/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Originally written by Syn9 in FreeBASIC with SDL * http://syn9.thehideoutgames.com/index_backup.php * * Ported to plain C for GCW-Zero handheld by Dmitry Smagin * http://github.com/dmitrysmagin/griffon_legend * * * Programming/Graphics: Daniel "Syn9" Kennedy * Music/Sound effects: David Turner * * Beta testing and gameplay design help: * Deleter, Cha0s, Aether Fox, and Kiz * */ #include "griffon/griffon.h" #include "common/savefile.h" #include "engines/metaengine.h" namespace Griffon { #define PRINT(A,B) \ do { \ char line[256]; \ sprintf(line, A "\n", B); \ file->write(line, strlen(line)); \ } while(0) #define INPUT(A, B) \ do { \ Common::String line; \ line = file->readLine(); \ sscanf(line.c_str(), A, B); \ } while(0) Common::String GriffonEngine::makeSaveGameName(int slot) { return (_targetName + Common::String::format(".s%02d", slot)); } int GriffonEngine::loadState(int slotnum) { Common::String filename = makeSaveGameName(slotnum); Common::InSaveFile *file; if (!(file = _saveFileMan->openForLoading(filename))) return 0; INPUT("%i", &_player.level); if (_player.level > 0) { char temp[256]; INPUT("%i", &_secStart); INPUT("%s", temp); INPUT("%f", &_player.px); INPUT("%f", &_player.py); INPUT("%f", &_player.opx); INPUT("%f", &_player.opy); INPUT("%i", &_player.walkDir); INPUT("%f", &_player.walkFrame); INPUT("%f", &_player.walkSpeed); INPUT("%f", &_player.attackFrame); INPUT("%f", &_player.attackSpeed); INPUT("%i", &_player.hp); INPUT("%i", &_player.maxHp); INPUT("%f", &_player.hpflash); INPUT("%i", &_player.level); INPUT("%i", &_player.maxLevel); INPUT("%i", &_player.sword); INPUT("%i", &_player.shield); INPUT("%i", &_player.armour); for (int i = 0; i < 5; i++) { INPUT("%i", &_player.foundSpell[i]); INPUT("%f", &_player.spellCharge[i]); } for (int a = 0; a < 5; a++) { INPUT("%i", &_player.inventory[a]); } INPUT("%f", &_player.attackStrength); INPUT("%i", &_player.spellDamage); INPUT("%i", &_player.swordDamage); INPUT("%i", &_player.exp); INPUT("%i", &_player.nextLevel); for (int a = 0; a <= 99; a++) { for (int b = 0; b <= 9; b++) { INPUT("%i", &_scriptFlag[a][b]); } } INPUT("%i", &_curMap); for (int a = 0; a <= 999; a++) { for (int b = 0; b <= 20; b++) { for (int c = 0; c <= 14; c++) { INPUT("%i", &_objectMapFull[a][b][c]); } } } for (int a = 0; a <= 200; a++) { INPUT("%i", &_roomLocks[a]); } INPUT("%f", &_player.spellStrength); _saveSlot = slotnum; _gameMode = kGameModeLoadGame; return 1; // success } return 0; // failure } /* fill PLAYERTYPE _playera; */ int GriffonEngine::loadPlayer(int slotnum) { Common::String filename = makeSaveGameName(slotnum); Common::InSaveFile *file; _playera.level = 0; if (!(file = _saveFileMan->openForLoading(filename))) return 0; INPUT("%i", &_playera.level); if (_playera.level > 0) { char temp[256]; INPUT("%i", &_asecstart); INPUT("%s", temp); INPUT("%f", &_playera.px); INPUT("%f", &_playera.py); INPUT("%f", &_playera.opx); INPUT("%f", &_playera.opy); INPUT("%i", &_playera.walkDir); INPUT("%f", &_playera.walkFrame); INPUT("%f", &_playera.walkSpeed); INPUT("%f", &_playera.attackFrame); INPUT("%f", &_playera.attackSpeed); INPUT("%i", &_playera.hp); INPUT("%i", &_playera.maxHp); INPUT("%f", &_playera.hpflash); INPUT("%i", &_playera.level); INPUT("%i", &_playera.maxLevel); INPUT("%i", &_playera.sword); INPUT("%i", &_playera.shield); INPUT("%i", &_playera.armour); for (int i = 0; i < 5; i++) { INPUT("%i", &_playera.foundSpell[i]); INPUT("%f", &_playera.spellCharge[i]); } for (int a = 0; a < 5; a++) { INPUT("%i", &_playera.inventory[a]); } INPUT("%f", &_playera.attackStrength); INPUT("%i", &_playera.spellDamage); INPUT("%i", &_playera.swordDamage); INPUT("%i", &_playera.exp); INPUT("%i", &_playera.nextLevel); return 1; // success } return 0; // fail } int GriffonEngine::saveState(int slotnum) { Common::String filename = makeSaveGameName(slotnum); Common::OutSaveFile *file; if (!(file = _saveFileMan->openForSaving(filename))) { warning("Cannot open %s for saving", filename.c_str()); return 0; } PRINT("%i", _player.level); if (_player.level > 0) { PRINT("%i", (_secStart + _secsInGame)); PRINT("%s", "a"); PRINT("%f", _player.px); PRINT("%f", _player.py); PRINT("%f", _player.opx); PRINT("%f", _player.opy); PRINT("%i", _player.walkDir); PRINT("%f", _player.walkFrame); PRINT("%f", _player.walkSpeed); PRINT("%f", _player.attackFrame); PRINT("%f", _player.attackSpeed); PRINT("%i", _player.hp); PRINT("%i", _player.maxHp); PRINT("%f", _player.hpflash); PRINT("%i", _player.level); PRINT("%i", _player.maxLevel); PRINT("%i", _player.sword); PRINT("%i", _player.shield); PRINT("%i", _player.armour); for (int i = 0; i < 5; i++) { PRINT("%i", _player.foundSpell[i]); PRINT("%f", _player.spellCharge[i]); } for (int a = 0; a < 5; a++) { PRINT("%i", _player.inventory[a]); } PRINT("%f", _player.attackStrength); PRINT("%i", _player.spellDamage); PRINT("%i", _player.swordDamage); PRINT("%i", _player.exp); PRINT("%i", _player.nextLevel); for (int a = 0; a <= 99; a++) { for (int b = 0; b <= 9; b++) { PRINT("%i", _scriptFlag[a][b]); } } PRINT("%i", _curMap); for (int a = 0; a <= 999; a++) { for (int b = 0; b <= 20; b++) { for (int c = 0; c <= 14; c++) { PRINT("%i", _objectMapFull[a][b][c]); } } } for (int a = 0; a <= 200; a++) { PRINT("%i", _roomLocks[a]); } PRINT("%f", _player.spellStrength); } drawView(); Common::String desc = Common::String::format("Level: %d Map: %d", _player.level, _curMap); MetaEngine::appendExtendedSave(file, (_secStart + _secsInGame) * 1000, desc); file->finalize(); return 1; // success } } // end of namespace Griffon