfo[i].enemyy - 8; int f = 160; if (fra < 8) f = 160 * fra / 8; if (fra > 24) f = 160 * (1 - (fra - 24) / 8); SDL_SetAlpha(spellimg, SDL_SRCALPHA, f); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr; if (spellinfo[i].frame < 0) spellinfo[i].frame = 0; for (int f = 1; f <= lastnpc; f++) { int xdif = spellinfo[i].enemyx - npcinfo[f].x; int ydif = spellinfo[i].enemyy - npcinfo[f].y; float dist = sqrt(xdif * xdif + ydif * ydif); if (dist > 20) dist = 20; if (dist > 5) { float ratio = (1 - dist / 25); float newx = npcinfo[f].x + ratio * xdif / 3 * fpsr; float newy = npcinfo[f].y + ratio * ydif / 3 * fpsr; int sx = (newx / 2 + 6); int sy = (newy / 2 + 10); temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; // SDL_UnLockSurface clipbg if (dq == 0) { npcinfo[f].x = newx; npcinfo[f].y = newy; // npcinfo[f].castpause = ticks + 200; } else { int xpass = 0; int ypass = 0; sx = (newx / 2 + 6); sy = (npcinfo[f].y / 2 + 10); temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (dq == 0) xpass = 1; sx = (npcinfo[f].x / 2 + 6); sy = (newy / 2 + 10); temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (dq == 0) ypass = 1; if (ypass == 1) { newx = npcinfo[f].x; } else if (xpass == 1) { newy = npcinfo[f].y; } if (xpass == 1 || ypass == 1) { npcinfo[f].x = newx; npcinfo[f].y = newy; // npcinfo[f].castpause = ticks + 200; } } } } } // fire if (spellnum == 3) { float fr = (32 - spellinfo[i].frame); fr = fr * fr * (1 - cos(3.14159 / 4 + 3.14159 / 4 * fr / 32)); if (fr > 32) fr = 32; float s = 8; if (spellinfo[i].frame < 8) s = spellinfo[i].frame; int fra = (int)fr; for (int f = 0; f <= 4; f++) { for (int x = 0; x <= fra; x += 2) { if (spellinfo[i].legalive[f] >= x) { SDL_SetAlpha(spellimg, SDL_SRCALPHA, 192 * sin(3.14159 * x / 32) * s / 8); float an = 360 / 5 * f + x / 32 * 180; rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; float xloc = (float)(spellinfo[i].enemyx + 4 + x * 2 * cos(3.14159 / 180 * an) + (int)(RND() * 3) - 1); float yloc = (float)(spellinfo[i].enemyy + 4 + x * 2 * sin(3.14159 / 180 * an) + (int)(RND() * 3) - 1); rcDest.x = (int)xloc; rcDest.y = (int)yloc; if (xloc > -1 && xloc < 304 && yloc > -1 && yloc < 224) { SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); int sx = (xloc / 2 + 4); int sy = (yloc / 2 + 8); temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; dq = *temp; if (dq > 1000 && x > 4) spellinfo[i].legalive[f] = x; if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { float xdif = (xloc + 8) - (npcinfo[e].x + 12); float ydif = (yloc + 8) - (npcinfo[e].y + 12); if ((abs(xdif) < 8 && abs(ydif) < 8)) { float damage = (float)player.spelldamage * (1.0 + RND() * 0.5) * (float)spellinfo[i].strength; if (npcinfo[e].spriteset == 5) damage = -damage; if (npcinfo[e].spriteset == 11) damage = -damage; if (npcinfo[e].hp > 0 && npcinfo[e].pause < ticks) { game_damagenpc(e, damage, 1); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndfire], 0); Mix_Volume(snd, config.effectsvol); } } } } } if (spellinfo[i].damagewho == 1) { float xdif = (xloc + 8) - (player.px + 12); float ydif = (yloc + 8) - (player.py + 12); if ((abs(xdif) < 8 && abs(ydif) < 