/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/file.h" #include "common/fs.h" #include "graphics/pixelformat.h" #include "engines/util.h" #include "griffon/griffon.h" namespace Griffon { GriffonEngine::GriffonEngine(OSystem *syst) : Engine(syst) { const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); _rnd = new Common::RandomSource("griffon"); _shouldQuit = false; } GriffonEngine::~GriffonEngine() { delete _rnd; } Common::Error GriffonEngine::run() { initGraphics(320, 240, new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); griffon_main(); return Common::kNoError; } }