/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GROOVIE_CELL_H #define GROOVIE_CELL_H #include "common/file.h" #include "common/util.h" #include "groovie/groovie.h" #define BOARDSIZE 7 #define CELL_CLEAR 0 #define CELL_BLUE 1 #define CELL_GREEN 2 namespace Groovie { class GroovieEngine; class Script; class CellGame { public: CellGame(byte *board); ~CellGame(); int8 calcMove(byte *origboard, uint8 color, uint8 depth); byte getStartX(); byte getStartY(); byte getEndX(); byte getEndY(); private: bool validMove(byte *board, uint8 color, int8 endX, int8 endY); void execMove(byte *board, uint8 color, int8 startX, int8 startY, int8 endX, int8 endY); uint8 countBoard(byte* board, uint8 color); byte *_board; byte _startX; byte _startY; byte _endX; byte _endY; }; } // End of Groovie namespace #endif // GROOVIE_CELL_H