8) && player.pause < ticks) { float damage = (float)npcinfo[spellinfo[i].npc].spelldamage * (1.0 + RND() * 0.5); if (player.hp > 0) { game_damageplayer(damage); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndfire], 0); Mix_Volume(snd, config.effectsvol); } } } } // check for post damage if (nposts > 0) { for (int e = 0; e <= nposts - 1; e++) { float xdif = (xloc + 8) - (postinfo[e][0] + 8); float ydif = (yloc + 8) - (postinfo[e][1] + 8); if ((abs(xdif) < 8 && abs(ydif) < 8)) { objmapf[curmap][(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = 1; objmap[(int)postinfo[e][0] / 16][(int)postinfo[e][1] / 16] = -1; rcSrc.x = postinfo[e][0] / 2; rcSrc.y = postinfo[e][1] / 2; rcSrc.w = 8; rcSrc.h = 8; SDL_FillRect(clipbg2, &rcSrc, 0); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndfire], 0); Mix_Volume(snd, config.effectsvol); } game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]); } } } } } } } SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr; if (spellinfo[i].frame < 0) spellinfo[i].frame = 0; } // sprite 6 spitfire if (spellnum == 7) { float xspan = spellinfo[i].enemyx - spellinfo[i].homex; float yspan = spellinfo[i].enemyy - spellinfo[i].homey; float fr = (32 - spellinfo[i].frame); for (int f = 0; f <= 7; f++) { int alpha = 0; float xx = 0; if (fr > f * 2 && fr < f * 2 + 16) xx = fr - f * 2; if (xx < 8) alpha = 255 * xx / 8; if (xx > 8) alpha = 255 * (1 - (xx - 8) / 8); float yy = 16 * sin(3.141592 / 2 * xx / 16) - 8; if (alpha < 0) alpha = 0; if (alpha > 255) alpha = 255; SDL_SetAlpha(spellimg, SDL_SRCALPHA, alpha); rcSrc.x = 16 * (int)(RND() * 2); rcSrc.y = 80; rcSrc.w = 16; rcSrc.h = 16; float xloc = spellinfo[i].homex + xspan / 7 * f; float yloc = spellinfo[i].homey + yspan / 7 * f - yy; rcDest.x = xloc; rcDest.y = yloc; if (xloc > -16 && xloc < 320 && yloc > -16 && yloc < 240) { SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); if (spellinfo[i].damagewho == 1) { float xdif = (xloc + 8) - (player.px + 12); float ydif = (yloc + 8) - (player.py + 12); if ((abs(xdif) < 8 && abs(ydif) < 8) && player.pause < ticks && alpha > 64) { float damage = (float)npcinfo[spellinfo[i].npc].spelldamage * (1.0 + RND() * 0.5); if (player.hp > 0) { game_damageplayer(damage); if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndfire], 0); Mix_Volume(snd, config.effectsvol); } } } } } } SDL_SetAlpha(spellimg, SDL_SRCALPHA, 255); spellinfo[i].frame = spellinfo[i].frame - 0.5 * fpsr; if (spellinfo[i].frame < 0) spellinfo[i].frame = 0; if (spellinfo[i].frame == 0) { npcinfo[spellinfo[i].npc].attacking = 0; npcinfo[spellinfo[i].npc].attacknext = ticks + npcinfo[spellinfo[i].npc].attackdelay; } } } } } void sys_initialize() { int result; // init char *floatstri[kMaxFloat] for (int i = 0; i < kMaxFloat; i++) floatstri[i] = malloc(64); // 64 bytes each string (should be enough) SDL_ShowCursor(SDL_DISABLE); videobuffer = SDL_CreateRGBSurface(config.hwsurface, 320, 240, config.scr_bpp, video->format->Rmask, video->format->Gmask, video->format->Bmask, video->format->Amask); videobuffer2 = SDL_CreateRGBSurface(config.hwsurface, 320, 240, config.scr_bpp, video->format->Rmask, video->format->Gmask, video->format->Bmask, video->format->Amask); videobuffer3 = SDL_CreateRGBSurface(config.hwsurface, 320, 240, config.scr_bpp, video->format->Rmask, video->format->Gmask, video->format->Bmask, video->format->Amask); mapbg = SDL_CreateRGBSurface(config.hwsurface, 320, 240, config.scr_bpp, video->format->Rmask, video->format->Gmask, video->format->Bmask, video->format->Amask); clipbg = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, config.scr_bpp, video->format->Rmask, video->format->Gmask, video->format->Bmask, video->format->Amask); clipbg2 = SDL_DisplayFormat(video); for (int i = 0; i <= 3; i++) { char name[128]; sprintf(name, "art/map%i.bmp", i + 1); mapimg[i] = SDL_DisplayFormat(video); mapimg[i] = IMG_Load(name); SDL_SetColorKey(mapimg[i], SDL_SRCCOLORKEY, SDL_MapRGB(mapimg[i]->format, 255, 0, 255)); } cloudimg = IMG_Load("art/clouds.bmp"); SDL_SetColorKey(cloudimg, SDL_SRCCOLORKEY, SDL_MapRGB(cloudimg->format, 255, 0, 255)); SDL_SetAlpha(cloudimg, 0 | SDL_SRCALPHA, 96); saveloadimg = IMG_Load("art/saveloadnew.bmp"); SDL_SetColorKey(saveloadimg, SDL_SRCCOLORKEY, SDL_MapRGB(saveloadimg->format, 255, 0, 255)); SDL_SetAlpha(saveloadimg, 0 | SDL_SRCALPHA, 160); titleimg = IMG_Load("art/titleb.bmp"); titleimg2 = IMG_Load("art/titlea.bmp"); SDL_SetColorKey(titleimg2, SDL_SRCCOLORKEY, SDL_MapRGB(titleimg2->format, 255, 0, 255)); //SDL_SetAlpha(titleimg2, 0 | SDL_SRCALPHA, 204); inventoryimg = IMG_Load("art/inventory.bmp"); SDL_SetColorKey(inventoryimg, SDL_SRCCOLORKEY, SDL_MapRGB(inventoryimg->format, 255, 0, 255)); logosimg = SDL_DisplayFormat(video); theendimg = SDL_DisplayFormat(video); logosimg = IMG_Load("art/logos.bmp"); theendimg = IMG_Load("art/theend.bmp"); sys_LoadTiles(); sys_LoadTriggers(); sys_LoadObjectDB(); sys_LoadAnims(); sys_LoadFont(); sys_LoadItemImgs(); fpsr = 1; nextticks = ticks + 1000; for (int i = 0; i <= 15; i++) { playerattackofs[0][i][0] = 0; // -1// -(i + 1) playerattackofs[0][i][1] = -sin(3.14159 * 2 * (i + 1) / 16) * 2 - 1; playerattackofs[1][i][0] = 0; // i + 1 playerattackofs[1][i][1] = -sin(3.14159 * 2 * (i + 1) / 16) * 2 + 1; playerattackofs[2][i][0] = -1; // -(i + 1) playerattackofs[2][i][1] = -sin(3.14159 * 2 * (i + 1) / 16) * 2; playerattackofs[3][i][0] = 1; // i + 1 playerattackofs[3][i][1] = -sin(3.14159 * 2 * (i + 1) / 16) * 2; } sys_setupAudio(); } void sys_line(SDL_Surface *buffer, int x1, int y1, int x2, int y2, int col) { unsigned int *temp; SDL_LockSurface(buffer); int xdif = x2 - x1; int ydif = y2 - y1; if (xdif == 0) { for (int y = y1; y <= y2; y++) { temp = buffer->pixels + y * buffer->pitch + x1 * buffer->format->BytesPerPixel; *temp = col; } } if (ydif == 0) { for (int x = x1; x <= x2; x++) { temp = buffer->pixels + y1 * buffer->pitch + x * buffer->format->BytesPerPixel; *temp = col; } } SDL_UnlockSurface(buffer); } void sys_LoadAnims() { spellimg = IMG_Load("art/spells.bmp"); SDL_SetColorKey(spellimg, SDL_SRCCOLORKEY, SDL_MapRGB(spellimg->format, 255, 0, 255)); anims[0] = IMG_Load("art/anims0.bmp"); SDL_SetColorKey(anims[0], SDL_SRCCOLORKEY, SDL_MapRGB(anims[0]->format, 255, 0, 255)); animsa[0] = IMG_Load("art/anims0a.bmp"); SDL_SetColorKey(animsa[0], SDL_SRCCOLORKEY, SDL_MapRGB(animsa[0]->format, 255, 0, 255)); anims[13] = IMG_Load("art/anims0x.bmp"); SDL_SetColorKey(anims[13], SDL_SRCCOLORKEY, SDL_MapRGB(anims[13]->format, 255, 0, 255)); animsa[13] = IMG_Load("art/anims0xa.bmp"); SDL_SetColorKey(animsa[13], SDL_SRCCOLORKEY, SDL_MapRGB(animsa[13]->format, 255, 0, 255)); anims[1] = IMG_Load("art/anims1.bmp"); SDL_SetColorKey(anims[1], SDL_SRCCOLORKEY, SDL_MapRGB(anims[1]->format, 255, 0, 255)); animsa[1] = IMG_Load("art/anims1a.bmp"); SDL_SetColorKey(animsa[1], SDL_SRCCOLORKEY, SDL_MapRGB(animsa[1]->format, 255, 0, 255)); anims[2] = IMG_Load("art/anims2.bmp"); SDL_SetColorKey(anims[2], SDL_SRCCOLORKEY, SDL_MapRGB(anims[2]->format, 255, 0, 255)); // huge animset2[0].xofs = 8; animset2[0].yofs = 7; animset2[0].x = 123; animset2[0].y = 0; animset2[0].w = 18; animset2[0].h = 16; // big animset2[1].xofs = 7; animset2[1].yofs = 7; animset2[1].x = 107; animset2[1].y = 0; animset2[1].w = 16; animset2[1].h = 14; // med animset2[2].xofs = 6; animset2[2].yofs = 6; animset2[2].x = 93; animset2[2].y = 0; animset2[2].w = 14; animset2[2].h = 13; // small animset2[3].xofs = 4; animset2[3].yofs = 4; animset2[3].x = 83; animset2[3].y = 0; animset2[3].w = 10; animset2[3].h = 10; // wing animset2[4].xofs = 4; animset2[4].yofs = 20; animset2[4].x = 42; animset2[4].y = 0; animset2[4].w = 41; animset2[4].h = 33; // head animset2[5].xofs = 20; animset2[5].yofs = 18; animset2[5].x = 0; animset2[5].y = 0; animset2[5].w = 42; animset2[5].h = 36; anims[9] = IMG_Load("art/anims9.bmp"); SDL_SetColorKey(anims[9], SDL_SRCCOLORKEY, SDL_MapRGB(anims[9]->format, 255, 0, 255)); // huge animset9[0].xofs = 8; animset9[0].yofs = 7; animset9[0].x = 154; animset9[0].y = 0; animset9[0].w = 18; animset9[0].h = 16; // big animset9[1].xofs = 7; animset9[1].yofs = 7; animset9[1].x = 138; animset9[1].y = 0; animset9[1].w = 16; animset9[1].h = 14; // med animset9[2].xofs = 6; animset9[2].yofs = 6; animset9[2].x = 93 + 31; animset9[2].y = 0; animset9[2].w = 14; animset9[2].h = 13; // small animset9[3].xofs = 4; animset9[3].yofs = 4; animset9[3].x = 83 + 31; animset9[3].y = 0; animset9[3].w = 10; animset9[3].h = 10; // wing animset9[4].xofs = 36; animset9[4].yofs = 20; animset9[4].x = 42; animset9[4].y = 0; animset9[4].w = 72; animset9[4].h = 33; // head animset9[5].xofs = 20; animset9[5].yofs = 18; animset9[5].x = 0; animset9[5].y = 0; animset9[5].w = 42; animset9[5].h = 36; anims[3] = IMG_Load("art/anims3.bmp"); SDL_SetColorKey(anims[3], SDL_SRCCOLORKEY, SDL_MapRGB(anims[3]->format, 255, 0, 255)); anims[4] = IMG_Load("art/anims4.bmp"); SDL_SetColorKey(anims[4], SDL_SRCCOLORKEY, SDL_MapRGB(anims[4]->format, 255, 0, 255)); anims[5] = IMG_Load("art/anims5.bmp"); SDL_SetColorKey(anims[5], SDL_SRCCOLORKEY, SDL_MapRGB(anims[5]->format, 255, 0, 255)); anims[6] = IMG_Load("art/anims6.bmp"); SDL_SetColorKey(anims[6], SDL_SRCCOLORKEY, SDL_MapRGB(anims[6]->format, 255, 0, 255)); anims[7] = IMG_Load("art/anims7.bmp"); SDL_SetColorKey(anims[7], SDL_SRCCOLORKEY, SDL_MapRGB(anims[7]->format, 255, 0, 255)); anims[8] = IMG_Load("art/anims8.bmp"); SDL_SetColorKey(anims[8], SDL_SRCCOLORKEY, SDL_MapRGB(anims[8]->format, 255, 0, 255)); anims[10] = IMG_Load("art/anims10.bmp"); SDL_SetColorKey(anims[10], SDL_SRCCOLORKEY, SDL_MapRGB(anims[10]->format, 255, 0, 255)); animsa[10] = IMG_Load("art/anims10a.bmp"); SDL_SetColorKey(animsa[10], SDL_SRCCOLORKEY, SDL_MapRGB(animsa[10]->format, 255, 0, 255)); anims[11] = IMG_Load("art/anims11.bmp"); SDL_SetColorKey(anims[11], SDL_SRCCOLORKEY, SDL_MapRGB(anims[11]->format, 255, 0, 255)); animsa[11] = IMG_Load("art/anims11a.bmp"); SDL_SetColorKey(animsa[11], SDL_SRCCOLORKEY, SDL_MapRGB(animsa[11]->format, 255, 0, 255)); anims[12] = IMG_Load("art/anims12.bmp"); SDL_SetColorKey(anims[12], SDL_SRCCOLORKEY, SDL_MapRGB(anims[12]->format, 255, 0, 255)); } void sys_LoadItemImgs() { SDL_Surface *temp; temp = IMG_Load("art/icons.bmp"); for (int i = 0; i <= 20; i++) { itemimg[i] = SDL_CreateRGBSurface(SDL_SWSURFACE, 16, 16, config.scr_bpp, video->format->Rmask, video->format->Gmask, video->format->Bmask, video->format->Amask); SDL_SetColorKey(itemimg[i], SDL_SRCCOLORKEY, SDL_MapRGB(itemimg[i]->format, 255, 0, 255)); rcSrc.x = i * 16; rcSrc.y = 0; rcSrc.w = 16; rcSrc.h = 16; SDL_BlitSurface(temp, &rcSrc, itemimg[i], NULL); } SDL_FreeSurface(temp); } void sys_LoadFont() { SDL_Surface *font; font = IMG_Load("art/font.bmp"); for (int i = 32; i <= 255; i++) for (int f = 0; f <= 4; f++) { int i2 = i - 32; fontchr[i2][f] = SDL_CreateRGBSurface(SDL_SWSURFACE, 8, 8, config.scr_bpp, video->format->Rmask, video->format->Gmask, video->format->Bmask, video->format->Amask); SDL_SetColorKey(fontchr[i2][f], SDL_SRCCOLORKEY, SDL_MapRGB(fontchr[i2][f]->format, 255, 0, 255)); int col = i2 % 40; int row = (i2 - col) / 40; rcSrc.x = col * 8; rcSrc.y = row * 8 + f * 48; rcSrc.w = 8; rcSrc.h = 8; rcDest.x = 0; rcDest.y = 0; SDL_BlitSurface(font, &rcSrc, fontchr[i2][f], &rcDest); } SDL_FreeSurface(font); } void sys_LoadTiles() { tiles[0] = IMG_Load("art/tx.bmp"); tiles[1] = IMG_Load("art/tx1.bmp"); tiles[2] = IMG_Load("art/tx2.bmp"); tiles[3] = IMG_Load("art/tx3.bmp"); for (int i = 0; i <= 3; i++) SDL_SetColorKey(tiles[i], SDL_SRCCOLORKEY, SDL_MapRGB(tiles[i]->format, 255, 0, 255)); windowimg = IMG_Load("art/window.bmp"); SDL_SetColorKey(windowimg, SDL_SRCCOLORKEY, SDL_MapRGB(windowimg->format, 255, 0, 255)); } void sys_LoadTriggers() { FILE *fp; char line[512]; fp = fopen("data/triggers.dat", "r"); for (int i = 0; i <= 9999; i++) for (int a = 0; a <= 8; a++) { fgets(line, sizeof(line), fp); sscanf(line, "%i", &triggers[i][a]); } fclose(fp); } void sys_LoadObjectDB() { FILE *fp; char line[512]; fp = fopen("objectdb.dat", "r"); for (int a = 0; a <= 32; a++) { for (int b = 0; b <= 5; b++) { fgets(line, sizeof(line), fp); sscanf(line, "%i", &objectinfo[a][b]); } for (int b = 0; b <= 8; b++) { for (int c = 0; c <= 2; c++) { for (int d = 0; d <= 2; d++) { for (int e = 0; e <= 1; e++) { fgets(line, sizeof(line), fp); sscanf(line, "%i", &objecttile[a][b][c][d][e]); } } } } } fclose(fp); } void sys_print(SDL_Surface *buffer, char *stri, int xloc, int yloc, int col) { int l = strlen(stri); for (int i = 0; i < l; i++) { rcDest.x = xloc + i * 8; rcDest.y = yloc; SDL_BlitSurface(fontchr[stri[i] - 32][col], NULL, buffer, &rcDest); } } void sys_progress(int w, int wm) { long ccc; ccc = SDL_MapRGB(videobuffer->format, 0, 255, 0); rcDest.w = w * 74 / wm; SDL_FillRect(videobuffer, &rcDest, ccc); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); SDL_PumpEvents(); } void sys_setupAudio() { SDL_Surface *loadimg; menabled = 1; if ((Mix_Init(MIX_INIT_OGG) & MIX_INIT_OGG) != MIX_INIT_OGG) { printf("Failed to init OGG support\n"); exit(1); } Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 1024); atexit(Mix_Quit); atexit(Mix_CloseAudio); char *stri = "Loading..."; sys_print(videobuffer, stri, 160 - 4 * strlen(stri), 116, 0); loadimg = IMG_Load("art/load.bmp"); SDL_SetColorKey(loadimg, SDL_SRCCOLORKEY, SDL_MapRGB(loadimg->format, 255, 0, 255)); rcSrc.x = 0; rcSrc.y = 0; rcSrc.w = 88; rcSrc.h = 32; rcDest.x = 160 - 44; rcDest.y = 116 + 12; SDL_SetAlpha(loadimg, 0 | SDL_SRCALPHA, 160); // 128 SDL_BlitSurface(loadimg, &rcSrc, videobuffer, &rcDest); SDL_SetAlpha(loadimg, 0 | SDL_SRCALPHA, 255); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); rcDest.x = 160 - 44 + 7; rcDest.y = 116 + 12 + 12; rcDest.h = 8; if (menabled == 1) { mboss = Mix_LoadWAV("music/boss.ogg"); sys_progress(1, 21); mgardens = Mix_LoadWAV("music/gardens.ogg"); sys_progress(2, 21); mgardens2 = Mix_LoadWAV("music/gardens2.ogg"); sys_progress(3, 21); mgardens3 = Mix_LoadWAV("music/gardens3.ogg"); sys_progress(4, 21); mgardens4 = Mix_LoadWAV("music/gardens4.ogg"); sys_progress(5, 21); mendofgame = Mix_LoadWAV("music/endofgame.ogg"); sys_progress(6, 21); mmenu = Mix_LoadWAV("music/menu.ogg"); sys_progress(7, 21); sfx[0] = Mix_LoadWAV("sfx/bite.ogg"); sys_progress(8, 21); sfx[1] = Mix_LoadWAV("sfx/crystal.ogg"); sys_progress(9, 21); sfx[2] = Mix_LoadWAV("sfx/door.ogg"); sys_progress(10, 21); sfx[3] = Mix_LoadWAV("sfx/enemyhit.ogg"); sys_progress(11, 21); sfx[4] = Mix_LoadWAV("sfx/ice.ogg"); sys_progress(12, 21); sfx[5] = Mix_LoadWAV("sfx/lever.ogg"); sys_progress(13, 21); sfx[6] = Mix_LoadWAV("sfx/lightning.ogg"); sys_progress(14, 21); sfx[7] = Mix_LoadWAV("sfx/metalhit.ogg"); sys_progress(15, 21); sfx[8] = Mix_LoadWAV("sfx/powerup.ogg"); sys_progress(16, 21); sfx[9] = Mix_LoadWAV("sfx/rocks.ogg"); sys_progress(17, 21); sfx[10] = Mix_LoadWAV("sfx/swordhit.ogg"); sys_progress(18, 21); sfx[11] = Mix_LoadWAV("sfx/throw.ogg"); sys_progress(19, 21); sfx[12] = Mix_LoadWAV("sfx/chest.ogg"); sys_progress(20, 21); sfx[13] = Mix_LoadWAV("sfx/fire.ogg"); sys_progress(21, 21); sfx[14] = Mix_LoadWAV("sfx/beep.ogg"); } } void sys_update() { unsigned int *temp, bgc; int pa, sx, sy; float opx, opy, spd; SDL_Flip(video); SDL_PumpEvents(); tickspassed = ticks; ticks = SDL_GetTicks(); tickspassed = ticks - tickspassed; fpsr = (float)tickspassed / 24.0; fp++; if (ticks > nextticks) { nextticks = ticks + 1000; fps = fp; fp = 0; secsingame = secsingame + 1; } SDL_LockSurface(clipbg); if (attacking == 1) { player.attackframe += player.attackspd * fpsr; if (player.attackframe >= 16) { attacking = 0; player.attackframe = 0; player.walkframe = 0; } pa = (int)(player.attackframe); for (int i = 0; i <= pa; i++) { if (playerattackofs[player.walkdir][i][2] == 0) { playerattackofs[player.walkdir][i][2] = 1; opx = player.px; opy = player.py; player.px = player.px + playerattackofs[player.walkdir][i][0]; player.py = player.py + playerattackofs[player.walkdir][i][1]; sx = (int)(player.px / 2 + 6); sy = (int)(player.py / 2 + 10); temp = clipbg->pixels + sy * clipbg->pitch + sx * clipbg->format->BytesPerPixel; bgc = *temp; if (bgc > 0) { player.px = opx; player.py = opy; } } } player.opx = player.px; player.opy = player.py; game_checkhit(); } for (int i = 0; i < kMaxFloat; i++) { if (floattext[i][0] > 0) { spd = 0.5 * fpsr; floattext[i][0] = floattext[i][0] - spd; floattext[i][2] = floattext[i][2] - spd; if (floattext[i][0] < 0) floattext[i][0] = 0; } if (floaticon[i][0] > 0) { spd = 0.5 * fpsr; floaticon[i][0] = floaticon[i][0] - spd; floaticon[i][2] = floaticon[i][2] - spd; if (floaticon[i][0] < 0) floaticon[i][0] = 0; } } if (player.level == player.maxlevel) player.exp = 0; if (player.exp >= player.nextlevel) { player.level = player.level + 1; game_addFloatText("LEVEL UP!", player.px + 16 - 36, player.py + 16, 3); player.exp = player.exp - player.nextlevel; player.nextlevel = player.nextlevel * 3 / 2; // 1.5 player.maxhp = player.maxhp + player.level * 3; if (player.maxhp > 999) player.maxhp = 999; player.hp = player.maxhp; player.sworddamage = player.level * 14 / 10; player.spelldamage = player.level * 13 / 10; if (menabled == 1 && config.effects == 1) { int snd = Mix_PlayChannel(-1, sfx[sndpowerup], 0); Mix_Volume(snd, config.effectsvol); } } SDL_UnlockSurface(clipbg); SDL_BlitSurface(clipbg2, NULL, clipbg, NULL); SDL_Rect rc; rc.x = player.px - 2; rc.y = player.py - 2; rc.w = 5; rc.h = 5; SDL_FillRect(clipbg, &rc, 1000); if (forcepause == 0) { for (int i = 0; i < 5; i++) { if (player.foundspell[i] == 1) player.spellcharge[i] += 1 * player.level * 0.01 * fpsr; if (player.spellcharge[i] > 100) player.spellcharge[i] = 100; } if (player.foundspell[0]) { player.spellstrength += 3 * player.level * .01 * fpsr; } player.attackstrength += (30 + 3 * (float)player.level) / 50 * fpsr; } if (player.attackstrength > 100) player.attackstrength = 100; if (player.spellstrength > 100) player.spellstrength = 100; itemyloc += 0.75 * fpsr; while (itemyloc >= 16) itemyloc -= 16; if (player.hp <= 0) game_theend(); if (roomlock == 1) { roomlock = 0; for (int i = 1; i <= lastnpc; i++) if (npcinfo[i].hp > 0) roomlock = 1; } clouddeg += 0.1 * fpsr; while (clouddeg >= 360) clouddeg = clouddeg - 360; player.hpflash = player.hpflash + 0.1 * fpsr; if (player.hpflash >= 2) { player.hpflash = 0; player.hpflashb = player.hpflashb + 1; if (player.hpflashb == 2) player.hpflashb = 0; if (menabled == 1 && config.effects == 1 && player.hpflashb == 0 && player.hp < player.maxhp / 4) { int snd = Mix_PlayChannel(-1, sfx[sndbeep], 0); Mix_Volume(snd, config.effectsvol); } } // cloudson = 0 if (itemselon == 1) player.itemselshade = player.itemselshade + 2 * fpsr; if (player.itemselshade > 24) player.itemselshade = 24; for (int i = 0; i <= 4; i++) if (player.inventory[i] > 9) player.inventory[i] = 9; } } // end of namespace Griffon